Difference between revisions of "Yu-Gi-Oh! Duel Monsters (video game)"

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(believe it or not, Alignments aren't introduced until DM2; DM1 features Types)
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| romaji name              =  
 
| romaji name              =  
 
| japanese translated name = Yu-Gi-Oh! Duel Monsters
 
| japanese translated name = Yu-Gi-Oh! Duel Monsters
| developer                = Konmai
+
| developer                = Konami
 
| publisher                = Konami
 
| publisher                = Konami
 
| platform                = Game Boy
 
| platform                = Game Boy
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* Only [[Normal Monster]]s and [[Spell Card]]s are featured in the game. While there are no [[Fusion Monster]]s, fusions can be performed by trying to [[Summon]] a monster from the [[Hand]] on top of a monster on the [[Playing Field|Field]] (e.g. [[Ansatsu]] + [[Darkfire Dragon]] = [[Flame Swordsman]]).
 
* Only [[Normal Monster]]s and [[Spell Card]]s are featured in the game. While there are no [[Fusion Monster]]s, fusions can be performed by trying to [[Summon]] a monster from the [[Hand]] on top of a monster on the [[Playing Field|Field]] (e.g. [[Ansatsu]] + [[Darkfire Dragon]] = [[Flame Swordsman]]).
 
* There is no [[Deck Cost]] and no limit to the number of copies of one card which can be in a Deck.
 
* There is no [[Deck Cost]] and no limit to the number of copies of one card which can be in a Deck.
* Monsters don't have [[Level]]s and can be summoned without [[Tribute|tributing]]. In addition, they use [[Type]]s instead of [[Attribute]]s or [[Alignment]]s.
+
* Monsters don't have [[Level]]s and can be summoned without [[Tribute|tributing]]. In addition, they use [[Alignment]]s instead of [[Attribute]]s or [[Type]]s.
 
* The [[Deck]] must contain exactly 40 cards.
 
* The [[Deck]] must contain exactly 40 cards.
 
* The player always goes first in a Duel, but can't [[attack]] on the first turn.
 
* The player always goes first in a Duel, but can't [[attack]] on the first turn.

Revision as of 17:38, 25 January 2013

Yu-Gi-Oh! Duel Monsters
Yu-Gi-Oh! Duel Monsters
English  Yu-Gi-Oh! Duel Monsters
Kanji  遊戯王デュエルモンスターズ
Japanese translated  Yu-Gi-Oh! Duel Monsters
Developer(s)  Konami
Publisher(s)  Konami
Platform(s)  Game Boy
Release date(s)
  • Japan December 17, 1998

Yu-Gi-Oh! Duel Monsters is the second Yu-Gi-Oh! game released in Japan, and the first game for the Duel Monsters series. It was available only in Japan.

Opponents

The player must defeat each character in every Level 5 times to advance to the next level.

Level 1

Background: Boat to Duelist Kingdom

Level 2

Background : Duelist Kingdom

Level 3

Background : An Egyptian old wall with Wdjat Eye

Level 4

Background : An Egyptian old wall with Wdjat Eye

Game Credits

  • Once the player defeats Pegasus the game credits will appear, then the game will restart and the player will find Level 5 accessed.

Level 5

Background : An Egyptian old wall with Wdjat Eye

Starter Deck

The Starter Deck is different between two new games, but spells are identical.

Gameplay

The game features 365 cards, with the last 15 cards being secret. The basic rules differ greatly from the OCG, and are generally simpler.

  • Only Normal Monsters and Spell Cards are featured in the game. While there are no Fusion Monsters, fusions can be performed by trying to Summon a monster from the Hand on top of a monster on the Field (e.g. Ansatsu + Darkfire Dragon = Flame Swordsman).
  • There is no Deck Cost and no limit to the number of copies of one card which can be in a Deck.
  • Monsters don't have Levels and can be summoned without tributing. In addition, they use Alignments instead of Attributes or Types.
  • The Deck must contain exactly 40 cards.
  • The player always goes first in a Duel, but can't attack on the first turn.
  • Both players' hands consist of five cards.
  • At the beginning of each turn after the first, the turn player draws a card.
  • One card must be played from the hand each turn before anything else can be done. If the turn player can't play a card, the Duel ends and the player with higher Life Points wins.
  • The turn only ends after each monster on the turn player's side of the field has attacked or been switched to Defense Position.
  • Attacking works the same as it does in the OCG and TCG.
    • When attacking an Attack Position monster:
      • If the defending monster has a higher ATK than the attacking monster, the attacking monster is destroyed and the difference in ATK is inflicted as damage to the attacking player's Life Points.
      • If the defending monster has a lower ATK than the attacking monster, the defending monster is destroyed and the difference in ATK is inflicted as damage to the defending player's Life Points.
      • If the monsters have equal ATK, both monsters are destroyed and neither player receives damage to their Life Points.
    • When attacking a Defense Position monster:
      • If the defending monster has a higher DEF than the attacking monster's ATK, neither monster is destroyed and the difference between the attacking monster's ATK and the defending monster's DEF is inflicted as damage to the attacking player's Life Points.
      • If the defending monster has a lower DEF than the attacking monster's ATK, the defending monster is destroyed and neither player receives damage to their Life Points.
      • If the attacking monster's ATK and the defending monster's DEF are equal, neither monster is destroyed and neither player receives damage to their Life Points.
  • The player receives a card after every win or draw. After 10 wins or draws against the same opponent, the player receives a second card.

Trivia

Game Guides