Difference between revisions of "Replay"

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{{Infobox/Archetype/Start
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A '''Replay''' (Japanese: {{Ruby|巻|ま}}き{{Ruby|戻|もど}}し ''Makimodoshi'') is an event during the [[Battle Step]] in which the attacking player chooses an [[attack target]] again after an attack has been [[declare]]d.
| image name          =  
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| image size          =  
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== Mechanics ==
| image caption        =  
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=== Cause ===
}}
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If any of the following scenarios occurs during the Battle Step while an attack is ongoing, a replay occurs during the next open [[game state]]:
{{Infobox/Archetype/ExtendedName
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* The monsters on the turn player's opponent's side of the field change, no matter how briefly.<ref>{{cite book  |last=Konami  |title=Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 10  |url=https://yugipedia.com/wiki/File:Rulebook_v10.pdf?page=43 |page=39}}</ref><ref>{{cite book  |author=Konami  |title=Yu-Gi-Oh! Official Card Game - Perfect Rulebook 2015 |url=https://ygorganization.com/perfectrulebook/ |page=164}}</ref>
| kanji                =  
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** For example, a replay will occur if a monster(s) is placed on the opponent's field, an opponent's monster(s) leaves the [[Monster Zone]], a monster(s) switches control, etc.
        | japanese            = 巻き戻し
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* The attacking monster is no longer able to attack the current attack target, but is still capable of attacking in general.<ref>{{cite book  |last=Konami  |title=Extreme Victory – Card Rulings (version 1.2)  |url=http://www.yugioh-card.com/lat-am/gameplay/rulings/EXVCRulesBook000512_1.2_x.pdf  |at=Safe Zone  |quote=If you activate '''Safe Zone''' targeting a monster that is attacking directly, a replay occurs.}}</ref>
| furigana            =  
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** If the attacking monster is unable to attack in general, the attack immediately stops, without a replay occurring.<ref>{{cite web |title=「エルフの聖剣士」が攻撃を宣言した後、手札が1枚以上になった場合、その攻撃はどうなりますか? |trans-title=What happens if I have more than one card in my hand after my Celtic Guard of Noble Arms has declared an attack? |url=https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=19062&request_locale=ja |website=Yu-Gi-Oh! Official Card Game Card Database |publisher=Konami |access-date=6 December 2021 |language=ja}}</ref><ref>{{cite web |title=What happens if I have more than one card in my hand after my Celtic Guard of Noble Arms has declared an attack? |url=https://db.ygorganization.com/qa#19062 |website=YGOrganization |access-date=6 December 2021 |date=22 April 2016}}</ref>
| romaji              = Makimodoshi
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| japanese translated  =  
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Replays will never occur during the [[Damage Step]], even if any of the above scenarios occur.<ref>{{cite web  |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C  |title=Individual Card Rulings [A-C&#93;  |publisher=UDE  |at=Cyber Tutu  |accessdate=13 February 2016  |archiveurl=http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C  |archivedate=17 February 2009}}</ref><ref>{{cite web  |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E  |title=<nowiki>Individual Card Rulings [D-E</nowiki>&#93;  |publisher=UDE  |at=Divine Wrath  |archiveurl=http://web.archive.org/web/20090218205242/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E  |archivedate=18 February 2009  |accessdate=13 February 2016}}</ref> For information on what happens if the attacking monster leaves the field or is otherwise unable to continue its attack during the Damage Step, see the [[attack]] article.
| english              = Replay
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| french              = Replay
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=== Function ===
| german              = Replay
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When a replay occurs, the attacking player must do one of the following.
| italian              = Replay
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* Choose an [[attack target]] again (which can include the original attack target, if it is still a valid attack target).
| korean              = 리플레이 ''Ripeullei''
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* Choose to make a [[direct attack]] (if possible).
|chinese=回朔 ''Huíhuò / Wui4 sok3''
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* Cancel the attack.
| spanish              = Repetición
 
