Difference between revisions of "Main Phase 1"

From Yugipedia
Jump to: navigation, search
m (Reverted edits by Take Fumikô (talk) to last version by MasterMarik)
Line 23: Line 23:
 
{{Turn Structure}}
 
{{Turn Structure}}
  
In '''Main Phase 1''' (Japanese: メインフェイズ1 ''Meinfeizu Ichi''), the [[turn player]] may:
+
'''Main Phase 1''' (Japanese: メインフェイズ1 ''Meinfeizu Ichi'') is a [[Main Phase]] conducted after the [[Standby Phase]]. As a Main Phase, most actions that could normally be performed in [[Main Phase 2]] can also be performed in this phase.
  
* [[Normal Summon]], [[Tribute Summon]], or [[Set]] a monster.
+
After Main Phase 1 has ended, the turn player may choose to enter the [[Battle Phase]]. If they choose not to, the player automatically proceeds to the [[End Phase]] (they cannot enter [[Main Phase 2]] unless they conduct their Battle Phase).
* [[Special Summon]] a monster(s).
 
* Manually change the [[Battle Position]] or perform a [[Flip Summon]] on a [[Monster Card]], provided it was not [[Set]] or [[Summon]]ed this turn.
 
* Activate effects, such as those of "[[Barrel Dragon]]" or "[[Blowback Dragon]]".
 
* Activate or Set [[Spell Card|Spell]] and/or [[Trap Card]]s of any speed. [[Quick-Play Spell Cards]] and [[Trap Card]]s cannot be activated in the turn they are [[Set]].
 
  
'''If a particular monster wasn't [[Summon]]ed this turn''', the turn player can flip it [[face-down]] '''using its effect''' (such as with "[[Guardian Sphinx]]" or "[[Swarm of Scarabs]]"), and then perform a manual [[Flip Summon]] on it, since the rules state that only one manual [[Battle Position]] change may be performed per turn; Battle Position changes by effects do not count towards this.
+
Some cards and effects can only be activated during Main Phase 1, such as "[[Cold Wave]]" and the effect of "[[Dark Strike Fighter]]". Many of these effects possess this restriction due to applying an effect during the Battle Phase, such as "[[After the Struggle]]" and the effect of "[[Baby Tiragon]]".
  
After Main Phase 1 has ended, the turn player may choose to enter the [[Battle Phase]]. If he/she chooses not to, the player automatically proceeds to the End Phase (he/she may NOT enter [[Main Phase 2]]). If a player chooses to proceed from Main Phase 1 to the End Phase without having performed any of the above actions, they are said to be ''passing'' their turn.
+
==Possible actions==
 +
In Main Phase 1, the [[turn player]] may:
 +
* [[Normal Summon]]/[[Normal Set|Set]] a monster (the player can only perform one Normal Summon/Set per turn, so the player cannot Normal Summon/Set in both Main Phases).
 +
* [[Special Summon]] a monster(s).
 +
* Manually change the [[battle position]] of a monster, provided that monster did not declare an attack during the [[Battle Phase]], it was not [[Summon]]ed or [[Set]] during that same turn, and it has not already manually changed its battle position that turn.
 +
* [[Flip Summon]] a [[Monster Card|monster]], provided it was not [[Summon]]ed or [[Set]] during that same turn.
 +
* Activate [[Ignition Effect]]s, such as those of "[[Barrel Dragon]]" or "[[Cannon Soldier]]".
 +
* [[Set]] [[Spell Card|Spell]]/[[Trap Cards]].
 +
* Activate Spell/Trap Cards of any [[Spell Speed]]. [[Quick-Play Spell Card]]s and [[Trap Cards]] cannot be activated in the turn they are [[Set]].
  
 
{{Gameplay}}
 
{{Gameplay}}
 
[[Category:Phases and Steps]]
 
[[Category:Phases and Steps]]

Revision as of 11:25, 12 March 2017

Main Phase 1

Japanese

メインフェイズ1

Japanese (romanized)

Meinfeizu 1

English

Main Phase 1

Draw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd StepTurn Structure Chart
Order of a turn.

Main Phase 1 (Japanese: メインフェイズ1 Meinfeizu Ichi) is a Main Phase conducted after the Standby Phase. As a Main Phase, most actions that could normally be performed in Main Phase 2 can also be performed in this phase.

After Main Phase 1 has ended, the turn player may choose to enter the Battle Phase. If they choose not to, the player automatically proceeds to the End Phase (they cannot enter Main Phase 2 unless they conduct their Battle Phase).

Some cards and effects can only be activated during Main Phase 1, such as "Cold Wave" and the effect of "Dark Strike Fighter". Many of these effects possess this restriction due to applying an effect during the Battle Phase, such as "After the Struggle" and the effect of "Baby Tiragon".

Possible actions

In Main Phase 1, the turn player may: