Difference between revisions of "Synchro Monster"

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(I don't remember a Level 11 Machine-Type Synchro.)
(Cleanup, cleanup, update, update. And this is a page that talks about synchro monsters, and not a page that says how better they are in comparision with the xyz, even cuz this is pretty relative and subjective, so i took off the comparisions)
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'''Synchro Monsters''' are a type of [[Monster Card]], first released in ''[[Starter Deck 2008]]''. The color of their card frame is white. These cards are placed in the [[Extra Deck]].
 
'''Synchro Monsters''' are a type of [[Monster Card]], first released in ''[[Starter Deck 2008]]''. The color of their card frame is white. These cards are placed in the [[Extra Deck]].
  
To be Summoned, Synchro Monsters require [[Tuner monster]]s to be [[face-up]] on your [[field]]. When the total [[Level]] of the Tuner monster and any other face-up monsters on your field exactly matches the Level of the Synchro Monster you wish to Summon (no more or less), by sending them to the [[Graveyard]], you can [[Synchro Summon]] the Synchro Monster. The monsters used are referred to as [[Synchro Material Monster]]s. Some Synchro Monsters require a specific Tuner monster in order to be Synchro Summoned (such as "[[Junk Synchron]]" for "[[Junk Warrior]]") or monsters of a particular [[Type]] or [[Attribute]] as Material Monsters such as "[[Dark End Dragon]]", but many do not, so they can be in just about any Extra Deck. Thus, Synchro Monsters are generally more splashable in decks than Fusion and Ritual Monsters, as many require just a single Tuner and another monster to Summon them, and almost any Deck can run a few Tuners. Ritual and Fusion monsters on the other hand, generally require certain specific monsters to be on your field or in your Graveyard to Summon them, along with the proper Spell card.
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To be Summoned, Synchro Monsters require [[Tuner monster]]s to be [[face-up]] on your [[field]]. When the total [[Level]] of the Tuner monster and any other face-up monsters on your field exactly matches the Level of the Synchro Monster you wish to Summon (no more or less), by sending them to the [[Graveyard]], you can [[Synchro Summon]] the Synchro Monster. The monsters used are referred to as [[Synchro Material Monster]]s.
  
Strategically speaking, Synchro Monsters allow for a large amount of rapid power to be Summoned with relative ease and speed. Most of them have very potent effects in addition to their ease in Summoning. They do not necessarily always have card advantage over Fusion Monsters, because a player might use up as many cards getting all of the Material Monsters on the field to perform a Synchro Summon in one turn, but they have the advantage of increased flexibility and speed over Fusion Monsters due to the fact that many of them have very non-specific requirements for them to be Summoned, so a player with a Tuner monster and a non-Tuner monster on the field will always have one or more options for Summoning, especially if card effects that allow Levels to be changed are used.  
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Some Synchro Monsters require a specific Tuner monster in order to be Synchro Summoned (such as "[[Moon Dragon Quilla]]"), monsters of a particular [[Type]] ("[[Driven Daredevil]]"), [[Attribute]] ("[[Vylon Sigma]]") or even [[Archetype]] ("[[Thor, Lord of the Aesir]]") as Material Monsters, but many do not, so they can be in just about any Extra Deck. Thus, Synchro Monsters are generally more splashable in decks than Fusion and Ritual Monsters, as many require just a single Tuner and another monster to Summon them, and almost any Deck can run a few Tuners. Ritual and Fusion monsters on the other hand, generally require certain specific monsters to be on your field or in your Graveyard to Summon them, along with the proper Spell card.
  