}}
 
{{Infobox/Archetype/End}}
 
  
A '''Replay''' (Japanese: 巻き戻し ''Makimodoshi''; Korean: 리플레이 ''Ripeullei'' "Replay") is the act of replaying an attack during the [[Battle Step]]. Replays occur either because 1. The number of monsters on the opponent's side of the field changes or 2. Because the attack target becomes invalid.
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If an attack target is chosen again because of a replay, the already-attacking monster is not considered to be "declaring an attack" again, so cards/effects that activate in [[respond|response]] to an attack declaration (such as "[[Mirror Force]]") cannot be activated.<ref>{{cite web  |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=I&last=K  |title=<nowiki>Individual Card Rulings [I-K</nowiki>&#93;  |publisher=UDE  |at=Jirai Gumo  |archiveurl=http://web.archive.org/web/20090226221419/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=I&last=K  |archivedate=26 February 2009  |accessdate=12 February 2016}}</ref><ref>{{cite web  |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T  |title=<nowiki>Individual Card Rulings [S-T</nowiki>&#93; |publisher=UDE  |at=Turbo Synchron  |accessdate=13 February 2016  |archiveurl=http://web.archive.org/web/20090226221425/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T  |archivedate=26 February 2009}}</ref> However, cards and effects that activate in response to a monster being targeted for an attack (such as "[[Crystal Beast Amber Mammoth]]") can be activated.<ref>{{cite web  |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C  |title=Individual Card Rulings [A-C&#93;  |publisher=UDE  |at=Crystal Beast Amber Mammoth  |accessdate=13 February 2016  |archiveurl=http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C  |archivedate=17 February 2009}}</ref>
  
The official rulebook states:
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If an attack is canceled because of a replay, the attacking monster is considered to have "declared an attack" that turn. In that case, for the rest of that turn, it cannot declare another attack or change its [[battle position]] "manually", and the turn player cannot activate cards or effects that require them or their monster(s) to not attack during the turn they are activated.<ref>{{cite web  |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C  |title=Individual Card Rulings [A-C&#93;  |publisher=UDE  |at=Chaos Sorcerer  |accessdate=13 February 2016  |archiveurl=http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C  |archivedate=17 February 2009}}</ref> However, for the purposes of cards such as "[[Combination Attack]]", it is not considered to have "attacked".<ref>{{cite web  |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C  |title=Individual Card Rulings [A-C&#93;  |publisher=UDE  |at=Combination Attack  |accessdate=13 February 2016  |archiveurl=http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C  |archivedate=17 February 2009}}</ref>
  
''"After you’ve announced your attacking monster and the attack target monster during a Battle Step, the attack target might be removed from the field, or a new monster may be placed on the opponent’s side of the field before the [[Damage Step]], due to a card’s effect. This causes a "Replay". When this occurs, you can choose to attack with the same monster again, or choose to attack with a different monster, or choose not to attack at all. Note that if you attack with a different monster, the first monster is still considered to have declared an attack, and it cannot attack again this turn."''
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== History ==
 +
Prior to May 2006 in the ''TCG'', if a replay occurred and a new attack target was not selected immediately, the monster that attacked could still declare an attack at another point during that [[Battle Phase]]. This is no longer the case, so if a new attack target is not selected during a replay, the monster that attacked cannot attack for the rest of that Battle Phase.{{ #tag: ref  | This change can be seen upon comparison of two versions of [[UDE]]'s "Basic Gameplay" page.<ref>{{cite web  |url=http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay.aspx  |title=Basic Gameplay  |publisher=UDE  |at=What is a Replay?  |accessdate=2 February 2016  |archiveurl=http://web.archive.org/web/20051124063235/http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay.aspx  |archivedate=24 November 2005}}</ref><ref>{{cite web  |url=http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay.aspx  |title=Basic Gameplay  |publisher=UDE  |at=What is a Replay?  |accessdate=2 February 2016  |archiveurl=http://web.archive.org/web/20060622064508/http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay.aspx  |archivedate=22 June 2006}}</ref> | group="Notes" }}
  
Replay rules have been updated as of May 2006, to bring the [[TCG]] into line with the [[OCG]]. Previously in the TCG, if a replay was triggered, and the player that was attacking chooses not to have his monster attack again, that monster could still declare an attack at another point in the [[Battle Phase]]. This is now no longer the case, if a monster chooses not to attack after a Replay has been declared, that monster cannot attack for the rest of the Battle Phase.
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== Examples ==
 +
=== Example 1 ===
 +
Player 1 controls no monsters.
 +
# Player 2 attacks Player 1 [[Direct attack|directly]] with "[[Dark Magician]]".
 +
# Player 1 [[respond]]s to the attack with a [[Set]] "[[Scapegoat]]".
  
