Difference between revisions of "Main Phase 1"
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* Activate or Set [[Spell Cards|Spell]] and/or [[Trap Cards]] of any speed. [[Quick-Play Spell Cards]] and [[Trap Cards]] cannot be activated in the turn they are [[Set]]. | * Activate or Set [[Spell Cards|Spell]] and/or [[Trap Cards]] of any speed. [[Quick-Play Spell Cards]] and [[Trap Cards]] cannot be activated in the turn they are [[Set]]. | ||
− | '''If a particular monster wasn't [[Summon]]ed this turn''', the Turn Player can flip it [[face-down]] '''using its effect''' (such as with "[[Guardian Sphinx]]" or "[[Swarm of Scarabs]]"), and then perform a manual [[Flip Summon]] on it, since the rules state that one manual [[Battle Position]] change may be performed per turn. | + | '''If a particular monster wasn't [[Summon]]ed this turn''', the Turn Player can flip it [[face-down]] '''using its effect''' (such as with "[[Guardian Sphinx]]" or "[[Swarm of Scarabs]]"), and then perform a manual [[Flip Summon]] on it, since the rules state that only one manual [[Battle Position]] change may be performed per turn; Battle Position changes by effects do not count towards this. |
At the conclusion of Main Phase 1, the [[Turn Player]] may choose to enter the [[Battle Phase]]. If he/she chooses not to, play automatically proceeds to the End Phase (he/she may NOT enter [[Main Phase 2]]). | At the conclusion of Main Phase 1, the [[Turn Player]] may choose to enter the [[Battle Phase]]. If he/she chooses not to, play automatically proceeds to the End Phase (he/she may NOT enter [[Main Phase 2]]). |
Revision as of 13:41, 31 August 2008
In Main Phase 1, the Turn Player may:
- Normal Summon, Tribute Summon, or Set a monster.
- Special Summon a monster(s).
- Manually change the Battle Position or perform a Flip Summon on a Monster Card, provided it was not Set or Summoned this turn.
- Activate effects, such as those of "Barrel Dragon" or "Blowback Dragon".
- Activate or Set Spell and/or Trap Cards of any speed. Quick-Play Spell Cards and Trap Cards cannot be activated in the turn they are Set.
If a particular monster wasn't Summoned this turn, the Turn Player can flip it face-down using its effect (such as with "Guardian Sphinx" or "Swarm of Scarabs"), and then perform a manual Flip Summon on it, since the rules state that only one manual Battle Position change may be performed per turn; Battle Position changes by effects do not count towards this.
At the conclusion of Main Phase 1, the Turn Player may choose to enter the Battle Phase. If he/she chooses not to, play automatically proceeds to the End Phase (he/she may NOT enter Main Phase 2).