Continuous Trap Card

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Revision as of 19:12, 13 February 2016 by SnorlaxMonster (talk | contribs) (Activating the card and effect in the same Chain Link)
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Continuous Trap Card

Continuous Icon
Continuous Icon

Japanese

えいぞくトラップカード

Japanese (ruby)

えいぞくトラップカード

Japanese (base text)

永続罠カード

Japanese (romanized)

Eizoku Torappu Kādo

Japanese (translated)

Permanent Trap Card

English

Continuous Trap Card

Lists

Continuous Trap Cards (Japanese: えいぞくトラップカード Eizoku Torappu Kādo) are Trap Cards that stay on the field after activation. The effect(s) of these cards will remain active until the owner cannot maintain the cost or condition(s) indicated on the card (if any) OR it is destroyed. One example of a Continuous Trap Card is "Spellbinding Circle", which effectively freezes an enemy monster on the field, so it can neither change battle position nor declare an attack.

Most Continuous Trap Cards require a cost to maintain or possess a condition under which the card is destroyed if said cost/condition is not met. Two examples of these are "Imperial Order" and "Call of the Haunted". "Imperial Order" requires a cost of 700 Life Points to maintain, but "Call of the Haunted" is destroyed when the monster used with it is destroyed. Continuous Trap Cards are also the only kind of Trap Card that can be used to summon "Uria, Lord of Searing Flames", with the exception of cards such as "Blast with Chain" and "Kunai with Chain", which are not Continuous Trap Cards, but remain on the field after activation.

Another example of a Continuous Trap Card is "Royal Decree", which negates Trap Cards' effects. However, since it is still Spell Speed 2, it cannot be used against cards like "Magic Drain", "Seven Tools of the Bandit", "Negate Attack", or "Trap Jammer", since they are all Counter Trap Cards, and thus Spell Speed 3.

Cards such as "Chain Burst" and "Curse of Darkness" have to be face-up on the field before the card it inflicts damage against is activated; you cannot chain these cards to the activation of the card type mentioned and still maintain the effect of inflicting damage. This is because the timing has been missed; the card in question has already been activated.

Trap Monsters

Some Continuous Trap Cards become monsters when activated, known as Trap Monsters. An example of a Trap Monster is "Metal Reflect Slime", which has high DEF. A Trap Monster is considered both a Continuous Trap Card and a monster simultaneously, so it can be affected by both cards that affect monsters and cards that affect Continuous Trap Cards.

Activating the card and effect in the same Chain Link

You can activate Continuous Trap Cards and their Quick-like Effects during the same Chain Link. For example, when your opponent activates "Monster Reborn" you can activate "Royal Oppression" and activate its effect in the same Chain Link.

You can also activate some Continuous Trap Cards and their Trigger-like Effects during the same Chain Link. Whether or not a Continuous Trap Card and its Trigger-like Effect can be activated in the same Chain Link varies from card-to-card. Mandatory Trigger-like Effects cannot be activated during the same Chain Link as the Continuous Trap Card during the Damage Step.

If a Continuous Trap Card has an optional Trigger-like Effect or Quick-like Effect that can be activated during the Damage Step and that can be activated in the same Chain Link as the card itself, that Continuous Trap Card can also be activated during the Damage Step as long as the effect and card are activated in the same Chain Link. However, mandatory Trigger-like Effects cannot be activated in the same Chain Link as the card during the Damage Step.

A Continuous Trap Card cannot activate its Trigger-like Effect in the same Chain Link as the card itself if that effect sends the Continuous Trap Card to the Graveyard as a cost, because the Continuous Trap Card is not face-up on the field at the time it is activated.

Example

CalloftheHaunted-BP01-EN-R-1E.png