Difference between revisions of "Special Summon"

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(There are actually Special Summons with a card effect that occur outside of a Chain (e.g. "Revival Jam"), and they cannot be negated, so the explanation that they cannot be negated due to being part of an effect resolution is insufficient.)
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{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
  
'''Special Summon''' ({{Ruby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}} ''Tokushu Shōkan'') is any [[Summon]] other than [[Normal Summon]] or [[Flip Summon]]. They usually occur due to a game mechanic, [[card effect]] or [[summoning condition]] that uses this term.
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'''Special Summon''' ({{Ruby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}} ''Tokushu Shōkan'') is any [[Summon]] other than [[Normal Summon]] or [[Flip Summon]]. They usually occur due to a game mechanic, [[card effect]] or [[Summoning condition]] that uses this term.
  
Special Summons do not take up the player's Normal Summon/[[Normal Set|Set]] for the [[turn]], and there is no restriction on the number of times they can be performed in a turn. Special Summoning does not require [[Tribute]]s for high-[[Level]] monsters like Normal Summons and Sets do, unless otherwise specified by a card.
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There is no restriction on the number of times a player can Special Summon in a turn—Special Summons do not take up the player's Normal Summon/[[Normal Set|Set]] for the [[turn]]. Special Summoning does not require [[Tribute]]s for high-[[Level]] monsters like Normal Summons and Sets do, unless otherwise specified by a card.
  
 
[[Ritual Summon]]s, [[Fusion Summon]]s, [[Synchro Summon]]s, [[Xyz Summon]]s, and [[Pendulum Summon]]s are all considered Special Summons.
 
[[Ritual Summon]]s, [[Fusion Summon]]s, [[Synchro Summon]]s, [[Xyz Summon]]s, and [[Pendulum Summon]]s are all considered Special Summons.
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There are two different types of Special Summon. The type indicates which cards and effects can respond to or negate the Special Summon. Cards printed with [[Problem-Solving Card Text]] can easily have their method of Special Summon determined: effects that contain a colon or semicolon are Special Summons due to a card effect (and thus start a [[Chain]]), and cards that don't are built-in Special Summons.
 
There are two different types of Special Summon. The type indicates which cards and effects can respond to or negate the Special Summon. Cards printed with [[Problem-Solving Card Text]] can easily have their method of Special Summon determined: effects that contain a colon or semicolon are Special Summons due to a card effect (and thus start a [[Chain]]), and cards that don't are built-in Special Summons.
  
===Built-in Special Summons===
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===Built-in Special Summon===
'''Built-in Special Summons''' (also unofficially known as '''Inherent Special Summons''') are Special Summons that are done by a Summoning Procedure either by game machine ([[Pendulum Summon]]), its own [[summoning condition]] ([[Synchro Summon]], [[Xyz Summon]]) or an [[Unclassified Effect|effect without classification]] ([[Summon monster effect]]) that allows it to be Summoned itself that way. Generally, these are performed when the [[game state]] is open during your [[Main Phase]] (for example, "[[Cyber Dragon]]", "[[Stardust Dragon]]", "[[Number 39: Utopia]]", "[[Exodius the Ultimate Forbidden Lord]]", etc.). This type of Special Summon behaves similarly to Normal Summons and Flip Summons.
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'''Built-in Special Summons''' (also unofficially known as '''inherent Special Summons''') are Special Summons that are done by a game mechanic ([[Synchro Summon]], [[Xyz Summon]], [[Pendulum Summon]]), the monsters' own [[Summoning condition]] ([[Nomi]], [[Semi-Nomi]]) or a [[Summon monster effect]].
  
Special Summons that are treated as a [[Synchro Summon]] or [[Xyz Summon]] (due to card effect like "[[Rank-Up-Magic]]") are not considered Built-in Special Summons.
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Generally, these are performed when the [[game state]] is open during your [[Main Phase]] (e.g. "[[Cyber Dragon]]", "[[Stardust Dragon]]", "[[Number 39: Utopia]]", "[[Exodius the Ultimate Forbidden Lord]]"). They are never performed as part of an [[card effect|effect]] [[resolve|resolution]]; effects that would otherwise do this instead perform the Summon immediately after they resolve (e.g. "[[Formula Synchron]]", "[[Advanced Heraldry Art]]"), or are actually Special Summons with a card effect that are treated as a [[Synchro Summon]] or [[Xyz Summon]] (e.g. "[[Rank-Up-Magic]]").
  
