Difference between revisions of "Negate"

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{{Infobox/Archetype/Start
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[[File:SkillDrain-MADU-EN-VG-artwork.png|thumb|"[[Dark Ruler Ha Des]]" with its [[effect]]s negated in the artwork of "[[Skill Drain]]"]]
| image name          =
 
| image size          =
 
| image caption        =
 
}}
 
{{Infobox/Archetype/ExtendedName
 
| kanji                = {{ruby|無|む}}{{ruby|効|こう}}{{ruby|化|か}}にする
 
        | japanese            = 無効(化)にする
 
| furigana            = むこう(か)にする
 
| romaji              = Mukō(ka) ni suru
 
| japanese translated  = Disable
 
| english              = negate
 
| french              = annuler
 
| german              = annullieren
 
| italian              = negare
 
| korean              = 무효(화) (無效(化)) ''Muhyo(hwa)''
 
|chinese=無效(化) ''Wúxiào(huà) / Mou4 haau6 (faa3)''
 
|portuguese=negar<br>Formerly: anular
 
| spanish              = negar
 
}}
 
{{Infobox/Archetype/End}}
 
 
 
'''Negate''' (Japanese: {{ruby|無|む}}{{ruby|効|こう}}({{ruby|化|か}}) ''Mukō(ka)'') is a term that refers to stopping an action from being performed successfully or nullifying a [[card effect]]. Actions that can be negated include [[Activate|activation]]s of card effects, [[Summon]]s, and [[attack]]s.
 
  
Examples of the types of negation:
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'''Negate''' (Japanese: {{ruby|無|む}}{{ruby|効|こう}} ''Mukō'') is a term that refers to stopping an action from being performed successfully or nullifying a [[card effect]]. Actions that can be negated include card and effect [[Activate|activation]]s, [[Summon]]s, and [[attack]]s.
<gallery heights="250px" captionalign="center">
 
SevenToolsoftheBandit-YS14-EN-C-1E.png        | Negating the activation of a card or effect
 
SkillDrain-TU08-EN-UR-UE.png                  | Negating card effects
 
BlackHornofHeaven-LCJW-EN-UR-1E.png          | Negating the Summon of a monster
 
NegateAttack-YS15-EU-C-1E.png                | Negating an attack
 
</gallery>
 
  
 
==Activation==
 
==Activation==
 +
{{Show card image|Ultimate Providence|size=200px}}
 
{{see also|Negates the activation of Spell Cards|Negates the activation of Trap Cards|Negates the activation of Effect Monster's effect}}
 
{{see also|Negates the activation of Spell Cards|Negates the activation of Trap Cards|Negates the activation of Effect Monster's effect}}
  
 
To negate the [[Activate|activation]] of a card or effect is to cause it to not [[resolve]] after being activated. An activation can only be negated by a card effect that specifically uses the term "negate".
 
To negate the [[Activate|activation]] of a card or effect is to cause it to not [[resolve]] after being activated. An activation can only be negated by a card effect that specifically uses the term "negate".
  
If the activation of a [[Spell Card|Spell]] or [[Trap Card]] is negated, that card is [[Send|sent]] to the [[Graveyard]] after the entire Chain it was activated in resolves if it has not already been moved somewhere, but it is not treated as being sent from the field. If the activation of a card effect is negated, that card remains in its current location unless a card effect specifies otherwise (such as "[[Divine Wrath]]" specifying that the monster is [[destroy]]ed).
+
If the activation of a [[Spell Card|Spell]] or [[Trap Card]] is negated, that card is [[Send|sent]] to the [[Graveyard]], but it is not treated as being sent from the field. If the activation of a card effect is negated, that card remains in its current location unless a card effect specifies otherwise (such as "[[Divine Wrath]]" specifying that the monster is [[destroy]]ed). If the activation of a card or effect is negated, because it does not resolve, the most previous Chain Link is considered the last thing to happen instead (for the purposes of [[missing the timing]]).
 +
 
 +
Destroying a card is distinct from negating its activation or effect; even if a card is destroyed before its effect resolves, that activation and effect are not negated and may still be applied. For example, if a player activates "[[Dark Hole]]" and the other player [[Chain]]s "[[Mystical Space Typhoon]]" [[target]]ing "Dark Hole", "Mystical Space Typhoon" will destroy "Dark Hole", but "Dark Hole" will still successfully resolve, so the monsters are still destroyed. If a player instead activates the effect of "[[Fusion Gate]]" and the other player Chains "Mystical Space Typhoon" targeting "Fusion Gate", "Fusion Gate" will be destroyed and its effect will resolve without effect (because [[Field Spell Card]]s must remain face-up on the field to resolve their effects activated on the field); however, despite resolving without effect, the activation and effect of the effect of "Fusion Gate" were not negated.
  
