Difference between revisions of "Battle Step"

From Yugipedia
Jump to: navigation, search
m (Reverted edits by Stardust Radiance Dragon (talk) to last version by Falzar FZ)
 
(32 intermediate revisions by 12 users not shown)
Line 1: Line 1:
 +
{{Infobox/Archetype/Start}}
 +
{{Infobox/Archetype/ExtendedName
 +
| kanji      = バトルステップ
 +
| romaji    = Batorusuteppu
 +
| english    = Battle Step
 +
| french    = Battle Step
 +
| german    = Battle Step
 +
| italian    = Battle Step
 +
| korean    = 배틀 스텝 ''Baeteul Seutep''
 +
| chinese    = 戰鬥步驟 ''Zhàndòu Bùzhòu / Zin3 dau3 Bou6 zaau6''
 +
| spanish    = Battle Step
 +
| portuguese = Etapa de Batalha
 +
}}
 +
{{Infobox/Archetype/End}}
 
{{Turn Structure}}
 
{{Turn Structure}}
  
In the '''Battle Step''' (バトルステップ, Batorusuteppu) of the [[Battle Phase]], the Turn Player selects, and announces 1 monster he/she wishes to attack with, and either targets 1 of the opponent's monsters he/she wishes to attack, or, if he/she is able to, announces that he/she wishes to attack the opponent's [[Life Points]] directly.
+
The '''Battle Step''' (Japanese: バトルステップ ''Batorusuteppu'') is one of the four steps of the [[Battle Phase]]; specifically, it is the step in which [[attack]]s are [[declare]]d. It is automatically entered after the [[Start Step]] or [[Damage Step]] ends, regardless of the [[turn player]]'s intention to [[declare]] an [[attack]].
  
When an attack is declared, the [[Turn Player]] retains [[Priority]] to activate effects. At this time he/she is free to activate cards that perform an action when a monster attacks or any other effect with timing he/she can meet.
+
==Breakdown of the Battle Step==
 +
* During the Battle Step, the turn player can declare an attack by choosing 1 face-up [[Attack Position]] monster they control to attack with, and a valid [[attack target]]: their opponent or a monster their opponent controls. If the opponent controls monsters, the turn player cannot declare a direct attack unless a [[card effect]] allows them to do so, such as that of "[[Wattkey]]" or "[[The Legendary Fisherman]]".<ref name="BattleStep">{{cite book  |last=Konami  |title=Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 10  |url=https://yugipedia.com/wiki/File:Rulebook_v10.pdf?page=42 |page=38}}</ref>
 +
** Alternatively, the turn player can choose a face-up [[Defense Position]] monster they control to attack with, as long as a card effect allows them to do so (such as that of "[[Superheavy Samurai Big Benkei]]" or "[[Elemental HERO Rampart Blaster]]").
 +
** The turn player is not required to declare an attack during the Battle Step,<ref name="BattleStep"/> unless a card effect specifies otherwise, such as those of "[[Berserk Gorilla]]" and "[[Evil HERO Malicious Fiend]]".
  
If the Turn Player decides that he/she will pass, the opponent is given a chance to activate effects that respond to the attack ("[[Sakuretsu Armor]]", "[[Mirror Force]]", etc.) or any other effects with timing he/she can meet.
+
* Upon an attack being declared, players can activate cards or effects in [[response]] to the attack, as per the rules of [[fast effect timing]]. As such, there can only be one [[Chain]] made in response to the attack.
 +
** All cards and effects in this one Chain are in response to the attack, so cards such as "[[Mirror Force]]" and "[[Dimensional Prison]]" can be activated as separate [[Chain Link]]s in this Chain.<ref>{{cite web |url=https://yugiohblog.konami.com/articles/?p=3743  |title=How to Get Around Wind-Up Rabbit  |author=Michael Kohanim  |date=2 April 2012  |publisher=Konami  |accessdate=27 January 2016  |quote=For example, if your opponent attacks with Wind-Up Rabbit and you use Dimensional Prison to try to banish it, your opponent will most likely Chain Wind-Up Rabbit's effect in order to escape your Prison. But then you can Chain Mirror Force or a second Dimensional Prison to the Rabbit's effect.}}</ref>
 +
** After this Chain resolves, or if neither player activated a card or effect in response to the attack, there are still opportunities to activate cards and effects during this Battle Step (as per the rules of [[fast effect timing]]). However, it is no longer possible to activate cards or effects in response to the attack, so cards such as "Mirror Force" and "Dimensional Prison" can no longer be activated in response to this attack.<ref>[https://tcg.konami-europe.com/judgeforum/forum/viewtopic.php?f=6&t=227&sid=94fad95100f069b2562d467fc4a512ee Konami Judge Program Forum]: Chains / Cadenas</ref><ref>[https://tcg.konami-europe.com/judgeforum/forum/viewtopic.php?f=6&t=403&sid=3ba953a1baaa2df43fb7f36589b12e10 Konami Judge Program Forum]: battle phase timming</ref><ref>[https://tcg.konami-europe.com/judgeforum/forum/viewtopic.php?f=6&t=489&sid=a694a8cf00ac64360ab2f99dd581f6a2 Konami Judge Program Forum]: Attack response</ref>
  
If the Turn Player passes, and the opponent passes as well, the chance to activate any more cards that activate in response to an attack is GONE.
+
* During the Battle Step, if the number of monsters on the opponent's field (from the perspective of the turn player) changes at any point while an attack is occurring, a [[replay]] must take place.
  
===Example 1===
+
* Once an attack has been declared, the Battle Step does not end until an open [[game state]] is reached and both players have agreed to move on from the Battle Step (as per the rules of [[fast effect timing]]).
 +
** Once both players have agreed to move on, if an attack is still occurring, the [[Damage Step]] is entered. If there is no attack occurring, the [[End Step]] is entered instead.
  
