Difference between revisions of "Effect Monster"

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| german              = Effektmonster
 
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{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
  
'''Effect Monsters''' are [[Monster Cards]] with an orange color border. Similar to [[Normal Monsters]], these monsters have an effect, which is demonstrated clearly by the fact that they have the [[Type]] 'Effect' beside their regular sub-type ([[Type|Reptile]], [[Type|Spellcaster]], etc.). Effects vary greatly, and are classed in five different types:
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'''Effect Monsters''' are [[Monster Cards]] with an orange color border. Similar to [[Normal Monsters]], these monsters have an effect, which is demonstrated clearly by the fact that they have the [[Type]] 'Effect' beside their regular sub-type ([[Reptile]], [[Spellcaster]], etc.). Effects vary greatly, and are classed in five different types:
  
 
* [[Continuous Monster Effects|Continuous]]
 
* [[Continuous Monster Effects|Continuous]]
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Some [[Fusion Monsters|Fusion]], [[Synchro Monsters|Synchro]] and [[Ritual Monsters]] have effects, and are therefore also treated as Effect Monsters. [[Toon Monsters|Toon]], [[Union Monsters|Union]], [[Gemini Monsters|Gemini]], [[Spirit Monsters]], and some [[Tuner Monsters| Tuner]] monsters are all still types of Effect Monsters.
 
Some [[Fusion Monsters|Fusion]], [[Synchro Monsters|Synchro]] and [[Ritual Monsters]] have effects, and are therefore also treated as Effect Monsters. [[Toon Monsters|Toon]], [[Union Monsters|Union]], [[Gemini Monsters|Gemini]], [[Spirit Monsters]], and some [[Tuner Monsters| Tuner]] monsters are all still types of Effect Monsters.
  
An Effect Monster's effect, if particularly powerful, may be balanced out by the monster itself being weak in ATK and DEF for its level (such as cards like [[Ancient Gear Engineer]] or [[Needle Burrower]]).   Conversely, some cards with ATK that is too high for a monster of its Level may have negative effects detrimental to their use (such as cards like [[Giant Kozaky]] or [[Giant Orc]]).
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An Effect Monster's effect, if particularly powerful, may be balanced out by the monster itself being weak in ATK and DEF for its level (such as cards like "[[Ancient Gear Engineer]]" or "[[Needle Burrower]]"). Conversely, some cards with ATK that is too high for a monster of its Level may have negative effects detrimental to their use (such as cards like "[[Giant Kozaky]]" or "[[Giant Orc]]").
  
Some Effect Monsters have a dot (•) with an effect written after it. This dot usually represents an effect that is active while certain requirements are met, and sometimes this effect can be negated on its own when those requirments are no longer met (ex, the [[Infernity]] monsters have effects that are only active while the controller has no cards in their hand, and the [[Morphtronic]] monsters have two different effects, and either one of those effects can be active while that monster is in a certain [[Battle position]]). Some Effect Monsters that have 2 or more dots usually have effects that give the controller a choice on what they want to do at a certain time (ex, [[Don Zaloog]], or [[Flying Fortress SKY FIRE]]), but some of these effects have a basis for the activation (ex, [[Neo-Spacian Glow Moss]] and all [[Fusion Monsters]] with [[Neo-Spacian Glow Moss]] as a [[Fusion Material Monster|Fusion Material Monsters]], [[Gorz the Emissary of Darkness]], and [[Dark Hunter]]).
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Some Effect Monsters have a dot (•) with an effect written after it. This dot usually represents an effect that is active while certain requirements are met, and sometimes this effect can be negated on its own when those requirments are no longer met (ex, the [[Infernity]] monsters have effects that are only active while the controller has no cards in their hand, and the [[Morphtronic]] monsters have two different effects, and either one of those effects can be active while that monster is in a certain [[Battle position]]). Some Effect Monsters that have 2 or more dots usually have effects that give the controller a choice on what they want to do at a certain time (ex, "[[Don Zaloog]]", or "[[Flying Fortress SKY FIRE]]"), but some of these effects have a basis for the activation (ex, "[[Neo-Spacian Glow Moss]]" and all [[Fusion Monsters]] with "[[Neo-Spacian Glow Moss]]" as a [[Fusion Material Monster]], "[[Gorz the Emissary of Darkness]]" and "[[Dark Hunter]]").
  
 
==Example==
 
==Example==

Revision as of 10:16, 30 May 2010

Effect Monster

Japanese

(こう)()

Japanese (translated)

Effect

English

Effect Monsters

Lists

Effect Monsters are Monster Cards with an orange color border. Similar to Normal Monsters, these monsters have an effect, which is demonstrated clearly by the fact that they have the Type 'Effect' beside their regular sub-type (Reptile, Spellcaster, etc.). Effects vary greatly, and are classed in five different types:

There is also a sub-effect Type, Pseudo-Flip Effects, which is essentially a Flip, without the printed word 'FLIP:', and with the effect treated as a Trigger Monster Effect.

Some Fusion, Synchro and Ritual Monsters have effects, and are therefore also treated as Effect Monsters. Toon, Union, Gemini, Spirit Monsters, and some Tuner monsters are all still types of Effect Monsters.

An Effect Monster's effect, if particularly powerful, may be balanced out by the monster itself being weak in ATK and DEF for its level (such as cards like "Ancient Gear Engineer" or "Needle Burrower"). Conversely, some cards with ATK that is too high for a monster of its Level may have negative effects detrimental to their use (such as cards like "Giant Kozaky" or "Giant Orc").

Some Effect Monsters have a dot (•) with an effect written after it. This dot usually represents an effect that is active while certain requirements are met, and sometimes this effect can be negated on its own when those requirments are no longer met (ex, the Infernity monsters have effects that are only active while the controller has no cards in their hand, and the Morphtronic monsters have two different effects, and either one of those effects can be active while that monster is in a certain Battle position). Some Effect Monsters that have 2 or more dots usually have effects that give the controller a choice on what they want to do at a certain time (ex, "Don Zaloog", or "Flying Fortress SKY FIRE"), but some of these effects have a basis for the activation (ex, "Neo-Spacian Glow Moss" and all Fusion Monsters with "Neo-Spacian Glow Moss" as a Fusion Material Monster, "Gorz the Emissary of Darkness" and "Dark Hunter").

Example