[[Destroy]]ing a card is distinct from negating its effect; even if a card is destroyed, its activated effect can still resolve. For example, when a player activates "[[Dark Hole]]" and the other player [[Chain]]s "[[Mystical Space Typhoon]]" [[target]]ing "Dark Hole", it will destroy "Dark Hole", but "Dark Hole" will still [[resolve]], so the monsters are still destroyed.
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Even if a card or effect's activation is negated, any activation cost paid is not undone. For example, if "[[Lightning Vortex]]" is negated by "[[Dark Bribe]]", the card [[discard]]ed for its activation cost is not returned to the hand.
  
If a card or effect has a restriction on how often it can be activated, the specific wording of the restriction affects affects whether negated activations count towards this limit.
+
If a card or effect has a restriction on how often it can be activated, the specific wording of the restriction affects whether negated activations count towards this [[Limited activations|limit]].
 
* If a card or effect can only be "activated" (発動) a limited number of times, only activations that are not negated count towards their limit.
 
* If a card or effect can only be "activated" (発動) a limited number of times, only activations that are not negated count towards their limit.
 
* If an effect can only be "used" (使用) a limited number of times, negated activations count towards their limit.
 
* If an effect can only be "used" (使用) a limited number of times, negated activations count towards their limit.
* If an effect specifies "Once per turn", "Once per Battle Step", "Up to twice per turn", etc. in its [[activation requirement|activation conditions]], even negated activations count towards this limit.
+
* If an effect specifies "Once per turn", "Once per Battle Step", "Once while face-up on the field", "Up to twice per turn", etc. in its [[activation requirement|activation conditions]], even negated activations count towards this limit.
 
** For example, if the effect of "[[Chaos Sorcerer]]" or "[[Number 9: Dyson Sphere]]" is negated by "[[Light and Darkness Dragon]]", it cannot activate its effect again during that [[turn]] or [[Battle Step]] (respectively).
 
** For example, if the effect of "[[Chaos Sorcerer]]" or "[[Number 9: Dyson Sphere]]" is negated by "[[Light and Darkness Dragon]]", it cannot activate its effect again during that [[turn]] or [[Battle Step]] (respectively).
 +
{{-}}
  
 
==Effect==
 
==Effect==
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{{Show card image|Skill Drain|size=200px}}
 
{{see also|Negates the effects of Spell Cards|Negates the effects of Trap Cards|Negates the effects of Effect Monsters}}
 
{{see also|Negates the effects of Spell Cards|Negates the effects of Trap Cards|Negates the effects of Effect Monsters}}
 
To negate an [[card effect|effect]] is to prevent it from being applied. A card effect can only be negated by a card effect that specifically uses the term "negate".
 
To negate an [[card effect|effect]] is to prevent it from being applied. A card effect can only be negated by a card effect that specifically uses the term "negate".
Line 54: Line 31:
 
If an effect that makes a [[Chain Link]] is negated, it [[resolve]]s without effect. However, this does not prevent these effects from being activated. For example, even if the effect of "[[Cannon Soldier]]" is negated by "[[Effect Veiler]]", it can still be activated by [[Tribute|Tributing]] a monster, but its effect will be negated when it resolves and the opponent will take no [[damage]].
 
If an effect that makes a [[Chain Link]] is negated, it [[resolve]]s without effect. However, this does not prevent these effects from being activated. For example, even if the effect of "[[Cannon Soldier]]" is negated by "[[Effect Veiler]]", it can still be activated by [[Tribute|Tributing]] a monster, but its effect will be negated when it resolves and the opponent will take no [[damage]].
  
Because "[[Starlight Road]]" only negates card effects and not activations, cards and effects that would [[respond]] to the Summon of "[[Stardust Dragon]]" [[missing the timing|miss the timing]], as the card or effect that "Starlight Road" negated resolves (with its effect negated) strictly after "Stardust Dragon" is Summoned.
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Even if an effect is negated, any activation cost paid is not undone. For example, if "[[Lightning Vortex]]" is negated by "[[Imperial Order]]", the card [[discard]]ed for its activation cost is not returned to the hand.
 
