Difference between revisions of "Activate"
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(This oversimplification is incorrect. The difference is explained at the start of the article.) |
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Cards and effects cannot be activated while a [[Chain]] is [[resolve|resolving]]. | Cards and effects cannot be activated while a [[Chain]] is [[resolve|resolving]]. | ||
− | Activating a card is distinct from | + | Activating a card is distinct from activating its effect. For example, "[[Magic Jammer]]" and the effect of "[[Dark Paladin]]" can only be activated when the card "[[Supply Squad]]" is activated, but cannot be activated when the effect of "Supply Squad" is activated. |
If the activation of a card is [[negate]]d, that card will not be treated as being on the field.<ref>[http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=13142&keyword=&tag=-1 Konami FAQ]: Does placing a Pendulum Monster in a Pendulum Zone start a chain?</ref><ref>[[Card Rulings:Meklord Fortress]]: If the activation of this card is negated, you will be unable to add 1 “Meklord Emperor” monster to your hand.</ref> | If the activation of a card is [[negate]]d, that card will not be treated as being on the field.<ref>[http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=13142&keyword=&tag=-1 Konami FAQ]: Does placing a Pendulum Monster in a Pendulum Zone start a chain?</ref><ref>[[Card Rulings:Meklord Fortress]]: If the activation of this card is negated, you will be unable to add 1 “Meklord Emperor” monster to your hand.</ref> |
Revision as of 09:11, 2 January 2018
Activate
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Japanese |
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Japanese (ruby) |
はつどう | ||
Japanese (base text) |
発動 | ||
Japanese (romanized) |
Hatsudō | ||
English |
activate | ||
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To activate (Japanese:
To activate a Spell or Trap Card is to play it on the field face-up from your hand or flipped from face-down on the field. Trap Cards and Quick-Play Spell Cards cannot be activated during the same turn they were Set. When activating an effect from a hidden zone, the card that activated the effect is revealed by game mechanic.
To activate an effect is to choose to apply a Trigger or Trigger-like, Ignition or Ignition-like, or Quick or Quick-like Effect. Effects that do not activate, such as Continuous and Continuous-like Effects, do not make Chain Links.
All activated cards and effects have a Spell Speed. Cards and effects cannot be activated in response to cards or effects with higher Spell Speed.
Activation requirements
There are several requirements that must be met in order to activate a card.
- A card or effect can only be activated if that card or effect meets its activation conditions. However, some cards do not have any activation conditions.
- For example, "Dark Magic Attack" cannot be activated if the player does not control a "Dark Magician". However, "Harpie's Feather Duster" can, because it has no activation conditions.
- The activation cost for a card or effect must be paid in order to activate a card or effect. However, some cards do not have any cost.
- For example, "Twister" cannot be activated if the player cannot pay 500 LP (such as due to having less than 500 LP). However, "Mystical Space Typhoon" can, because it has no cost.
- It is not possible to activate a card or effect if the effect would fail to do anything when it resolved.
- For example, "Lightning Vortex" cannot be activated if the opponent does not control any face-up monsters.
- It is not possible to activate a card or effect if it has no valid target.
- For example, the effect of "Zombie Master" cannot be activated if there are no Zombie-Type monsters in either Graveyard that can be Special Summoned.
Mechanics
Cards and effects cannot be activated while a Chain is resolving.
Activating a card is distinct from activating its effect. For example, "Magic Jammer" and the effect of "Dark Paladin" can only be activated when the card "Supply Squad" is activated, but cannot be activated when the effect of "Supply Squad" is activated.
If the activation of a card is negated, that card will not be treated as being on the field.[1][2]
When activating a card in a hidden zone (hand or deck), that card must be revealed.
References
- ↑ Konami FAQ: Does placing a Pendulum Monster in a Pendulum Zone start a chain?
- ↑ Card Rulings:Meklord Fortress: If the activation of this card is negated, you will be unable to add 1 “Meklord Emperor” monster to your hand.