Difference between revisions of "Priority"

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m (Protected "Priority": Excessive vandalism ([edit=autoconfirmed] (expires 23:17, May 25, 2012 (UTC)) [move=autoconfirmed] (expires 23:17, May 25, 2012 (UTC))))
 
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'''Priority''' can be defined as "A player's 'right' to be able to [[activate]] his/her effect, ensuring its spot on [[Chain Link]] 1." Priority does not allow players to automatically activate and resolve effects without a chain; it simply assures a card's activation (not [[Resolve|resolution]]), and guarantees a place on Chain Link 1. How the chain resolves is up to the players.
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'''(Priority of [[Ignition Effect]]s has been removed, while other mechanics involving priority have been restructured and fall under [[Fast Effect Timing]].<ref>[http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html Fast Effect Timing]</ref>)'''
  
Priority tells you who can activate an effect at any certain point in the game. Note that cards never have priority'; it is the players who have priority. The [[Turn Player]] always starts with priority.
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'''Priority''' (優先権 ''Yūsenken'') determines who can activate a card or effect at any particular point in the game. Priority is a property that a player has, not that a card has. In an open game state, the [[turn player]] always starts with priority.
  
As of the 25th of April 2012, Priority is no longer a valid mechanic in the TCG.<ref>[http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html Fast Effect Timing]</ref>
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[[Ignition Effect]] priority was removed from the ''OCG'' on March 19, 2011, while it was removed from the ''TCG'' on April 25, 2012.
  
==Example 1==
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==Passing priority==
Player A has a [[face-up]] "[[D.D. Warrior Lady]]". He [[Set]]s a "[[Bottomless Trap Hole]]" and ends his turn.  
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The player with priority can decline to activate their effect by stating "I pass priority" (or similar).
  
Player B [[Special Summon]]s "[[Chaos Sorcerer]]".
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While building a [[Chain]], the opponent of the player whose effect was just activated automatically has priority to respond to that activation. The opponent of the turn player also automatically has priority when the turn player attempts to proceed to the next Step or [[Phase]].
  
Player B, now being the turn player, says he wishes to retain his priority to activate the effect of "Chaos Sorcerer". The [[Ignition Effect]] of "Chaos Sorcerer" then activates, [[target]]ing "D.D. Warrior Lady". The effect of "Chaos Sorcerer" is now Chain Link 1. Player A then activates his "Bottomless Trap Hole", since the Special Summon of "Chaos Sorcerer" was the last action to have resolved on the field. "Bottomless Trap Hole" is now Chain Link 2.
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While during the [[Draw Phase|Draw]], [[Standby Phase|Standby]] and [[End Phase]] the turn player still has priority, the opponent may often activate a card or effect without confirming that the turn player has not claimed their priority. To avoid disputes, it is proper etiquette to ask the turn player if they would like to play a card during a respective phase before doing anything (since declining to play a card results in passing their priority to the opponent).
  
The chain now resolves in reverse:
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==Ignition Effect Priority==
* Chain Link 2: "Bottomless Trap Hole" resolves. "Chaos Sorcerer" is [[destroy]]ed, and [[banish]]ed.
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'''This is an outdated example and no longer represents how the game mechanic functions in the ''TCG'' or ''OCG''.'''
* Chain Link 1: The effect of "Chaos Sorcerer" resolves. "D.D. Warrior Lady" is now banished.
 
  
Always remember that Monster Effects, unless they specify otherwise, can have their effects resolved without being present on the field.
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* Before revision
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The Ignition Effect of a monster can be activated during the [[Summon response window]].
  
However, this is only in the TCG; the OCG ruling was changed on March 19, 2011.
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* After revision
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The Ignition Effect of a monster cannot be activated during the [[Summon response window]].
  
● Before revision
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===Example===
The Ignition Effect of a monster can be activated at the timing a monster is successfully Summoned (including Flip Summon, Special Summon).
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Player A has a [[face-up]] "[[D.D. Warrior Lady]]" and a "[[Bottomless Trap Hole]]" that has been [[Set]] for at least one turn. It is currently Player B's turn.
  
● After revision
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Player B [[Special Summon]]s "[[Chaos Sorcerer]]" with its Summoning procedure.
The Ignition Effect of a monster cannot be activated at the timing a monster is successfully Summoned (including Flip Summon, Special Summon).
 
  
==Example 2==
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Player B, the turn player, has priority, so they can activate the [[Ignition Effect]] of "Chaos Sorcerer". Player B does so, [[target]]ing "D.D. Warrior Lady". The effect of "Chaos Sorcerer" is now Chain Link 1. Player A then activates "Bottomless Trap Hole", since the Special Summon of "Chaos Sorcerer" was the most recent action to have occurred; "Bottomless Trap Hole" is now Chain Link 2.   
Now take the same scenario, but instead of "[[Bottomless Trap Hole]]", we can use "[[Book of Moon]]" as the example.   
 
  
The resolution of this chain works as follows:
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The Chain now resolves in reverse order:
* [[Chain Link]] 2: "Book of Moon", targeting "[[D.D. Warrior Lady]]" resolves, flipping "D.D. Warrior Lady" to [[face-down]] [[Defense Position]].
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* Chain Link 2: "Bottomless Trap Hole" resolves. "Chaos Sorcerer" is [[destroy]]ed, and [[banish]]ed.
* Chain Link 1: The [[Ignition Effect]] of "[[Chaos Sorcerer]]" tries to resolve, but since his target is now face-down, his effect disappears, because "Chaos Sorcerer" can only banish [[face-up]] monsters.
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* Chain Link 1: The effect of "Chaos Sorcerer" resolves. "D.D. Warrior Lady" is now banished.
 