Some Synchro Monsters require 2 or more non-Tuner monsters to be summoned, such as "[[Mist Wurm]]" or "[[Ally of Justice Decisive Armor]]". In that case, you will need at least 3 monsters on the field that equal the Level of the Synchro Monster you wish to summon. While generally all Synchro Monsters require exactly 1 Tuner to be summoned, "[[Red Nova Dragon]]" requires exactly 2.
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Strategically speaking, Synchro Monsters allow for a large amount of rapid power to be Summoned with relative ease and speed. Most of them have very potent effects in addition to their ease in Summoning. They do not necessarily always have card advantage over Fusion Monsters, because a player might use up as many cards getting all of the Material Monsters on the field to perform a Synchro Summon in one turn, but they have the advantage of increased flexibility and speed over Fusion Monsters due to the fact that many of them have very non-specific requirements for them to be Summoned, so a player with a Tuner monster and a non-Tuner monster on the field will always have one or more options for Summoning, especially if card effects that allow Levels to be changed are used.
  
Unlike [[Xyz Monsters]], other Synchro Monster(s) you control can be used as the non-Tuner material(s) for a new Synchro Monster, because Synchro Monsters have [[Level]]s. On the other hand, [[Xyz Monster]]s cannot be used as materials for a new Xyz Monster because Xyz Monsters have [[Rank]]s, and it takes two monsters of the same Levels to perform an [[Xyz Summon]]. This also means that Synchro Monsters ''can'' be used as Xyz Materials, with "[[Black and White Wave]]" encouraging this.  
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Some Synchro Monsters require 2 or more non-Tuner monsters to be summoned, such as "[[Mist Wurm]]" or "[[Ally of Justice Decisive Armor]]". In that case, you will need at least 3 monsters on the field. Also, while generally most of the Synchro Monsters require exactly 1 Tuner to be summoned, "[[Red Nova Dragon]]" and "[[Vylon Omega]]" [[Double Tuning|require 2]].
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Additionally, [[Token Monster]]s may be used as non-Tuner monsters for a Synchro Summon, because they still have Levels and Synchro Monsters do not require the Tokens to be there when the Synchro Monster is summoned.
  
Additionally, [[Token Monster]]s may be used as non-Tuner monsters for a Synchro Summon, because they still have [[Level]]s and Synchro Monsters do not require the Tokens to be there when the Synchro Monster is summoned. [[Xyz Monster]]s do require the Tokens to still be present underneath the monster as Xyz Material, meaning you cannot use Tokens for an Xyz Summon because Tokens disappear whenever used for a Summon or destroyed.  
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Because Synchro Monsters belong in the Extra Deck, they return there whenever they would be returned to the hand or [[Main Deck]], like Fusion Monsters before. Also, like Fusion Monsters, they cannot be [[Special Summon]]ed from the Graveyard if they were not properly Synchro Summoned first. As with all Special Summoning certain criteria must be met.
  
Because Synchro Monsters belong in the Extra Deck, they return there whenever they would be returned to the hand or [[Main Deck]], like [[Fusion Monsters]] before. Also, like Fusion Monsters, they cannot be [[Special Summon]]ed from the Graveyard if they were not properly Synchro Summoned first. As with all special summoning certain criteria must be met.
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There are also two special types of Synchro monsters: [[Tuner Synchro Monster|Tuner]] and [[Accel Synchro]] monsters. The first are Synchro monsters that are Tuner monsters, simultaneously. Usually, they have effects that tend to ease a Synchro Summon (either by [[T.G. Wonder Magician|allowing you to Synchro Summon during your opponent's turn]], or by [[Wave-Motion Phonon Dragon|managing their own level and restricting Special Summons other than Synchro Summons]]). They are generally used to perform the Synchro Summon of the latter, that is a kind of Synchro Monster that specifically needs all of its Synchro Materials to be Synchro monsters; their level is always high and they have powerful effects, ranging from [[T.G. Blade Blaster|negating an effect]] to [[Shooting Quasar Dragon|attacking multiple times]] ''(AND negating effects)''.
 
 
Some players have begun to use the term 'Synchronize', 'Sync', or 'Tune/Tuning' to then list which Tuner monster and non-Tuner monsters will be sent to the Graveyard when they perform a Synchro Summon and Summoning a Synchro Monster.
 
