Difference between revisions of "Turbo Duel"

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"[[Speed World]]" is a unique [[Field Spell Cards|Field Spell Card]], which prevents the activation of any [[Spell Cards]], apart from "[[Speed Spells|Speed Spell]]" [[Spell Cards]].
 
"[[Speed World]]" is a unique [[Field Spell Cards|Field Spell Card]], which prevents the activation of any [[Spell Cards]], apart from "[[Speed Spells|Speed Spell]]" [[Spell Cards]].
  
To activate a "[[Speed Spells|Speed Spell]]" [[Spell Cards|Spell Card]], for specific cards, you have to pay one or more "[[Speed Counter]]s", which accumulate on "[[Speed World]]" during each of your [[Standby Phase]]s, and sometimes you just need to have the "[[Speed Counter]]s" required for the activation of them.
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To activate a "[[Speed Spells|Speed Spell]]" [[Spell Cards|Spell Card]], for specific cards, you have to pay one or more "[[Speed Counter]]s", which accumulate on "[[Speed World]]" during each of your [[Standby Phase]]s, and sometimes you just need to have the "[[Speed Counter]]s" required for the activation of them. Here is a list of the cost(s) shown so far that are needed to activate specific types of "Speed Spell" [[Spell Cards]]:
  
During each [[Phase#Standby Phase|Standby Phase]], 1 [[Speed Counter]] is placed on "[[Speed World]]". Also, there are cards which can either decrease or increase the number of [[Speed Counter]]s on "[[Speed World]]". There are even cards that can even prevent either player from accumulating [[Speed Counter]]s. For each multiple of 1000 damage you take, you lose 1 [[Speed Counter]].   
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* 1 [[Speed Counter]] to activate a "[[Speed Spells|Speed Spell]]" [[Normal Spell Cards|Normal Spell Card]].
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* 2 [[Speed Counter]]s to activate a "[[Speed Spells|Speed Spell]]" [[Continuous Spell Cards|Continuous Spell Card]].
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* 3 [[Speed Counter]]s to activate a "[[Speed Spells|Speed Spell]]" [[Quick-Play Spell Cards|Quick-Play Spell Card]].
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During each of your [[Phase#Standby Phase|Standby Phases]], 1 [[Speed Counter]] is placed on "[[Speed World]]". Also, there are cards which can either decrease or increase the number of [[Speed Counter]]s on "[[Speed World]]". There are even cards that can even prevent either player from accumulating [[Speed Counter]]s. For each multiple of 1000 damage you take, you lose 1 [[Speed Counter]].   
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Yu-Gi-Oh! 5D's]]
 
[[Category:Yu-Gi-Oh! 5D's]]

Revision as of 17:02, 1 September 2008

A Turbo Duel (Riding Duel in the Japanese anime) is a type of Dueling performed using "Duel Runner" motorcycles in Yu-Gi-Oh! 5D's (in the Japanese version as "D-Wheels"). This type of Duel can be activated without the consent of the opponent. To start a Turbo Duel, at least one player has to activate "Speed World". The other player's "Speed World" card will then be automatically activated.

"Speed World" is a unique Field Spell Card, which prevents the activation of any Spell Cards, apart from "Speed Spell" Spell Cards.

To activate a "Speed Spell" Spell Card, for specific cards, you have to pay one or more "Speed Counters", which accumulate on "Speed World" during each of your Standby Phases, and sometimes you just need to have the "Speed Counters" required for the activation of them. Here is a list of the cost(s) shown so far that are needed to activate specific types of "Speed Spell" Spell Cards:

During each of your Standby Phases, 1 Speed Counter is placed on "Speed World". Also, there are cards which can either decrease or increase the number of Speed Counters on "Speed World". There are even cards that can even prevent either player from accumulating Speed Counters. For each multiple of 1000 damage you take, you lose 1 Speed Counter.