Difference between revisions of "Continuous Trap Card"

From Yugipedia
Jump to: navigation, search
Line 20: Line 20:
 
{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
  
'''Continuous Trap Cards''' are Trap Cards that stay on the field after activation. The effect(s) of these cards will remain active until the [[owner]] either cannot maintain a cost or condition, or it is [[destroyed]]. One example of a Continuous Trap Card is the [[Spellbinding Circle]], which effectively freezes an enemy monster on the field, so it cannot change [[battle position]], nor declare an attack.
+
'''Continuous Trap Cards''' are Trap Cards that stay on the field after activation. The effect(s) of these cards will remain active until the [[owner]] either cannot maintain a cost or condition, or it is [[destroyed]]. One example of a Continuous Trap Card is "[[Spellbinding Circle]]", which effectively freezes an enemy monster on the field, so it can neither change [[Battle Position|battle position]], nor declare an attack.
  
Most Continuous Trap Cards require a cost to maintain, or possess a conditon under which the card is [[destroyed]]. Two Examples of these are [[Imperial Order]], and [[Call of the Haunted]]. [[Imperial Order]] requires a cost of 700 [[Life Points]] to maintain, but [[Call of the Haunted]] is [[destroyed]] when the monster used with it is [[destroyed]].
+
Most Continuous Trap Cards require a cost to maintain, or possess a conditon under which the card is [[destroyed]]. Two Examples of these are "[[Imperial Order]]", and "[[Call of the Haunted]]". "[[Imperial Order]]" requires a cost of 700 [[Life Points]] to maintain, but "[[Call of the Haunted]]" is [[destroyed]] when the monster used with it is [[destroyed]].
  
Another such example of a Continuous Trap Card is [[Royal Decree]], which [[negate]]'s [[Trap Card]]'s effects. However, since it's still [[Spell Speed 2]], it cannot be used against cards like [[Magic Drain]], [[Seven Tools of the Bandit]], [[Negate Attack]], or [[Trap Jammer]], since they are all [[Counter Trap Cards]], and thus all [[Spell Speed 3]].
+
Another such example of a Continuous Trap Card is "[[Royal Decree]]", which [[negate]]'s [[Trap Cards|Trap Card's]] effects. However, since it's still [[Spell Speed 2]], it cannot be used against cards like "[[Magic Drain]]", "[[Seven Tools of the Bandit]]", "[[Negate Attack]]", or "[[Trap Jammer]]", since they are all [[Counter Trap Cards]], and thus all [[Spell Speed 3]].
  
 
You can activate Continuous Trap Cards, and activate their Ignition-like effects on the same Chain. For example, when your opponent activates "[[Monster Reborn]]" you can activate "[[Royal Oppression]]" and activate its effect on the same chain.
 
You can activate Continuous Trap Cards, and activate their Ignition-like effects on the same Chain. For example, when your opponent activates "[[Monster Reborn]]" you can activate "[[Royal Oppression]]" and activate its effect on the same chain.
  
Also, cards such as [[Chain Burst]] and [[Curse of Darkness]], have to be [[face-up]] on the field before the card it inflicts damage against is activated; you cannot chain these cards to the activation of the card type mentioned, and still maintain the effect of inflicting damage. This is because the timing has been missed; the card in question has already been activated.
+
Also, cards such as "[[Chain Burst]]" and "[[Curse of Darkness]]", have to be [[face-up]] on the field before the card it inflicts damage against is activated; you cannot chain these cards to the activation of the card type mentioned, and still maintain the effect of inflicting damage. This is because the timing has been missed; the card in question has already been activated.
 
 
Relevant Icon: [[Image:Continuous.png]]
 
  
 
==Example==
 
==Example==
 
<center>[[Image:FinalAttackOrdersDCR-EN-C.jpg]]
 
<center>[[Image:FinalAttackOrdersDCR-EN-C.jpg]]
 
{| border="1" cellspacing="0" width="100%"
 
|-
 
! valign="top" style="background:#800000; color:#FFFF00" colspan="3" | <span style="font-size:1.1em">'''List of  Continuous Trap Cards'''</span>
 
|-
 
| valign="top" style="border-top:none;" |
 
{{DynamicNavigationBoxL
 
|TITLE= [[TCG]]
 
|CONTENT=
 
* [[Anti-Spell Fragrance]]
 
* [[Appropriate]]
 
* [[Aqua Chorus]]
 
* [[Astral Barrier]]
 
* [[Backfire]]
 
* [[Bad Reaction to Simochi]]
 
* [[Begone, Knave!]]
 