In addition, according to the OCG<sup><font class="plainlinks">[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=15608&event=FE0006 ref1], [http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=15614&event=FE0006 ref2]</font></sup>, if you attack with a different monster, the first monster cannot change to [[Defense Position]] during [[Main Phase 2]] since it is still considered to have declared an attack. The same also applies monsters [[flip]]ped [[face-down]] by cards like "[[Book of Moon]]" in the [[Battle Step]] in response to an attack declaration; that monster then cannot be [[Flip Summon]]ed in Main Phase 2, because it is still considered to have declared an attack.
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Since a monster was placed on Player 1's side of the field, a replay occurs. "Dark Magician" can no longer attack Player 1 directly, so Player 2 must either choose an [[attack target]] again (any "[[Sheep Token]]") or stop their attack.
  
'''NOTE:''' When a Replay happens, the following things can be done: <ul>
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=== Example 2 ===
* Continue your attack.
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# Player 1 declares an attack with "[[Luster Dragon]]", choosing Player 2's "[[7 Colored Fish]]" as the attack target.
* Stop your attack.
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# Player 2 responds to the attack with "[[A Rival Appears!]]", Summoning a "[[Nanobreaker]]" from their [[hand]] in [[Defense Position]].
* Choose a different [[attack target]].
 
** NOTE: Choosing a different attack target is NOT re-declaring an attack. You are simply choosing another attack target. Things that are activated in response to Attack Declarations (such as "[[Mirror Force]]") CANNOT be activated during a replay; however, things that are activated in response of a monster being targeted for an attack and/or a monster targeting a monster for an attack (such as "[[Maiden with Eyes of Blue]]") CAN be activated.</ul>
 
  
 +
Since a monster was placed on Player 2's side of the field, a replay occurs. Player 1 must either choose an attack target again ("7 Colored Fish" or "Nanobreaker") or stop their attack.
  
'''NOTE:''' A Replay does '''not''' occur in the following situations: <ul>
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=== Example 3 ===
* The [[ATK]] or [[DEF]] of a monster(s) on the field changes.
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Player 1 controls a "[[Warrior Dai Grepher]]". Player 2 controls a "[[The Six Samurai - Yaichi]]" and a [[Set]] "[[Cunning of the Six Samurai]]".
* The [[battle position]] of a monster on the [[Playing Field|field]] changes.
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# Player 1 attacks Player 2's "[[The Six Samurai - Yaichi]]" with "[[Warrior Dai Grepher]]".
* A monster is summoned to, or removed from, the attacking player's side of the field. </ul>
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# Player 2 responds to the attack with their Set "[[Cunning of the Six Samurai]]", [[Tributing]] their "[[The Six Samurai - Yaichi]]" to [[Special Summon]] "[[The Six Samurai - Zanji]]".
  
 +
Even though the number of monsters on Player 2's side of the field has not changed overall, since a monster was placed on Player 2's side of the field and a monster left their side of the field, a replay occurs. Player 1 must either choose an attack target again ("[[The Six Samurai - Zanji]]") or stop their attack.
  
==Example 1==
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=== Example 4 ===
Player 1 has no monsters on the field.  
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Player 1 controls a "[[Red Archery Girl]]" and a [[Set]] "[[Call of the Haunted]]". Player 2 controls an [[Attack Position]] "[[Celtic Guardian]]". Player 1 has activated "[[Absolute End]]" this turn.
Player 2 attacks Player 1 [[Direct attack|directly]] with "[[Dark Magician]]".  
+
# Player 2 declares a direct attack with "[[Celtic Guardian]]".
Player 1 [[respond]]s to the attack with a [[Set]] "[[Scapegoat]]".  
+
# Player 1 responds to the attack with "[[Call of the Haunted]]", Summoning a "[[Illusionist Faceless Mage]]" from their [[Graveyard]].
  
