Difference between revisions of "Respond"

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("respond" is not capitalized in card effects)
(Actually, if you read the rulings for Night Beam, the target can be activated later in that Chain, just as long as it is not directly after Night Beam)
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[[File:ChowChowChan-SHSP-EN-C-1E.png|thumb|A [[Quick Effect]] used in response to activation]]
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To '''respond''' to an action is to [[activate]] card or [[effect]] "when" an action has taken place. Responding to an action always starts or adds to a [[Chain]].
To '''respond''' to an action is to [[activate]] card or [[effect]] "when" an action took place.
 
  
'''Responding''' can be divided into two category:
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There are two different classes of responding:
*Responding to an activation (action that start a Chain).
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*Responding to an [[Activate|activation]] (action that uses a Chain).
*Responding to an action that does not start a Chain.
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*Responding to an action that does not use a Chain.
If a card or effect can only be activated in response to the action that cannot be responded to, that card or effect [[Missing the timing|misses the timing]].
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If a card or effect can only be activated in response to an action, but that action cannot be responded to at that time, that card or effect [[Missing the timing|misses the timing]].
  
==Responding to an activation==
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==Responding to an action==
[[File:NightBeam-GAOV-EN-UR-1E.png|thumb|A card that will prevent the Set card from being activated in the same Chain]]
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[[File:ChthonianBlast-BPW2-EN-C-1E.png|thumb|"Chthonian Blast" can only be activated in response to a monster being destroyed.]]
Whenever a card or effect activated, there is a window to respond to that activation in the same Chain. Any following activation is considered a respond to all previous activations with lower [[Chain Link]]. However, this is not considered as a countering to all activations. Countering effect can only be activated immediately in response to a certain activation like most of [[Counter Trap]] effect.
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Some cards and effects can only be activated in response to non-[[activate|activation]] actions. Both actions performed due to a card (such as [[banish]]ing a monster with "[[Dark Core]]") and game actions (such conducting the [[normal draw]]) can be responded to.
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Only the most recent action can be responded to. For example, "[[Chthonian Blast]]" can be activated in response to a monster being destroyed by "[[Dark Hole]]" or "[[Gemini Spark]]" because the monster being destroyed is the last thing to happen, but cannot be activated in response to "[[Soul Taker]]" because [[Life Point]]s are gained after the monster is destroyed. Cards with [[Problem-Solving Card Text]] use the conjunctives "and", "also", and "and if you do" to indicate simultaneity, and use "then" to indicate that actions are performed in sequence.
  
==Responding to an action that does not start a Chain==
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While building a [[Chain]], whatever action occurred before the construction of the Chain is still considered the last thing to happen. For example, if the turn player [[declare]]s an [[attack]] and activates "[[Magician's Circle]]", their opponent can activate "[[Mirror Force]]", because the attack declaration is still considered the last thing to happen.
Actions that do not start a Chain include any action other than activating card/effect, like [[Summon]]ing a [[Monster Card|monster]], [[draw]]ing and [[declare|declaring]] an attack.
 
  
By activating cards or using optional effects, actions without [[Spell Speed]] can only be responded to if it was the one causes the [[game state]] to change from "open" to "close", OR it was the last one to occur at the end of card [[resolve|resolving]], and Chain (if cerated).
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Actions that do not start a Chain can only be responded to, not Chained to. It is incorrect to say that an action that does not start a Chain is "Chained to".
  
For example, If the "[[draw]]ing" action occurred as Chain Link 2 or higher, unless the activation of all other cards and effects that would resolve after it are negated, that action cannot be responded to using card like "[[Appropriate]]". Also, if the action was caused by an effect that immediately "then" performed another action (e.g. "[[Soul Taker]]" [[destroy]]ing a monster), the first action cannot be responded to using card like "[[Chthonian Blast]]".
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==Responding to an activation==
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[[File:NightBeam-GAOV-EN-UR-1E.png|thumb|"Night Beam" prevents the target card from being activated in response to its activation.]]
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When a card or effect is activated, other [[fast effect]]s with the same or higher [[Spell Speed]] can be activated. A card or effect that activates in response to an activation to [[negate]] that activation can only do so if it is the [[Chain Link]] immediately above it, unless it would negate the entire rest of the [[Chain]] (such as "[[Vanity's Call]]").
  
Actions that do not start a Chain can only be responded to, not Chained to. It is incorrect to say that an action that does not start a Chain is "Chained" to.
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If a card prevents a card from being activated in response to its activation, such as "[[Night Beam]]" and "[[Fire Formation - Gyokkou]]", then during that Chain the card is only prevented from being activated as the Chain Link immediately after that activation; if another card or effect is Chained to that suppressing card, the target card can be Chained to that other card or effect.
  
 
==Example==
 
==Example==

Revision as of 13:36, 30 March 2014

To respond to an action is to activate card or effect "when" an action has taken place. Responding to an action always starts or adds to a Chain.

There are two different classes of responding:

  • Responding to an activation (action that uses a Chain).
  • Responding to an action that does not use a Chain.

If a card or effect can only be activated in response to an action, but that action cannot be responded to at that time, that card or effect misses the timing.

Responding to an action

File:ChthonianBlast-BPW2-EN-C-1E.png
"Chthonian Blast" can only be activated in response to a monster being destroyed.

Some cards and effects can only be activated in response to non-activation actions. Both actions performed due to a card (such as banishing a monster with "Dark Core") and game actions (such conducting the normal draw) can be responded to.

Only the most recent action can be responded to. For example, "Chthonian Blast" can be activated in response to a monster being destroyed by "Dark Hole" or "Gemini Spark" because the monster being destroyed is the last thing to happen, but cannot be activated in response to "Soul Taker" because Life Points are gained after the monster is destroyed. Cards with Problem-Solving Card Text use the conjunctives "and", "also", and "and if you do" to indicate simultaneity, and use "then" to indicate that actions are performed in sequence.

While building a Chain, whatever action occurred before the construction of the Chain is still considered the last thing to happen. For example, if the turn player declares an attack and activates "Magician's Circle", their opponent can activate "Mirror Force", because the attack declaration is still considered the last thing to happen.

Actions that do not start a Chain can only be responded to, not Chained to. It is incorrect to say that an action that does not start a Chain is "Chained to".

Responding to an activation

"Night Beam" prevents the target card from being activated in response to its activation.

When a card or effect is activated, other fast effects with the same or higher Spell Speed can be activated. A card or effect that activates in response to an activation to negate that activation can only do so if it is the Chain Link immediately above it, unless it would negate the entire rest of the Chain (such as "Vanity's Call").

If a card prevents a card from being activated in response to its activation, such as "Night Beam" and "Fire Formation - Gyokkou", then during that Chain the card is only prevented from being activated as the Chain Link immediately after that activation; if another card or effect is Chained to that suppressing card, the target card can be Chained to that other card or effect.

Example

It is currently Player A's Main Phase 1. Player A Normal Summons a monster with 1500 or more ATK. Since player A is the turn player, they have the opportunity to respond before their opponent can due to Fast Effect Timing.

Since Chains resolve backwards, the Chain would resolve as follows:

  • Chain Link 2: Player B destroys and banishes the Summoned monster (if possible).
  • Chain Link 1: Player A destroys "Mystical Space Typhoon's" target.