Difference between revisions of "Main Phase 1"

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(Undo revision 1020539 by 114.79.55.121 (talk) No, they can't.)
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* [[Normal Summon]], [[Tribute Summon]], or [[Set]] a monster.
 
* [[Normal Summon]], [[Tribute Summon]], or [[Set]] a monster.
 
* [[Special Summon]] a monster(s).
 
* [[Special Summon]] a monster(s).
* Manually change the [[Battle Position]] or perform a [[Flip Summon]] on a [[Monster Cards|Monster Card]], provided it was not [[Set]] or [[Summon]]ed this turn.
+
* Manually change the [[Battle position]] or perform a [[Flip Summon]] on a [[Monster Cards|Monster Card]], provided it was not [[Set]] or [[Summon]]ed this turn.
 
* Activate effects, such as those of "[[Barrel Dragon]]" or "[[Blowback Dragon]]".
 
* Activate effects, such as those of "[[Barrel Dragon]]" or "[[Blowback Dragon]]".
 
* Activate or Set [[Spell Cards|Spell]] and/or [[Trap Cards]] of any speed. [[Quick-Play Spell Cards]] and [[Trap Cards]] cannot be activated in the turn they are [[Set]].
 
* Activate or Set [[Spell Cards|Spell]] and/or [[Trap Cards]] of any speed. [[Quick-Play Spell Cards]] and [[Trap Cards]] cannot be activated in the turn they are [[Set]].

Revision as of 22:06, 6 May 2010

Order of a Turn:

In Main Phase 1, the Turn Player may:

If a particular monster wasn't Summoned this turn, the Turn Player can flip it face-down using its effect (such as with "Guardian Sphinx" or "Swarm of Scarabs"), and then perform a manual Flip Summon on it, since the rules state that only one manual Battle Position change may be performed per turn; Battle Position changes by effects do not count towards this.

After Main Phase 1 has ended, the Turn Player may choose to enter the Battle Phase. If he/she chooses not to, play automatically proceeds to the End Phase (he/she may NOT enter Main Phase 2).