Since "Dark Magician" can no longer attack Player 1's [[Life Points]] directly, Player 2 must choose either to attack a "[[Sheep Token]]" or not attack at all.
+
Since a monster was placed on Player 1's side of the field, a replay occurs, even though their monsters cannot be attacked due to "Absolute End". Player 2 must either choose an attack target again (their opponent: Player 1) or stop their attack.<ref>{{cite web  |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=6356&request_locale=ja  |title=「絶体絶命」を発動したバトルフェイズ中に、戦闘の巻き戻しは発生しますか?  |publisher=Konami  |language=Japanese  |trans-title=During a Battle Phase in which "Absolute End" was activated, can a replay occur?  |accessdate=3 February 2016}}</ref>
  
A Replay also occurs when the number of monsters on the opponent's side of the field changes.
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=== Example 5 ===
 +
Player 1 controls "[[Ghostrick Mansion]]" and a [[face-down]] [[Defense Position]] monster. Player 2 controls "[[Star Eater]]".
 +
# Player 2 attacks Player 1 directly with "Star Eater", due to the effect of "Ghostrick Mansion".
 +
# After the attack is declared, the effect of "Star Eater" is applied, making it unaffected by "Ghostrick Mansion", and thus unable to attack directly.
  
==Example 2==
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Since "Star Eater" can no longer attack directly, a replay occurs. When choosing an attack target again during a replay, "Star Eater" is still unaffected by other card effects, so it can target face-down Defense Position monsters, but cannot attack directly. Player 2 must either choose an attack target again (the face-down Defense Position monster) or stop their attack.<ref>{{cite web  |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=7630&request_locale=ja  |title=自分の「ゴーストリック・ハウス」の適用中、相手の「星態龍」が攻撃した場合、どうなりますか?  |publisher=Konami  |language=Japanese  |trans-title=While your "Ghostrick Mansion" is applying, if your opponent's "Star Eater" attacks, what happens? |accessdate=3 February 2016}}</ref>
Player 1 declares an attack with "[[Luster Dragon]]", choosing Player 2's "[[7 Colored Fish]]" as the attack target.
 
Player 2 responds to the attack with "[[A Rival Appears!]]", Summoning a "[[Nanobreaker]]" from his [[hand]] in [[Defense Position]].  
 
  
Because the number of monsters on Player 2's side of the field has changed, a Replay occurs, and Player 1 can do one of the following things:
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== In other languages ==
* Continue attacking "7 Colored Fish" with "Luster Dragon".
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{{In other languages
* Change his attack target and attack "Nanobreaker" with "Luster Dragon"
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| fr_name  = Replay
* Stop the attack of "Luster Dragon".
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| de_name  = Replay
 +
| it_name  = Replay
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| es_name  = Repetición
 +
| ja_name  = {{Ruby|巻|ま}}き{{Ruby|戻|もど}}し
 +
| ja_romaji = Makimodoshi
 +
| ko_name  = 리플레이
 +
| ko_rr    = Ripeullei
 +
| zh_name  = 回朔
 +
| zh_pinyin = Huíhuò
 +
}}
  
==Example 3:==
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== Notes ==
Player 1 has a "[[Warrior Dai Grepher]]" on the field.
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<references group="Notes"/>
Player 2 has a "[[The Six Samurai - Yaichi]]" and a [[face-down]] "[[Cunning of the Six Samurai]]" on the field.
 
Player 1 attacks Player 2's "[[The Six Samurai - Yaichi]]" with their "[[Warrior Dai Grepher]]".
 
Player 2 responds to the attack with their [[Set]] "Cunning of the Six Samurai" and [[Tribute]]s their "[[The Six Samurai - Yaichi]]" to [[Special Summon]] their "[[The Six Samurai - Zanji]]" to their side of the field.
 
  
Even though the number of monsters on Player 2's side of the field has not changed overall, the number of monsters had changed in-between, giving Player 1 the chance for a replay.  Player 1 can now either attack "[[The Six Samurai - Zanji]]" or stop their attack.
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== References ==
 +
<references/>
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 12:55, 3 March 2024

A Replay (Japanese: もどMakimodoshi) is an event during the Battle Step in which the attacking player chooses an attack target again after an attack has been declared.

