Difference between revisions of "Main Phase 2"

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Order of a Turn:
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{{For|the Tip Card|Main Phase 2 (Tip Card)}}
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{{Infobox/Archetype/Start
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| image name          =
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| image size          =
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| image caption        =
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}}
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{{Infobox/Archetype/ExtendedName
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| kanji                = メインフェイズ2
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        | japanese            =
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| furigana            =
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| romaji              = Mein Feizu 2
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| japanese translated  =
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| english              = Main Phase 2
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| french              = Main Phase 2
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| german              = Main Phase 2
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| italian              = Main Phase 2
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| korean              = 메인 페이즈 2 ''Mein Peiju 2''
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|chinese=主要階段2 ''Zhǔyào Jiēduàn 2 / Zyu2 jiu3 Gaai1 dyun6 2''
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        | portuguese          = Fase Principal 2<br>Formerly: Main Phase 2
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| spanish              = Main Phase 2
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}}
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{{Infobox/Archetype/End}}
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{{Turn Structure}}
  
*[[Draw Phase]]
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'''Main Phase 2''' (メインフェイズ2 ''Mein Feizu Ni'') is a [[Main Phase]] conducted after the [[Battle Phase]]. As a Main Phase, most actions that could normally be performed in [[Main Phase 1]] can also be performed in this phase.
*[[Standby Phase]]
 
*[[Main Phase 1]]
 
*[[Battle Phase]]
 
**[[Start Step]]
 
**[[Battle Step]]
 
**[[Damage Step]]
 
**[[End Step]]
 
*[[Main Phase 2]]
 
*[[End Phase]]
 
  
After the [[Battle Phase]], the Turn Player enters '''Main Phase 2'''. In this Phase, any action that could normally be performed in [[Main Phase 1]] can occur, as long as the requirements are met (i.e. no more than 1 [[Normal Summon]] or [[Set]]).
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Some cards and effects can only be activated during Main Phase 2, such as "[[Emergency Assistance]]" and the effect of "[[Sweet Corn]]". Some [[Xyz Monster]]s, such as "[[Stellarknight Constellar Diamond]]" and "[[Downerd Magician]]", can be [[Xyz Summon]]ed using an [[Xyz Monster]] as [[Xyz Material]] only if Xyz Summoned during Main Phase 2.
  
In '''Main Phase 2''', the [[Turn Player]] may:
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==Possible actions==
 
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In Main Phase 2, the [[turn player]] may:
* [[Normal Summon]], [[Tribute Summon]], or [[Set]] a monster '''if you have not already done so in''' [[Main Phase 1]].
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* [[Normal Summon]]/[[Normal Set|Set]] a monster (the player can only perform one Normal Summon/Set per turn, so the player cannot Normal Summon/Set in both Main Phases).
 
* [[Special Summon]] a monster(s).
 
* [[Special Summon]] a monster(s).
* Manually change the [[Battle Position]] of a monster, provided that monster did not declare an attack during the [[Battle Phase]], and provided that it was not [[Set]], [[Flip Summon]]ed, or [[Special Summon]]ed this turn.
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* Manually change the [[battle position]] of a monster, provided that monster did not declare an attack during the [[Battle Phase]], it was not [[Summon]]ed or [[Set]] during that same turn, and it has not already manually changed its battle position that turn.
* Perform a [[Flip Summon]] on a [[Monster Cards|Monster Card]], provided it was not [[Set]] or [[Summon]]ed in [[Main Phase 1]].
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* [[Flip Summon]] a [[Monster Card|monster]], provided it was not [[Summon]]ed or [[Set]] during that same turn.
* Activate effects, such as those of "[[Barrel Dragon]]" or "[[Blowback Dragon]]" if they have not been activated in [[Main Phase 1]].
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* Activate [[Ignition Effect]]s, such as those of "[[Barrel Dragon]]" or "[[Cannon Soldier]]".
* Activate effects like "[[Cannon Soldier]]'s" effect that can only be activated during the Main Phase, but can be used more than once per turn.
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* [[Set]] [[Spell Card|Spell]]/[[Trap Cards]].
* Activate or Set [[Spell Cards|Spell]] and/or [[Trap Cards]] of any speed. [[Quick-Play Spell Cards]] and [[Trap Cards]] cannot be activated in the turn they are [[Set]].
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* Activate Spell/Trap Cards of any [[Spell Speed]]. [[Quick-Play Spell Card]]s and [[Trap Cards]] cannot be activated in the turn they are [[Set]].
 
 
'''If a particular monster wasn't [[Summon]]ed this turn''', the Turn Player can flip it [[face-down]] '''using its effect''' (such as with "[[Guardian Sphinx]]" or "[[Swarm of Scarabs]]"), and then perform a manual [[Flip Summon]] on it, since the rules state that one manual [[Battle Position]] change may be performed per turn.
 
  
The only cards available to skip this phase are "[[Flashbang]]" and "[[Terminal World]]".
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==See also==
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*[[Skips Main Phase 2]]
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Phases and Steps]]
 
[[Category:Phases and Steps]]

Latest revision as of 23:48, 21 July 2018

Main Phase 2

Japanese

メインフェイズ2

Japanese (romanized)

Mein Feizu 2

English

Main Phase 2

Draw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd StepTurn Structure Chart
Order of a turn.

Main Phase 2 (メインフェイズ2 Mein Feizu Ni) is a Main Phase conducted after the Battle Phase. As a Main Phase, most actions that could normally be performed in Main Phase 1 can also be performed in this phase.

Some cards and effects can only be activated during Main Phase 2, such as "Emergency Assistance" and the effect of "Sweet Corn". Some Xyz Monsters, such as "Stellarknight Constellar Diamond" and "Downerd Magician", can be Xyz Summoned using an Xyz Monster as Xyz Material only if Xyz Summoned during Main Phase 2.

Possible actions[edit]

In Main Phase 2, the turn player may:

See also[edit]