Difference between revisions of "Game state"

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'''Game State''' refers to the situation of a [[Duel]], such as what Cards have been Played and are in Play, what the [[Life Points]] for both players are, and so on. Game State can be referred to as early, mid, and late game (though this is often not the case).
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There are two '''game state''' during the [[Duel]], “open” and “close”.
  
In some of the Yu-Gi-Oh! video games, the background music changes depending on the Duel's Game State, i.e. how many life points the opponent or player has, or how long that duel has currently gone on for.
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Whenever a player performs an action, the game state is “close”. If nothing is going on, and neither player wishes to do anything, the game state is “open”. Technically, this means:
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:IF the [[Turn Player]] has the chance to activate the next [[Fast Effect|fast effect]]...
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:AND the turn player passes to the opponent...
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:AND the opponent then passes back...
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:AND no [[Chain]] is currently being formed...
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…then the game state is “open”.
  
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{{See also|Duel|Turn Player|Fast Effect|Chain}}
 
{{Gameplay}}
 
{{Gameplay}}
 
 
[[Category:Gaming Terms]]
 
[[Category:Gaming Terms]]

Revision as of 14:53, 24 August 2012

There are two game state during the Duel, “open” and “close”.

Whenever a player performs an action, the game state is “close”. If nothing is going on, and neither player wishes to do anything, the game state is “open”. Technically, this means:

IF the Turn Player has the chance to activate the next fast effect...
AND the turn player passes to the opponent...
AND the opponent then passes back...
AND no Chain is currently being formed...

…then the game state is “open”.