Difference between revisions of "Battle Phase"
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* [[Start Step]] | * [[Start Step]] | ||
* [[Battle Step]] | * [[Battle Step]] | ||
− | * [[Damage Step]] ( | + | * [[Damage Step]] (including [[damage calculation]]) |
* [[End Step]] | * [[End Step]] | ||
+ | |||
+ | ==Entering the Battle Phase== | ||
+ | You do not need to control monsters in order to enter the Battle Phase.<ref>[https://yugiohblog.konami.com/articles/?p=7219 Konami TCG Strategy Site]: Striking from the Darkness: Marik's Juragedo</ref> | ||
+ | |||
+ | Entering your Battle Phase is optional after your Main Phase 1 ends, except when [[card effects]] mandate it, such as that of a [[face-up]] [[Attack Position]] "[[Berserk Gorilla]]". Even when another card effect would prevent you from attacking, such as a face-up "[[Gravity Bind]]", you must still enter the Battle Phase in that situation.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |title=Individual Card Rulings [A-C] |publisher=UDE |at=Berserk Gorilla |accessdate=18 August 2015 |archiveurl=http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |archivedate=17 February 2009}}</ref> | ||
+ | |||
+ | If a card effect skips your Main Phase 1, such as that of "[[Timeater]]", you do not have to enter your Battle Phase from your [[Standby Phase]]; you may choose to enter your [[End Phase]] instead.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T |title=Individual Card Rulings [S-T] |publisher=UDE |at=Timeater |accessdate=18 August 2015 |archiveurl=http://web.archive.org/web/20090226221425/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T |archivedate=26 February 2009}}</ref> | ||
: ''For a breakdown of what occurs in the Battle Phase see "[[Breakdown of the Battle Phase]]".'' | : ''For a breakdown of what occurs in the Battle Phase see "[[Breakdown of the Battle Phase]]".'' | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
{{Gameplay}} | {{Gameplay}} | ||
[[Category:Phases and Steps]] | [[Category:Phases and Steps]] |
Revision as of 00:57, 19 August 2015
Battle Phase
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Japanese |
バトルフェイズ | ||
Japanese (romanized) |
Batorufeizu | ||
English |
Battle Phase | ||
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The Battle Phase (Japanese: バトルフェイズ Batorufeizu) is the Phase in which battles are conducted. A Battle Phase can be conducted every turn except the first turn of the Duel, after the Turn Player's Main Phase 1. It is split into four main areas:
- Start Step
- Battle Step
- Damage Step (including damage calculation)
- End Step
Entering the Battle Phase
You do not need to control monsters in order to enter the Battle Phase.[1]
Entering your Battle Phase is optional after your Main Phase 1 ends, except when card effects mandate it, such as that of a face-up Attack Position "Berserk Gorilla". Even when another card effect would prevent you from attacking, such as a face-up "Gravity Bind", you must still enter the Battle Phase in that situation.[2]
If a card effect skips your Main Phase 1, such as that of "Timeater", you do not have to enter your Battle Phase from your Standby Phase; you may choose to enter your End Phase instead.[3]
- For a breakdown of what occurs in the Battle Phase see "Breakdown of the Battle Phase".
References
- ↑ Konami TCG Strategy Site: Striking from the Darkness: Marik's Juragedo
- ↑ "Individual Card Rulings [A-C]". UDE. Berserk Gorilla. Archived from the original on 17 February 2009. Retrieved 18 August 2015.
- ↑ "Individual Card Rulings [S-T]". UDE. Timeater. Archived from the original on 26 February 2009. Retrieved 18 August 2015.