Difference between revisions of "Earthbound Immortal"

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Revision as of 16:58, 8 October 2014

Earthbound Immortal
"Ccapac Apu", "Ccarayhua" "Uru", "Cusillu" and "Aslla piscu"
Japanese
  • ばくしん
  • 地縛神 (base)
  • じばくしん (ruby)
  • Jibakushin (romanized)
  • Earthbound God (translated)
French
  • Esprit de la Terre Immortel
German
  • Erdgebundener Unsterblicher
Italian
  • Immortale Terrestre
Korean
  • 지박신
  • Jibaksin (romanized)
  • Earthbound God (translated)
Portuguese
  • Imortal Terrestre
Spanish
  • Inmortal Terrestre
Sets
Anime appearances
Lists

"Earthbound Immortal", known as "Earthbound God" (ばくしん Jibakushin) in Japan, is an archetype of Level 10 DARK monsters. They were used by the Dark Signers in the anime.

"Earthbound Revival" and "Roar of the Earthbound" are also "Earthbound Immortal" cards because they have 「ばくしん」 in their Japanese names.

They all have effects that allow them to attack the opponent directly and make them unable to be selected as an attack target. (In the anime, a player can attack the opponent directly if the only monster a controls is an Earthbound Immortal;[1] this is not the case in the TCG/OCG. Also, in the anime only they are unaffected by Spell and Trap effects.)

Because all but one of them have high original ATK, they are often able to easily crush opponents. However, this power comes with two drawbacks:

  • There can only be 1 "Earthbound Immortal" on the field at a time.
  • An "Earthbound Immortal" will immediately destroy itself when no Field Spell Card is in play.

"Earthbound Immortals" also have a small but very potent series of support cards that allow them to further oppress the opponent. Their artworks all feature them emerging from a hole in the ground from which blue flames are emerging.

"Earthbound Immortal" refers to the Nazca Lines they were imprisoned in. Each "Earthbound Immortal" is pictured rising from the ground, and each has a different ground texture on their artwork.

Anime

The Earthbound Immortals are incarnations of evil entities that were sealed in the Nazca Lines by the Dragon Star and its servants 5000 years before the events of Yu-Gi-Oh! 5D's. The Dark Signers and Signers have repeated their battles every 5000 years.[2][3]

They are each in the shape of a Nazca Line. Each member of the Dark Signers wears striped robes bearing the color of their corresponding "Earthbound Immortal".

Their colors come from Wiphala, the banner of the Inca Empire, with only white missing from the range of colors. In addition, each color of the "Earthbound Immortals" is also a color of the rainbow.

The "Earthbound Immortals" serve as to the antithesis to the Crimson Dragon and the Signer Dragons, serving the King of the Netherworld instead. Roman Goodwin intentionally caused the Zero Reverse accident to set the Earthbound Immortals free, killing himself in the process. The Three Pure Nobles manipulated this incident. The accident created infinite negative energy and ultimately opened a hole to the underworld, allowing the "Earthbound Immortals" to escape.

The original Ener-D Reactor used the names of the Earthbound Immortals as codenames. Earthbound Immortal Uru refers to the Ener-D Reactor itself, while the other four original Earthbound Immortal's names each refer to one of the reactor's control units. Chacu Challhua and Wiraqocha Rasca do not have control units.

In episode 111, Greiger told Yusei and Jack that the "Earthbound Immortals" "could be used again by another evil." Whether this is really foreshadowing or not remains unknown.

In the anime, if there is no face-up Field Spell Card, their effects are negated and they are destroyed during the End Phase. This is not an issue in Turbo Duels since Speed World cannot be destroyed. In episode 050, Luna and Leo used "Ancient Fairy Dragon" to destroy the Field Spell, destroying Devack's "Earthbound Immortal". Akiza Izinski tried to do this in her duel with Misty Tredwell, but "Black Rose Dragon" couldn't destroy the Field Spell due to "Field Barrier".

