Difference between revisions of "Battle position change"

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(because of the errata, "Darkness Approaches" can no longer change a monster to face-down Attack Position)
 
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During an open [[game state]] in the [[Main Phase]], the [[turn player]] can manually change the battle position of any individual monster they [[control]]. Each monster's battle position can only be changed manually once per [[turn]].
 
During an open [[game state]] in the [[Main Phase]], the [[turn player]] can manually change the battle position of any individual monster they [[control]]. Each monster's battle position can only be changed manually once per [[turn]].
  
If a monster is [[Summon]]ed, [[Normal Set]], or [[declare]]s an [[attack]] (even if the attack was [[negate]]d or cancelled due to a [[replay]]), it cannot manually change its battle position for the rest of that turn. If a monster attacks due to a card effect that [[conducts damage calculation]] without declaring an attack, it can still change its battle position afterwards.
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If a monster is [[Summon]]ed, [[Normal Set]], or [[declare]]s an [[attack]] (even if the attack was [[negate]]d or cancelled due to a [[replay]]), it cannot manually change its battle position for the rest of that turn. If a monster battles due to a card effect that [[conducts damage calculation]] without declaring an attack, it can still change its battle position afterwards.
  
You cannot change monsters to [[face-down]] [[Attack Position]] whether manually or by a card effect (except with the effect of "[[Darkness Approaches]]"). Face-down [[Defense Position]] monsters are always [[flip]]ped when changed to Attack Position. If a monster is manually changed from face-down Defense Position to face-up Attack Position, it is [[Flip Summon]]ed (both a kind of Summon and a kind of battle position change).
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You cannot change monsters to [[face-down]] [[Attack Position]], neither manually nor by a card effect. Face-down [[Defense Position]] monsters are always [[flip]]ped when changed to Attack Position. If a monster is manually changed from face-down Defense Position to face-up Attack Position, it is [[Flip Summon]]ed (which is both a Summon and a battle position change).
  
 
Card effects that prevent monsters from changing battle positions only prevent them from changing their battle positions manually (except "[[Raging Cloudian]]")—their battle positions can still be changed by card effects.
 
Card effects that prevent monsters from changing battle positions only prevent them from changing their battle positions manually (except "[[Raging Cloudian]]")—their battle positions can still be changed by card effects.

Latest revision as of 06:41, 14 January 2018

A monster's battle position can be changed in one of two ways: manually or by card effect.

During an open game state in the Main Phase, the turn player can manually change the battle position of any individual monster they control. Each monster's battle position can only be changed manually once per turn.

If a monster is Summoned, Normal Set, or declares an attack (even if the attack was negated or cancelled due to a replay), it cannot manually change its battle position for the rest of that turn. If a monster battles due to a card effect that conducts damage calculation without declaring an attack, it can still change its battle position afterwards.

You cannot change monsters to face-down Attack Position, neither manually nor by a card effect. Face-down Defense Position monsters are always flipped when changed to Attack Position. If a monster is manually changed from face-down Defense Position to face-up Attack Position, it is Flip Summoned (which is both a Summon and a battle position change).

Card effects that prevent monsters from changing battle positions only prevent them from changing their battle positions manually (except "Raging Cloudian")—their battle positions can still be changed by card effects.