Difference between revisions of "Game mechanics"

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'''Game mechanics''' refer to any action that automatically happens due to the interior workings of the Yu-Gi-Oh! game.
 
'''Game mechanics''' refer to any action that automatically happens due to the interior workings of the Yu-Gi-Oh! game.
  
==Monster Cards and the Graveyard==
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==Using Cards and the Graveyard==
Whenever a [[Monster Cards|monster]] is [[destroy]]ed, be it [[Destroyed by battle|by battle]], or via a [[Card effect|card effect]], it is always sent to the [[Graveyard]], unless a card such as "[[Dimensional Fissure]]" or "[[Macro Cosmos]]" is in play.
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Whenever a card is [[Destroy]]ed or [[Discard]]ed, when a [[Normal Spell Cards|Normal]] or [[Quick-Play Spell Cards|Quick-Play Spell]] is used, or when a [[Normal Trap Cards|Normal]] or [[Counter Trap Cards|Counter Trap]] is used, it is always sent to the [[Graveyard]] unless a card effect states otherwise, such as "[[Banisher of the Radiance]]" or "[[Macro Cosmos]]."
  
 
==Field Spell Cards==
 
==Field Spell Cards==
Whenever a [[Field Spell Card]] is in play, and another one is [[activate]]d, the one that was on the field first is destroyed, since two Field Spell Cards cannot be in play at once.
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Only one [[Field Spell Card]] can be on the field at a time. If a player has one on the field and the other player [[Activate]]s a second one, when the second one's Activation resolves, the first one is automatically destroyed. Because this is a Game Mechanic and not a card effect, cards like "[[Magical Citadel of Endymion]]" are not protected from this destruction. However, if the second [[Field Spell Card]] is destroyed before its Activation resolves, such as with "[[Mystical Space Typhoon]]", the original one is not destroyed.
  
If a Field Spell Card is active, and a new Field Spell Card is activated, and if activation of that card is chained to with a card that destroys it, like "[[Mystical Space Typhoon]]" or "[[Dust Tornado]]", the already-active Field Spell Card will remain on the field.
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The player who controls the [[Field Spell Card]] is also allowed to play a different one. In this situation, however, the first one is destroyed and sent to the [[Graveyard]] before the second one is activated. This creates a minor gap of time in which there is no [[Field Spell Card]] on the field, a large enough gap to destroy cards such as the [[Earthbound Immortals]] who cannot survive without the presence of one.
  
 
==Equip Cards==
 
==Equip Cards==
Whenever the monster that an [[Equip Cards|Equip Card]] is equipped to is destroyed, flipped face-down, or removed from the field, the [[Equip Cards|Equip Card]] is automatically destroyed and sent to the [[Graveyard]], unless there is an effect present to prevent it.
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Equip cards continuously target the equipped monster to make sure it is still there. If that monster is no longer face-up on the field, the Equip card is automatically destroyed. This can be due to either being destroyed or removed from the field by battle of card effect, or simply being flipped face-down with "[[Book of Moon]]".
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Additionally, Equip cards also continuously target to make sure the equipped monster fits its requirements, and if it suddenly no longer meets its requirements, the Equip card is destroyed. If "[[Machina Peacekeeper]]" is equipped to a "[[Machina Fortress]]" and "[[Zombie World]]" is [[Activate]]d, "[[Machina Peacekeeper]]" is automatically destroyed because "[[Machina Fortress]]" has been changed into a [[Zombie]]-type and no longer meets the [[Machine]]-type requirement.
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 08:21, 7 November 2010

Game mechanics refer to any action that automatically happens due to the interior workings of the Yu-Gi-Oh! game.

Using Cards and the Graveyard

Whenever a card is Destroyed or Discarded, when a Normal or Quick-Play Spell is used, or when a Normal or Counter Trap is used, it is always sent to the Graveyard unless a card effect states otherwise, such as "Banisher of the Radiance" or "Macro Cosmos."

Field Spell Cards

Only one Field Spell Card can be on the field at a time. If a player has one on the field and the other player Activates a second one, when the second one's Activation resolves, the first one is automatically destroyed. Because this is a Game Mechanic and not a card effect, cards like "Magical Citadel of Endymion" are not protected from this destruction. However, if the second Field Spell Card is destroyed before its Activation resolves, such as with "Mystical Space Typhoon", the original one is not destroyed.

The player who controls the Field Spell Card is also allowed to play a different one. In this situation, however, the first one is destroyed and sent to the Graveyard before the second one is activated. This creates a minor gap of time in which there is no Field Spell Card on the field, a large enough gap to destroy cards such as the Earthbound Immortals who cannot survive without the presence of one.

Equip Cards

Equip cards continuously target the equipped monster to make sure it is still there. If that monster is no longer face-up on the field, the Equip card is automatically destroyed. This can be due to either being destroyed or removed from the field by battle of card effect, or simply being flipped face-down with "Book of Moon".

Additionally, Equip cards also continuously target to make sure the equipped monster fits its requirements, and if it suddenly no longer meets its requirements, the Equip card is destroyed. If "Machina Peacekeeper" is equipped to a "Machina Fortress" and "Zombie World" is Activated, "Machina Peacekeeper" is automatically destroyed because "Machina Fortress" has been changed into a Zombie-type and no longer meets the Machine-type requirement.