+
{{-}}
 
==Summon==
 
==Summon==
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{{Show card image|Black Horn of Heaven|size=200px}}
 
{{see also|Negates Normal Summons|Negates Flip Summons|Negates Special Summons}}
 
{{see also|Negates Normal Summons|Negates Flip Summons|Negates Special Summons}}
 
To negate a [[Summon]] is to prevent a [[Monster Card|monster]] from being successfully Summoned. A Summon can only be negated by a card effect that specifically uses the term "negate".
 
To negate a [[Summon]] is to prevent a [[Monster Card|monster]] from being successfully Summoned. A Summon can only be negated by a card effect that specifically uses the term "negate".
  
Only Summons that occur outside of a [[Chain]] can be negated, and even then only [[Special Summon#Built-in Special Summon|built-in Special Summons]] and Summons by [[game mechanics]] ([[Normal Summon]]s, [[Flip Summon]]s, [[Synchro Summon]]s, [[Xyz Summon]]s, [[Pendulum Summon]]s, [[Link Summon]]s) can be negated.
+
In [[Problem-Solving Card Text]], effects that can negate Summons specify that they activate when the monster(s) "would be Summoned". These effects can only be activated at [[Chain Link]] 1 in response to an attempted Summon.
 +
 
 +
Only Summons by [[game mechanics]] ([[Normal Summon|Normal]], [[Flip Summon|Flip]], and [[Pendulum Summon]]s, as well as [[Extra Deck]] Summons other than [[Fusion Summon]]) and Summons by Summoning procedures (including both those of [[Normal Summon Monster]]s and [[Special Summon Monster]]s) can be negated, and only when they occur outside of a [[Chain]]. Other Summons cannot be negated, even if they occur outside of a Chain (e.g. "[[Memory of an Adversary]]", "[[W Nebula Meteorite]]"). Activated effects that perform Summons via game mechanics specify that the Summon is performed "immediately after this card/effect resolves", meaning that the Summon occurs outside of the effect's resolution; if the effect resolves as [[Chain Link]] 1 the Summon can be negated, but if the effect resolves as Chain Link 2 or higher the Summon cannot be negated, as the Chain is still resolving when the Summon is conducted.
  
Many card effects that cause a player to perform a Summon by game mechanics specify that the Summon is performed "immediately after this card/effect resolves" to clarify that the Summon occurs outside of the resolution of an effect, so if that card or effect resolves as [[Chain Link]] 1 the Summon can be negated. For example, the Normal Summon of a monster with "[[Ultimate Offering]]" cannot be negated if it was activated as Chain Link 2 or higher (as the monster is Summoned in the middle of a Chain), but it can be negated if "Ultimate Offering" is activated as Chain Link 1 (as the monster is Summoned immediately after the effect of "Ultimate Offering" resolves).
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All card effects that negate a Summon will also move the monster to another location outside of the field, usually by [[destroy]]ing it. If a monster's Summon is negated, but the effect to move it to a different location cannot be applied, then the monster is sent to the [[Graveyard]].<ref name="No.22398">{{cite web |title=相手モンスターの召喚等を無効にするために発動する「TG ハルバード・キャノン/バスター」のモンスター効果は、「王宮の鉄壁」が適用されている場合、どうなりますか? |trans-title=If the monster effect of "T.G. Halberd Cannon/Assault Mode" is activated to negate the Normal Summon/etc. of an opponent's monster, and "Imperial Iron Wall" is applying, what happens? |url=https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=22398&request_locale=ja |website=Yu-Gi-Oh! Official Card Game Card Database |publisher=Konami |access-date=5 June 2022 |date=1 November 2019}}</ref>
  
A negated Normal Summon still counts as the one [[Normal Summon]]/[[Normal Set|Set]] per turn, and a negated [[Pendulum Summon]] still counts as the one Pendulum Summon per turn. If a monster [[Special Summon once per turn|can only be Summoned once per turn]] in a particular way, even if that Summon is negated it cannot be Summoned again in that way that turn.
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A negated Normal Summon still counts as the one [[Normal Summon]]/[[Normal Set|Set]] per turn; a negated [[Pendulum Summon]] still counts as the one Pendulum Summon per turn. Even if a Summon is negated, any cost paid to perform the Summon is not undone; for example, if the Special Summon of "[[The Tricky]]" by its own procedure is negated, the discarded card is not returned to the hand.  
  
