Difference between revisions of "Special Summon"

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(It doesn't "Miss the timing".)
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'''Special Summon''' (特殊召喚 ''Tokushu Shōkan'') is any [[Summon]] other than [[Normal Summon]] and [[Flip Summon]]. They usually occur due to a card [[effect]] or special [[condition]]. The [[monster]] is played directly onto the [[Monster Card Zone]] in [[face-up]] [[Attack Position]] or face-up [[Defense Position]], unless the card indicates otherwise. [[Xyz Summon]]s, [[Synchro Summon]]s, [[Fusion Summon]]s and [[Ritual Summon]]s are '''''all''''' Special Summons.
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'''Special Summon''' (特殊召喚 ''Tokushu Shōkan'') is any [[Summon]] other than [[Normal Summon]] or [[Flip Summon]]. They usually occur due to a card [[effect]] or special [[condition]]. The [[monster]] is played directly onto the [[Monster Card Zone]] in [[face-up]] [[Attack Position]] or face-up [[Defense Position]], unless the card indicates otherwise. [[Xyz Summon]]s, [[Synchro Summon]]s, [[Contact Fusion]]s, [[Fusion Summon]]s and [[Ritual Summon]]s are all Special Summons.
  
Special Summons do not take up your Normal Summon/[[Normal Set|Set]] for the [[turn]], and they can be conducted as many times as possible in a turn. Also note that Special Summoning requires no [[Tribute]]s for high [[Level]] monsters like what the Normal Summon requires; the only exception to this are cards that explicitly require this via a card effect.
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Special Summons do not take up the player's Normal Summon/[[Normal Set|Set]] for the [[turn]], and there is no restriction on the number of times they can be performed in a turn. Special Summoning does not require [[Tribute]]s for high [[Level]] monsters like Normal Summons do, unless otherwise specified by a card.
  
Special Summons fall into one of two distinct categories:
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==Special Summon groups==
==Built-In Special Summons==
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There are two different groups that describe how monsters are Special Summoned. The group affects which cards can negate the Special Summon.
'''Built-In Special Summons''' (also known as '''Inherent Special Summon''') are Special Summons that happen due to a '''condition''' that the monster has; this Special Summon does not start a [[Chain]]. This can only be performed when the [[game state]] is open during your [[Main Phase]] (for example, "[[Cyber Dragon]]", "[[Solar Wind Jammer]]", "[[Ghost Ship]]", "[[Exodius the Ultimate Forbidden Lord]]", etc.). This type of Special Summon behaves similarly to Normal Summons and Flip Summons. Synchro Summons and Xyz Summons fall into this umbrella of Special Summons.
 
  
Following the [[Problem-Solving Card Text]], monsters' card text will specify in '''parenthesis''' " '''()''' " the location from which they can be Summoned, excluding Synchro and Xyz Summons. Monsters whose card texts do not specify the location from where they are Summoned are '''''always''''' Summoned from the [[hand]] if they are used in the [[Main Deck]], and from the [[Extra Deck]] if they are used there.
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Cards printed with [[Problem-Solving Card Text]] can easily have their method of Special Summon determined; cards whose effect to Special Summon themselves that contain colons or semicolon are Special Summons due to a card effect, whereas cards that Special Summon themselves that don't contain either are built-in Special Summons. Any card effect that Special Summons a different card is a "Special Summon with a card effect".
  
These Special Summons can be [[negate]]d by any card that can negate Special Summons, including "[[Solemn Warning]]", "[[Solemn Judgment]]", and "[[Black Horn of Heaven]]". Cards such as "[[Divine Wrath]]" '''''cannot''''' negate this type of Special Summon, because these are classed as a [[condition]], not an [[activate]]d [[card effects|card effect]]. However, while some monsters can Special Summon themselves, these are not treated as Built-In Special Summons, because they Summon the monster at the [[resolution]] of their effect(s) (for example, "[[Andro Sphinx]]").
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===Built-in Special Summons===
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'''Built-in Special Summons''' (also known as '''inherent Special Summons''') are Special Summons that happen due to a [[condition]] that the monster has; this Special Summon does not start a [[Chain]]. This can only be performed when the [[game state]] is open during your [[Main Phase]] (for example, "[[Cyber Dragon]]", "[[Solar Wind Jammer]]", "[[Ghost Ship]]", "[[Exodius the Ultimate Forbidden Lord]]", etc.). This type of Special Summon behaves similarly to Normal Summons and Flip Summons. [[Contact Fusion]]s, [[Synchro Summon]]s and [[Xyz Summon]]s fall into this group of Special Summons.
  