Sacrifices

In the anime, whenever an "Earthbound Immortal" is Summoned, the bodies and souls of anyone trapped inside of a geoglyph are sacrificed. The sacrificed individuals turn into energy of the same purple color as a dark mark, which is then absorbed into a floating stone of characteristic shape.

A beam of purple light then descends from the geoglyph in the sky, destroys the stone (that resembles a heart) and strikes the ground, causing the "Earthbound Immortal" to rise from the "Netherworld". This has occurred in both Satellite and New Domino City.

An "Earthbound Immortal" will continue to harvest the souls of anyone not protected by a Signer as long as it stays on the field; this occurred in episode 046, when Martha was sacrificed to "Uru" when she fell into the geoglyph, even though "Uru" had already been Summoned.

However, there are several cases in which a person will not be absorbed into an "Earthbound Immortal":

  • That person is Dueling (stated by Devack when he dueled Leo).
  • That person is a Signer or proximate to a Signer (which Misty explained in episode 39).
  • The "Earthbound Immortal" does not use nearby human sacrifices, as in the following cases:

After Greiger's defeat, the people sacrificed for "Chacu Challhua" were returned to life; when Devack lost, the souls of the Duel Monster spirits were returned to the Spirit World. The spirits of the villagers were shown to be suffering inside of the "Chacu Challhua" during the Duel between Greiger and Crow.

The Earthbound Immortals are fueled by the anger and lust for vengeance of their owner. The Earthbound Immortal disappears when its owner no longer carries on this hatred.

They can interfere by taking possession of the Dark Signers body. This occurred during Greiger's duel with Crow, in which "Chacu Challhua" took over Greiger's body when he wanted to stop the duel after he learned that the Dark Signers are actually the ones that were behind his village's destruction. This also happens in the Duel between Jack and Carly and the Duel between Akiza and Misty.

However, if the Dark Signer is strong enough, they can maintain contact with other people (Greiger breaks the control for a few seconds, Carly connected through "Majestic Dragon" and Misty used card attacks as means of communication).

Each Dark Signer except Misty had at least one "Earthbound Immortal" support card.

Members

Each Dark Signer possesses 1 of the "Earthbound Immortals", with it being their signature card. In the episode where the ancient battle was seen, the 5 "original" "Earthbound Immortals" were seen battling against the Crimson Dragon, its servants and a condor geoglyph was seen foreshadowing the appearance of Rex Goodwin's Wiraqocha Rasca.

Two additional "Earthbound Immortals" were introduced throughout the course of the story; after Greiger was transformed into a Dark Signer, a sixth "Earthbound Immortal", Chacu Challhua, was given to him.

The Crimson Devil Red Nova is the strongest Earthbound Immortal, being defeated prior to the ancient battle by the Crimson Dragon itself in a one-on-one contest.[4] The Dark Signers did not attempt to harness its power out of fear. Red Nova's servant planned on using Jack Atlas as a sacrifice to resurrect his sleeping master. Jack Atlas obtains the power of Red Nova and combines it with Red Dragon Archfiend, creating Red Nova Dragon.

Monster Owner Nazca Line Color Type
Uru Roman Goodwin Spider Red Insect
Aslla piscu Carly Carmine Hummingbird Orange Winged Beast
Cusillu Devack Monkey Yellow Beast
Ccarayhua Misty Tredwell Lizard Green Reptile
Ccapac Apu Kalin Kessler Giant Blue Fiend
Chacu Challhua Greiger Killer Whale Indigo Fish
Wiracocha Rasca Rex Goodwin Condor Violet Winged Beast

All of them have been released in OCG and TCG, except Red Nova, who exists not in his original form, but as Red Nova Dragon.

Additionally, each Earthbound Immortal has a unique effect, usually ideal to counter or match the strategy of the Signer that card's owner faced.

Playing style

"Earthbound Immortal" based Decks focus on Summoning 1 of the many different "Earthbound Immortal" monsters, and quickly finishing a Duel.