Following the [[Problem-Solving Card Text]], monsters' card text will specify in parenthesis "()" the location from which they can be Special Summoned (Built-in Special Summon), excluding Synchro, Xyz and Pendulum Summons. Monsters whose card texts do not specify the location from where they are Summoned are always Summoned from the [[hand]] if they are used in the [[Main Deck]], and from the [[Extra Deck]] if they are used there.
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For cards with [[Problem-Solving Card Text]], monsters with [[Summon monster effect]]s or [[Summoning condition]]s that Special Summon themselves this way specify in parenthesis "()" the location from which they can be Special Summoned.
  
Note that there is a difference between Summoning a monster by an [[Unclassified Effect|effect without classification]] or by [[Summoning condition]]s. If the monster can be [[Normal Summon]]ed/[[Normal Set|Set]], then its Built-In Special Summon by the way described in its text is considered done by an [[Unclassified Effect|effect without classification]]. [[Normal Summon]]ing/[[Set]]ting here is the primary way to place the monster on the field; therefore, any "extra" ways written to Special Summon them are considered effects that allow them to be Summoned differently. However, if the monster is a [[Special Summon monster]], then its Built-In Special Summon is a [[Summoning condition]]. Since it cannot be Normal Summoned/Set, it must be Special Summoned on the way written on the card (or must first be Summoned) as the primary way to Summon it. The difference between these two methods of Built-In Summons is shown in the [[Card Rulings:Vampire Grace|card rulings of "Vampire Grace"]].
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There is a difference between Summoning a monster with a [[Summon monster effect]] and with a [[Summoning condition]]s. If the monster can be [[Normal Summon]]ed/[[Normal Set|Set]], then its built-in Special Summon is done by a Summon monster effect, which is a type of [[Unclassified Effect]]. Conversely, if the monster is a [[Special Summon monster]], then its built-in Special Summon is a [[Summoning condition]]. This distinction causes subtle differences; for example, the effect of "[[Vampire Grace]]" can be activated when "[[Goka, the Pyre of Malice]]" is Special Summoned by its own Summon monster effect, but not when "[[Vampire Genesis]]" is Special Summoned by its own Summon condition.
  
These Special Summons are the only Special Summons that have a [[Summon negation window]]. As such, they can be [[negate]]d by any card that can negate Special Summons, including "[[Solemn Warning]]", "[[Solemn Judgment]]", and "[[Black Horn of Heaven]]". Cards such as "[[Divine Wrath]]" cannot negate this type of Special Summon, because these Summoning Procedures do not [[activate]] and start a [[Chain]].
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Built-in Special Summons are the only kind of Special Summons that can be [[negate]]d. When a player attempts to perform a built-in Special Summon, the [[Summon negation window]] opens, providing both players with the opportunity to negate the Summon. However, as performing a built-in Special Summon does not go on a [[Chain]], cards such as "[[Divine Wrath]]" cannot be Chained to the attempted Summon.
  
 
===Special Summon with a card effect===
 
===Special Summon with a card effect===
Also called Effect Summons, these are any Special Summon that results or occurs at the [[Resolve|resolution]] of an [[activate]]d card effect that Special Summons (e.g. "[[Monster Reborn]]" and "[[Gorz the Emissary of Darkness]]"). [[Fusion Summon]]s, [[Ritual Summon]]s and [[Rank-Up]]s fall under this group of Special Summons.
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'''Special Summons with a card effect''' are any Special Summon that occurs during the [[Resolve|resolution]] of an [[activate]]d card effect (e.g. "[[Monster Reborn]]" and "[[Gorz the Emissary of Darkness]]"). [[Fusion Summon]]s, [[Ritual Summon]]s and [[Rank-Up]]s fall under this group of Special Summons.
  