(i.e. "I tune my "[[Quillbolt Hedgehog]]" [LV2] and "[[Speed Warrior]]" [LV2] with my "Junk Synchron" [LV3] to Synchro Summon "[[Junk Archer]]" [LV7, requires "Junk Synchron" as the Tuner]!")
 
 
 
There are currently no [[Aqua]] or [[Fish]]-[[Type]] Synchro Monsters in [[Yu-Gi-Oh! Trading Card Game|''TCG'']] or [[Yu-Gi-Oh! Official Card Game|''OCG'']]. However, Konami has released Synchro Monsters for certain [[archetype]]s of monsters, including "[[Alien]]", "[[Laval]]", "[[Six Samurai]]", "[[Iron Chain]]", "[[XX-Saber]]", and "[[Blackwing]]". Synchro Monsters have recieved support and monsters for many different Archetypes, much more than [[Ritual]] and [[Fusion]] monsters have. They can be ran effectively and have recieved Tuner support in "[[Laval]]", "[[Synchron]]", "[[Junk]]",  "[[Karakuri]]", "[[Blackwing]]", "[[Vylon]]", "[[Six Samurai]]", "[[Plant]]",  "[[XX-Saber]]", "[[Flamvell]]", "[[Naturia]]", "[[Scrap]]", "[[Infernity]]", "[[Fire Fist]]", "[[Mecha Phantom Beast]]", "[[Zombie]]", "[[Nordic]]", "[[Fabled]]", "[[Watt]]", "[[Dragunity]]", "[[Agent]]", "[[Psychic]]", "[[Gusto]]", "[[Iron Chain]]", "[[Mist Valley]]", "[[Alien]]", and "[[Fish]]". Synchro Monsters are also often used in "[[Dragon Ruler]]" and "[[Mermail]]".
 
 
 
[[Machine]]-[[Type]] monsters are currently the most diverse monsters by Level, as they have Synchro Monsters that are Levels: 2, 3, 4, 5, 6, 7, 8, 9, 10, and 12; thanks to the addition of "[[Formula Synchron]]" and "[[T.G. Halberd Cannon]]".
 
  
 
Similar to how Synchro Monsters replaced Ritual and Fusion monsters when ''[[Yu-Gi-Oh! 5D's]]'' started, [[Xyz Monster]]s have started replacing Synchro Monsters since ''[[Yu-Gi-Oh! ZEXAL]]'' started.
 
Similar to how Synchro Monsters replaced Ritual and Fusion monsters when ''[[Yu-Gi-Oh! 5D's]]'' started, [[Xyz Monster]]s have started replacing Synchro Monsters since ''[[Yu-Gi-Oh! ZEXAL]]'' started.
  
