Difference between revisions of "Special Summon"

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{{About|the game mechanic|the monster [[Ability]]|''Special Summon Monster''|the set|''Special Summon Evolution''}}
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{{About|the game mechanic|the category of Effect Monsters|Special Summon Monster|the Tip Card|""Special Summons"" (Tip Card)}}
{{Infobox/Archetype/Start
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[[File:ReanimationWave-MADU-EN-VG-artwork.png|thumb|Artwork of "[[Reanimation Wave]]", an example of a card that Special Summons a monster]]
| image name          =
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A '''Special Summon''' ({{Ruby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}} ''Tokushu Shōkan'') is any type of Summon that is not a [[Normal Summon]] or a [[Flip Summon]]. [[Fusion Summon]]s, [[Ritual Summon]]s, [[Synchro Summon]]s, [[Xyz Summon]]s, [[Pendulum Summon]]s, and [[Link Summon]]s are all types of Special Summons.
| image size          =
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| image caption        =
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If a monster is [[Set]] in a [[Monster Zone]] by a card effect, and is not being [[Normal Set]], that is implicitly a Special Summon face-down. For example, if the effect of "[[Toadally Awesome]]" causes a monster to be [[Set]] onto the field, that monster is being Special Summoned in face-down [[Defense Position]].
}}
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{{Infobox/Archetype/ExtendedName
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There is no limit on the number of times a player can Special Summon each turn. Unless otherwise specified, by default a Special Summon is performed in either face-up [[Attack Position|Attack]] or Defense Position (the [[battle position]] is decided by the player performing the Summon).<ref name="rulebook">{{cite book |title=Yu-Gi-Oh! Trading Card Game Official Rulebook |publisher=Konami |page=25 |edition=Version 10 |url=https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf}}</ref>
| kanji                = {{Ruby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}}
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        | japanese            = 特殊召喚
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== Mechanics ==
| furigana            = とくしゅしょうかん
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=== Special Summon by game mechanics ===
| romaji              = Tokushu Shōkan
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There are several game mechanics which allow the turn player to perform a Special Summon during an open [[game state]] in their [[Main Phase]]. Specifically, they are: [[Synchro Summon]], [[Xyz Summon]], [[Pendulum Summon]], and [[Link Summon]]. A Special Summon performed this way does not create a [[Chain Link]], but can be negated by effects that negate Summons.
| japanese translated  =  
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| english              = Special Summon
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Cards and effects that perform a Special Summon by game mechanics (e.g. "[[Urgent Tuning]]", "[[Wonder Xyz]]") are still considered to be a Special Summon by game mechanics; the Summon is performed immediately after the effect resolves, so can be negated if the card was used as Chain Link 1. In contrast, effects that perform a Special Summon treated as one of these types of Summon (e.g. "[[Necroid Synchro]]", "[[Numbers Eveil]]") are not considered to be Special Summons by game mechanics, but rather a Special Summon by card effect that is merely treated as one of these types of Summon.
| french              = Invocation Spéciale
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| german              = Spezialbeschwörung
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Along with Special Summons by Summoning procedures, they are collectively known as "Built-In Summons".<ref name="PSCT 5">{{cite web |last1=Tewart |first1=Kevin |title=Problem-Solving Card Text, Part 5: Special Summons |url=https://yugiohblog.konami.com/articles/?p=3111 |website=Yu-Gi-Oh! TCG Strategy Articles |publisher=Konami |date=27 July 2011}}</ref>
| italian              = Evocazione Speciale
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| korean              = 특수 소환 (特殊召喚) ''Teuksu Sohwan''
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=== Special Summon by Summoning procedure ===
|chinese=特殊召喚 ''Tèshū Zhàohuàn''
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Many monsters have a Summoning procedure that specifies a method to Special Summon them. This procedure can be performed during an open game state in the turn player's Main Phase. A Special Summon performed this way does not create a [[Chain Link]], but can be negated by effects that negate Summons.
|portuguese=Invocação-Especial
 
| spanish              = Invocación Especial
 
}}
 
{{Infobox/Archetype/End}}
 
  
'''Special Summon''' ({{Ruby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}} ''Tokushu Shōkan'') is any [[Summon]] other than [[Normal Summon]] or [[Flip Summon]]. They usually occur due to a game mechanic, [[card effect]] or [[summoning condition]] that uses this term.
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Along with Special Summons by game mechanics, they are collectively known as "Built-In Summons".<ref name="PSCT 5"/>
  
