Difference between revisions of "Quick-Play Spell Card"
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==Rules== | ==Rules== | ||
− | Players may activate Quick-Play Spell Cards from their [[hand]] during their own turn, but cannot activate them from their hand during the opponent's turn<ref name="rulebook 7.1 p18">[http://www.yugioh-card.com/en/rulebook/YGO_BegGuide_Ver7-1.pdf yugioh-card.com] Official rulebook version 7.1; page 18</ref>, except by the effect of "[[ | + | Players may activate Quick-Play Spell Cards from their [[hand]] during their own turn, but cannot activate them from their hand during the opponent's turn<ref name="rulebook 7.1 p18">[http://www.yugioh-card.com/en/rulebook/YGO_BegGuide_Ver7-1.pdf yugioh-card.com] Official rulebook version 7.1; page 18</ref>, except by the effect of "[[Condemned Maiden]]". |
[[Face-down]] Quick-Play Spell Cards can be activated during either player's turn. However they cannot be activated the turn they are [[Set]].<ref name="rulebook 7.1 p18" /> i.e. When a player Sets a Quick-Play Spell Card during their own turn, they cannot activate it until the beginning of their opponent's next turn. | [[Face-down]] Quick-Play Spell Cards can be activated during either player's turn. However they cannot be activated the turn they are [[Set]].<ref name="rulebook 7.1 p18" /> i.e. When a player Sets a Quick-Play Spell Card during their own turn, they cannot activate it until the beginning of their opponent's next turn. |
Revision as of 09:27, 21 July 2014
Quick-Play Spell Card | |||
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Japanese |
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Japanese (ruby) |
そっこうまほうカード | ||
Japanese (base text) |
速攻魔法カード | ||
Japanese (romanized) |
Sokkō Mahō Kādo | ||
Japanese (translated) |
Instant Magic Card | ||
English |
Quick-Play Spell Card | ||
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Lists |
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Quick-Play Spell Cards known as Instant Magic Cards in the OCG (Japanese:
Contents
Rules
Players may activate Quick-Play Spell Cards from their hand during their own turn, but cannot activate them from their hand during the opponent's turn[1], except by the effect of "Condemned Maiden".
Face-down Quick-Play Spell Cards can be activated during either player's turn. However they cannot be activated the turn they are Set.[1] i.e. When a player Sets a Quick-Play Spell Card during their own turn, they cannot activate it until the beginning of their opponent's next turn.
Quick-Play Spell Cards can be Chained to other cards.
Example
- Player A activates "Dark Hole".
- Player B chains "Imperial Order".
- Player A chains "Mystical Space Typhoon" from their hand.[2]
Example image
See also
References
- ↑ a b yugioh-card.com Official rulebook version 7.1; page 18
- ↑ entertainment.upperdeck.com (Archive) Advanced Gameplay FAQs - Rules for Quick-Play Spell Cards