However, whilst Synchro Monsters still have not appeared in the ZEXAL anime or manga, additional support for Synchro Monsters still appear on occasion in the trading card game although the primary focus of all new products is [[Xyz Monster]]s. The TCG version of the booster packs ''[[Generation Force]]'', ''[[Order of Chaos]]'', ''[[Photon Shockwave]]'' and ''[[Cosmo Blazer]]'' all included 1-3 new Synchro Monsters despite primarily containing Xyz Monsters. Synchro Monsters also have been on occassion released in the ''[[2012 Collectors Tins]]'' as promo cards and new Synchros were still released in several Hidden Arsenal sets, ''[[Hidden Arsenal 5: Steelswarm Invasion]]'' and ''[[Hidden Arsenal 6: Omega Xyz]]''. The latest addition in ''[[Gold Series]]'', ''[[Gold Series: Haunted Mine]]'' contained reprinted Synchro Monsters as well. The ''[[2012 Premium Collection Tin]]'' also included 3 new Synchro Monsters, and several Synchro Monsters were reprinted in the ''[[2013 Collectors Tins]]''. ''[[Judgment of the Light]]'', however, marks the first time since Xyz Monsters came into the game that Synchro Monsters gained much support and new monsters, featuring 8 new Synchros, about the same number released per set during the Yu-Gi-Oh! 5D's era of the TCG. The newest structure deck ''[[Structure Deck: Saga of Blue-Eyes White Dragon]]'' featured a new Blue-Eyes White Dragon Synchro Monster and a new Tuner monster revolved around summoning it. The OCG version of the upcoming ''[[Shadow Specters]]'' set also contained 2 new Synchro monsters, although 4 are to be released in the TCG version of the set.
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However, whilst Synchro Monsters still have not appeared in the ZEXAL anime or manga, additional support for Synchro Monsters still appear on occasion in the TCG although the primary focus of all new products is Xyz Monsters. The TCG version of the booster packs ''[[Generation Force]]'', ''[[Order of Chaos]]'', ''[[Photon Shockwave]]'' and ''[[Cosmo Blazer]]'' all included 1-3 new Synchro Monsters despite primarily containing Xyz Monsters. Synchro Monsters also have been on occassion released in the ''[[2012 Collectors Tins]]'' as promo cards and new Synchros were still released in several Hidden Arsenal sets, ''[[Hidden Arsenal 5: Steelswarm Invasion]]'' and ''[[Hidden Arsenal 6: Omega Xyz]]''. The latest addition in ''[[Gold Series]]'', ''[[Gold Series: Haunted Mine]]'' contained reprinted Synchro Monsters as well. The ''[[2012 Premium Collection Tin]]'' also included 3 new Synchro Monsters, and several Synchro Monsters were reprinted in the ''[[2013 Collectors Tins]]''. ''[[Judgment of the Light]]'', however, marks the first time since Xyz Monsters came into the game that Synchro Monsters gained much support and new monsters, featuring 8 new Synchros, about the same number released per set during the Yu-Gi-Oh! 5D's era of the TCG. One of the newest Structure Decks, ''[[Structure Deck: Saga of Blue-Eyes White Dragon]]'' features a "[[Blue-Eyes White Dragon]]" Synchro Counterpart ("[[Azure-Eyed Silver Dragon]]"). ''[[Shadow Specters]]'' and ''[[Legacy of the Valiant]]'' released 4 and 3 Synchro Monsters each, including brand new, splashable and generic ones, such as "[[Giganticastle]]" and "[[Leo, the Keeper of the Sacred Tree]]", TCG-exclusives, like "[[Powered Inzektron]]", and Synchro monsters that only existed on the OCG, such as "[[Celestial Wolf Lord, Blue Sirius]]".
  
 
==Role in the anime==
 
==Role in the anime==
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A possible theory is linked to the statement that Synchro Monsters are the "symbols of human evolution".  This could be the case when one considers how intricately linked humanity is to Duel Monsters and Ener-D.  It is stated by [[Jakob]] that man's excessive use of Synchros caused Ener-D to spin faster, producing more energy and thus accelerating human evolution.  It could be that this energy is fueling human evolution because of Synchros, the "symbols of human evolution".  Humanity expresses its subconscious desire for evolution by obsessing over and excessively using Synchro Monsters.
 
A possible theory is linked to the statement that Synchro Monsters are the "symbols of human evolution".  This could be the case when one considers how intricately linked humanity is to Duel Monsters and Ener-D.  It is stated by [[Jakob]] that man's excessive use of Synchros caused Ener-D to spin faster, producing more energy and thus accelerating human evolution.  It could be that this energy is fueling human evolution because of Synchros, the "symbols of human evolution".  Humanity expresses its subconscious desire for evolution by obsessing over and excessively using Synchro Monsters.
  