If the Summon of a monster(s) is negated, that monster(s) are not considered to have been on the field at the time its Summon was negated (even if it is being [[Flip Summon]]ed or is a [[Gemini monster]] being [[Normal Summon]]ed again). (For example, if a monster's Summon is negated by "[[Forced Back]]" while "[[Degenerate Circuit]]" is active, that monster is [[return]]ed to its [[owner]]'s [[hand]] and not [[banish]]ed, because it was not considered to be on the field.) If a Summon is negated, the monster was not successfully Summoned, so [[Special Summon-only monster]]s cannot be Special Summoned by effects other than their specified method.
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If a monster is Normal or Special Summoned from outside of the field, that monster is not considered to have been on the field at the time its Summon was negated. If the Special Summon of a [[Special Summon Monster]] by the proper method is negated, that monster is not considered to have been properly Special Summoned, and cannot be Special Summoned by card effects (other than the proper method) while it remains in [[public knowledge]] locations.
  
 +
Conversely, if a [[Flip Summon]] or the Normal Summon of a [[Gemini monster]] already on the field is negated, that monster is considered to have been on the field.<ref>{{cite web |title=ペンデュラムモンスターの反転召喚が無効になった場合、そのモンスターはどこへ送られますか? |trans-title=If a Pendulum Monster's Flip Summon is negated, where does that monster go? |url=https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=24012&request_locale=ja |website=Yu-Gi-Oh! Official Card Game Card Database |publisher=Konami |access-date=2 October 2023 |date=2 October 2023}}</ref><ref>{{cite web |title=反転召喚やデュアルモンスターの再度の召喚が無効になり破壊される際に、『破壊される場合、代わりに墓地のこのカードを除外できる』効果を適用できますか? |trans-title=If a Flip Summon, or a Gemini Monster's second Normal Summon, is negated and it would be destroyed, can I apply a "banish this card from your Graveyard instead" effect? |url=https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=24011&request_locale=ja |website=Yu-Gi-Oh! Official Card Game Card Database |publisher=Konami |access-date=2 October 2023 |date=2 October 2023}}</ref> If the Flip Summon of a [[Special Summon Monster]] that was Special Summoned properly is negated, that monster is still treated as having been properly Special Summoned after it is sent to the Graveyard.<ref>{{cite web |title=特殊召喚モンスターの反転召喚を「神の宣告」で無効にした場合、その後、墓地から特殊召喚できますか? |trans-title=If the Flip Summon of a Special Summon Monster is negated by "Solemn Judgment", after that, can it be Special Summoned from the Graveyard? |url=https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=9124&request_locale=ja |website=Yu-Gi-Oh! Official Card Game Card Database |publisher=Konami |access-date=2 October 2023 |date=2 October 2023}}</ref>
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{{-}}
 
==Attack==
 
==Attack==
 +
{{Show card image|Negate Attack|size=200px}}
 
{{see also|Negates attacks}}
 
{{see also|Negates attacks}}
 
To negate an [[attack]] is to stop a battle from taking place after an attack has been [[declare]]d. An attack can only be negated by a card effect that specifically uses the term "negate".
 
To negate an [[attack]] is to stop a battle from taking place after an attack has been [[declare]]d. An attack can only be negated by a card effect that specifically uses the term "negate".
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Cards such as "[[Mirror Force]]" and "[[Dimensional Prison]]" do not negate attacks; instead, the attacking monster [[leaves the field]] during the [[Battle Step]] and the attack ends; if the monster does not leave the field, the attack continues. For example, if "[[Total Defense Shogun]]" attacks while in [[Defense Position]] and the opponent activates "Mirror Force", the attack continues as "Total Defense Shogun" is still on the field. Likewise, even if an attacking monster is banished by "Dimensional Prison", "[[Counterforce]]" cannot be activated because its attack was not negated.
 
Cards such as "[[Mirror Force]]" and "[[Dimensional Prison]]" do not negate attacks; instead, the attacking monster [[leaves the field]] during the [[Battle Step]] and the attack ends; if the monster does not leave the field, the attack continues. For example, if "[[Total Defense Shogun]]" attacks while in [[Defense Position]] and the opponent activates "Mirror Force", the attack continues as "Total Defense Shogun" is still on the field. Likewise, even if an attacking monster is banished by "Dimensional Prison", "[[Counterforce]]" cannot be activated because its attack was not negated.
 