The main weakness of this Deck is keeping a Field Spell in play. This can be overcome with cards like "Field Barrier", "Hardened Armed Dragon" and "Magic Reflector" (or "Magical Citadel of Endymion" or "The Seal of Orichalcos" even on their own).

Since the "Earthbound Immortals" are all DARK monsters, they can easily be Tribute Summoned with cards like "Double Coston", "Fires of Doomsday" and "Mausoleum of the Emperor".

Their high ATK and the ability to attack directly, while not being able to be selected as an attack target, makes them powerful attackers, but they are still vulnerable to "Magic Cylinder" and "Draining Shield". An attack lock-down can be made using their effects.

"Mound of the Bound Creator" prevents all Level 10 or higher monsters from being targeted or destroyed, making it a good card to run in Earthbound Immortal decks. "Hardened Armed Dragon" can be used in combination to prevent the Earthbound Immortal from being destroyed if the field is.

An "Earthbound Immortal" can be used in most Decks that rely on a Field Spell Card.

Aslla Piscu Deck

Cusillu Deck

Ccarayhua Deck

OTK
  1. Have a "Clock Tower Prison" with 4 or more counters on it, a face-up "Earthbound Immortal Ccarayhua", "Destiny HERO - Dreadmaster" in your Deck and 2 or more copies of "Destiny HERO - Dasher" in your Graveyard.
  2. Destroy "Earthbound Immortal Ccarayhua", thus destroying all cards on the field, including the "Clock Tower Prison".
  3. Special Summon "Destiny HERO - Dreadmaster" and use his effect to Special Summon 2 copies of "Destiny HERO - Dasher".
  4. Have all 3 monsters attack directly. (Total damage = 2100 + 2100 + 4200 = 8400).


Ccapac Apu Deck

OTK
  1. Have "Evil HERO Infernal Gainer" face-up on the field without using your Normal Summon.
  2. Activate "Mausoleum of the Emperor".
  3. Pay 2000 Life Points (or Tribute 2 monsters) to Summon "Earthbound Immortal Ccapac Apu".
  4. Activate "Mage Power"/"Axe of Despair"/etc.
  5. Activate the effect of "Evil HERO Infernal Gainer" to attack twice.
  6. Attack directly twice. (Total damage = (3000 + 1000) x 2 = 8000)

or:

  1. Activate "Mausoleum of the Emperor".
  2. Pay 2000 Life Points (or Tribute 2 monsters) to Summon "Earthbound Immortal Ccapac Apu".
  3. Activate "Mage Power" and "Twin Swords of Flashing Light - Tryce".
  4. Attack directly twice. (Total damage = (3000 + 1500 - 500) x 2 = 8000)

or:

  1. Have "Earthbound Immortal Ccapac Apu" and "Mystic Plasma Zone" face-up on the field without using your Normal Summon.
  2. Normal Summon "Evil HERO Infernal Gainer" and banish it using its effect, selecting "Earthbound Immortal Ccapac Apu" to attack twice this turn.
  3. Attack directly with "Earthbound Immortal Ccapac Apu" inflicting 3500 Battle Damage.
  4. Activate "Sebek's Blessing" from your hand letting you gain 3500 Life Points.
  5. Activate "Poison of the Old Man" to gain 1200 Life Points.
  6. You have now created an 8200 Life Point difference between you and your opponent, so finally activate "Life Equalizer" thus both player's Life Points become 3000.
  7. Attack directly again with "Earthbound Immortal Ccapac Apu" using the effect of "Evil HERO Infernal Gainer" (3000 - 3500 = - 500).

or:

  1. Have "Earthbound Immortal Ccapac Apu" already on the field.
  2. Special Summon "Plaguespreader Zombie" from your Graveyard.
  3. Special Summon "Evil HERO Infernal Gainer" and banish it to give "Ccapac Apu" 2 attacks.
  4. Special Summon "Grinder Golem" to your opponent's side of the field.
  5. Use the "Grinder Tokens" and "Plaguespreader Zombie" to Synchro Summon "Armory Arm".
  6. Equip "Armory Arm" to "Earthbound Immortal Ccapac Apu" and attack "Grinder Golem".
  7. Due to the effect of "Armory Arm", your opponent takes 3000 points of damage, Due to the effect of "Ccapac Apu", your opponent takes another 3000 points of damage and they take 1000 points of Battle Damage.
  8. Attack directly with "Ccapac Apu". (3000 + 3000 + 1000 + 4000 = 11000 points of damage)

Note: Without "Grinder Golem", you can still inflict 8000 points of damage if you can summon "Armory Arm".


Chacu Challhua Deck

Uru Deck

OTK
  1. Activate Mausoleum of the Emperor.
  2. Pay 2000 Life Points (or tribute 2 monsters) to summon Earthbound Immortal Uru.
  3. Activate Mage Power targeting Earthbound Immortal Uru.
  4. Flip Whirlwind Weasel and activate Twin Swords of Flashing Light - Tryce targeting Earthbound Immortal Uru.
  5. Attack directly twice. ((3000+1000*)+(3000+1000*))=8000*

This * means that the value can be bigger.

You must have Mausoleum of the Emperor on the field even if you tribute 2 monsters to summon Uru; or at least 1 more Spell or Trap face-down to use this OTK.

Twin Swords of Flashing Light - Tryce takes off 500 ATK points. If you have Mage Power and Twin Swords of Flashing Light - Tryce on Uru and no other Spells or Traps, Uru will have 3000 + 1000 - 500 attack, or 3500, which is not enough for an OTK even if you attack twice.

Cards that Special Summon powerful monsters on your opponent's side of the field are useful when used with "Earthbound Immortal Uru".

You can tribute weak monsters on your side of the field to control powerful monsters, such as "Lava Golem" or "Volcanic Queen", both of which inflict detrimental effects to your opponent during their turn.

Uru also works reasonably well with Swarm Decks; swarming weak monsters can be sacrificed to summon Uru and then again to control your opponent's monsters.

Wiraqocha Rasca Deck

When creating a Deck with Wiraqocha Rasca in it, note never to actually summon the Immortal with Mystic Tomato's effect, which makes Wiraqocha Rasca unable to activate its effect so it stays with 100 ATK.

Token Earthbound Immortals Deck

Weaknesses

"Earthbound Immortals" are very strong, but cards like "Ancient Fairy Dragon", "Black Rose Dragon" and "Mystical Space Typhoon" could destroy an active Field Spell necessary to keep one around and take the Earthbound Immortal with it. You can use cards like "Field Barrier" to protect your Field Spell from being destroyed. Be careful though, cards like "Murmur of the Forest," "Giant Trunade," and "Codarus" can simply remove the Field Spell without destroying it, effectively not only bypassing "Field Barrier," but also disallowing you to play another Field Spell until "Field Barrier" itself is removed somehow. "The Seal of Orichalcos" also works well in this Deck, as one of it's effects helps prevent destruction, as well as boosts your monsters by 500 ATK. If you don't want to have this worry at all, you can use either "Hardened Armed Dragon" as a Tribute so that your "Earthbound Immortal" cannot be destroyed by card effects (including its own) or Summon an "Earthbound Linewalker" for the same protection. "March of the Monarchs" will also stop them being destroyed by their own effect. In an emergency situation, "Skill Drain" might also help to protect them. Also the Majestic Dragons are also a major threat to the Earthbound Immortals because they can negate the Immortals effects and (depending on the Dragon) can either use them or gain their attack points, giving the two dragons a superb advantage.

References

  1. Yu-Gi-Oh! 5D's episode 04646: "Mark of the Spider, Part 2"
  2. Yu-Gi-Oh! 5D's episode 03030: "Fight or Flight"
  3. Yu-Gi-Oh! 5D's episode 05757: "Destiny's Will, Part 2"
  4. Yu-Gi-Oh! 5D's episode 112112: "The Crimson Devil"