==Special Summon with a Card's Effect==
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Following the [[Problem-Solving Card Text]], monsters' card text will specify in parenthesis "()" the location from which they can be Summoned, excluding Synchro and Xyz Summons. Monsters whose card texts do not specify the location from where they are Summoned are always Summoned from the [[hand]] if they are used in the [[Main Deck]], and from the [[Extra Deck]] if they are used there.
  
These are any Special Summon that results or occurs at the '''resolution''' of an [[activate]]d card effect that Special Summons (for example, "[[Monster Reborn]]" and "[[Gorz the Emissary of Darkness]]"). Fusion Summons and Ritual Summons fall under this umbrella of Special Summon.
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These Special Summons can be [[negate]]d by any card that can negate Special Summons, including "[[Solemn Warning]]", "[[Solemn Judgment]]", and "[[Black Horn of Heaven]]". Cards such as "[[Divine Wrath]]" cannot negate this type of Special Summon, because these are classed as a [[condition]], not an [[activate]]d [[card effects|card effect]]. However, while some monsters can Special Summon themselves, these are not treated as Built-In Special Summons, because they Summon the monster at the [[resolution]] of their effect(s) (for example, "[[Andro Sphinx]]").
  
These Special Summons '''''cannot''''' be negated, but they can be '''stopped''' by negating the initial effect that caused the Special Summon. Cards such as "Black Horn of Heaven" and "[[Thunder King Rai-Oh]]" cannot negate this Special Summon, because it occurs during resolution of a card effect. "Solemn Judgment" can negate the activation of a [[Spell Card|Spell]] or [[Trap Card]] that Special Summons, and it can also negate Built-In Special Summons. However, it cannot negate Monster Effects that Special Summon. "Solemn Warning" can negate any effect that Special Summons, as well as Built-In Special Summons (If it is a Spell or Trap card, "Solemn Warning" can only negate it if it is the initial activation of the card as it cannot negate activation of effects).
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===Special Summon with a card effect===
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These are any Special Summon that results or occurs at the resolution of an [[activate]]d card effect that Special Summons (e.g. "[[Monster Reborn]]" and "[[Gorz the Emissary of Darkness]]"). [[Fusion Summon]]s and [[Ritual Summon]]s fall under this group of Special Summons.
Note that cards or effects that can be activated after a monster has been Special Summoned, for example, "[[Torrential Tribute]]" or "[[Bottomless Trap Hole]]", can be activated after any of these Special Summons, regardless of whether it is Built-In or because of an effect. The exception to is if a monster is Special Summoned by a card effect that is [[Chain Link]] 2 or higher. This is because cards and effects can '''never''' be activated in the middle of a resolving Chain, and whatever effect that resolves last (as Chain Link 1) would cause "Torrential Tribute", etc. to [[miss the timing]].
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These Special Summons cannot be negated, but they can be stopped by negating the initial effect that caused the Special Summon. Cards such as "Black Horn of Heaven" and "[[Thunder King Rai-Oh]]" cannot negate this Special Summon, because it occurs during resolution of a card effect. However, cards such as "Divine Wrath" and "[[Dark Bribe]]" can negate the activation of a monster effect or [[Spell Card|Spell]]/[[Trap Card]] effect that would Special Summon a monster, respectively. "Solemn Judgement" can negate either a Spell/Trap effect (including one that would Special Summon a monster) or a built-in Special Summon; however, it cannot negate monster effects that Special Summon. "Solemn Warning" can negate any effect that Special Summons, as well as built-in Special Summons (if it is a Spell or Trap card, "Solemn Warning" can only negate it if it is the initial activation of the card as it cannot negate activation of effects).
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==Summon response window==
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{{main|Summon response window}}
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Cards and effects that can be activated in response to a successful Special Summon, such as "[[Torrential Tribute]]" and "[[Bottomless Trap Hole]]", can be activated after any of these Special Summons, regardless of whether it is built-in or because of a resolved effect. However, they cannot be activated if a monster is Special Summoned by a card effect that is [[Chain Link]] 2 or higher. This is because cards and effects cannot be activated in the middle of a resolving Chain, and whatever effect resolves last (as Chain Link 1) would cause these cards to [[miss the timing]].
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Types of Summon]]
 