Special Summons do not take up the player's Normal Summon/[[Normal Set|Set]] for the [[turn]], and there is no restriction on the number of times they can be performed in a turn. Special Summoning does not require [[Tribute]]s for high-[[Level]] monsters like Normal Summons and Sets do, unless otherwise specified by a card.
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==== Special Summon Monsters ====
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For [[Special Summon Monster]]s, if they specify a Summoning procedure, the listed procedure is the only way to properly Special Summon that monster. For these monsters, this procedure is not an effect, so can be used even if the monster's effects are negated. Most non-[[Ritual Monster|Ritual]] Main Deck Special Summon Monsters, and some Extra Deck monsters, specify a Summoning procedure.
  
[[Ritual Summon]]s, [[Fusion Summon]]s, [[Synchro Summon]]s, [[Xyz Summon]]s, and [[Pendulum Summon]]s are all considered Special Summons.
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Examples:
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* Special Summoning "[[Photon Thrasher]]" (from the hand) when the player controls no monsters.
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* Special Summoning "[[XY-Dragon Cannon]]" (from the Extra Deck) by banishing "[[X-Head Cannon]]" and "[[Y-Dragon Head]]"
  
==Special Summon types==
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==== Normal Summon Monsters ====
There are two different types of Special Summon. The type indicates which cards and effects can respond to or negate the Special Summon. Cards printed with [[Problem-Solving Card Text]] can easily have their method of Special Summon determined: effects that contain a colon or semicolon are Special Summons due to a card effect (and thus start a [[Chain]]), and cards that don't are built-in Special Summons.
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For [[Normal Summon Monster]]s, if they specify a Summoning procedure, they can still be Special Summoned by other ways (unless otherwise specified). For these monsters, this procedure is an effect, so cannot be used if the monster's effects are negated. However, it is not an activated effect, so does not create a Chain Link.
  
===Built-in Special Summons===
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Examples:
'''Built-in Special Summons''' (also unofficially known as '''Inherent Special Summons''') are Special Summons that are done by a Summoning Procedure either by game machine ([[Pendulum Summon]]), its own [[summoning condition]] ([[Synchro Summon]], [[Xyz Summon]]) or an [[Unclassified Effect|effect without classification]] ([[Summon monster effect]]) that allows it to be Summoned itself that way. Generally, these are performed when the [[game state]] is open during your [[Main Phase]] (for example, "[[Cyber Dragon]]", "[[Stardust Dragon]]", "[[Number 39: Utopia]]", "[[Exodius the Ultimate Forbidden Lord]]", etc.). This type of Special Summon behaves similarly to Normal Summons and Flip Summons.
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* Special Summoning "[[Cyber Dragon]]" (from the hand) when only the opponent controls a monster.
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* Special Summoning "[[Grapha, Dragon Lord of Dark World]]" (from the Graveyard) by returning a monster a "Dark World" monster on the field to the hand.
  
Special Summons that are treated as a [[Synchro Summon]] or [[Xyz Summon]] (due to card effect like "[[Rank-Up-Magic]]") are not considered Built-in Special Summons.
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=== Special Summon by card effect ===
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Cards can have [[effect]]s that allow players to Special Summon monsters to the [[field]].
  
