Difference between revisions of "Game state"

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There are two '''game state''' during the [[Duel]], "open" and "close".
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There are two '''game states''' during the [[Duel]], "open" and "closed".
  
Whenever a player performs an action, the game state is "close". If nothing is going on, and neither player wishes to do anything, the game state is "open". Technically, this means:
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Whenever a player performs an action, the game state is "closed". If nothing is going on, and neither player wishes to do anything, the game state is "open". Technically, this means:
 
:'''IF''' the [[Turn Player]] has the chance to activate the next [[fast effect]]...
 
:'''IF''' the [[Turn Player]] has the chance to activate the next [[fast effect]]...
 
:'''AND''' the turn player passes to the opponent...
 
:'''AND''' the turn player passes to the opponent...
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*[[Normal Set]]
 
*[[Normal Set]]
 
*Perform a [[Special Summon]] that does not start a [[Chain]] (including [[Xyz Summon]], [[Synchro Summon]])
 
*Perform a [[Special Summon]] that does not start a [[Chain]] (including [[Xyz Summon]], [[Synchro Summon]])
*[[Battle Position changes|Change a monster’s Battle Position]]
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*[[Battle Position changes|Change a monster's Battle Position]]
 
*Attempt to move to the next [[Phase]]/Step
 
*Attempt to move to the next [[Phase]]/Step
 
*[[Declare]] an [[attack]] (during the [[Battle Phase]])
 
*[[Declare]] an [[attack]] (during the [[Battle Phase]])
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*Activate a [[Spell Speed 1]] [[Spell Card]]
 
*Activate a [[Spell Speed 1]] [[Spell Card]]
 
*Activate a [[fast effect]]
 
*Activate a [[fast effect]]
If the game state is "close", then only fast effects can be activated, dependent on [[Fast Effect Timing]] Rules.
 
  
Any wrong action or error in play will break the game state, whether or not the game state can be repaired can mean the difference between a [[Warning]] and a [[Game Loss]].
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If the game state is "closed", then only fast effects can be activated, dependent on [[Fast Effect Timing]] rules.
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Any wrong action or error in play will break the game state; whether or not the game state can be repaired can mean the difference between a [[Warning]] and a [[Game Loss]].
  
 
{{See also|Duel|Turn Player|Chain|Fast Effect|Fast Effect Timing}}
 
{{See also|Duel|Turn Player|Chain|Fast Effect|Fast Effect Timing}}
 
{{Gameplay}}
 
{{Gameplay}}
 
[[Category:Gaming Terms]]
 
[[Category:Gaming Terms]]

Revision as of 17:42, 8 June 2013

There are two game states during the Duel, "open" and "closed".

Whenever a player performs an action, the game state is "closed". If nothing is going on, and neither player wishes to do anything, the game state is "open". Technically, this means:

IF the Turn Player has the chance to activate the next fast effect...
AND the turn player passes to the opponent...
AND the opponent then passes back...
AND no Chain is currently being formed...

…then the game state is "open".

If the game state is "open", the turn player may perform any of the appropriate actions, those actions are:

If the game state is "closed", then only fast effects can be activated, dependent on Fast Effect Timing rules.

Any wrong action or error in play will break the game state; whether or not the game state can be repaired can mean the difference between a Warning and a Game Loss.