Difference between revisions of "Battle Step"

From Yugipedia
Jump to: navigation, search
(There are open game states after attack declaration too)
 
(17 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Infobox/Archetype/Start
+
{{Infobox/Archetype/Start}}
| image name          =
 
| image size          =
 
| image caption        =
 
}}
 
 
{{Infobox/Archetype/ExtendedName
 
{{Infobox/Archetype/ExtendedName
| kanji               = バトルステップ
+
| kanji     = バトルステップ
        | japanese            =
+
| romaji     = Batorusuteppu
| furigana            =
+
| english   = Battle Step
| romaji               = Batorusuteppu
+
| french     = Battle Step
| japanese translated  =
+
| german     = Battle Step
| english             = Battle Step
+
| italian   = Battle Step
| french               = Battle Step
+
| korean     = 배틀 스텝 ''Baeteul Seutep''
| german               = Battle Step
+
| chinese   = 戰鬥步驟 ''Zhàndòu Bùzhòu / Zin3 dau3 Bou6 zaau6''
| italian             = Battle Step
+
| spanish   = Battle Step
| korean               = 배틀 스텝 ''Baeteul Seutep''
+
| portuguese = Etapa de Batalha
|chinese=戰鬥步驟 ''Zhàndòu Bùzhòu / Zin3 dau3 Bou6 zaau6''
 
| spanish             = Battle Step
 
|portuguese=Etapa de Batalha<br>Formerly: Battle Step
 
 
}}
 
}}
 
{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
 
{{Turn Structure}}
 
{{Turn Structure}}
  
The '''Battle Step''' (Japanese: バトルステップ ''Batorusuteppu'') is one of the four steps of the [[Battle Phase]]. The Battle Step begins immediately after the [[Start Step]], regardless of whether the player can or wants to [[declare]] an [[attack]]. The Battle Step is also entered immediately upon conclusion of the [[Damage Step]].
+
The '''Battle Step''' (Japanese: バトルステップ ''Batorusuteppu'') is one of the four steps of the [[Battle Phase]]; specifically, it is the step in which [[attack]]s are [[declare]]d. It is automatically entered after the [[Start Step]] or [[Damage Step]] ends, regardless of the [[turn player]]'s intention to [[declare]] an [[attack]].
 
 
During an open [[game state]] in the Battle Step, if an attack is not currently occurring, the turn player can either declare an attack or proceed to the [[End Step]].
 
 
 
==Declaring an attack==
 
If the turn player wishes to declare an attack, they must choose 1 monster to attack with, and an [[attack target]] or declare the attack to be a [[direct attack]]. If the opponent controls monsters, the player cannot declare a direct attack unless a [[card effect]] allows them to.
 
 
 
Upon declaring an attack, the [[attack declaration window]] opens (this is still during the Battle Step). During this [[timing]], the [[turn player]] has [[priority]] to activate a card or effect. If the turn player does not activate a card or effect, the opponent now has the opportunity to do so.
 
 
 
After an attack has been declared, play does not proceed to the [[Damage Step]] until both players agree to move on after both passing on starting a Chain, so any number of Chains can be formed during the Battle Step after attack declaration; however, once both players pass on responding to the attack (or the Chain in response to the attack resolves), it is not possible to respond to the attack declaration.
 
 
 
During the Battle Step, after an attack has been declared, if the [[attack target]] is no longer on the opponent's side of the [[field]] or if another monster is placed on the opponent's side of the field, a [[replay]] occurs. During a replay, the turn player must choose an appropriate attack target for the attack (potentially including the previous attack target) or make the attack a [[direct attack]], or decide to cancel the attack. Choosing a new attack target in a replay is not considered to be declaring an attack, so cards and effects that must be activated in response to an attack declaration cannot be activated. Even if no attack target is chosen (and the attack is not made a direct attack), the monster is still considered to have declared an attack, so cannot declare another attack or change its [[battle position]] in [[Main Phase 2]].
 
 
 
==Examples==
 
===Example 1===
 
During the Battle Step, the [[turn player]] declares an attack with a monster and does not activate a card or effect. The opponent [[activate]]s their [[Set]] "[[Sakuretsu Armor]]" in response to the attack. The turn player then [[chain]]s "[[Trap Jammer]]". Both players decide not to chain any cards or effects to "Trap Jammer", so the chain resolves. "[[Trap Jammer]]" [[negate]]s the activation of and [[destroy]]s "[[Sakuretsu Armor]]".
 