Following the [[Problem-Solving Card Text]], monsters' card text will specify in parenthesis "()" the location from which they can be Special Summoned (Built-in Special Summon), excluding Synchro, Xyz and Pendulum Summons. Monsters whose card texts do not specify the location from where they are Summoned are always Summoned from the [[hand]] if they are used in the [[Main Deck]], and from the [[Extra Deck]] if they are used there.
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==== Activated effect ====
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Many cards and activated effects have effects that Special Summons monsters to the field. The activation of any card or effect necessarily creates a Chain Link. While the activation or effect of these effects can be negated, the Summons themselves cannot be.<ref name="PSCT 5"/>
  
Note that there is a difference between Summoning a monster by an [[Unclassified Effect|effect without classification]] or by [[Summoning condition]]s. If the monster can be [[Normal Summon]]ed/[[Normal Set|Set]], then its Built-In Special Summon by the way described in its text is considered done by an [[Unclassified Effect|effect without classification]]. [[Normal Summon]]ing/[[Set]]ting here is the primary way to place the monster on the field; therefore, any "extra" ways written to Special Summon them are considered effects that allow them to be Summoned differently. However, if the monster is a [[Special Summon monster]], then its Built-In Special Summon is a [[Summoning condition]]. Since it cannot be Normal Summoned/Set, it must be Special Summoned on the way written on the card (or must first be Summoned) as the primary way to Summon it. The difference between these two methods of Built-In Summons is shown in the [[Card Rulings:Vampire Grace|card rulings of "Vampire Grace"]].
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[[Ritual Summon|Ritual]] and [[Fusion Summon]]ing are always performed by card effects.
  
These Special Summons are the only Special Summons that have a [[Summon negation window]]. As such, they can be [[negate]]d by any card that can negate Special Summons, including "[[Solemn Warning]]", "[[Solemn Judgment]]", and "[[Black Horn of Heaven]]". Cards such as "[[Divine Wrath]]" cannot negate this type of Special Summon, because these Summoning Procedures do not [[activate]] and start a [[Chain]].
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Examples:
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* Activating the effect of "[[Genex Ally Birdman]]" by returning 1 face-up monster the player controls to the hand, to Special Summon it from the hand.
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* Activating the effect of "[[Polymerization]]", using "[[Elemental HERO Avian]]" and "[[Elemental HERO Burstinatrix]]" as Fusion Material to Fusion Summon "[[Elemental HERO Flame Wingman]]"
  
===Special Summon with a card effect===
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==== Non-activated effect ====
Also called Effect Summons, these are any Special Summon that results or occurs at the [[Resolve|resolution]] of an [[activate]]d card effect that Special Summons (e.g. "[[Monster Reborn]]" and "[[Gorz the Emissary of Darkness]]"). [[Fusion Summon]]s, [[Ritual Summon]]s and [[Rank-Up]]s fall under this group of Special Summons.
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Some cards have effects that can Special Summon monsters without using a Chain Link. These effects often do still need to activate initially, but the Special Summon is performed later, outside of a Chain Link.
  
These Special Summons cannot be negated, but they can be stopped by negating the initial effect that caused the Special Summon. Cards such as "[[Black Horn of Heaven]]" and "[[Thunder King Rai-Oh]]" cannot negate this Special Summon, because it occurs during resolution of a card effect, and you cannot activate anything (and start and resolve a new Chain) when resolving another card or effect; there cannot be a Chain within another Chain. However, cards such as "[[Divine Wrath]]" and "[[Dark Bribe]]" can negate the activation of a monster effect or [[Spell Card|Spell]]/[[Trap Card]] that would Special Summon a monster, respectively. "Solemn Judgement" can negate either a Spell/Trap effect (including one that would Special Summon a monster) or a built-in Special Summon; however, it cannot negate monster effects that Special Summon. "Solemn Warning" can negate any effect that Special Summons, as well as built-in Special Summons (if it is a Spell or Trap card, "Solemn Warning" can only negate it if it is the initial activation of the card as it cannot negate activation of effects).
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Examples:
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* Special Summoning "[[Revival Jam]]" during the player's next Standby Phase after its effect was activated
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* "[[Vicious Claw]]" applying its effect to return itself to the hand to prevent the equipped monster from being destroyed by battle, destroy a monster on the field, then Special Summon an "[[Evil Token]]"
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* "[[Synthetic Seraphim]]" applying its effect to Special Summon a "[[Synthetic Seraphim Token]]" immediately after a Counter Trap Card resolves
  
