Difference between revisions of "Synchro Material"
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}} | }} | ||
{{Infobox/Archetype/ExtendedName | {{Infobox/Archetype/ExtendedName | ||
− | | kanji = {{Ruby| | + | | kanji = {{Ruby|S|シンクロ}}{{Ruby|素|そ}}{{Ruby|材|ざい}} |
− | | japanese = | + | | japanese = S素材 |
| furigana = シンクロそざい | | furigana = シンクロそざい | ||
| romaji = Shinkuro Sozai | | romaji = Shinkuro Sozai | ||
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{{Infobox/Archetype/End}} | {{Infobox/Archetype/End}} | ||
− | '''Synchro Materials''' (formerly '''Synchro Material Monsters'''; Japanese: シンクロ{{Ruby|素|そ}}{{Ruby|材|ざい}} (formatted as {{Ruby| | + | '''Synchro Materials''' (formerly '''Synchro Material Monsters'''; Japanese: シンクロ{{Ruby|素|そ}}{{Ruby|材|ざい}} (formatted as {{Ruby|S|シンクロ}}{{Ruby|素|そ}}{{Ruby|材|ざい}} exclusively in [[card text]] since ''[[Duelist Alliance]]'') ''Shinkuro Sozai'') are [[Monster Card|monsters]] used for a [[Synchro Summon]], one of which is a [[Tuner monster]]. You can also use [[Synchro Substitute Monsters]] for Synchro Summoning. |
[[Token Monster]]s and [[Trap Monster]]s (and presumably, [[Spell Monster]]s) can be used as Synchro Materials. | [[Token Monster]]s and [[Trap Monster]]s (and presumably, [[Spell Monster]]s) can be used as Synchro Materials. |
Revision as of 04:52, 27 April 2017
Synchro Material
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Japanese |
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Japanese (ruby) |
シンクロそざい | ||
Japanese (base text) |
S素材 | ||
Japanese (romanized) |
Shinkuro Sozai | ||
Japanese (translated) |
Synchro Material | ||
English |
Synchro Material | ||
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Synchro Materials (formerly Synchro Material Monsters; Japanese: シンクロ
Token Monsters and Trap Monsters (and presumably, Spell Monsters) can be used as Synchro Materials.
Some Synchro Monsters requires their Synchro Materials to have specific properties. If the Synchro Monster requires Synchro Materials of a specific Attribute (like "Hydro Genex"), you can use a monster with multiple Attributes (like "Elemental Mistress Doriado") as a Synchro Material.
Monsters that do not have Levels, such as Xyz Monsters (which have Ranks instead) cannot be used as Synchro Materials.
Synchro Materials are sent to the Graveyard by game mechanics, not destroyed or Tributed and not as the result of an effect.