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{{-}}
==See also==
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==In other languages==
*[["Negate" vs. "Destroy" and Continuous Cards]]
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{{In other languages
 +
| fr_name  = annuler
 +
| fr_trans  = cancel
 +
| de_name  = annullieren
 +
| de_trans  = cancel
 +
| it_name  = annullare
 +
| it_trans  = cancel
 +
| pt_name  = negar
 +
| es_name  = negar
 +
| ja_name  = {{ruby|無|む}}{{ruby|効|こう}}
 +
| ja_romaji = Mukō
 +
| ja_trans  = invalidate
 +
| ko_name  = 무효
 +
| ko_rr    = Muhyo
 +
| ko_trans  = invalidate
 +
| zh_name  = 無效
 +
| zh_pinyin = Wúxiào
 +
| zh_trans  = invalidate
 +
}}
  
 
==References==
 
==References==
<references />
+
{{reflist}}
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 20:20, 31 December 2023

"Dark Ruler Ha Des" with its effects negated in the artwork of "Skill Drain"

Negate (Japanese: こう Mukō) is a term that refers to stopping an action from being performed successfully or nullifying a card effect. Actions that can be negated include card and effect activations, Summons, and attacks.

Activation[edit]

To negate the activation of a card or effect is to cause it to not resolve after being activated. An activation can only be negated by a card effect that specifically uses the term "negate".

If the activation of a Spell or Trap Card is negated, that card is sent to the Graveyard, but it is not treated as being sent from the field. If the activation of a card effect is negated, that card remains in its current location unless a card effect specifies otherwise (such as "Divine Wrath" specifying that the monster is destroyed). If the activation of a card or effect is negated, because it does not resolve, the most previous Chain Link is considered the last thing to happen instead (for the purposes of missing the timing).

Destroying a card is distinct from negating its activation or effect; even if a card is destroyed before its effect resolves, that activation and effect are not negated and may still be applied. For example, if a player activates "Dark Hole" and the other player Chains "Mystical Space Typhoon" targeting "Dark Hole", "Mystical Space Typhoon" will destroy "Dark Hole", but "Dark Hole" will still successfully resolve, so the monsters are still destroyed. If a player instead activates the effect of "Fusion Gate" and the other player Chains "Mystical Space Typhoon" targeting "Fusion Gate", "Fusion Gate" will be destroyed and its effect will resolve without effect (because Field Spell Cards must remain face-up on the field to resolve their effects activated on the field); however, despite resolving without effect, the activation and effect of the effect of "Fusion Gate" were not negated.

Even if a card or effect's activation is negated, any activation cost paid is not undone. For example, if "Lightning Vortex" is negated by "Dark Bribe", the card discarded for its activation cost is not returned to the hand.

If a card or effect has a restriction on how often it can be activated, the specific wording of the restriction affects whether negated activations count towards this limit.

  • If a card or effect can only be "activated" (発動) a limited number of times, only activations that are not negated count towards their limit.
  • If an effect can only be "used" (使用) a limited number of times, negated activations count towards their limit.
  • If an effect specifies "Once per turn", "Once per Battle Step", "Once while face-up on the field", "Up to twice per turn", etc. in its activation conditions, even negated activations count towards this limit.

Effect[edit]

To negate an effect is to prevent it from being applied. A card effect can only be negated by a card effect that specifically uses the term "negate".

If Continuous Effects or Unclassified Effects are negated, they simply no longer apply.

If an effect that makes a Chain Link is negated, it resolves without effect. However, this does not prevent these effects from being activated. For example, even if the effect of "Cannon Soldier" is negated by "Effect Veiler", it can still be activated by Tributing a monster, but its effect will be negated when it resolves and the opponent will take no damage.

Even if an effect is negated, any activation cost paid is not undone. For example, if "Lightning Vortex" is negated by "Imperial Order", the card discarded for its activation cost is not returned to the hand.

Summon[edit]

To negate a Summon is to prevent a monster from being successfully Summoned. A Summon can only be negated by a card effect that specifically uses the term "negate".

In Problem-Solving Card Text, effects that can negate Summons specify that they activate when the monster(s) "would be Summoned". These effects can only be activated at Chain Link 1 in response to an attempted Summon.

Only Summons by game mechanics (Normal, Flip, and Pendulum Summons, as well as Extra Deck Summons other than Fusion Summon) and Summons by Summoning procedures (including both those of Normal Summon Monsters and Special Summon Monsters) can be negated, and only when they occur outside of a Chain. Other Summons cannot be negated, even if they occur outside of a Chain (e.g. "Memory of an Adversary", "W Nebula Meteorite"). Activated effects that perform Summons via game mechanics specify that the Summon is performed "immediately after this card/effect resolves", meaning that the Summon occurs outside of the effect's resolution; if the effect resolves as Chain Link 1 the Summon can be negated, but if the effect resolves as Chain Link 2 or higher the Summon cannot be negated, as the Chain is still resolving when the Summon is conducted.