==Summon response window==
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== In other languages ==
{{main|Summon response window}}
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{{In other languages
The "Summon Response Window" is an unofficial term, used to describe the window that responds to a successful Summon (an action that does NOT start a Chain; go see [[Fast Effect Timing]]). Cards and effects that can be activated in response to a successful Special Summon, such as "[[Torrential Tribute]]" and "[[Bottomless Trap Hole]]", can be activated after any of these Special Summons, regardless of whether it is built-in or because of a resolved effect. However, they cannot be activated if a monster is Special Summoned by a card effect that is [[Chain Link]] 2 or higher, unless the activation of all other cards and effects that would resolve after it are negated. This is because cards and effects cannot be activated in the middle of a resolving Chain, and whatever effect resolves last (as Chain Link 1) would cause these cards to [[miss the timing]].
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| fr_name  = Invocation Spéciale
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| de_name  = Spezialbeschwörung
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| it_name  = Evocazione Speciale
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| pt_name  = Invocação-Especial
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| es_name  = Invocación Especial
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| ja_name  = {{Ruby|特|とく}}{{Ruby|殊|しゅ}}{{Ruby|召|しょう}}{{Ruby|喚|かん}}
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| ja_romaji = Tokushu Shōkan
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| ko_name  = 특수 소환
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| ko_rr    = Teuksu Sohwan
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| zh_name  = 特殊召喚
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| zh_pinyin = Tèshū Zhàohuàn
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| sc_name  = 特殊召唤
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| sc_pinyin = Tèshū Zhàohuàn
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}}
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{{In other languages|(to) Special Summon
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| fr_name = Invoquer Spécialement
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| de_name = beschwören als Spezialbeschwörung
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| it_name = Evocare Specialmente
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| pt_name = Invocar por Invocação-Especial
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| es_name = Invocar de Modo Especial
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}}
  
Furthermore, if the card effect that Special Summoned the monster did something else immediately after Special Summoning the monster (e.g. "[[Magical Dimension]]", "[[Drill Warrior]]", "[[Telekinetic Power Well]]", "[[Trojan Gladiator Beast]]", etc.), then this window does not occur and any cards that can be activated in response to a Summon miss the timing.
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== References ==
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<references />
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Types of Summon]]
 
[[Category:Types of Summon]]

Latest revision as of 06:39, 25 February 2024

Artwork of "Reanimation Wave", an example of a card that Special Summons a monster

A Special Summon (とくしゅしょうかん Tokushu Shōkan) is any type of Summon that is not a Normal Summon or a Flip Summon. Fusion Summons, Ritual Summons, Synchro Summons, Xyz Summons, Pendulum Summons, and Link Summons are all types of Special Summons.

If a monster is Set in a Monster Zone by a card effect, and is not being Normal Set, that is implicitly a Special Summon face-down. For example, if the effect of "Toadally Awesome" causes a monster to be Set onto the field, that monster is being Special Summoned in face-down Defense Position.

There is no limit on the number of times a player can Special Summon each turn. Unless otherwise specified, by default a Special Summon is performed in either face-up Attack or Defense Position (the battle position is decided by the player performing the Summon).[1]

Mechanics[edit]

Special Summon by game mechanics[edit]

There are several game mechanics which allow the turn player to perform a Special Summon during an open game state in their Main Phase. Specifically, they are: Synchro Summon, Xyz Summon, Pendulum Summon, and Link Summon. A Special Summon performed this way does not create a Chain Link, but can be negated by effects that negate Summons.