==Types of Synchro Summons==
 
* [[Synchro Summon]]
 
* [[Dark Synchro Summon]]
 
* [[Accel Synchro Summon]]
 
* [[Delta Accel Synchro Summon]]
 
* [[Double Tuning]]
 
* [[Limit Over Accel Synchro Summon]]
 
  
==Example==    
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==Example==
 +
 
 
[[File:StardustDragon-SHSP-SE-EN-SR-LE.png|center|360px]]
 
[[File:StardustDragon-SHSP-SE-EN-SR-LE.png|center|360px]]
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 +
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==Trivia==
 +
 +
* There are currently no [[Aqua]] or [[Fish]]-Type Synchro Monsters.
 +
 +
* [[Machine]]-[[Type]] monsters are currently the most diverse monsters by Level, as they have Synchro Monsters that are Levels 2, 3, 4, 5, 6, 7, 8, 9, 10, and 12.
 +
 +
* The currently only 3 Zombie-Type Synchro monsters ("[[Revived King Ha Des]]", "[[Doomkaiser Dragon]]" and "[[Archfiend Zombie-Skull]]") are zombified versions of preexisting monsters and all require "[[Plaguespreader Zombie]]" to be the Tuner monster.
  
 
==See also==
 
==See also==
 
* [[Synchro Summon]]
 
* [[Synchro Summon]]
 +
* [[Accel Synchro Summon]]
 +
* [[Double Tuning]]
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Types of Monster Cards]]
 
[[Category:Types of Monster Cards]]

Revision as of 21:13, 21 February 2014

Synchro Monster

"Ally of Justice Catastor"
"Ally of Justice Catastor"

Japanese

シンクロモンスター

Japanese (romanized)

Shinkuro Monsutā

Japanese (translated)

Synchro Monster

English

Synchro Monster

Lists

Synchro Monsters are a type of Monster Card, first released in Starter Deck 2008. The color of their card frame is white. These cards are placed in the Extra Deck.

To be Summoned, Synchro Monsters require Tuner monsters to be face-up on your field. When the total Level of the Tuner monster and any other face-up monsters on your field exactly matches the Level of the Synchro Monster you wish to Summon (no more or less), by sending them to the Graveyard, you can Synchro Summon the Synchro Monster. The monsters used are referred to as Synchro Material Monsters.

Some Synchro Monsters require a specific Tuner monster in order to be Synchro Summoned (such as "Moon Dragon Quilla"), monsters of a particular Type ("Driven Daredevil"), Attribute ("Vylon Sigma") or even Archetype ("Thor, Lord of the Aesir") as Material Monsters, but many do not, so they can be in just about any Extra Deck. Thus, Synchro Monsters are generally more splashable in decks than Fusion and Ritual Monsters, as many require just a single Tuner and another monster to Summon them, and almost any Deck can run a few Tuners. Ritual and Fusion monsters on the other hand, generally require certain specific monsters to be on your field or in your Graveyard to Summon them, along with the proper Spell card.

Strategically speaking, Synchro Monsters allow for a large amount of rapid power to be Summoned with relative ease and speed. Most of them have very potent effects in addition to their ease in Summoning. They do not necessarily always have card advantage over Fusion Monsters, because a player might use up as many cards getting all of the Material Monsters on the field to perform a Synchro Summon in one turn, but they have the advantage of increased flexibility and speed over Fusion Monsters due to the fact that many of them have very non-specific requirements for them to be Summoned, so a player with a Tuner monster and a non-Tuner monster on the field will always have one or more options for Summoning, especially if card effects that allow Levels to be changed are used.

Some Synchro Monsters require 2 or more non-Tuner monsters to be summoned, such as "Mist Wurm" or "Ally of Justice Decisive Armor". In that case, you will need at least 3 monsters on the field. Also, while generally most of the Synchro Monsters require exactly 1 Tuner to be summoned, "Red Nova Dragon" and "Vylon Omega" require 2. Additionally, Token Monsters may be used as non-Tuner monsters for a Synchro Summon, because they still have Levels and Synchro Monsters do not require the Tokens to be there when the Synchro Monster is summoned.

