Difference between revisions of "Activate"

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{{Infobox/Archetype/Start
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{{Redirect|Active|the term for cards that are active|Face-up}}
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{{Infobox/Archetype/Start}}
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{{Infobox/Archetype/ExtendedName
 
{{Infobox/Archetype/ExtendedName
| kanji               = {{Ruby|発|はつ}}{{Ruby|動|どう}}
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| kanji     = {{Ruby|発|はつ}}{{Ruby|動|どう}}
        | japanese             = 発動
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| japanese   = 発動
| furigana             = はつどう
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| furigana   = はつどう
| romaji               = Hatsudō
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| romaji     = hatsudō
| japanese translated  =
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| english   = activate
| english             = Activate
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| french     = activer
| french               = Activer
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| german     = aktivieren
| german               = Aktivieren
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| italian   = attivare
| italian             = Attivare
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| korean     = 발동 (發動) ''baldong''
| korean               = 발동
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| chinese    = 發動 ''fādòng / faat3 dung6''
|portuguese=Activar
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| portuguese = ativar<br/>Formerly: Activar, then activar or ativar
| spanish             = Activar
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| spanish   = activar
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|simplified chinese=发动 ''fādòng''
 
}}
 
}}
 
{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
  
To '''activate''' (Japanese: {{Ruby|発|はつ}}{{Ruby|動|どう}} ''Hatsudō''; Chinese: 發動 ''Fādòng'') a [[Spell Card|Spell]]/[[Trap Card]] is to play it on the [[Playing Field|field]] [[face-up]], either from your [[hand]] or [[flip]]ping it face-up after it was [[Set]], and usually you declare that you want to apply its effect if it has any. Trap Cards and [[Quick-Play Spell Card]]s '''''cannot''''' be activated during the same turn they were Set.  
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To '''activate''' (Japanese: {{Ruby|発|はつ}}{{Ruby|動|どう}} ''Hatsudō'', Verb: {{Ruby|発|はつ}}{{Ruby|動|どう}}する ''Hatsudō suru'') is to use a card or effect in a way that makes a [[Chain Link]].
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== Mechanics ==
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All activated cards and effects have a [[Spell Speed]]. Cards and effects cannot be activated in [[response]] to cards or effects with higher Spell Speed. Cards and effects also cannot be activated while a [[Chain]] is [[resolve|resolving]].
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To activate a [[Spell Card|Spell]] or [[Trap Card]] is to play it on the [[field]] [[face-up]] from your [[hand]] or flipped from [[face-down]] on the field. Trap Cards and [[Quick-Play Spell Card]]s cannot be activated during the same turn they were [[Set]]. If the activation of a card is [[negate]]d, that card will not be treated as being on the field.<ref>[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=13142&request_locale=ja Yu-Gi-Oh Card Database]: Does placing a Pendulum Monster in a Pendulum Zone start a chain?</ref><ref>[[Card Rulings:Meklord Fortress]]: If the activation of this card is negated, you will be unable to add 1 “Meklord Emperor” monster to your hand.</ref>
  
To '''activate''' an [[Card effect|effect]] is to declare that you want to apply it. This goes for [[Flip Effect|Flip]], [[Trigger]], [[Ignition Monster Effect|Ignition]] and [[Quick Effect]] of [[Effect Monsters]] and also for [[Trigger-like]], [[Ignition-like]] or [[Quick-like Effect]] of Spell/Trap Cards. Effects can be activated not just when the card is face-up on the field, but also in the hand, [[Graveyard]], [[Banished Zone]], [[Main Deck|Main]] and [[Extra Deck|Extra]] Deck, depending on what the card says.
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To activate an [[Card effect|effect]] is to choose to apply a [[Trigger Effect|Trigger]] or [[Trigger-like Effect|Trigger-like]], [[Ignition Effect|Ignition]] or [[Ignition-like Effect|Ignition-like]], or [[Quick Effect|Quick]] or [[Quick-like Effect]]. When activating an effect from a location that is not [[public knowledge]], the card that activated the effect is [[reveal]]ed by [[game mechanics]].
  
Note that "activating a card" is '''''different''''' from "activating the effect of a card." For example, some effects - like "[[Magic Jammer]]" and "[[Skilled Dark Magician]]" - only apply when a Spell Card is activated, but do not apply when the "effect" of a Spell Card is activated.
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Activating a card is distinct from activating its effect. For example, "[[Magic Jammer]]" and the effect of "[[Dark Paladin]]" can only be activated when the card "[[Supply Squad]]" is activated, but cannot be activated when the effect of "Supply Squad" is activated.
  
