Difference between revisions of "Field Spell Card"

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Field Spell Cards must be placed on the [[Field Card Zone]], and there can only be one in play (face-up) at any one time. If one is already active on either side of the field and another one is activated, the previous Field Spell Card is [[destroy]]ed. You may [[Activate]] a Field Spell Card at any time during your [[Main Phase]]; any card that currently occupies that [[Field Card Zone]] is destroyed. If you '''[[Set]]''' a Field Spell Card and your opponent already has one active, the opponent's Field Spell Card is neither [[destroy]]ed  nor negated . Setting a Field Spell Card does not start a chain. Playing or flipping a set Field Spell Card does start a chain. If a Field Spell Card is destroyed before it resolves on a chain, the previous field spell card is not destroyed.
 
Field Spell Cards must be placed on the [[Field Card Zone]], and there can only be one in play (face-up) at any one time. If one is already active on either side of the field and another one is activated, the previous Field Spell Card is [[destroy]]ed. You may [[Activate]] a Field Spell Card at any time during your [[Main Phase]]; any card that currently occupies that [[Field Card Zone]] is destroyed. If you '''[[Set]]''' a Field Spell Card and your opponent already has one active, the opponent's Field Spell Card is neither [[destroy]]ed  nor negated . Setting a Field Spell Card does not start a chain. Playing or flipping a set Field Spell Card does start a chain. If a Field Spell Card is destroyed before it resolves on a chain, the previous field spell card is not destroyed.
  
In [[Yu-Gi-Oh! Tag Force]] series, Field Spell Cards produce [[Field Spell Animation|animation]] such as soaring bird in [[Rising Air Current]].
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In [[Yu-Gi-Oh! Tag Force]] series, Field Spell Cards can produce an Animation on the Playing Field, such as soaring bird in [[Rising Air Current]].
  
 
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Revision as of 04:01, 8 August 2011

Field Spell Card

Field Icon
Field Icon

English

Field Spell Cards

Lists

Field Spell Cards have the advantage of being able to change the entire state of play for both you and your opponent's side of the field. Most cards center around boosting ATK, DEF, or both, for cards with Specific Attributes, or Types. They are Spell Speed 1. Most newer Field Spells have effects that focus on things other than just ATK and DEF boosts and some only apply to your cards/side of the field.

Field Spell Cards must be placed on the Field Card Zone, and there can only be one in play (face-up) at any one time. If one is already active on either side of the field and another one is activated, the previous Field Spell Card is destroyed. You may Activate a Field Spell Card at any time during your Main Phase; any card that currently occupies that Field Card Zone is destroyed. If you Set a Field Spell Card and your opponent already has one active, the opponent's Field Spell Card is neither destroyed nor negated . Setting a Field Spell Card does not start a chain. Playing or flipping a set Field Spell Card does start a chain. If a Field Spell Card is destroyed before it resolves on a chain, the previous field spell card is not destroyed.

In Yu-Gi-Oh! Tag Force series, Field Spell Cards can produce an Animation on the Playing Field, such as soaring bird in Rising Air Current.

Example