 
 
The opponent has another copy of "[[Sakuretsu Armor]]" Set, but they cannot activate it because any activation would be in response to the resolution of "Trap Jammer", not the attack declaration. It is no longer possible to respond to the attack declaration.
 
 
 
===Example 2===
 
During the Battle Step, the [[turn player]] declares an attack with a monster and does not activate a card or effect. The opponent [[activate]]s their [[Set]] "[[Sakuretsu Armor]]" in response to the attack. The turn player then [[chain]]s "[[Trap Jammer]]". Both players decide not to chain any cards or effects to "Trap Jammer", so the chain resolves. "[[Trap Jammer]]" [[negate]]s the activation of and [[destroy]]s "[[Sakuretsu Armor]]".
 
 
 
The opponent has a Set "[[Book of Moon]]", and wants to activate it. They can activate it in response to the resolution of "Trap Jammer", because "Book of Moon" does not need to be activated in response to an attack declaration and it is still the Battle Step.
 
  
===Example 3===
+
==Breakdown of the Battle Step==
During the Battle Step, the [[turn player]] declares an attack with a monster and does not activate a card or effect. The opponent also does not activate a card or effect. Since both players passed, play immediately proceeds to the [[Damage Step]]. The turn player then wants to activate "[[Magician's Circle]]", but they cannot, because any activation would be in response to the start of the Damage Step, not the attack declaration.
+
* During the Battle Step, the turn player can declare an attack by choosing 1 face-up [[Attack Position]] monster they control to attack with, and a valid [[attack target]]: their opponent or a monster their opponent controls. If the opponent controls monsters, the turn player cannot declare a direct attack unless a [[card effect]] allows them to do so, such as that of "[[Wattkey]]" or "[[The Legendary Fisherman]]".<ref name="BattleStep">{{cite book  |last=Konami  |title=Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 10  |url=https://yugipedia.com/wiki/File:Rulebook_v10.pdf?page=42 |page=38}}</ref>
 +
** Alternatively, the turn player can choose a face-up [[Defense Position]] monster they control to attack with, as long as a card effect allows them to do so (such as that of "[[Superheavy Samurai Big Benkei]]" or "[[Elemental HERO Rampart Blaster]]").
 +
** The turn player is not required to declare an attack during the Battle Step,<ref name="BattleStep"/> unless a card effect specifies otherwise, such as those of "[[Berserk Gorilla]]" and "[[Evil HERO Malicious Fiend]]".
  
If the turn player wanted to ensure they could activate "Magician's Circle", they needed to respond to the attack declaration at their first opportunity.
+
* Upon an attack being declared, players can activate cards or effects in [[response]] to the attack, as per the rules of [[fast effect timing]]. As such, there can only be one [[Chain]] made in response to the attack.
 +
** All cards and effects in this one Chain are in response to the attack, so cards such as "[[Mirror Force]]" and "[[Dimensional Prison]]" can be activated as separate [[Chain Link]]s in this Chain.<ref>{{cite web |url=https://yugiohblog.konami.com/articles/?p=3743  |title=How to Get Around Wind-Up Rabbit  |author=Michael Kohanim  |date=2 April 2012  |publisher=Konami  |accessdate=27 January 2016  |quote=For example, if your opponent attacks with Wind-Up Rabbit and you use Dimensional Prison to try to banish it, your opponent will most likely Chain Wind-Up Rabbit's effect in order to escape your Prison. But then you can Chain Mirror Force or a second Dimensional Prison to the Rabbit's effect.}}</ref>
 +
** After this Chain resolves, or if neither player activated a card or effect in response to the attack, there are still opportunities to activate cards and effects during this Battle Step (as per the rules of [[fast effect timing]]). However, it is no longer possible to activate cards or effects in response to the attack, so cards such as "Mirror Force" and "Dimensional Prison" can no longer be activated in response to this attack.<ref>[https://tcg.konami-europe.com/judgeforum/forum/viewtopic.php?f=6&t=227&sid=94fad95100f069b2562d467fc4a512ee Konami Judge Program Forum]: Chains / Cadenas</ref><ref>[https://tcg.konami-europe.com/judgeforum/forum/viewtopic.php?f=6&t=403&sid=3ba953a1baaa2df43fb7f36589b12e10 Konami Judge Program Forum]: battle phase timming</ref><ref>[https://tcg.konami-europe.com/judgeforum/forum/viewtopic.php?f=6&t=489&sid=a694a8cf00ac64360ab2f99dd581f6a2 Konami Judge Program Forum]: Attack response</ref>
  
===Example 4===
+
* During the Battle Step, if the number of monsters on the opponent's field (from the perspective of the turn player) changes at any point while an attack is occurring, a [[replay]] must take place.
During the Battle Step, the [[turn player]] declares an attack with a monster and activates "[[Magician's Circle]]" in response. The opponent [[chain]]s "[[Seven Tools of the Bandit]]". Both players decide not to chain any cards or effects to "Seven Tools of the Bandit", so the chain resolves. "[[Seven Tools of the Bandit]]" [[negate]]s the activation of and [[destroy]]s "[[Magician's Circle]]".
 
  
After this chain resolves, the turn player activates "[[Enemy Controller]]" (using its first effect) and [[target]]s the [[attack target]] for this effect. The opponent chains "[[Raigeki Break]]", also targeting the attack target. Both players decide not to chain any cards or effects to "Raigeki Break", so the chain resolves. "[[Raigeki Break]]" [[destroy]]s its target, then "[[Enemy Controller]]" resolves without effect because it no longer has a target.
+
* Once an attack has been declared, the Battle Step does not end until an open [[game state]] is reached and both players have agreed to move on from the Battle Step (as per the rules of [[fast effect timing]]).
 +
** Once both players have agreed to move on, if an attack is still occurring, the [[Damage Step]] is entered. If there is no attack occurring, the [[End Step]] is entered instead.
  
Because the attack target is no longer on the field during the Battle Step, a [[replay]] occurs. The turn player must choose a new attack target (or make the attack a direct attack), or decide not to attack at all.
+
==References==
 +
<references/>
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Phases and Steps]]
 
[[Category:Phases and Steps]]

Latest revision as of 16:11, 6 September 2018

Battle Step

Japanese

バトルステップ

Japanese (romanized)

Batorusuteppu

English

Battle Step

Draw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd StepTurn Structure Chart
Order of a turn.

The Battle Step (Japanese: バトルステップ Batorusuteppu) is one of the four steps of the Battle Phase; specifically, it is the step in which attacks are declared. It is automatically entered after the Start Step or Damage Step ends, regardless of the turn player's intention to declare an attack.

Breakdown of the Battle Step[edit]

  • Upon an attack being declared, players can activate cards or effects in response to the attack, as per the rules of fast effect timing. As such, there can only be one Chain made in response to the attack.
    • All cards and effects in this one Chain are in response to the attack, so cards such as "Mirror Force" and "Dimensional Prison" can be activated as separate Chain Links in this Chain.[2]
    • After this Chain resolves, or if neither player activated a card or effect in response to the attack, there are still opportunities to activate cards and effects during this Battle Step (as per the rules of fast effect timing). However, it is no longer possible to activate cards or effects in response to the attack, so cards such as "Mirror Force" and "Dimensional Prison" can no longer be activated in response to this attack.[3][4][5]
  • During the Battle Step, if the number of monsters on the opponent's field (from the perspective of the turn player) changes at any point while an attack is occurring, a replay must take place.
  • Once an attack has been declared, the Battle Step does not end until an open game state is reached and both players have agreed to move on from the Battle Step (as per the rules of fast effect timing).
    • Once both players have agreed to move on, if an attack is still occurring, the Damage Step is entered. If there is no attack occurring, the End Step is entered instead.

References[edit]

  1. a b Konami. Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 10 (PDF). p. 38.
  2. Michael Kohanim (2 April 2012). "How to Get Around Wind-Up Rabbit". Konami. Retrieved 27 January 2016. For example, if your opponent attacks with Wind-Up Rabbit and you use Dimensional Prison to try to banish it, your opponent will most likely Chain Wind-Up Rabbit's effect in order to escape your Prison. But then you can Chain Mirror Force or a second Dimensional Prison to the Rabbit's effect.
  3. Konami Judge Program Forum: Chains / Cadenas
  4. Konami Judge Program Forum: battle phase timming
  5. Konami Judge Program Forum: Attack response