Difference between revisions of "Synchro Monster"
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Revision as of 17:37, 19 August 2023
Synchro Monster | |||
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Japanese |
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Japanese (ruby) |
シンクロ(モンスター)[Notes 1] | ||
Japanese (base text) |
Sモンスター | ||
Japanese (romanized) |
Shinkuro(monsutā) | ||
English |
Synchro (Monster) | ||
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Lists |
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Synchro Monsters (Japanese: シンクロモンスター Shinkuromonsutā, abbreviated
To be properly Special Summoned, Synchro Monsters must first be Synchro Summoned. If they leave the Extra Deck without being Synchro Summoned, they cannot be Special Summoned while they are banished or in the Graveyard.
Like other Extra Deck monsters, Synchro Monsters cannot exist in the hand or Main Deck (even with card effects). If a Synchro Monster would be moved to the hand or Main Deck, it is returned to the Extra Deck instead. If a card like "Transmigration Break" or "Degenerate Circuit" is applying, this will override the Synchro Monster's ability to return to the Extra Deck.
Contents
Synchro Summoning
A Synchro Summon is the act of Summoning a Synchro Monster from the Extra Deck using a Tuner monster with additional non-Tuner monsters. During the Main Phase 1 or 2, the turn player can Synchro Summon a Synchro Monster from the Extra Deck by sending monsters they control to the Graveyard (at least 1 Tuner and 1 or more non-Tuner monsters), provided the total Level of those monsters matches exactly the Level of that Synchro Monster.
Multiple Tuner Synchro Summoning
While most Synchro Monsters require exactly 1 Tuner to be Synchro Summoned, "Red Nova Dragon", "Hot Red Dragon Archfiend King Calamity", "Tyrant Red Dragon Archfiend" and "Vylon Omega" require 2.
"XX-Saber Gottoms" must be Synchro Summoned using a Tuner and EARTH monsters, but it does not specify that the EARTH monsters must be non-Tuners. Therefore, up to 9 Tuner monsters can be used for its Synchro Summon.
No Synchro Materials
A very small number of Synchro monsters cannot be Synchro Summoned. They also list no Synchro materials. Currently, all of the monsters belonging to this category are Special Summoned akin to a Dark Synchro Summon where the would-be materials' Level difference equal the printed Level of that exceptional Synchro monster.
Synchro Monster subtypes
There are two major subtypes of Synchro Monsters, both involved in the Summoning of certain high-level Synchro Monsters.
Tuner Synchro Monsters
Tuner Synchro Monsters are Synchro Monsters that are also Tuner monsters (i.e. [Type/Synchro/Tuner]). Such monsters typically have effects that make Synchro Summoning easier, such as "T.G. Wonder Magician" and "Phonon Pulse Dragon"; the former allows its controller to Synchro Summon during the opponent's turn and the latter manipulates its own Level.
Accel Synchro Monsters
An Accel Synchro Monster is a Synchro Monster that requires a Tuner Synchro Monster and a non-Tuner Synchro Monster as its listed Synchro materials. This type isn't actually referred to by that term in the OCG/TCG, but can be supported as "a card which requires a Tuner Synchro Monster and a non-Tuner Synchro Monster as its Synchro Materials."
Playing style
Synchro-focused decks usually use a large number of monsters, with swarming capabilities, to take the advantage that Synchro Summoning provide. Many of these decks have low-Level monsters to control over which Synchro Monster would be Summoned. Another common trait shared is that cards that can manipulate levels are used to further aid this tactic.
Strategically speaking, Synchro Monsters allow for a large amount of rapid power to be Summoned with relative ease and speed. Most of them have very potent effects in addition to their ease in Summoning.
Examples
Non-Effect Synchro Monster ("Gaia Knight, the Force of Earth")
Effect Synchro Monster ("Stardust Dragon")
Effect Tuner Synchro Monster ("Formula Synchron")
Effect Synchro Pendulum Monster ("Nirvana High Paladin")
Trivia
- In Yu-Gi-Oh! 5D's, Jakob stated that mankind's excessive use of Synchro Monsters caused Ener-D to spin faster, producing more energy and thus accelerating human evolution.
- "Flower Cardian Lightflare" has the highest ATK of all Synchro Monsters, with 5000 ATK. "Superheavy Samurai Steam Train King" has the highest DEF of all Synchro Monsters, with 4800 DEF.
- "Leo, the Keeper of the Sacred Tree" is the only Beast-Type Synchro Monster that can be Synchro Summoned by using generic Synchro Materials.
- "Sea Dragon Lord Gishilnodon" is the only Synchro Monster that specifies the Level of the non-Tuner monster required for its Synchro Summon.
- The illegal cards "Grizzly, the Red Star Beast" and "Stardust Divinity" are the only Match winner Synchro Monsters.
- In the Arabic dub of Yu-Gi-Oh! 5D's, Synchro Monsters were translated as "وحوش الدمج" "wohoush eldamj", and Tuners "modmej" which is the literal Arabic translation of Fusion Monsters. In Yu-Gi-Oh! ARC-V, "wohoush eldamj" was reverted to Fusion Monsters, and Synchro Monsters and Tuners were left untranslated.