Difference between revisions of "Special Summon"

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'''Special Summon''' (特殊召喚 ''Tokushu Shōkan'') is any [[Summon]] other than [[Normal Summon]] and [[Flip Summon]]. They usually occur due to a card [[effect]] or special [[condition]]. The [[monster]] is played directly onto the [[Monster Card Zone]] in [[face-up]] [[Attack Position]] or face-up [[Defense Position]], unless the card indicates otherwise. The card effect will specify from where the monster can be Special Summoned (from the [[hand]], [[Graveyard]], [[Main Deck]], [[Extra Deck]] or [[Banished Zone]]). [[Xyz Summon]]s, [[Synchro Summon]]s, [[Fusion Summon]]s and [[Ritual Summon]]s are '''''all''''' Special Summons.
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{{About|the game mechanic|the category of Effect Monsters|Special Summon Monster|the Tip Card|""Special Summons"" (Tip Card)}}
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[[File:ReanimationWave-MADU-EN-VG-artwork.png|thumb|Artwork of "[[Reanimation Wave]]", an example of a card that Special Summons a monster]]
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A '''Special Summon''' ({{Ruby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}} ''Tokushu Shōkan'') is any type of Summon that is not a [[Normal Summon]] or a [[Flip Summon]]. [[Fusion Summon]]s, [[Ritual Summon]]s, [[Synchro Summon]]s, [[Xyz Summon]]s, [[Pendulum Summon]]s, and [[Link Summon]]s are all types of Special Summons.  
  
Special Summons do not take up your Normal Summon/[[Normal Set|Set]] for the [[turn]], and they can be conducted as many times as possible in a turn. Also note that Special Summoning requires no [[Tribute]]s for high [[Level]] monsters like what the Normal Summon requires.
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If a monster is [[Set]] in a [[Monster Zone]] by a card effect, and is not being [[Normal Set]], that is implicitly a Special Summon face-down. For example, if the effect of "[[Toadally Awesome]]" causes a monster to be [[Set]] onto the field, that monster is being Special Summoned in face-down [[Defense Position]].
  
Special Summons can be conducted in 2 ways:
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There is no limit on the number of times a player can Special Summon each turn. Unless otherwise specified, by default a Special Summon is performed in either face-up [[Attack Position|Attack]] or Defense Position (the [[battle position]] is decided by the player performing the Summon).<ref name="rulebook">{{cite book |title=Yu-Gi-Oh! Trading Card Game Official Rulebook |publisher=Konami |page=25 |edition=Version 10 |url=https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf}}</ref>
  
<!--Feel free to format this better and correct some mistakes-->
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== Mechanics ==
* '''Built-In Special Summons''' (also known as '''Inherent Special Summon'''): Is any Special Summon that happen due to a '''condition''' that the monster has, without starting a [[Chain]]. It can only be performed when the [[game state]] is open during your [[Main Phase]] (for example, "[[Cyber Dragon]]", "[[Solar Wind Jammer]]", "[[Ghost Ship]]", "[[Exodius the Ultimate Forbidden Lord]]", etc.). In this way, Built-In Special Summons behave similarly to Normal Summons and Flip Summons. Synchro Summons and Xyz Summons are considered Built-In Special Summons.<p>Following the [[Problem-Solving Card Text]], monsters with Built-In Special Summons may specify in parenthesis "'''()'''" the location from which they can be Special Summoned. Monsters from Main Deck that do not specify the location from where they are Special Summoned are '''''always''''' Special Summoned from the hand, while monsters in Extra Deck are Special Summoned from there.</p>Built-In Special Summon can be [[negate]]d by any card that can negates Special Summons, including "[[Solemn Warning]]", "[[Solemn Judgment]]", and "[[Black Horn of Heaven]]". Cards such as "[[Divine Wrath]]" '''''cannot''''' negate Built-In Special Summons because these are [[condition]]s, not an [[activate]]d [[card effects]].<p>However, note that some monsters can Special Summon themselves but are not considered Built-In Special Summons because they Summon at the [[resolution]] of their effects (for example, "[[Andro Sphinx]]").
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=== Special Summon by game mechanics ===
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There are several game mechanics which allow the turn player to perform a Special Summon during an open [[game state]] in their [[Main Phase]]. Specifically, they are: [[Synchro Summon]], [[Xyz Summon]], [[Pendulum Summon]], and [[Link Summon]]. A Special Summon performed this way does not create a [[Chain Link]], but can be negated by effects that negate Summons.
  