Because Synchro Monsters belong in the Extra Deck, they return there whenever they would be returned to the hand or Main Deck, like Fusion Monsters before. Also, like Fusion Monsters, they cannot be Special Summoned from the Graveyard if they were not properly Synchro Summoned first. As with all Special Summoning certain criteria must be met.

There are also two special types of Synchro monsters: Tuner and Accel Synchro monsters. The first are Synchro monsters that are Tuner monsters, simultaneously. Usually, they have effects that tend to ease a Synchro Summon (either by allowing you to Synchro Summon during your opponent's turn, or by managing their own level and restricting Special Summons other than Synchro Summons). They are generally used to perform the Synchro Summon of the latter, that is a kind of Synchro Monster that specifically needs all of its Synchro Materials to be Synchro monsters; their level is always high and they have powerful effects, ranging from negating an effect to attacking multiple times (AND negating effects).

Similar to how Synchro Monsters replaced Ritual and Fusion monsters when Yu-Gi-Oh! 5D's started, Xyz Monsters have started replacing Synchro Monsters since Yu-Gi-Oh! ZEXAL started.

However, whilst Synchro Monsters still have not appeared in the ZEXAL anime or manga, additional support for Synchro Monsters still appear on occasion in the TCG although the primary focus of all new products is Xyz Monsters. The TCG version of the booster packs Generation Force, Order of Chaos, Photon Shockwave and Cosmo Blazer all included 1-3 new Synchro Monsters despite primarily containing Xyz Monsters. Synchro Monsters also have been on occassion released in the 2012 Collectors Tins as promo cards and new Synchros were still released in several Hidden Arsenal sets, Hidden Arsenal 5: Steelswarm Invasion and Hidden Arsenal 6: Omega Xyz. The latest addition in Gold Series, Gold Series: Haunted Mine contained reprinted Synchro Monsters as well. The 2012 Premium Collection Tin also included 3 new Synchro Monsters, and several Synchro Monsters were reprinted in the 2013 Collectors Tins. Judgment of the Light, however, marks the first time since Xyz Monsters came into the game that Synchro Monsters gained much support and new monsters, featuring 8 new Synchros, about the same number released per set during the Yu-Gi-Oh! 5D's era of the TCG. One of the newest Structure Decks, Structure Deck: Saga of Blue-Eyes White Dragon features a "Blue-Eyes White Dragon" Synchro Counterpart ("Azure-Eyed Silver Dragon"). Shadow Specters and Legacy of the Valiant released 4 and 3 Synchro Monsters each, including brand new, splashable and generic ones, such as "Giganticastle" and "Leo, the Keeper of the Sacred Tree", TCG-exclusives, like "Powered Inzektron", and Synchro monsters that only existed on the OCG, such as "Celestial Wolf Lord, Blue Sirius".

Role in the anime

Synchro Monsters have the power to manipulate Ener-D, allowing humans to accelerate their evolution. It was a vital part of the plot of Yu-Gi-Oh! 5D's and the series antagonists' intentions. However, it was never explained exactly how Synchro Monsters obtained this ability.

A possible theory is linked to the statement that Synchro Monsters are the "symbols of human evolution". This could be the case when one considers how intricately linked humanity is to Duel Monsters and Ener-D. It is stated by Jakob that man's excessive use of Synchros caused Ener-D to spin faster, producing more energy and thus accelerating human evolution. It could be that this energy is fueling human evolution because of Synchros, the "symbols of human evolution". Humanity expresses its subconscious desire for evolution by obsessing over and excessively using Synchro Monsters.


Example


Trivia

  • There are currently no Aqua or Fish-Type Synchro Monsters.
  • Machine-Type monsters are currently the most diverse monsters by Level, as they have Synchro Monsters that are Levels 2, 3, 4, 5, 6, 7, 8, 9, 10, and 12.

See also