Difference between revisions of "Machine"

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#REDIRECT [[Type#Machine]]
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'''Machine''' monsters are powerful, and in some cases, fearsome to face in battle. They rely on high [[ATK]], the ability to rapidly boost [[ATK]], and they have some of the strongest [[Fusion Monsters]] in the OCG/TCG, made even stronger by the ATK-doubling power of "[[Power Bond]]" and "[[Limiter Removal]]". Most machine monsters have [[DARK]], [[EARTH]], or [[LIGHT]] attributes. Their general strategy varies, but they often have the ability to negate the effects of specific opposing cards or destroy them. Machines monsters also have their own [[Structure Deck]], [[Structure Deck 10: Machine Re-Volt]].
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There are numerous Machine [[Archetype]]s, some of them being the [[Ancient Gears|Ancient Gears and Gadgets]], [[Template:Cyber|Cyber Dragon, Cyberdark, Cyber Ogre]], [[Template:Gradius|Gradius, B.E.S., Victory Viper]], [[Vehicroids]], [[VWXYZ|VWXYZ monsters]], and the [[Template:Machiners|Machiners]].
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{{Gameplay}}
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[[Category:Gameplay]]

Revision as of 14:26, 27 June 2008

Machine monsters are powerful, and in some cases, fearsome to face in battle. They rely on high ATK, the ability to rapidly boost ATK, and they have some of the strongest Fusion Monsters in the OCG/TCG, made even stronger by the ATK-doubling power of "Power Bond" and "Limiter Removal". Most machine monsters have DARK, EARTH, or LIGHT attributes. Their general strategy varies, but they often have the ability to negate the effects of specific opposing cards or destroy them. Machines monsters also have their own Structure Deck, Structure Deck 10: Machine Re-Volt.

There are numerous Machine Archetypes, some of them being the Ancient Gears and Gadgets, Cyber Dragon, Cyberdark, Cyber Ogre, Gradius, B.E.S., Victory Viper, Vehicroids, VWXYZ monsters, and the Machiners.