Difference between revisions of "Quick-Play Spell Card"
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− | '''Quick-Play Spell Cards''' ({{Ruby|速攻|そっこう}}{{Ruby|魔法|まほう}} ''Sokkō Mahō'') known as '''Instant Magic Cards''' in the [[OCG]] are a type of [[Spell Card]] with a [[Spell Speed 2]], and can be activated from the player's hand during any Phase of their turn, as well as during the opponent's turn | + | '''Quick-Play Spell Cards''' ({{Ruby|速攻|そっこう}}{{Ruby|魔法|まほう}} ''Sokkō Mahō'') known as '''Instant Magic Cards''' in the [[OCG]] are a type of [[Spell Card]] with a [[Spell Speed 2]], and can be activated from the player's hand during any Phase of their turn, as well as during the opponent's turn if they are [[Set]]. Cards like "[[Scapegoat]]" and "[[Rush Recklessly]]" are examples as Quick-Play Spell Cards. |
==Rules== | ==Rules== | ||
− | Players may activate Quick-Play Spell Cards from their [[hand]] during their own turn, | + | Players may activate Quick-Play Spell Cards from their [[hand]] during their own turn, but cannot activate them from their hand during the opponent's turn.<ref name="rulebook 7.1 p18">[http://www.yugioh-card.com/en/rulebook/YGO_BegGuide_Ver7-1.pdf yugioh-card.com] Official rulebook version 7.1; page 18</ref> |
− | [[Face-down]] Quick-Play Spell Cards can be activated during either player's turn | + | [[Face-down]] Quick-Play Spell Cards can be activated during either player's turn. However they cannot be activated the turn they are [[Set]].<ref name="rulebook 7.1 p18" /> i.e. When a player Sets a Quick-Play Spell Card during their own turn, they cannot activate it until the beginning of their opponent's next turn. |
Quick-Play Spell Cards can be [[chain]]ed to other cards. | Quick-Play Spell Cards can be [[chain]]ed to other cards. |
Revision as of 13:13, 4 July 2012
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Quick-Play Spell Cards (
Contents
Rules
Players may activate Quick-Play Spell Cards from their hand during their own turn, but cannot activate them from their hand during the opponent's turn.[1]
Face-down Quick-Play Spell Cards can be activated during either player's turn. However they cannot be activated the turn they are Set.[1] i.e. When a player Sets a Quick-Play Spell Card during their own turn, they cannot activate it until the beginning of their opponent's next turn.
Quick-Play Spell Cards can be chained to other cards.
Example
- Player A activates "Dark Hole".
- Player B chains "Imperial Order".
- Player A chains "Mystical Space Typhoon" from their hand.[2]
Example image
See also
References
- ↑ a b yugioh-card.com Official rulebook version 7.1; page 18
- ↑ entertainment.upperdeck.com (archive) Advanced Gameplay FAQs - Rules for Quick-Play Spell Cards