Difference between revisions of "Activate"

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{{Infobox/Archetype/Start
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{{Redirect|Active|the term for cards that are active|Face-up}}
| image name          =
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{{Infobox/Archetype/Start}}
| image size          =
 
| image caption        =
 
}}
 
 
{{Infobox/Archetype/ExtendedName
 
{{Infobox/Archetype/ExtendedName
| kanji               = {{Ruby|発|はつ}}{{Ruby|動|どう}}
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| kanji     = {{Ruby|発|はつ}}{{Ruby|動|どう}}
        | japanese             = 発動
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| japanese   = 発動
| furigana             = はつどう
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| furigana   = はつどう
| romaji               = Hatsudō
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| romaji     = hatsudō
| japanese translated  =
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| english   = activate
| english             = activate
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| french     = activer
| french               = activer
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| german     = aktivieren
| german               = aktivieren
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| italian   = attivare
| italian             = attivare
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| korean     = 발동 (發動) ''baldong''
| korean               = 발동 (發動) ''Baldong''
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| chinese   = 發動 ''fādòng / faat3 dung6''
|chinese=發動 ''Fādòng / Faat3 dung6''
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| portuguese = ativar<br/>Formerly: Activar, then activar or ativar
|portuguese=ativar<br>Formerly: Activar, then activar or ativar
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| spanish   = activar
| spanish             = activar
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|simplified chinese=发动 ''fādòng''
 
}}
 
}}
 
{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
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To '''activate''' (Japanese: {{Ruby|発|はつ}}{{Ruby|動|どう}} ''Hatsudō'', Verb: {{Ruby|発|はつ}}{{Ruby|動|どう}}する ''Hatsudō suru'') is to use a card or effect in a way that makes a [[Chain Link]].
 
To '''activate''' (Japanese: {{Ruby|発|はつ}}{{Ruby|動|どう}} ''Hatsudō'', Verb: {{Ruby|発|はつ}}{{Ruby|動|どう}}する ''Hatsudō suru'') is to use a card or effect in a way that makes a [[Chain Link]].
  
To activate a [[Spell Card|Spell]] or [[Trap Card]] is to play it on the [[field]] [[face-up]] from your [[hand]] or flipped from [[face-down]] on the field. Trap Cards and [[Quick-Play Spell Card]]s cannot be activated during the same turn they were [[Set]]. When activating an effect from a hidden zone, the card that activated the effect is revealed by game mechanic.  
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== Mechanics ==
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All activated cards and effects have a [[Spell Speed]]. Cards and effects cannot be activated in [[response]] to cards or effects with higher Spell Speed. Cards and effects also cannot be activated while a [[Chain]] is [[resolve|resolving]].
  
To activate an [[Card effect|effect]] is to choose to apply a [[Trigger Effect|Trigger]] or [[Trigger-like Effect|Trigger-like]], [[Ignition Effect|Ignition]] or [[Ignition-like Effect|Ignition-like]], or [[Quick Effect|Quick]] or [[Quick-like Effect]]. Effects that do not activate, such as [[Continuous Effect|Continuous]] and [[Continuous-like Effect]]s, do not make Chain Links.
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To activate a [[Spell Card|Spell]] or [[Trap Card]] is to play it on the [[field]] [[face-up]] from your [[hand]] or flipped from [[face-down]] on the field. Trap Cards and [[Quick-Play Spell Card]]s cannot be activated during the same turn they were [[Set]]. If the activation of a card is [[negate]]d, that card will not be treated as being on the field.<ref>[https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=13142&request_locale=ja Yu-Gi-Oh Card Database]: Does placing a Pendulum Monster in a Pendulum Zone start a chain?</ref><ref>[[Card Rulings:Meklord Fortress]]: If the activation of this card is negated, you will be unable to add 1 “Meklord Emperor” monster to your hand.</ref>
  
All activated cards and effects have a [[Spell Speed]]. Cards and effects cannot be activated in [[response]] to cards or effects with higher Spell Speed.
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To activate an [[Card effect|effect]] is to choose to apply a [[Trigger Effect|Trigger]] or [[Trigger-like Effect|Trigger-like]], [[Ignition Effect|Ignition]] or [[Ignition-like Effect|Ignition-like]], or [[Quick Effect|Quick]] or [[Quick-like Effect]]. When activating an effect from a location that is not [[public knowledge]], the card that activated the effect is [[reveal]]ed by [[game mechanics]].
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Activating a card is distinct from activating its effect. For example, "[[Magic Jammer]]" and the effect of "[[Dark Paladin]]" can only be activated when the card "[[Supply Squad]]" is activated, but cannot be activated when the effect of "Supply Squad" is activated.
  
 
==Activation requirements==
 
==Activation requirements==
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*It is not possible to activate a card or effect if it has no valid target.
 
*It is not possible to activate a card or effect if it has no valid target.
 
**For example, the effect of "[[Zombie Master]]" cannot be activated if there are no [[Zombie]]-[[Type]] monsters in either [[Graveyard]] that can be [[Special Summon]]ed.
 
**For example, the effect of "[[Zombie Master]]" cannot be activated if there are no [[Zombie]]-[[Type]] monsters in either [[Graveyard]] that can be [[Special Summon]]ed.
 
==Mechanics==
 
Cards and effects cannot be activated while a [[Chain]] is [[resolve|resolving]].
 
 
Activating a card is distinct from activating its effect: Card's activation refers to when the card itself is put in play; Effect's activation refers to a a card already in a zone activating its effect. For example, "[[Magic Jammer]]" and the effect of "[[Dark Paladin]]" can only be activated when the card "[[Supply Squad]]" is activated, but cannot be activated when the effect of "Supply Squad" is activated.
 
 
If the activation of a card is [[negate]]d, that card will not be treated as being on the field.<ref>[http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=13142&keyword=&tag=-1 Konami FAQ]: Does placing a Pendulum Monster in a Pendulum Zone start a chain?</ref><ref>[[Card Rulings:Meklord Fortress]]: If the activation of this card is negated, you will be unable to add 1 “Meklord Emperor” monster to your hand.</ref>
 
 
When activating a card in a hidden zone (hand or deck), that card must be revealed.
 
  
 
==References==
 
==References==

Latest revision as of 16:55, 9 April 2024

Activate

Japanese

はつどう

Japanese (ruby)

はつどう

Japanese (base text)

発動

Japanese (romanized)

hatsudō

English

activate

To activate (Japanese: はつどう Hatsudō, Verb: はつどうする Hatsudō suru) is to use a card or effect in a way that makes a Chain Link.

Mechanics[edit]

All activated cards and effects have a Spell Speed. Cards and effects cannot be activated in response to cards or effects with higher Spell Speed. Cards and effects also cannot be activated while a Chain is resolving.

To activate a Spell or Trap Card is to play it on the field face-up from your hand or flipped from face-down on the field. Trap Cards and Quick-Play Spell Cards cannot be activated during the same turn they were Set. If the activation of a card is negated, that card will not be treated as being on the field.[1][2]

To activate an effect is to choose to apply a Trigger or Trigger-like, Ignition or Ignition-like, or Quick or Quick-like Effect. When activating an effect from a location that is not public knowledge, the card that activated the effect is revealed by game mechanics.

Activating a card is distinct from activating its effect. For example, "Magic Jammer" and the effect of "Dark Paladin" can only be activated when the card "Supply Squad" is activated, but cannot be activated when the effect of "Supply Squad" is activated.

Activation requirements[edit]

There are several requirements that must be met in order to activate a card.

  • The activation cost for a card or effect must be paid in order to activate a card or effect. However, some cards do not have any cost.
    • For example, "Twister" cannot be activated if the player cannot pay 500 LP (such as due to having less than 500 LP). However, "Mystical Space Typhoon" can, because it has no cost.
  • It is not possible to activate a card or effect if the effect would fail to do anything when it resolved.

References[edit]

  1. Yu-Gi-Oh Card Database: Does placing a Pendulum Monster in a Pendulum Zone start a chain?
  2. Card Rulings:Meklord Fortress: If the activation of this card is negated, you will be unable to add 1 “Meklord Emperor” monster to your hand.