* '''Special Summon with a Card's Effect''': Is any Special Summon that results and occur at the '''resolution''' of an [[activate]]d card or effect that "Special Summon" (for example, [[Monster Reborn]] and [[Gorz the Emissary of Darkness]]). Fusion Summons and Ritual Summons are considered Special Summon with a Card's Effect.</p>Special Summon with a Card's Effect '''''cannot''''' be negated, but it can be '''stopped''' by negating the effect that causes the Special Summon. Cards such as "Black Horn of Heaven" and "[[Thunder King Rai-Oh]]" cannot negate this Special Summons because it occur during resolution. "Solemn Judgment" can negate a [[Spell]] or [[Trap]] that Special Summons, and it can negate Built-In Special Summons, but it cannot negate monster effects that Special Summon. "Solemn Warning" can negate any effect that Special Summons, as well as Built-In Special Summons.
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Cards and effects that perform a Special Summon by game mechanics (e.g. "[[Urgent Tuning]]", "[[Wonder Xyz]]") are still considered to be a Special Summon by game mechanics; the Summon is performed immediately after the effect resolves, so can be negated if the card was used as Chain Link 1. In contrast, effects that perform a Special Summon treated as one of these types of Summon (e.g. "[[Necroid Synchro]]", "[[Numbers Eveil]]") are not considered to be Special Summons by game mechanics, but rather a Special Summon by card effect that is merely treated as one of these types of Summon.
  
Note that Cards or effects that can be activate after a monster has been Special Summoned, for example, "[[Torrential Tribute]]" or "[[Bottomless Trap Hole]]", can be activate after any of these Special Summon, regardless of whether it is Built-In or due to an effect. The exception is if a monster Special Summoned by an card's effect that is [[Chain Link]] 2 or higher. This is because cards and effects can never be activated in the middle of a resolving Chain, and whatever effect that resolves last (as Chain Link 1) would cause "Torrential Tribute", etc. to [[miss the timing]].
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Along with Special Summons by Summoning procedures, they are collectively known as "Built-In Summons".<ref name="PSCT 5">{{cite web |last1=Tewart |first1=Kevin |title=Problem-Solving Card Text, Part 5: Special Summons |url=https://yugiohblog.konami.com/articles/?p=3111 |website=Yu-Gi-Oh! TCG Strategy Articles |publisher=Konami |date=27 July 2011}}</ref>
  
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=== Special Summon by Summoning procedure ===
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Many monsters have a Summoning procedure that specifies a method to Special Summon them. This procedure can be performed during an open game state in the turn player's Main Phase. A Special Summon performed this way does not create a [[Chain Link]], but can be negated by effects that negate Summons.
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Along with Special Summons by game mechanics, they are collectively known as "Built-In Summons".<ref name="PSCT 5"/>
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==== Special Summon Monsters ====
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For [[Special Summon Monster]]s, if they specify a Summoning procedure, the listed procedure is the only way to properly Special Summon that monster. For these monsters, this procedure is not an effect, so can be used even if the monster's effects are negated. Most non-[[Ritual Monster|Ritual]] Main Deck Special Summon Monsters, and some Extra Deck monsters, specify a Summoning procedure.
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Examples:
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* Special Summoning "[[Photon Thrasher]]" (from the hand) when the player controls no monsters.
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* Special Summoning "[[XY-Dragon Cannon]]" (from the Extra Deck) by banishing "[[X-Head Cannon]]" and "[[Y-Dragon Head]]"
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==== Normal Summon Monsters ====
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For [[Normal Summon Monster]]s, if they specify a Summoning procedure, they can still be Special Summoned by other ways (unless otherwise specified). For these monsters, this procedure is an effect, so cannot be used if the monster's effects are negated. However, it is not an activated effect, so does not create a Chain Link.
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Examples:
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* Special Summoning "[[Cyber Dragon]]" (from the hand) when only the opponent controls a monster.
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* Special Summoning "[[Grapha, Dragon Lord of Dark World]]" (from the Graveyard) by returning a monster a "Dark World" monster on the field to the hand.
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=== Special Summon by card effect ===
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Cards can have [[effect]]s that allow players to Special Summon monsters to the [[field]].
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==== Activated effect ====
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Many cards and activated effects have effects that Special Summons monsters to the field. The activation of any card or effect necessarily creates a Chain Link. While the activation or effect of these effects can be negated, the Summons themselves cannot be.<ref name="PSCT 5"/>
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[[Ritual Summon|Ritual]] and [[Fusion Summon]]ing are always performed by card effects.
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Examples:
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* Activating the effect of "[[Genex Ally Birdman]]" by returning 1 face-up monster the player controls to the hand, to Special Summon it from the hand.
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* Activating the effect of "[[Polymerization]]", using "[[Elemental HERO Avian]]" and "[[Elemental HERO Burstinatrix]]" as Fusion Material to Fusion Summon "[[Elemental HERO Flame Wingman]]"
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==== Non-activated effect ====
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Some cards have effects that can Special Summon monsters without using a Chain Link. These effects often do still need to activate initially, but the Special Summon is performed later, outside of a Chain Link.
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Examples:
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* Special Summoning "[[Revival Jam]]" during the player's next Standby Phase after its effect was activated
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* "[[Vicious Claw]]" applying its effect to return itself to the hand to prevent the equipped monster from being destroyed by battle, destroy a monster on the field, then Special Summon an "[[Evil Token]]"
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* "[[Synthetic Seraphim]]" applying its effect to Special Summon a "[[Synthetic Seraphim Token]]" immediately after a Counter Trap Card resolves
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== In other languages ==
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{{In other languages
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| fr_name  = Invocation Spéciale
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| de_name  = Spezialbeschwörung
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| it_name  = Evocazione Speciale
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| pt_name  = Invocação-Especial
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| es_name  = Invocación Especial
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| ja_name  = {{Ruby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}}
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| ja_romaji = Tokushu Shōkan
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| ko_name  = 특수 소환
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| ko_rr    = Teuksu Sohwan
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| zh_name  = 特殊召喚
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| zh_pinyin = Tèshū Zhàohuàn
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| sc_name  = 特殊召唤
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| sc_pinyin = Tèshū Zhàohuàn
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}}
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{{In other languages|(to) Special Summon
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| fr_name = Invoquer Spécialement
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| de_name = beschwören als Spezialbeschwörung
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| it_name = Evocare Specialmente
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| pt_name = Invocar por Invocação-Especial
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| es_name = Invocar de Modo Especial
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}}
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== References ==
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<references />
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Types of Summon]]
 
[[Category:Types of Summon]]

Latest revision as of 06:39, 25 February 2024

Artwork of "Reanimation Wave", an example of a card that Special Summons a monster

A Special Summon (とくしゅしょうかん Tokushu Shōkan) is any type of Summon that is not a Normal Summon or a Flip Summon. Fusion Summons, Ritual Summons, Synchro Summons, Xyz Summons, Pendulum Summons, and Link Summons are all types of Special Summons.

If a monster is Set in a Monster Zone by a card effect, and is not being Normal Set, that is implicitly a Special Summon face-down. For example, if the effect of "Toadally Awesome" causes a monster to be Set onto the field, that monster is being Special Summoned in face-down Defense Position.

There is no limit on the number of times a player can Special Summon each turn. Unless otherwise specified, by default a Special Summon is performed in either face-up Attack or Defense Position (the battle position is decided by the player performing the Summon).[1]

Mechanics[edit]

Special Summon by game mechanics[edit]

There are several game mechanics which allow the turn player to perform a Special Summon during an open game state in their Main Phase. Specifically, they are: Synchro Summon, Xyz Summon, Pendulum Summon, and Link Summon. A Special Summon performed this way does not create a Chain Link, but can be negated by effects that negate Summons.

Cards and effects that perform a Special Summon by game mechanics (e.g. "Urgent Tuning", "Wonder Xyz") are still considered to be a Special Summon by game mechanics; the Summon is performed immediately after the effect resolves, so can be negated if the card was used as Chain Link 1. In contrast, effects that perform a Special Summon treated as one of these types of Summon (e.g. "Necroid Synchro", "Numbers Eveil") are not considered to be Special Summons by game mechanics, but rather a Special Summon by card effect that is merely treated as one of these types of Summon.

Along with Special Summons by Summoning procedures, they are collectively known as "Built-In Summons".[2]

Special Summon by Summoning procedure[edit]

Many monsters have a Summoning procedure that specifies a method to Special Summon them. This procedure can be performed during an open game state in the turn player's Main Phase. A Special Summon performed this way does not create a Chain Link, but can be negated by effects that negate Summons.

Along with Special Summons by game mechanics, they are collectively known as "Built-In Summons".[2]

Special Summon Monsters[edit]

For Special Summon Monsters, if they specify a Summoning procedure, the listed procedure is the only way to properly Special Summon that monster. For these monsters, this procedure is not an effect, so can be used even if the monster's effects are negated. Most non-Ritual Main Deck Special Summon Monsters, and some Extra Deck monsters, specify a Summoning procedure.

Examples:

Normal Summon Monsters[edit]

For Normal Summon Monsters, if they specify a Summoning procedure, they can still be Special Summoned by other ways (unless otherwise specified). For these monsters, this procedure is an effect, so cannot be used if the monster's effects are negated. However, it is not an activated effect, so does not create a Chain Link.

Examples:

  • Special Summoning "Cyber Dragon" (from the hand) when only the opponent controls a monster.
  • Special Summoning "Grapha, Dragon Lord of Dark World" (from the Graveyard) by returning a monster a "Dark World" monster on the field to the hand.

Special Summon by card effect[edit]

Cards can have effects that allow players to Special Summon monsters to the field.

Activated effect[edit]

Many cards and activated effects have effects that Special Summons monsters to the field. The activation of any card or effect necessarily creates a Chain Link. While the activation or effect of these effects can be negated, the Summons themselves cannot be.[2]

Ritual and Fusion Summoning are always performed by card effects.

Examples:

Non-activated effect[edit]

Some cards have effects that can Special Summon monsters without using a Chain Link. These effects often do still need to activate initially, but the Special Summon is performed later, outside of a Chain Link.

Examples:

  • Special Summoning "Revival Jam" during the player's next Standby Phase after its effect was activated
  • "Vicious Claw" applying its effect to return itself to the hand to prevent the equipped monster from being destroyed by battle, destroy a monster on the field, then Special Summon an "Evil Token"
  • "Synthetic Seraphim" applying its effect to Special Summon a "Synthetic Seraphim Token" immediately after a Counter Trap Card resolves

In other languages[edit]

"Special Summon" in languages other than English
Language NameRomanized
French Invocation Spéciale
German Spezialbeschwörung
Italian Evocazione Speciale
Portuguese Invocação-Especial
Spanish Invocación Especial
Japanese とくしゅしょうかんTokushu Shōkan
とくしゅしょうかん (kana)
特殊召喚 (base)
Korean 특수 소환Teuksu Sohwan
Chinese (Traditional and Simplified) 特殊召喚Tèshū Zhàohuàn
Chinese (Simplified) 特殊召唤Tèshū Zhàohuàn
"(to) Special Summon" in languages other than English
Language Name
French Invoquer Spécialement
German beschwören als Spezialbeschwörung
Italian Evocare Specialmente
Portuguese Invocar por Invocação-Especial
Spanish Invocar de Modo Especial

References[edit]

  1. Yu-Gi-Oh! Trading Card Game Official Rulebook (PDF) (Version 10 ed.). Konami. p. 25.
  2. a b c Tewart, Kevin (27 July 2011). "Problem-Solving Card Text, Part 5: Special Summons". Yu-Gi-Oh! TCG Strategy Articles. Konami.