Mechanics[edit]

Cause[edit]

If any of the following scenarios occurs during the Battle Step while an attack is ongoing, a replay occurs during the next open game state:

  • The monsters on the turn player's opponent's side of the field change, no matter how briefly.[1][2]
    • For example, a replay will occur if a monster(s) is placed on the opponent's field, an opponent's monster(s) leaves the Monster Zone, a monster(s) switches control, etc.
  • The attacking monster is no longer able to attack the current attack target, but is still capable of attacking in general.[3]
    • If the attacking monster is unable to attack in general, the attack immediately stops, without a replay occurring.[4][5]

Replays will never occur during the Damage Step, even if any of the above scenarios occur.[6][7] For information on what happens if the attacking monster leaves the field or is otherwise unable to continue its attack during the Damage Step, see the attack article.

Function[edit]

When a replay occurs, the attacking player must do one of the following.

  • Choose an attack target again (which can include the original attack target, if it is still a valid attack target).
  • Choose to make a direct attack (if possible).
  • Cancel the attack.

If an attack target is chosen again because of a replay, the already-attacking monster is not considered to be "declaring an attack" again, so cards/effects that activate in response to an attack declaration (such as "Mirror Force") cannot be activated.[8][9] However, cards and effects that activate in response to a monster being targeted for an attack (such as "Crystal Beast Amber Mammoth") can be activated.[10]

If an attack is canceled because of a replay, the attacking monster is considered to have "declared an attack" that turn. In that case, for the rest of that turn, it cannot declare another attack or change its battle position "manually", and the turn player cannot activate cards or effects that require them or their monster(s) to not attack during the turn they are activated.[11] However, for the purposes of cards such as "Combination Attack", it is not considered to have "attacked".[12]

History[edit]

Prior to May 2006 in the TCG, if a replay occurred and a new attack target was not selected immediately, the monster that attacked could still declare an attack at another point during that Battle Phase. This is no longer the case, so if a new attack target is not selected during a replay, the monster that attacked cannot attack for the rest of that Battle Phase.[Notes 1]

Examples[edit]

Example 1[edit]

Player 1 controls no monsters.

  1. Player 2 attacks Player 1 directly with "Dark Magician".
  2. Player 1 responds to the attack with a Set "Scapegoat".

Since a monster was placed on Player 1's side of the field, a replay occurs. "Dark Magician" can no longer attack Player 1 directly, so Player 2 must either choose an attack target again (any "Sheep Token") or stop their attack.

Example 2[edit]

  1. Player 1 declares an attack with "Luster Dragon", choosing Player 2's "7 Colored Fish" as the attack target.
  2. Player 2 responds to the attack with "A Rival Appears!", Summoning a "Nanobreaker" from their hand in Defense Position.

Since a monster was placed on Player 2's side of the field, a replay occurs. Player 1 must either choose an attack target again ("7 Colored Fish" or "Nanobreaker") or stop their attack.

Example 3[edit]

Player 1 controls a "Warrior Dai Grepher". Player 2 controls a "The Six Samurai - Yaichi" and a Set "Cunning of the Six Samurai".

  1. Player 1 attacks Player 2's "The Six Samurai - Yaichi" with "Warrior Dai Grepher".
  2. Player 2 responds to the attack with their Set "Cunning of the Six Samurai", Tributing their "The Six Samurai - Yaichi" to Special Summon "The Six Samurai - Zanji".

Even though the number of monsters on Player 2's side of the field has not changed overall, since a monster was placed on Player 2's side of the field and a monster left their side of the field, a replay occurs. Player 1 must either choose an attack target again ("The Six Samurai - Zanji") or stop their attack.

Example 4[edit]

Player 1 controls a "Red Archery Girl" and a Set "Call of the Haunted". Player 2 controls an Attack Position "Celtic Guardian". Player 1 has activated "Absolute End" this turn.

  1. Player 2 declares a direct attack with "Celtic Guardian".
  2. Player 1 responds to the attack with "Call of the Haunted", Summoning a "Illusionist Faceless Mage" from their Graveyard.

