Difference between revisions of "Trap Monster"
(→OCG/TCG) |
|||
Line 100: | Line 100: | ||
Trap Monsters, whether as members of a distinct archetype (such as "[[Golden Land]]" Continuous Trap Cards) or simply generic cards (such as "[[Statue of Anguish Pattern]]"), form a slow control-based strategy that attempts to maximize card advantage or some form of utility from each Trap Monster Summoned: whether the individual Trap has its own effect on Summon, or another card, such as "Anguish Pattern", generates support advantage and/or removal. | Trap Monsters, whether as members of a distinct archetype (such as "[[Golden Land]]" Continuous Trap Cards) or simply generic cards (such as "[[Statue of Anguish Pattern]]"), form a slow control-based strategy that attempts to maximize card advantage or some form of utility from each Trap Monster Summoned: whether the individual Trap has its own effect on Summon, or another card, such as "Anguish Pattern", generates support advantage and/or removal. | ||
− | "[[Top Hat Hare the Silhouette Magician]]" | + | "[[Top Hat Hare the Silhouette Magician]]" and "[[BBS - Be Back Site]]" were the first cards to directly [[Set]] from the Deck Continuous Traps that can Special Summon themselves. |
==List of Trap Monsters== | ==List of Trap Monsters== |
Latest revision as of 12:40, 26 April 2024
Trap Monster is a semi-official[citation needed] term used to describe Trap Cards with effects that Special Summon themselves as a Monster Card. In some cases, once the monster has been Summoned, it is both a monster and a Trap Card simultaneously, and in other cases, the Trap Card will simply Special Summon itself as a Monster Card solely. The card's text will specifically state which is the case.
Contents
Characteristics[edit]
All Trap Monsters have an effect to Special Summon themselves as a monster. All Trap Monsters are either Normal Traps or Continuous Traps—there are no Counter Traps that are Trap Monsters.
Depending on the specifics of the effect that Special Summons it, the Trap Monster may Special Summon itself from the Spell & Trap Zone (when the card is activated) or the Graveyard (due to the Trap Card's effect). Whether or not the card is still treated as a Trap Card also depends on the effect that Special Summoned it.
If a Trap Monster is treated as an Equip Card from the Monster Zone (e.g. with "Relinquished"), it is treated only as an Equip Spell Card, not a Trap Card or Monster Card.[citation needed]
Still a Trap Card[edit]
Trap Monsters that are still treated as Trap Cards after being Summoned include the text "(This card is also still a Trap.)" as part of the effect that Special Summons them. All such Trap Monsters are Continuous Traps, and are exclusively Special Summoned from the Spell & Trap Zone, at the activation of the Trap Card.
As they are considered both monsters and Trap Cards, these Trap Monsters are affected by effects that affect monsters (e.g. "Dark Hole") and effects that affect Traps (e.g. "Harpie's Feather Duster").
Despite being Trap Cards, after being Summoned they only use a Monster Zone and do not use a Spell & Trap Zone. (Prior to the Master Rules April 1st 2020 Revision, they used both a Monster Zone and a Spell & Trap Zone after being Summoned. However, despite preventing a Spell & Trap Zone from being used, the Trap Monster's card was placed in a Monster Zone and was not considered to be in the Spell & Trap Zone.[1])
Interactions with activation conditions[edit]
If a card or effect that specifically destroys monsters (e.g. "Offerings to the Doomed", "Mirror Force") is activated to destroy such a Trap Monster, cards that can only be activated when a monster would be destroyed (e.g. "My Body as a Shield") can be activated, but cards that can only activate when a Trap would be destroyed (e.g. "Fake Trap") cannot be activated. Likewise, if a card or effect that specifically destroys Traps (e.g. "Mystical Space Typhoon", "Heavy Storm") is activated to destroy such a Trap Monster, cards that only activate in response to effects that would destroy Trap Cards can be activated, but effects that only activate in response to effects that destroy monsters cannot. If a card or effect is activated that can destroy either monsters or Trap Cards (e.g. "Raigeki Break"), either of the aforementioned cards can be activated in response.