 
==Example 3==
 
Yet another example of priority can be seen in this example:
 
 
 
Player A ends his turn with a [[face-up]] "[[Mystical Elf]]" and a set "[[Trap Hole]]".
 
 
 
Player B [[Normal Summon]]s "[[Exiled Force]]". Since "Exiled Force" has an [[Ignition Effect]], Player B can use priority to activate its effect, which becomes Chain Link 1.  However, the [[Cost]] of the effect of "Exiled Force" is to [[Tribute]] itself. Since costs are mandatory to activate a card (not resolve the effect), the cost of "Exiled Force" is immediately carried out. "Exiled Force" is removed from the field, and Player A's "Trap Hole" cannot be activated as there is no [[Target]].
 
 
 
==Passing Priority==
 
One can pass priority by simply stating "I pass priority". 
 
 
 
[[Optional]] [[Trigger Monster Effects]], like "[[Mobius the Frost Monarch]]", are not Ignition Effects, so their effect(s) can only be activated when the condition that triggers them was the last action to have resolved on the field.
 
 
 
Priority will automatically be passed to the opponent if the Summoned monster has a [[Compulsory Monster Effect]], like "[[Raiza the Storm Monarch]]".
 
 
 
Priority is also automatically passed when the Turn Player declares an end to any [[Phase]].
 
 
 
==Exceptions==
 
Turn Priority normally cannot be ignored. However, if the opponent has a card that must be activated at a specific time, such as the [[Standby Phase|Standby]] or [[Main Phase]] of the opponent's turn, these cards can be activated even if the Turn Player has no cards to play at that time.  
 
  
If the opponent play a card before the Turn player claim priority, a [[replay]] can be demanded if the Turn player wish to claim his priority. To avoid this dispute, it is etiquette to ask the Turn Player if they would like to play a card during a respective phase before doing anything (since declining to play a card results in passing their Priority to the Opponent).
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'''As the ''TCG'' and ''OCG'' Priority rules currently function, Player B would not have been able to activate the Ignition Effect of "Chaos Sorceror" as Chain Link 1 immediately after summoning the monster, due to the rules of the Summon response window restricting players to activating Fast Effects only. Player A would be able to activate "Bottomless Trap Hole" as Chain Link 1, banishing "Chaos Sorceror" before its effect could be activated. '''
  
 
==See also==
 
==See also==

Latest revision as of 18:48, 27 March 2019

(Priority of Ignition Effects has been removed, while other mechanics involving priority have been restructured and fall under Fast Effect Timing.[1])

Priority (優先権 Yūsenken) determines who can activate a card or effect at any particular point in the game. Priority is a property that a player has, not that a card has. In an open game state, the turn player always starts with priority.

Ignition Effect priority was removed from the OCG on March 19, 2011, while it was removed from the TCG on April 25, 2012.

Passing priority[edit]

The player with priority can decline to activate their effect by stating "I pass priority" (or similar).

While building a Chain, the opponent of the player whose effect was just activated automatically has priority to respond to that activation. The opponent of the turn player also automatically has priority when the turn player attempts to proceed to the next Step or Phase.

While during the Draw, Standby and End Phase the turn player still has priority, the opponent may often activate a card or effect without confirming that the turn player has not claimed their priority. To avoid disputes, it is proper etiquette to ask the turn player if they would like to play a card during a respective phase before doing anything (since declining to play a card results in passing their priority to the opponent).

Ignition Effect Priority[edit]

This is an outdated example and no longer represents how the game mechanic functions in the TCG or OCG.

  • Before revision

The Ignition Effect of a monster can be activated during the Summon response window.

  • After revision

The Ignition Effect of a monster cannot be activated during the Summon response window.

Example[edit]

Player A has a face-up "D.D. Warrior Lady" and a "Bottomless Trap Hole" that has been Set for at least one turn. It is currently Player B's turn.

Player B Special Summons "Chaos Sorcerer" with its Summoning procedure.

Player B, the turn player, has priority, so they can activate the Ignition Effect of "Chaos Sorcerer". Player B does so, targeting "D.D. Warrior Lady". The effect of "Chaos Sorcerer" is now Chain Link 1. Player A then activates "Bottomless Trap Hole", since the Special Summon of "Chaos Sorcerer" was the most recent action to have occurred; "Bottomless Trap Hole" is now Chain Link 2.

The Chain now resolves in reverse order:

  • Chain Link 2: "Bottomless Trap Hole" resolves. "Chaos Sorcerer" is destroyed, and banished.
  • Chain Link 1: The effect of "Chaos Sorcerer" resolves. "D.D. Warrior Lady" is now banished.

As the TCG and OCG Priority rules currently function, Player B would not have been able to activate the Ignition Effect of "Chaos Sorceror" as Chain Link 1 immediately after summoning the monster, due to the rules of the Summon response window restricting players to activating Fast Effects only. Player A would be able to activate "Bottomless Trap Hole" as Chain Link 1, banishing "Chaos Sorceror" before its effect could be activated.

See also[edit]

References[edit]