Cards and effects that perform a Special Summon by game mechanics (e.g. "Urgent Tuning", "Wonder Xyz") are still considered to be a Special Summon by game mechanics; the Summon is performed immediately after the effect resolves, so can be negated if the card was used as Chain Link 1. In contrast, effects that perform a Special Summon treated as one of these types of Summon (e.g. "Necroid Synchro", "Numbers Eveil") are not considered to be Special Summons by game mechanics, but rather a Special Summon by card effect that is merely treated as one of these types of Summon.

Along with Special Summons by Summoning procedures, they are collectively known as "Built-In Summons".[2]

Special Summon by Summoning procedure[edit]

Many monsters have a Summoning procedure that specifies a method to Special Summon them. This procedure can be performed during an open game state in the turn player's Main Phase. A Special Summon performed this way does not create a Chain Link, but can be negated by effects that negate Summons.

Along with Special Summons by game mechanics, they are collectively known as "Built-In Summons".[2]

Special Summon Monsters[edit]

For Special Summon Monsters, if they specify a Summoning procedure, the listed procedure is the only way to properly Special Summon that monster. For these monsters, this procedure is not an effect, so can be used even if the monster's effects are negated. Most non-Ritual Main Deck Special Summon Monsters, and some Extra Deck monsters, specify a Summoning procedure.

Examples:

Normal Summon Monsters[edit]

For Normal Summon Monsters, if they specify a Summoning procedure, they can still be Special Summoned by other ways (unless otherwise specified). For these monsters, this procedure is an effect, so cannot be used if the monster's effects are negated. However, it is not an activated effect, so does not create a Chain Link.

Examples:

  • Special Summoning "Cyber Dragon" (from the hand) when only the opponent controls a monster.
  • Special Summoning "Grapha, Dragon Lord of Dark World" (from the Graveyard) by returning a monster a "Dark World" monster on the field to the hand.

Special Summon by card effect[edit]

Cards can have effects that allow players to Special Summon monsters to the field.

Activated effect[edit]

Many cards and activated effects have effects that Special Summons monsters to the field. The activation of any card or effect necessarily creates a Chain Link. While the activation or effect of these effects can be negated, the Summons themselves cannot be.[2]

Ritual and Fusion Summoning are always performed by card effects.

Examples:

Non-activated effect[edit]

Some cards have effects that can Special Summon monsters without using a Chain Link. These effects often do still need to activate initially, but the Special Summon is performed later, outside of a Chain Link.

Examples:

  • Special Summoning "Revival Jam" during the player's next Standby Phase after its effect was activated
  • "Vicious Claw" applying its effect to return itself to the hand to prevent the equipped monster from being destroyed by battle, destroy a monster on the field, then Special Summon an "Evil Token"
  • "Synthetic Seraphim" applying its effect to Special Summon a "Synthetic Seraphim Token" immediately after a Counter Trap Card resolves

In other languages[edit]

"Special Summon" in languages other than English
Language NameRomanized
French Invocation Spéciale
German Spezialbeschwörung
Italian Evocazione Speciale
Portuguese Invocação-Especial
Spanish Invocación Especial
Japanese とくしゅしょうかんTokushu Shōkan
とくしゅしょうかん (kana)
特殊召喚 (base)
Korean 특수 소환Teuksu Sohwan
Chinese (Traditional and Simplified) 特殊召喚Tèshū Zhàohuàn
Chinese (Simplified) 特殊召唤Tèshū Zhàohuàn
"(to) Special Summon" in languages other than English
Language Name
French Invoquer Spécialement
German beschwören als Spezialbeschwörung
Italian Evocare Specialmente
Portuguese Invocar por Invocação-Especial
Spanish Invocar de Modo Especial

References[edit]

  1. Yu-Gi-Oh! Trading Card Game Official Rulebook (PDF) (Version 10 ed.). Konami. p. 25.
  2. a b c Tewart, Kevin (27 July 2011). "Problem-Solving Card Text, Part 5: Special Summons". Yu-Gi-Oh! TCG Strategy Articles. Konami.