Difference between revisions of "Normal Spell Card"

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(in the case, card effects that remains it on the field, or move it to another place.)
(I guess technically it's the same thing, since Normal Spells can only be Chain Link 1 | Technically, cards like "Bait Doll" move themselves as part of their effect resolution, rather than when other activated Spell/Traps are sent to the Graveyard)
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The turn player may [[Set]] a Normal Spell Card and activate it on the same turn, a useful strategy when Setting Normal Spell Cards before using the effects of cards that discard from your hand (such as [[Card Destruction]] and [[Morphing Jar]]). Normal Spell Cards can only be activated during the turn player's [[Main Phase 1]] and [[Main Phase 2]], with the exception of "[[Curse of Fiend]]" which can only be activated during the [[Standby Phase]].
 
The turn player may [[Set]] a Normal Spell Card and activate it on the same turn, a useful strategy when Setting Normal Spell Cards before using the effects of cards that discard from your hand (such as [[Card Destruction]] and [[Morphing Jar]]). Normal Spell Cards can only be activated during the turn player's [[Main Phase 1]] and [[Main Phase 2]], with the exception of "[[Curse of Fiend]]" which can only be activated during the [[Standby Phase]].
  
After the Normal Spell Card's effect resolves, it is sent to the [[Graveyard]], unless any card effects that make it remains on the field (such as "[[Swords of Revealing Light]]"), or move it to another place (such as "[[Bait Doll]]").
+
After the Chain in which the Normal Spell Card was activated resolves, it is sent to the [[Graveyard]], unless any the Normal Spell Card specifies that it [[remains on the field]] (such as "[[Swords of Revealing Light]]").
  
 
Normal Spell Cards have no icon in the ''[[OCG]]''/''[[TCG]]'', but some video games use a blank circle [[File:Normal.svg|18px|alt=]].
 
Normal Spell Cards have no icon in the ''[[OCG]]''/''[[TCG]]'', but some video games use a blank circle [[File:Normal.svg|18px|alt=]].

Revision as of 03:37, 22 June 2017

Normal Spell Card

Normal Spell Card

Japanese

つうじょうほうカード

Japanese (ruby)

つうじょうまほうカード

Japanese (base text)

通常魔法カード

Japanese (romanized)

Tsūjō Mahō Kādo

Japanese (translated)

Normal Magic Card

English

Normal Spell Card
Formerly: Normal Magic Card

Lists

A Normal Spell Card, formerly known as a Normal Magic Card (Japanese: つうじょうほうカード Tsūjō Mahō Kādo), is a Spell Speed 1 Spell Card, so it cannot chain to other effects, even those of other Normal Spell Cards, but can be chained to by Spell Speed 2 or Spell Speed 3 cards.

The turn player may Set a Normal Spell Card and activate it on the same turn, a useful strategy when Setting Normal Spell Cards before using the effects of cards that discard from your hand (such as Card Destruction and Morphing Jar). Normal Spell Cards can only be activated during the turn player's Main Phase 1 and Main Phase 2, with the exception of "Curse of Fiend" which can only be activated during the Standby Phase.

After the Chain in which the Normal Spell Card was activated resolves, it is sent to the Graveyard, unless any the Normal Spell Card specifies that it remains on the field (such as "Swords of Revealing Light").

Normal Spell Cards have no icon in the OCG/TCG, but some video games use a blank circle .

Example

DarkHole-YS15-EU-SR-1E.png