* [[Blind Destruction]]
 
* [[Bottomless Shifting Sand]]
 
* [[Brainwashing Beam]]
 
* [[Call of the Haunted]]
 
* [[Chain Burst]]
 
* [[Coffin Seller]]
 
* [[Curse of Darkness]]
 
* [[Cyber Shadow Gardna]]
 
* [[Cyber Summon Blaster]]
 
* [[Des Counterblow]]
 
* [[Destiny Board]]
 
* [[DNA Surgery]]
 
* [[DNA Transplant]]
 
* [[Dragon Capture Jar]]
 
* [[Dragon's Rage]]
 
* [[Elemental Absorber]]
 
* [[Embodiment of Apophis]]
 
* [[Enervating Mist]]
 
* [[Fairy Box]]
 
* [[Fatal Abacus]]
 
* [[Final Attack Orders]]
 
* [[Forced Requisition]]
 
* [[Fossil Excavation]]
 
* [[Goblin Fan]]
 
* [[Graverobber's Retribution]]
 
* [[Gravity Bind]]
 
* [[Greed]]
 
* [[Hard-sellin' Goblin]]
 
* [[Hard-sellin' Zombie]]
 
* [[Human-Wave Tactics]]
 
* [[Hysteric Party]]
 
* [[Imperial Order]]
 
* [[Jam Defender]]
 
* [[Judgment of the Desert]]
 
* [[Labyrinth of Nightmare (Card)|Labyrinth of Nightmare]]
 
* [[Level Limit - Area A]]
 
* [[Life Absorbing Machine]]
 
* [[Light of Intervention]]
 
* [[Lone Wolf]]
 
* [[Macro Cosmos]]
 
* [[Magical Thorn]]
 
* [[Mask of Restrict]]
 
* [[Mass Hypnosis]]
 
* [[Minor Goblin Official]]
 
* [[Miraculous Descent]]
 
* [[Mirror Wall]]
 
* [[Narrow Pass]]
 
* [[Needle Wall]]
 
* [[Nightmare Wheel]]
 
* [[Ninjitsu Art of Decoy]]
 
* [[Ninjitsu Art of Transformation]]
 
* [[Non-Fusion Area]]
 
* [[Ominous Fortunetelling]]
 
* [[Ordeal of a Traveler]]
 
* [[Pitch-Black Power Stone]]
 
* [[Pole Position]]
 
* [[Prepare to Strike Back]]
 
* [[Pyramid of Light]]
 
* [[Rare Metalmorph]]
 
* [[Remove Brainwashing]]
 
* [[Respect Play]]
 
* [[Robbin' Goblin]]
 
* [[Robbin' Zombie]]
 
* [[Royal Command]]
 
* [[Royal Decree]]
 
* [[Royal Oppression]]
 
* [[Shadow Spell]]
 
* [[Shattered Axe]]
 
* [[Skill Drain]]
 
* [[Skull Invitation]]
 
* [[Skull Lair]]
 
* [[Solemn Wishes]]
 
* [[Soul Resurrection]]
 
* [[Spatial Collapse]]
 
* [[Spellbinding Circle]]
 
* [[Spirit Barrier]]
 
* [[Spirit's Invitation]]
 
* [[Swift Samurai Storm!]]
 
* [[Synthetic Seraphim]]
 
* [[Talisman of Spell Sealing]]
 
* [[The Emperor's Holiday]]
 
* [[The Eye of Truth]]
 
* [[The First Sarcophagus]]
 
* [[The Regulation of Tribe]]
 
* [[Tornado Wall]]
 
* [[Tower of Babel]]
 
* [[Type Zero Magic Crusher]]
 
* [[Ultimate Offering]]
 
* [[Wall of Revealing Light]]
 
* [[Xing Zhen Hu]]
 
}}
 
|}
 
 
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Game Cards]]
 
[[Category:Game Cards]]

Revision as of 18:14, 10 December 2008

Continuous Trap Card

Continuous Icon
Continuous Icon

English

Continuous Trap Cards

Lists

Continuous Trap Cards are Trap Cards that stay on the field after activation. The effect(s) of these cards will remain active until the owner either cannot maintain a cost or condition, or it is destroyed. One example of a Continuous Trap Card is "Spellbinding Circle", which effectively freezes an enemy monster on the field, so it can neither change battle position, nor declare an attack.

Most Continuous Trap Cards require a cost to maintain, or possess a conditon under which the card is destroyed. Two Examples of these are "Imperial Order", and "Call of the Haunted". "Imperial Order" requires a cost of 700 Life Points to maintain, but "Call of the Haunted" is destroyed when the monster used with it is destroyed.

Another such example of a Continuous Trap Card is "Royal Decree", which negate's Trap Card's effects. However, since it's still Spell Speed 2, it cannot be used against cards like "Magic Drain", "Seven Tools of the Bandit", "Negate Attack", or "Trap Jammer", since they are all Counter Trap Cards, and thus all Spell Speed 3.

You can activate Continuous Trap Cards, and activate their Ignition-like effects on the same Chain. For example, when your opponent activates "Monster Reborn" you can activate "Royal Oppression" and activate its effect on the same chain.

Also, cards such as "Chain Burst" and "Curse of Darkness", have to be face-up on the field before the card it inflicts damage against is activated; you cannot chain these cards to the activation of the card type mentioned, and still maintain the effect of inflicting damage. This is because the timing has been missed; the card in question has already been activated.

Example

File:FinalAttackOrdersDCR-EN-C.jpg