Difference between revisions of "Machine"

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'''Machine''' monsters are powerful, and in some cases, fearsome to face in battle. They rely on high [[ATK]], the ability to rapidly boost [[ATK]], and they have some of the strongest [[Fusion Monsters]] in the OCG/TCG, made even stronger by the ATK-doubling power of "[[Power Bond]]" and "[[Limiter Removal]]". Most machine monsters have [[DARK]], [[EARTH]], or [[LIGHT]] attributes. Their general strategy varies, but they often have the ability to negate the effects of specific opposing cards or destroy them. Machines monsters also have their own [[Structure Deck]], [[Structure Deck 10: Machine Re-Volt]].
 
'''Machine''' monsters are powerful, and in some cases, fearsome to face in battle. They rely on high [[ATK]], the ability to rapidly boost [[ATK]], and they have some of the strongest [[Fusion Monsters]] in the OCG/TCG, made even stronger by the ATK-doubling power of "[[Power Bond]]" and "[[Limiter Removal]]". Most machine monsters have [[DARK]], [[EARTH]], or [[LIGHT]] attributes. Their general strategy varies, but they often have the ability to negate the effects of specific opposing cards or destroy them. Machines monsters also have their own [[Structure Deck]], [[Structure Deck 10: Machine Re-Volt]].
  
There are numerous Machine [[Archetype]]s, some of them being the [[Ancient Gears|Ancient Gears and Gadgets]], [[Template:Cyber|Cyber Dragon, Cyberdark, Cyber Ogre]], [[Template:Gradius|Gradius, B.E.S., Victory Viper]], [[Vehicroids]], [[VWXYZ|VWXYZ monsters]], [[Allies of Justice]] and the [[Template:Machiners|Machiners]].
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There are numerous Machine [[Archetype]]s, some of them being the [[Ancient Gears|Ancient Gears and Gadgets]], [[Template:Deformers|Deformers]], [[Template:Cyber|Cyber Dragon, Cyberdark, Cyber Ogre]], [[Template:Gradius|Gradius, B.E.S., Victory Viper]], [[Vehicroids]], [[VWXYZ|VWXYZ monsters]], [[Allies of Justice]] and the [[Template:Machiners|Machiners]].
  
 
: ''Also See: Lists of [[List of Machine Monsters|Machine Monsters]], [[List of Machine Support Cards|Machine Support Cards]], and [[List of Anti-Machine Support Cards|Anti-Machine Support Cards]].''
 
: ''Also See: Lists of [[List of Machine Monsters|Machine Monsters]], [[List of Machine Support Cards|Machine Support Cards]], and [[List of Anti-Machine Support Cards|Anti-Machine Support Cards]].''

Revision as of 07:51, 28 July 2008

Machine monsters are powerful, and in some cases, fearsome to face in battle. They rely on high ATK, the ability to rapidly boost ATK, and they have some of the strongest Fusion Monsters in the OCG/TCG, made even stronger by the ATK-doubling power of "Power Bond" and "Limiter Removal". Most machine monsters have DARK, EARTH, or LIGHT attributes. Their general strategy varies, but they often have the ability to negate the effects of specific opposing cards or destroy them. Machines monsters also have their own Structure Deck, Structure Deck 10: Machine Re-Volt.

There are numerous Machine Archetypes, some of them being the Ancient Gears and Gadgets, Deformers, Cyber Dragon, Cyberdark, Cyber Ogre, Gradius, B.E.S., Victory Viper, Vehicroids, VWXYZ monsters, Allies of Justice and the Machiners.

Also See: Lists of Machine Monsters, Machine Support Cards, and Anti-Machine Support Cards.