These Special Summons cannot be negated, but they can be stopped by negating the initial effect that caused the Special Summon. Cards such as "[[Black Horn of Heaven]]" and "[[Thunder King Rai-Oh]]" cannot negate this Special Summon, because it occurs during resolution of a card effect, and you cannot activate anything (and start and resolve a new Chain) when resolving another card or effect; there cannot be a Chain within another Chain. However, cards such as "[[Divine Wrath]]" and "[[Dark Bribe]]" can negate the activation of a monster effect or [[Spell Card|Spell]]/[[Trap Card]] that would Special Summon a monster, respectively. "Solemn Judgement" can negate either a Spell/Trap effect (including one that would Special Summon a monster) or a built-in Special Summon; however, it cannot negate monster effects that Special Summon. "Solemn Warning" can negate any effect that Special Summons, as well as built-in Special Summons (if it is a Spell or Trap card, "Solemn Warning" can only negate it if it is the initial activation of the card as it cannot negate activation of effects).
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These Special Summons cannot be negated. However, they can be prevented from occurring in the first place by negating the effect that would perform the Special Summon; cards such as "[[Divine Wrath]]" and "[[Dark Bribe]]" can negate the activation of a monster effect or [[Spell Card|Spell]]/[[Trap Card]] that would Special Summon a monster, respectively. "Solemn Judgement" can negate either a Spell/Trap effect (including one that would Special Summon a monster) or a built-in Special Summon; however, it cannot negate monster effects that Special Summon.
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While they are rare, Special Summons as the result of an [[activate]]d card or effect that do not occur during that effect's resolution, except Synchro and Xyz Summons, also fall into this category. Cards such as "[[Revival Jam]]" and "[[Memory of an Adversary]]" can perform this kind of Special Summon.
  
 
==Summon response window==
 
==Summon response window==
 
{{main|Summon response window}}
 
{{main|Summon response window}}
The "Summon Response Window" is an unofficial term, used to describe the window that responds to a successful Summon (an action that does NOT start a Chain; go see [[Fast Effect Timing]]). Cards and effects that can be activated in response to a successful Special Summon, such as "[[Torrential Tribute]]" and "[[Bottomless Trap Hole]]", can be activated after any of these Special Summons, regardless of whether it is built-in or because of a resolved effect. However, they cannot be activated if a monster is Special Summoned by a card effect that is [[Chain Link]] 2 or higher, unless the activation of all other cards and effects that would resolve after it are negated. This is because cards and effects cannot be activated in the middle of a resolving Chain, and whatever effect resolves last (as Chain Link 1) would cause these cards to [[miss the timing]].
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The Summon response window is an unofficial term used to describe the timing in which cards and effects can be activated in [[Respond|response]] to a successful Summon. Cards and effects that can be activated in response to a successful Special Summon, such as "[[Torrential Tribute]]" and "[[Bottomless Trap Hole]]", can be activated after any of these Special Summons, regardless of whether it is built-in or with a card effect. However, they cannot be activated if a monster is Special Summoned by a card effect that is [[Chain Link]] 2 or higher, unless the activation of all other cards and effects that would resolve after it are negated. This is because cards and effects cannot be activated in the middle of a resolving Chain, and whichever effect resolves last (as Chain Link 1) would cause these cards to [[miss the timing]].
  
Furthermore, if the card effect that Special Summoned the monster did something else immediately after Special Summoning the monster (e.g. "[[Magical Dimension]]", "[[Drill Warrior]]", "[[Telekinetic Power Well]]", "[[Trojan Gladiator Beast]]", etc.), then this window does not occur and any cards that can be activated in response to a Summon miss the timing.
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Furthermore, if the card effect that Special Summoned the monster performed another action during its resolution after Special Summoning the monster (e.g. "[[Magical Dimension]]", "[[Drill Warrior]]", "[[Telekinetic Power Well]]", "[[Trojan Gladiator Beast]]", etc.), then this window does not occur and any cards that can be activated in response to a Summon [[miss the timing]].
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Types of Summon]]
 
[[Category:Types of Summon]]

Revision as of 12:20, 5 April 2015

Special Summon

Japanese

とくしゅしょうかん

Japanese (ruby)

とくしゅしょうかん

Japanese (base text)

特殊召喚

Japanese (romanized)

Tokushu Shōkan

English

Special Summon

Special Summon (とくしゅしょうかん Tokushu Shōkan) is any Summon other than Normal Summon or Flip Summon. They usually occur due to a game mechanic, card effect or Summoning condition that uses this term.

There is no restriction on the number of times a player can Special Summon in a turn—Special Summons do not take up the player's Normal Summon/Set for the turn. Special Summoning does not require Tributes for high-Level monsters like Normal Summons and Sets do, unless otherwise specified by a card.

