Difference between revisions of "Continuous Trap Card"

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Another such example of a Continuous Trap Card is [[Royal Decree]], which [[negate]]'s [[Trap Card]]'s effects. However, since it's still [[Spell Speed 2]], it cannot be used against cards like [[Magic Drain]], [[Seven Tools of the Bandit]], [[Negate Attack]], or [[Trap Jammer]], since they are all [[Counter Trap Cards]], and thus all [[Spell Speed 3]].
 
Another such example of a Continuous Trap Card is [[Royal Decree]], which [[negate]]'s [[Trap Card]]'s effects. However, since it's still [[Spell Speed 2]], it cannot be used against cards like [[Magic Drain]], [[Seven Tools of the Bandit]], [[Negate Attack]], or [[Trap Jammer]], since they are all [[Counter Trap Cards]], and thus all [[Spell Speed 3]].
  
You can activate Continuous Trap card and activate it's ignition-like effect on the same chain. For example, when your opponent activates "Monster Reborn" you can activate "Royal Oppression" and activate its effect on the same chain.
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You can't activate Continuous Trap card and activate it's ignition-like effect on the same chain, it have to be face up on the filed to activate the effect. For example, when your opponent activates "Monster Reborn" you can activate "Royal Oppression"'s effect only if it is already face up before the activation of monster reborn.
  
 
Also, cards such as [[Chain Burst]] and [[Curse of Darkness]], have to be [[face-up]] on the field before the card it inflicts damage against is activated; you cannot chain these cards to the activation of the card type mentioned, and still maintain the effect of inflicting damage. This is because the timing has been missed; the card in question has already been activated.
 
Also, cards such as [[Chain Burst]] and [[Curse of Darkness]], have to be [[face-up]] on the field before the card it inflicts damage against is activated; you cannot chain these cards to the activation of the card type mentioned, and still maintain the effect of inflicting damage. This is because the timing has been missed; the card in question has already been activated.

Revision as of 22:48, 6 September 2008

Continuous Trap Cards are Trap Cards that stay on the field after activation. The effect(s) of these cards will remain active until the owner either cannot maintain a cost or condition, or it is destroyed. One example of a Continuous Trap Card is the Spellbinding Circle, which effectively freezes an enemy monster on the field, so it cannot change battle position, nor declare an attack.

Most Continuous Trap Cards require a cost to maintain, or posess a conditon under which the card is destroyed. Two Examples of these are Imperial Order, and Call of the Haunted. Imperial Order requires a cost of 700 Life Points to maintain, but Call of the Haunted is destroyed when the monster used with it is destroyed.

Another such example of a Continuous Trap Card is Royal Decree, which negate's Trap Card's effects. However, since it's still Spell Speed 2, it cannot be used against cards like Magic Drain, Seven Tools of the Bandit, Negate Attack, or Trap Jammer, since they are all Counter Trap Cards, and thus all Spell Speed 3.

You can't activate Continuous Trap card and activate it's ignition-like effect on the same chain, it have to be face up on the filed to activate the effect. For example, when your opponent activates "Monster Reborn" you can activate "Royal Oppression"'s effect only if it is already face up before the activation of monster reborn.

Also, cards such as Chain Burst and Curse of Darkness, have to be face-up on the field before the card it inflicts damage against is activated; you cannot chain these cards to the activation of the card type mentioned, and still maintain the effect of inflicting damage. This is because the timing has been missed; the card in question has already been activated.

Relevant Icon: Continuous.png

Example

File:RoyalDecreeTP4-EN-UR.jpg
List of Continuous Trap Cards