Difference between revisions of "Main Phase 1"

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(Added phase ending specifics.)
(Not how it works.)
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'''Main Phase 1''' (Japanese: メインフェイズ1 ''Mein Feizu Ichi'') is a [[Main Phase]] conducted after the [[Standby Phase]]. As a Main Phase, most actions that could normally be performed in [[Main Phase 2]] can also be performed in this phase.
 
'''Main Phase 1''' (Japanese: メインフェイズ1 ''Mein Feizu Ichi'') is a [[Main Phase]] conducted after the [[Standby Phase]]. As a Main Phase, most actions that could normally be performed in [[Main Phase 2]] can also be performed in this phase.
 
When the turn player declares the [[Battle Phase]] or the [[End Phase]], priority is given to the other player to activate effects, including Main Phase effects, after which Main Phase 1 is still ongoing, and the turn player may declare the end of the Main Phase 1 again. The [[Battle Phase]] or the [[End Phase]] may only start when both players agree to the phase changing.
 
  
 
After Main Phase 1 has ended, the turn player may choose to enter the [[Battle Phase]]. If they choose not to, the player automatically proceeds to the [[End Phase]] (they cannot enter [[Main Phase 2]] unless they conduct their Battle Phase).
 
After Main Phase 1 has ended, the turn player may choose to enter the [[Battle Phase]]. If they choose not to, the player automatically proceeds to the [[End Phase]] (they cannot enter [[Main Phase 2]] unless they conduct their Battle Phase).

Revision as of 18:39, 3 May 2017

Main Phase 1

Japanese

メインフェイズ1

Japanese (romanized)

Mein Feizu 1

English

Main Phase 1

Draw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd StepTurn Structure Chart
Order of a turn.

Main Phase 1 (Japanese: メインフェイズ1 Mein Feizu Ichi) is a Main Phase conducted after the Standby Phase. As a Main Phase, most actions that could normally be performed in Main Phase 2 can also be performed in this phase.

After Main Phase 1 has ended, the turn player may choose to enter the Battle Phase. If they choose not to, the player automatically proceeds to the End Phase (they cannot enter Main Phase 2 unless they conduct their Battle Phase).

Some cards and effects can only be activated during Main Phase 1, such as "Cold Wave" and the effect of "Dark Strike Fighter". Many of these effects possess this restriction due to applying an effect during the Battle Phase, such as "After the Struggle" and the effect of "Baby Tiragon".

Possible actions

In Main Phase 1, the turn player may:

See also