Ritual Summons, Fusion Summons, Synchro Summons, Xyz Summons, and Pendulum Summons are all considered Special Summons.

Special Summon types

There are two different types of Special Summon. The type indicates which cards and effects can respond to or negate the Special Summon. Cards printed with Problem-Solving Card Text can easily have their method of Special Summon determined: effects that contain a colon or semicolon are Special Summons due to a card effect (and thus start a Chain), and cards that don't are built-in Special Summons.

Built-in Special Summon

Built-in Special Summons (also unofficially known as inherent Special Summons) are Special Summons that are done by a game mechanic (Synchro Summon, Xyz Summon, Pendulum Summon), the monsters' own Summoning condition (Nomi, Semi-Nomi) or a Summon monster effect.

Generally, these are performed when the game state is open during your Main Phase (e.g. "Cyber Dragon", "Stardust Dragon", "Number 39: Utopia", "Exodius the Ultimate Forbidden Lord"). They are never performed as part of an effect resolution; effects that would otherwise do this instead perform the Summon immediately after they resolve (e.g. "Formula Synchron", "Advanced Heraldry Art"), or are actually Special Summons with a card effect that are treated as a Synchro Summon or Xyz Summon (e.g. "Rank-Up-Magic").

For cards with Problem-Solving Card Text, monsters with Summon monster effects or Summoning conditions that Special Summon themselves this way specify in parenthesis "()" the location from which they can be Special Summoned.

There is a difference between Summoning a monster with a Summon monster effect and with a Summoning conditions. If the monster can be Normal Summoned/Set, then its built-in Special Summon is done by a Summon monster effect, which is a type of Unclassified Effect. Conversely, if the monster is a Special Summon monster, then its built-in Special Summon is a Summoning condition. This distinction causes subtle differences; for example, the effect of "Vampire Grace" can be activated when "Goka, the Pyre of Malice" is Special Summoned by its own Summon monster effect, but not when "Vampire Genesis" is Special Summoned by its own Summon condition.

Built-in Special Summons are the only kind of Special Summons that can be negated. When a player attempts to perform a built-in Special Summon, the Summon negation window opens, providing both players with the opportunity to negate the Summon. However, as performing a built-in Special Summon does not go on a Chain, cards such as "Divine Wrath" cannot be Chained to the attempted Summon.

Special Summon with a card effect

Special Summons with a card effect are any Special Summon that occurs during the resolution of an activated card effect (e.g. "Monster Reborn" and "Gorz the Emissary of Darkness"). Fusion Summons, Ritual Summons and Rank-Ups fall under this group of Special Summons.

These Special Summons cannot be negated. However, they can be prevented from occurring in the first place by negating the effect that would perform the Special Summon; cards such as "Divine Wrath" and "Dark Bribe" can negate the activation of a monster effect or Spell/Trap Card that would Special Summon a monster, respectively. "Solemn Judgement" can negate either a Spell/Trap effect (including one that would Special Summon a monster) or a built-in Special Summon; however, it cannot negate monster effects that Special Summon.

While they are rare, Special Summons as the result of an activated card or effect that do not occur during that effect's resolution, except Synchro and Xyz Summons, also fall into this category. Cards such as "Revival Jam" and "Memory of an Adversary" can perform this kind of Special Summon.

Summon response window

The Summon response window is an unofficial term used to describe the timing in which cards and effects can be activated in response to a successful Summon. Cards and effects that can be activated in response to a successful Special Summon, such as "Torrential Tribute" and "Bottomless Trap Hole", can be activated after any of these Special Summons, regardless of whether it is built-in or with a card effect. However, they cannot be activated if a monster is Special Summoned by a card effect that is Chain Link 2 or higher, unless the activation of all other cards and effects that would resolve after it are negated. This is because cards and effects cannot be activated in the middle of a resolving Chain, and whichever effect resolves last (as Chain Link 1) would cause these cards to miss the timing.

Furthermore, if the card effect that Special Summoned the monster performed another action during its resolution after Special Summoning the monster (e.g. "Magical Dimension", "Drill Warrior", "Telekinetic Power Well", "Trojan Gladiator Beast", etc.), then this window does not occur and any cards that can be activated in response to a Summon miss the timing.