Difference between revisions of "Normal Spell Card"
(in the case, card effects that remains it on the field, or move it to another place.) |
|||
Line 28: | Line 28: | ||
A '''Normal Spell Card''', formerly known as a '''Normal Magic Card''' (Japanese: {{Ruby|通|つう}}{{Ruby|常|じょう}}{{Ruby|魔|ま}}{{Ruby|法|ほう}}カード ''Tsūjō Mahō Kādo''), is a [[Spell Speed 1]] [[Spell Card]], so it cannot [[chain]] to other [[Card effect|effects]], even those of other Normal Spell Cards, but can be chained to by [[Spell Speed 2]] or [[Spell Speed 3]] cards. | A '''Normal Spell Card''', formerly known as a '''Normal Magic Card''' (Japanese: {{Ruby|通|つう}}{{Ruby|常|じょう}}{{Ruby|魔|ま}}{{Ruby|法|ほう}}カード ''Tsūjō Mahō Kādo''), is a [[Spell Speed 1]] [[Spell Card]], so it cannot [[chain]] to other [[Card effect|effects]], even those of other Normal Spell Cards, but can be chained to by [[Spell Speed 2]] or [[Spell Speed 3]] cards. | ||
− | The turn player may [[Set]] a Normal Spell Card and activate it on the same turn, a useful strategy when Setting Normal Spell Cards before using the effects of cards that discard from your hand (such as [[Card Destruction]] and [[Morphing Jar]]). Normal Spell Cards can only be activated during the turn player's [[Main Phase 1]] and [[Main Phase 2]], with the exception of "[[Curse of Fiend]]" which can only be activated during the [[Standby Phase]]. After the Normal Spell Card's effect resolves, it is sent to the [[Graveyard]]. | + | The turn player may [[Set]] a Normal Spell Card and activate it on the same turn, a useful strategy when Setting Normal Spell Cards before using the effects of cards that discard from your hand (such as [[Card Destruction]] and [[Morphing Jar]]). Normal Spell Cards can only be activated during the turn player's [[Main Phase 1]] and [[Main Phase 2]], with the exception of "[[Curse of Fiend]]" which can only be activated during the [[Standby Phase]]. |
+ | |||
+ | After the Normal Spell Card's effect resolves, it is sent to the [[Graveyard]], unless any card effects that make it remains on the field (such as "[[Swords of Revealing Light]]"), or move it to another place (such as "[[Bait Doll]]"). | ||
Normal Spell Cards have no icon in the ''[[OCG]]''/''[[TCG]]'', but some video games use a blank circle [[File:Normal.svg|18px|alt=]]. | Normal Spell Cards have no icon in the ''[[OCG]]''/''[[TCG]]'', but some video games use a blank circle [[File:Normal.svg|18px|alt=]]. |
Revision as of 03:22, 22 June 2017
Normal Spell Card | |||
---|---|---|---|
| |||
Japanese |
| ||
Japanese (ruby) |
つうじょうまほうカード | ||
Japanese (base text) |
通常魔法カード | ||
Japanese (romanized) |
Tsūjō Mahō Kādo | ||
Japanese (translated) |
Normal Magic Card | ||
English |
Normal Spell Card | ||
| |||
Lists |
|
A Normal Spell Card, formerly known as a Normal Magic Card (Japanese:
The turn player may Set a Normal Spell Card and activate it on the same turn, a useful strategy when Setting Normal Spell Cards before using the effects of cards that discard from your hand (such as Card Destruction and Morphing Jar). Normal Spell Cards can only be activated during the turn player's Main Phase 1 and Main Phase 2, with the exception of "Curse of Fiend" which can only be activated during the Standby Phase.
After the Normal Spell Card's effect resolves, it is sent to the Graveyard, unless any card effects that make it remains on the field (such as "Swords of Revealing Light"), or move it to another place (such as "Bait Doll").
Normal Spell Cards have no icon in the OCG/TCG, but some video games use a blank circle .