Difference between revisions of "Game state"
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− | ''' | + | There are two '''game state''' during the [[Duel]], “open” and “close”. |
− | + | Whenever a player performs an action, the game state is “close”. If nothing is going on, and neither player wishes to do anything, the game state is “open”. Technically, this means: | |
+ | :IF the [[Turn Player]] has the chance to activate the next [[Fast Effect|fast effect]]... | ||
+ | :AND the turn player passes to the opponent... | ||
+ | :AND the opponent then passes back... | ||
+ | :AND no [[Chain]] is currently being formed... | ||
+ | …then the game state is “open”. | ||
+ | |||
+ | {{See also|Duel|Turn Player|Fast Effect|Chain}} | ||
{{Gameplay}} | {{Gameplay}} | ||
− | |||
[[Category:Gaming Terms]] | [[Category:Gaming Terms]] |
Revision as of 14:53, 24 August 2012
There are two game state during the Duel, “open” and “close”.
Whenever a player performs an action, the game state is “close”. If nothing is going on, and neither player wishes to do anything, the game state is “open”. Technically, this means:
- IF the Turn Player has the chance to activate the next fast effect...
- AND the turn player passes to the opponent...
- AND the opponent then passes back...
- AND no Chain is currently being formed...
…then the game state is “open”.