Difference between revisions of "Set"

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[[File:Face Down Defense Position.png|thumb| This is what a set [[face-down]] [[monster]] looks like]]
 
[[File:Face Down Defense Position.png|thumb| This is what a set [[face-down]] [[monster]] looks like]]
 
[[File:Back-EN.png|thumb|This is what a set [[face-down]] [[spell]] or [[trap]] looks like]]
 
[[File:Back-EN.png|thumb|This is what a set [[face-down]] [[spell]] or [[trap]] looks like]]
When you '''Set''' a [[Monster Card]], you place it in a [[Monster Card Zone]] horizontally and [[face-down]]. If the monster is [[Level]] 5 or 6, you must [[Tribute]] another monster first, then Set the Level 5 or 6 Monster Card (you do not need to show your opponent the card you Set). If the card has a higher Level (7+), the same procedure applies, but you must Tribute 2 Monster Cards from your side of the field first (unless there is a specific Tribute requirement).
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When you '''Set''' a [[Monster Card]], you place it in a [[Monster Card Zone]] horizontally and [[face-down]]. If the monster is [[Level]] 5 or 6, you must [[Tribute]] another monster first, then Set the Level 5 or 6 Monster Card (you do not need to show your opponent the card you Set). If the card has a higher Level (7+), the same procedure applies, but you must Tribute 2 Monster Cards from your side of the field first (unless there is a specific Tribute requirement). You can only set one monster per turn without the effect of another card, just as you can only normal summon once per turn without the effect of a different card.
  
 
When you Set a [[Spell Cards|Spell]]/[[Trap Cards|Trap Card]], you place it on the field vertically and face-down. [[Quick-Play Spell Cards]] cannot be activated in the same turn they are Set. However, you can activate any other type of [[Spell Cards]] in the same turn they were Set. Trap Cards however, cannot be activated in the same turn they were Set, unless a card's text designates otherwise, such as "[[Cathedral of Nobles]]".
 
When you Set a [[Spell Cards|Spell]]/[[Trap Cards|Trap Card]], you place it on the field vertically and face-down. [[Quick-Play Spell Cards]] cannot be activated in the same turn they are Set. However, you can activate any other type of [[Spell Cards]] in the same turn they were Set. Trap Cards however, cannot be activated in the same turn they were Set, unless a card's text designates otherwise, such as "[[Cathedral of Nobles]]".

Revision as of 19:45, 24 January 2010

This is what a set face-down monster looks like
This is what a set face-down spell or trap looks like

When you Set a Monster Card, you place it in a Monster Card Zone horizontally and face-down. If the monster is Level 5 or 6, you must Tribute another monster first, then Set the Level 5 or 6 Monster Card (you do not need to show your opponent the card you Set). If the card has a higher Level (7+), the same procedure applies, but you must Tribute 2 Monster Cards from your side of the field first (unless there is a specific Tribute requirement). You can only set one monster per turn without the effect of another card, just as you can only normal summon once per turn without the effect of a different card.

When you Set a Spell/Trap Card, you place it on the field vertically and face-down. Quick-Play Spell Cards cannot be activated in the same turn they are Set. However, you can activate any other type of Spell Cards in the same turn they were Set. Trap Cards however, cannot be activated in the same turn they were Set, unless a card's text designates otherwise, such as "Cathedral of Nobles".

Monsters may only be in face-down attack position by the effect of a card such as Darkness Approaches. That monster card is face-down and is placed vertically.