All card effects that negate a Summon will also move the monster to another location outside of the field, usually by destroying it. If a monster's Summon is negated, but the effect to move it to a different location cannot be applied, then the monster is sent to the Graveyard.[1]

A negated Normal Summon still counts as the one Normal Summon/Set per turn; a negated Pendulum Summon still counts as the one Pendulum Summon per turn. Even if a Summon is negated, any cost paid to perform the Summon is not undone; for example, if the Special Summon of "The Tricky" by its own procedure is negated, the discarded card is not returned to the hand.

If a monster is Normal or Special Summoned from outside of the field, that monster is not considered to have been on the field at the time its Summon was negated. If the Special Summon of a Special Summon Monster by the proper method is negated, that monster is not considered to have been properly Special Summoned, and cannot be Special Summoned by card effects (other than the proper method) while it remains in public knowledge locations.

Conversely, if a Flip Summon or the Normal Summon of a Gemini monster already on the field is negated, that monster is considered to have been on the field.[2][3] If the Flip Summon of a Special Summon Monster that was Special Summoned properly is negated, that monster is still treated as having been properly Special Summoned after it is sent to the Graveyard.[4]

Attack[edit]

To negate an attack is to stop a battle from taking place after an attack has been declared. An attack can only be negated by a card effect that specifically uses the term "negate".

An attack can only be negated during the Battle Step, and if it is negated, the Damage Step does not occur. Even if an attack is negated, that monster is still considered to have declared an attack that turn, so it cannot declare another attack and cannot change its battle position in Main Phase 2.

Cards such as "Mirror Force" and "Dimensional Prison" do not negate attacks; instead, the attacking monster leaves the field during the Battle Step and the attack ends; if the monster does not leave the field, the attack continues. For example, if "Total Defense Shogun" attacks while in Defense Position and the opponent activates "Mirror Force", the attack continues as "Total Defense Shogun" is still on the field. Likewise, even if an attacking monster is banished by "Dimensional Prison", "Counterforce" cannot be activated because its attack was not negated.

In other languages[edit]

"Negate" in languages other than English
Language NameRomanizedTranslated
French annulercancel
German annullierencancel
Italian annullarecancel
Portuguese negar
Spanish negar
Japanese こうMukōinvalidate
むこう (kana)
無効 (base)
Korean 무효Muhyoinvalidate
Chinese (Traditional and Simplified) 無效Wúxiàoinvalidate

References[edit]

  1. "相手モンスターの召喚等を無効にするために発動する「TG ハルバード・キャノン/バスター」のモンスター効果は、「王宮の鉄壁」が適用されている場合、どうなりますか?" [If the monster effect of "T.G. Halberd Cannon/Assault Mode" is activated to negate the Normal Summon/etc. of an opponent's monster, and "Imperial Iron Wall" is applying, what happens?]. Yu-Gi-Oh! Official Card Game Card Database. Konami. 1 November 2019. Retrieved 5 June 2022.
  2. "ペンデュラムモンスターの反転召喚が無効になった場合、そのモンスターはどこへ送られますか?" [If a Pendulum Monster's Flip Summon is negated, where does that monster go?]. Yu-Gi-Oh! Official Card Game Card Database. Konami. 2 October 2023. Retrieved 2 October 2023.
  3. "反転召喚やデュアルモンスターの再度の召喚が無効になり破壊される際に、『破壊される場合、代わりに墓地のこのカードを除外できる』効果を適用できますか?" [If a Flip Summon, or a Gemini Monster's second Normal Summon, is negated and it would be destroyed, can I apply a "banish this card from your Graveyard instead" effect?]. Yu-Gi-Oh! Official Card Game Card Database. Konami. 2 October 2023. Retrieved 2 October 2023.
  4. "特殊召喚モンスターの反転召喚を「神の宣告」で無効にした場合、その後、墓地から特殊召喚できますか?" [If the Flip Summon of a Special Summon Monster is negated by "Solemn Judgment", after that, can it be Special Summoned from the Graveyard?]. Yu-Gi-Oh! Official Card Game Card Database. Konami. 2 October 2023. Retrieved 2 October 2023.