Any activated card or effect must have a [[Spell Speed]]. You '''''cannot''''' activate a card effect which has lower Spell Speed than the effect on the [[Chain Link]] before it. Effects which do not have Spell Speeds are '''''never''''' activated; and '''''never''''' start any Chain Link.
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==Activation requirements==
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There are several requirements that must be met in order to activate a card.
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*A card or effect can only be activated if that card or effect meets its [[Activation requirement|activation conditions]]. However, some cards do not have any activation conditions.
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**For example, "[[Dark Magic Attack]]" cannot be activated if the player does not [[control]] a "[[Dark Magician]]". However, "[[Harpie's Feather Duster]]" can, because it has no activation conditions.
  
You '''''cannot''''' activate a card effect that its condition didn't meet, knowing that it cannot [[resolve]] properly. For example, you cannot activate "[[Lightning Vortex]]" knowing that your opponent controls no face-up monsters to destroy.
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*The activation [[cost]] for a card or effect must be paid in order to activate a card or effect. However, some cards do not have any cost.
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**For example, "[[Twister]]" cannot be activated if the player cannot [[pay]] 500 [[LP]] (such as due to having less than 500 LP). However, "[[Mystical Space Typhoon]]" can, because it has no cost.
  
You '''''cannot''''' activate a card effect in the middle of the resolution of another activated card effect, or during an action that did not finish yet. Only cards like "[[Bait Doll]]" can make that permissible to its targets.
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*It is not possible to activate a card or effect if the effect would fail to do anything when it resolved.
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**For example, "[[Lightning Vortex]]" cannot be activated if the opponent does not control any [[face-up]] monsters.
  
If the activation of a card is [[negate]]d, that card will not treated as being on the field.<ref>[http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=13142&keyword=&tag=-1 Konami FAQ]: Does placing a Pendulum Monster in a Pendulum Zone start a chain?</ref><ref>[[Card Rulings:Meklord Fortress]]: If the activation of this card is negated, you will be unable to add 1 “Meklord Emperor” monster to your hand.</ref>
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*It is not possible to activate a card or effect if it has no valid target.
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**For example, the effect of "[[Zombie Master]]" cannot be activated if there are no [[Zombie]]-[[Type]] monsters in either [[Graveyard]] that can be [[Special Summon]]ed.
  
{{See also|Chains, Activation, and Resolution|Chain Link}}
 
 
==References==
 
==References==
 
<references />
 
<references />
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{{Gameplay}}
 
{{Gameplay}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 16:55, 9 April 2024

Activate

Japanese

はつどう

Japanese (ruby)

はつどう

Japanese (base text)

発動

Japanese (romanized)

hatsudō

English

activate

To activate (Japanese: はつどう Hatsudō, Verb: はつどうする Hatsudō suru) is to use a card or effect in a way that makes a Chain Link.

Mechanics[edit]

All activated cards and effects have a Spell Speed. Cards and effects cannot be activated in response to cards or effects with higher Spell Speed. Cards and effects also cannot be activated while a Chain is resolving.

To activate a Spell or Trap Card is to play it on the field face-up from your hand or flipped from face-down on the field. Trap Cards and Quick-Play Spell Cards cannot be activated during the same turn they were Set. If the activation of a card is negated, that card will not be treated as being on the field.[1][2]

To activate an effect is to choose to apply a Trigger or Trigger-like, Ignition or Ignition-like, or Quick or Quick-like Effect. When activating an effect from a location that is not public knowledge, the card that activated the effect is revealed by game mechanics.

Activating a card is distinct from activating its effect. For example, "Magic Jammer" and the effect of "Dark Paladin" can only be activated when the card "Supply Squad" is activated, but cannot be activated when the effect of "Supply Squad" is activated.

Activation requirements[edit]

There are several requirements that must be met in order to activate a card.

  • The activation cost for a card or effect must be paid in order to activate a card or effect. However, some cards do not have any cost.
    • For example, "Twister" cannot be activated if the player cannot pay 500 LP (such as due to having less than 500 LP). However, "Mystical Space Typhoon" can, because it has no cost.
  • It is not possible to activate a card or effect if the effect would fail to do anything when it resolved.

References[edit]

  1. Yu-Gi-Oh Card Database: Does placing a Pendulum Monster in a Pendulum Zone start a chain?
  2. Card Rulings:Meklord Fortress: If the activation of this card is negated, you will be unable to add 1 “Meklord Emperor” monster to your hand.