The Turn Player declares an attack with a monster and passes priority. The opponent responds with his Set "[[Sakuretsu Armor]]". The [[Turn Player]] then [[Chain]]s "[[Trap Jammer]]". Neither player has a response, so "[[Trap Jammer]]" negates and destroys "[[Sakuretsu Armor]]".
+
==References==
 
+
<references/>
The opponent then wants to activate another copy of "[[Sakuretsu Armor]]", but he/she cannot. The response window is closed. It is no longer possible to activate cards like "[[Sakuretsu Armor]]" in response to this attack.
 
 
 
===Example 2===
 
 
 
The [[Turn Player]] declares an attack with a monster and passes priority. The opponent responds with his Set "[[Sakuretsu Armor]]". The [[Turn Player]] then Chains "[[Trap Jammer]]". Neither player has a response, so "[[Trap Jammer]]" negates and destroys "[[Sakuretsu Armor]]".
 
 
 
The opponent then wants to activate "[[Book of Moon]]", and he/she '''can''', because "[[Book of Moon]]" does not have to respond to an attack in order to be activated. The initial response window has passed, but since the Turn Player cannot enter the Damage Step until both players agree to do so, other cards may still be activated.
 
 
 
===Example 3===
 
 
 
The [[Turn Player]] declares an attack with a monster and passes priority. The opponent passes back. The [[Turn Player]] then wants to activate "[[Magician's Circle]]", but he/she cannot. The chance to respond to the attack is over, because both players passed. If the [[Turn Player]] had wanted to ensure the activation of his "[[Magician's Circle]]", he/she should have retained priority and activated it when he/she first declared an attack.
 
 
 
===Example 4===
 
 
 
The [[Turn Player]] declares an attack. He/She retains priority to activate "[[Magician's Circle]]". The opponent responds with "[[Seven Tools of the Bandit]]". The [[Turn Player]] passes, so the Chain resolves, and "[[Magician's Circle]]" is negated and destroyed. The chance to activate effects that respond to the attack declaration has passed.
 
 
 
The [[Turn Player]] then activates "[[Enemy Controller]]", using its first effect, and targets the monster he/she was planning to attack. The opponent Chains "[[Ring of Destruction]]", targeting the same monster the Turn Player selected. Neither player activates any further effect, so the [[Chain]] resolves. "[[Ring of Destruction]]" destroys its target, and "[[Enemy Controller]]" loses its target and its effect because its target was removed by "[[Ring of Destruction]]".
 
 
 
Now that the attack target has been removed from the field, a [[replay]] occurs. The [[Turn Player]] must redirect their attack.
 
 
 
In the Battle Step, "[[Book of Moon]]" can be used on a vulnerable monster that has had an attack declared against it. The monster will flip [[face-down]], and if no other actions are declared, it will flip [[face-up]] during the [[Damage Step]]. This way, [[Flip Effect]]s can be re-used, and since the number of monsters on the field (and therefore, the number of potential attack targets) has not changed, a replay is not triggered.
 
 
 
The Battle Step doesn't immediately proceed to the [[Damage Step]] after both players pass. Players can still activate cards or card effects in the [[Battle Step]]. However, at this point it is too late to use cards that need to respond to an attack. Other cards may still be used if their timing and speed is correct, though.
 
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Phases and Steps]]
 
[[Category:Phases and Steps]]

Latest revision as of 16:11, 6 September 2018

Battle Step

Japanese

バトルステップ

Japanese (romanized)

Batorusuteppu

English

Battle Step

Draw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd StepTurn Structure Chart
Order of a turn.

The Battle Step (Japanese: バトルステップ Batorusuteppu) is one of the four steps of the Battle Phase; specifically, it is the step in which attacks are declared. It is automatically entered after the Start Step or Damage Step ends, regardless of the turn player's intention to declare an attack.

Breakdown of the Battle Step[edit]

  • Upon an attack being declared, players can activate cards or effects in response to the attack, as per the rules of fast effect timing. As such, there can only be one Chain made in response to the attack.
    • All cards and effects in this one Chain are in response to the attack, so cards such as "Mirror Force" and "Dimensional Prison" can be activated as separate Chain Links in this Chain.[2]
    • After this Chain resolves, or if neither player activated a card or effect in response to the attack, there are still opportunities to activate cards and effects during this Battle Step (as per the rules of fast effect timing). However, it is no longer possible to activate cards or effects in response to the attack, so cards such as "Mirror Force" and "Dimensional Prison" can no longer be activated in response to this attack.[3][4][5]
  • During the Battle Step, if the number of monsters on the opponent's field (from the perspective of the turn player) changes at any point while an attack is occurring, a replay must take place.
  • Once an attack has been declared, the Battle Step does not end until an open game state is reached and both players have agreed to move on from the Battle Step (as per the rules of fast effect timing).
    • Once both players have agreed to move on, if an attack is still occurring, the Damage Step is entered. If there is no attack occurring, the End Step is entered instead.

References[edit]

  1. a b Konami. Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 10 (PDF). p. 38.
  2. Michael Kohanim (2 April 2012). "How to Get Around Wind-Up Rabbit". Konami. Retrieved 27 January 2016. For example, if your opponent attacks with Wind-Up Rabbit and you use Dimensional Prison to try to banish it, your opponent will most likely Chain Wind-Up Rabbit's effect in order to escape your Prison. But then you can Chain Mirror Force or a second Dimensional Prison to the Rabbit's effect.
  3. Konami Judge Program Forum: Chains / Cadenas
  4. Konami Judge Program Forum: battle phase timming
  5. Konami Judge Program Forum: Attack response