Difference between revisions of "Special Summon"

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'''Special Summon''' (特殊召喚 ''Tokushu Shōkan'') is any [[Summon]] other than [[Normal Summon]] and [[Flip Summon]]. They usually occur due to a card [[effect]] or special [[condition]]. The [[monster]] is played directly onto the [[Monster Card Zone]] in [[face-up]] [[Attack Position]] or face-up [[Defense Position]], unless the card indicates otherwise. [[Xyz Summon]]s, [[Synchro Summon]]s, [[Fusion Summon]]s and [[Ritual Summon]]s are '''''all''''' Special Summons.
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'''Special Summon''' (特殊召喚 ''Tokushu Shōkan'') is any [[Summon]] other than [[Normal Summon]] and [[Flip Summon]]. They usually occur due to a card [[effect]] or special [[condition]]. The [[monster]] is played directly onto the [[Monster Card Zone]] in [[face-up]] [[Attack Position]] or face-up [[Defense Position]] or face-down defence position, unless the card indicates otherwise. [[Xyz Summon]]s, [[Synchro Summon]]s, [[Fusion Summon]]s and [[Ritual Summon]]s are '''''all''''' Special Summons.
  
 
Special Summons do not take up your Normal Summon/[[Normal Set|Set]] for the [[turn]], and they can be conducted as many times as possible in a turn. Also note that Special Summoning requires no [[Tribute]]s for high [[Level]] monsters like what the Normal Summon requires.
 
Special Summons do not take up your Normal Summon/[[Normal Set|Set]] for the [[turn]], and they can be conducted as many times as possible in a turn. Also note that Special Summoning requires no [[Tribute]]s for high [[Level]] monsters like what the Normal Summon requires.

Revision as of 21:54, 19 June 2013

Special Summon (特殊召喚 Tokushu Shōkan) is any Summon other than Normal Summon and Flip Summon. They usually occur due to a card effect or special condition. The monster is played directly onto the Monster Card Zone in face-up Attack Position or face-up Defense Position or face-down defence position, unless the card indicates otherwise. Xyz Summons, Synchro Summons, Fusion Summons and Ritual Summons are all Special Summons.

Special Summons do not take up your Normal Summon/Set for the turn, and they can be conducted as many times as possible in a turn. Also note that Special Summoning requires no Tributes for high Level monsters like what the Normal Summon requires.

Special Summons can be conducted in 2 ways:

  • Special Summon with a Card's Effect: Is any Special Summon that results and occur at the resolution of an activated card or effect that "Special Summon" (for example, Monster Reborn and Gorz the Emissary of Darkness). Fusion Summons and Ritual Summons are considered Special Summon with a Card's Effect.

    Special Summon with a Card's Effect cannot be negated, but it can be stopped by negating the effect that causes the Special Summon. Cards such as "Black Horn of Heaven" and "Thunder King Rai-Oh" cannot negate this Special Summons because it occur during resolution. "Solemn Judgment" can negate a Spell or Trap that Special Summons, and it can negate Built-In Special Summons, but it cannot negate monster effects that Special Summon. "Solemn Warning" can negate any effect that Special Summons, as well as Built-In Special Summons.

Note that Cards or effects that can be activated after a monster has been Special Summoned, for example, "Torrential Tribute" or "Bottomless Trap Hole", can be activate after any of these Special Summon, regardless of whether it is Built-In or due to an effect. The exception is if a monster Special Summoned by an card's effect that is Chain Link 2 or higher. This is because cards and effects can never be activated in the middle of a resolving Chain, and whatever effect that resolves last (as Chain Link 1) would cause "Torrential Tribute", etc. to miss the timing.