Difference between revisions of "Main Phase 2"
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− | + | After the [[Battle Phase]], the Turn Player enters '''Main Phase 2'''. In this Phase, any action that could normally be performed in [[Main Phase 1]] can occur, as long as the requirements are met (i.e. no more than 1 [[Normal Summon]] or [[Set]]). | |
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+ | In '''Main Phase 2''', the [[Turn Player]] may: | ||
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+ | * [[Normal Summon]], [[Tribute Summon]], or [[Set]] a monster if you have not already done so in [[Main Phase 1]]. | ||
+ | * [[Special Summon]] a monster(s). | ||
+ | * Manually change the [[Battle Position]] or perform a [[Flip Summon]] on a [[Monster Cards|Monster Card]], provided it was not [[Set]] or [[Summon]]ed in [[Main Phase 1]]. | ||
+ | * Activate effects, such as those of "[[Barrel Dragon]]" or "[[Blowback Dragon]]" if they have not been activated in [[Main Phase 1]]. | ||
+ | * Activate or Set [[Spell Cards|Spell]] and/or [[Trap Cards]] of any speed. [[Quick-Play Spell Cards]] and [[Trap Cards]] cannot be activated in the turn they are [[Set]]. | ||
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+ | '''If a particular monster wasn't [[Summon]]ed this turn''', the Turn Player can flip it [[face-down]] '''using its effect''' (such as with "[[Guardian Sphinx]]" or "[[Swarm of Scarabs]]"), and then perform a manual [[Flip Summon]] on it, since the rules state that one manual [[Battle Position]] change may be performed per turn. | ||
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+ | {{Gameplay}} | ||
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+ | [[Category:Gameplay]] |
Revision as of 00:16, 9 August 2008
After the Battle Phase, the Turn Player enters Main Phase 2. In this Phase, any action that could normally be performed in Main Phase 1 can occur, as long as the requirements are met (i.e. no more than 1 Normal Summon or Set).
In Main Phase 2, the Turn Player may:
- Normal Summon, Tribute Summon, or Set a monster if you have not already done so in Main Phase 1.
- Special Summon a monster(s).
- Manually change the Battle Position or perform a Flip Summon on a Monster Card, provided it was not Set or Summoned in Main Phase 1.
- Activate effects, such as those of "Barrel Dragon" or "Blowback Dragon" if they have not been activated in Main Phase 1.
- Activate or Set Spell and/or Trap Cards of any speed. Quick-Play Spell Cards and Trap Cards cannot be activated in the turn they are Set.
If a particular monster wasn't Summoned this turn, the Turn Player can flip it face-down using its effect (such as with "Guardian Sphinx" or "Swarm of Scarabs"), and then perform a manual Flip Summon on it, since the rules state that one manual Battle Position change may be performed per turn.