Difference between revisions of "Face-down"
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Monster Effects can not be activated Face-Down unless it says so on the card (ex. [[Big Shield Gardna]]). | Monster Effects can not be activated Face-Down unless it says so on the card (ex. [[Big Shield Gardna]]). | ||
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+ | Face-down monsters have no name, type, attribute, atk, def, name, or star level until they are flipped face up. | ||
Face-down cards cannot carry counters. Flipping a card face-down removes counters. | Face-down cards cannot carry counters. Flipping a card face-down removes counters. | ||
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{{Gameplay}} | {{Gameplay}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 15:57, 19 August 2010
To say that a card is face-down, is to say the back part of the card is facing up. When a Monster Card is face-down, it can only be horizontal (i.e., in Defense Position). You can only have a face-down monster in Attack Position by the effect of Darkness Approaches.
When a Spell or Trap Card is face-down, it is always vertical.
When any card is face-down, unless specifically mentioned by a card effect, its controller is not obligated to disclose any details of that card to his/her opponent, even if that card was face-up on the field a short time ago.
Monster Effects can not be activated Face-Down unless it says so on the card (ex. Big Shield Gardna).
Face-down monsters have no name, type, attribute, atk, def, name, or star level until they are flipped face up.
Face-down cards cannot carry counters. Flipping a card face-down removes counters.