[[Category:Types of Summon]]

Revision as of 14:23, 25 August 2013

Special Summon (特殊召喚 Tokushu Shōkan) is any Summon other than Normal Summon or Flip Summon. They usually occur due to a card effect or special condition. The monster is played directly onto the Monster Card Zone in face-up Attack Position or face-up Defense Position, unless the card indicates otherwise. Xyz Summons, Synchro Summons, Contact Fusions, Fusion Summons and Ritual Summons are all Special Summons.

Special Summons do not take up the player's Normal Summon/Set for the turn, and there is no restriction on the number of times they can be performed in a turn. Special Summoning does not require Tributes for high Level monsters like Normal Summons do, unless otherwise specified by a card.

Special Summon groups

There are two different groups that describe how monsters are Special Summoned. The group affects which cards can negate the Special Summon.

Cards printed with Problem-Solving Card Text can easily have their method of Special Summon determined; cards whose effect to Special Summon themselves that contain colons or semicolon are Special Summons due to a card effect, whereas cards that Special Summon themselves that don't contain either are built-in Special Summons. Any card effect that Special Summons a different card is a "Special Summon with a card effect".

Built-in Special Summons

Built-in Special Summons (also known as inherent Special Summons) are Special Summons that happen due to a condition that the monster has; this Special Summon does not start a Chain. This can only be performed when the game state is open during your Main Phase (for example, "Cyber Dragon", "Solar Wind Jammer", "Ghost Ship", "Exodius the Ultimate Forbidden Lord", etc.). This type of Special Summon behaves similarly to Normal Summons and Flip Summons. Contact Fusions, Synchro Summons and Xyz Summons fall into this group of Special Summons.

Following the Problem-Solving Card Text, monsters' card text will specify in parenthesis "()" the location from which they can be Summoned, excluding Synchro and Xyz Summons. Monsters whose card texts do not specify the location from where they are Summoned are always Summoned from the hand if they are used in the Main Deck, and from the Extra Deck if they are used there.

These Special Summons can be negated by any card that can negate Special Summons, including "Solemn Warning", "Solemn Judgment", and "Black Horn of Heaven". Cards such as "Divine Wrath" cannot negate this type of Special Summon, because these are classed as a condition, not an activated card effect. However, while some monsters can Special Summon themselves, these are not treated as Built-In Special Summons, because they Summon the monster at the resolution of their effect(s) (for example, "Andro Sphinx").

Special Summon with a card effect

These are any Special Summon that results or occurs at the resolution of an activated card effect that Special Summons (e.g. "Monster Reborn" and "Gorz the Emissary of Darkness"). Fusion Summons and Ritual Summons fall under this group of Special Summons.

These Special Summons cannot be negated, but they can be stopped by negating the initial effect that caused the Special Summon. Cards such as "Black Horn of Heaven" and "Thunder King Rai-Oh" cannot negate this Special Summon, because it occurs during resolution of a card effect. However, cards such as "Divine Wrath" and "Dark Bribe" can negate the activation of a monster effect or Spell/Trap Card effect that would Special Summon a monster, respectively. "Solemn Judgement" can negate either a Spell/Trap effect (including one that would Special Summon a monster) or a built-in Special Summon; however, it cannot negate monster effects that Special Summon. "Solemn Warning" can negate any effect that Special Summons, as well as built-in Special Summons (if it is a Spell or Trap card, "Solemn Warning" can only negate it if it is the initial activation of the card as it cannot negate activation of effects).

Summon response window

Cards and effects that can be activated in response to a successful Special Summon, such as "Torrential Tribute" and "Bottomless Trap Hole", can be activated after any of these Special Summons, regardless of whether it is built-in or because of a resolved effect. However, they cannot be activated if a monster is Special Summoned by a card effect that is Chain Link 2 or higher. This is because cards and effects cannot be activated in the middle of a resolving Chain, and whatever effect resolves last (as Chain Link 1) would cause these cards to miss the timing.