Since a monster was placed on Player 1's side of the field, a replay occurs, even though their monsters cannot be attacked due to "Absolute End". Player 2 must either choose an attack target again (their opponent: Player 1) or stop their attack.[15]

Example 5[edit]

Player 1 controls "Ghostrick Mansion" and a face-down Defense Position monster. Player 2 controls "Star Eater".

  1. Player 2 attacks Player 1 directly with "Star Eater", due to the effect of "Ghostrick Mansion".
  2. After the attack is declared, the effect of "Star Eater" is applied, making it unaffected by "Ghostrick Mansion", and thus unable to attack directly.

Since "Star Eater" can no longer attack directly, a replay occurs. When choosing an attack target again during a replay, "Star Eater" is still unaffected by other card effects, so it can target face-down Defense Position monsters, but cannot attack directly. Player 2 must either choose an attack target again (the face-down Defense Position monster) or stop their attack.[16]

In other languages[edit]

"Replay" in languages other than English
Language NameRomanized
French Replay
German Replay
Italian Replay
Spanish Repetición
Japanese もどMakimodoshi
まきもどし (kana)
巻き戻し (base)
Korean 리플레이Ripeullei
Chinese (Traditional and Simplified) 回朔Huíhuò

Notes[edit]

  1. This change can be seen upon comparison of two versions of UDE's "Basic Gameplay" page.[13][14]

References[edit]

  1. Konami. Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 10 (PDF). p. 39.
  2. Konami. Yu-Gi-Oh! Official Card Game - Perfect Rulebook 2015. p. 164.
  3. Konami. Extreme Victory – Card Rulings (version 1.2) (PDF). Safe Zone. If you activate Safe Zone targeting a monster that is attacking directly, a replay occurs.
  4. "「エルフの聖剣士」が攻撃を宣言した後、手札が1枚以上になった場合、その攻撃はどうなりますか?" [What happens if I have more than one card in my hand after my Celtic Guard of Noble Arms has declared an attack?]. Yu-Gi-Oh! Official Card Game Card Database (in Japanese). Konami. Retrieved 6 December 2021.
  5. "What happens if I have more than one card in my hand after my Celtic Guard of Noble Arms has declared an attack?". YGOrganization. 22 April 2016. Retrieved 6 December 2021.
  6. "Individual Card Rulings [A-C]". UDE. Cyber Tutu. Archived from the original on 17 February 2009. Retrieved 13 February 2016.
  7. "Individual Card Rulings [D-E]". UDE. Divine Wrath. Archived from the original on 18 February 2009. Retrieved 13 February 2016.
  8. "Individual Card Rulings [I-K]". UDE. Jirai Gumo. Archived from the original on 26 February 2009. Retrieved 12 February 2016.
  9. "Individual Card Rulings [S-T]". UDE. Turbo Synchron. Archived from the original on 26 February 2009. Retrieved 13 February 2016.
  10. "Individual Card Rulings [A-C]". UDE. Crystal Beast Amber Mammoth. Archived from the original on 17 February 2009. Retrieved 13 February 2016.
  11. "Individual Card Rulings [A-C]". UDE. Chaos Sorcerer. Archived from the original on 17 February 2009. Retrieved 13 February 2016.
  12. "Individual Card Rulings [A-C]". UDE. Combination Attack. Archived from the original on 17 February 2009. Retrieved 13 February 2016.
  13. "Basic Gameplay". UDE. What is a Replay?. Archived from the original on 24 November 2005. Retrieved 2 February 2016.
  14. "Basic Gameplay". UDE. What is a Replay?. Archived from the original on 22 June 2006. Retrieved 2 February 2016.
  15. "「絶体絶命」を発動したバトルフェイズ中に、戦闘の巻き戻しは発生しますか?" [During a Battle Phase in which "Absolute End" was activated, can a replay occur?] (in Japanese). Konami. Retrieved 3 February 2016.
  16. "自分の「ゴーストリック・ハウス」の適用中、相手の「星態龍」が攻撃した場合、どうなりますか?" [While your "Ghostrick Mansion" is applying, if your opponent's "Star Eater" attacks, what happens?] (in Japanese). Konami. Retrieved 3 February 2016.