Returning to the Spell & Trap Zone[edit]
If such a Trap Monster's Trap effects are negated (e.g. due to "Jinzo", "Royal Decree"), that Trap Monster returns to the Spell & Trap Zone as a face-up Continuous Trap Card, and remains there face-up—only treated as a Trap Card—even if its effects later cease to be negated.
If such a Trap Monster is flipped face-down after being Special Summoned (e.g. due to "Book of Moon"), it is Set in the Spell & Trap Zone as a Trap Card again.
In either case, if there are no available Spell & Trap Zones for the Trap Monster to be placed in when it is returned there, then the Trap Monster is sent to the Graveyard via game mechanics.
Not a Trap Card[edit]
Trap Monsters that are not treated as Trap Cards after being Summoned include the text "(This card is NOT treated as a Trap.)" as part of the effect that Special Summons them. These Trap Monsters either have an effect that Special Summons them from the Graveyard as a monster (in which case they can be either a Normal Trap or Continuous Trap), or have an effect that Special Summons them upon their card activation (in which case they are always a Normal Trap). All Trap Monsters that Special Summon themselves from the Graveyard specifically are not treated as Traps after being Summoned.
As they are only considered monsters, these Trap Monsters are only affected by effects that affect monsters. If such a Trap Monster is flipped face-down after being Summoned, it is Set in the Monster Zone like any other monster.
After being Summoned, they only use a Monster Zone and do not use a Spell & Trap Zone. (This was the case even before the Master Rules April 1st 2020 Revision.)
Play style[edit]
Trap Monsters, whether as members of a distinct archetype (such as "Golden Land" Continuous Trap Cards) or simply generic cards (such as "Statue of Anguish Pattern"), form a slow control-based strategy that attempts to maximize card advantage or some form of utility from each Trap Monster Summoned: whether the individual Trap has its own effect on Summon, or another card, such as "Anguish Pattern", generates support advantage and/or removal.
"Top Hat Hare the Silhouette Magician" and "BBS - Be Back Site" were the first cards to directly Set from the Deck Continuous Traps that can Special Summon themselves.
List of Trap Monsters[edit]
OCG/TCG[edit]
Name | Monster type | Type | Attribute | Level | ATK | DEF | Still a Trap |
---|---|---|---|---|---|---|---|
Abyss Stungray | Effect Monster | Thunder | LIGHT | 5 | 1900 | 0 | ✓ |
Altergeist Emulatelf | Effect Monster | Spellcaster | LIGHT | 4 | 1400 | 1800 | ✓ |
Angel Statue - Azurune | Effect Monster | Fairy | LIGHT | 4 | 1800 | 1800 | ✓ |
Apophis the Swamp Deity | Normal Monster | Reptile | EARTH | 6 | 2000 | 2200 | ✓ |
Copy Knight | Normal Monster | Warrior | LIGHT | varies | 0 | 0 | ✓ |
Conquistador of the Golden Land | Normal Monster | Zombie | LIGHT | 5 | 500 | 1800 | ✓ |
Crusadia Krawler | Effect Monster | Insect | EARTH | 2 | 300 | 2100 | ✓ |
Cyber Shadow Gardna | Effect Monster | Machine | EARTH | 4 | ? | ? | ✓ |
Dimension Reflector | Effect Monster | Spellcaster | DARK | 4 | ? | ? | ✓ |
Dwimmered Glimmer | Normal Monster | Spellcaster | LIGHT | varies | 0 | 0 | ✓ |
Embodiment of Apophis | Normal Monster | Reptile | EARTH | 4 | 1600 | 1800 | ✓ |
Guardian of the Golden Land | Normal Monster | Zombie | LIGHT | 8 | 800 | 2500 | ✓ |
Huaquero of the Golden Land | Normal Monster | Zombie | LIGHT | 5 | 1800 | 1500 | ✓ |
King Scarlet | Tuner Normal Monster | Fiend | FIRE | 1 | 0 | 0 | ✓ |
Krystal Avatar | Effect Monster | Warrior | LIGHT | 4 | ? | 0 | ✓ |
Machine King - 3000 B.C. | Effect Monster | Machine | EARTH | 4 | 1000 | 1000 | ✓ |
Metal Reflect Slime | Effect Monster | Aqua | WATER | 10 | 0 | 3000 | ✓ |
Metalhold the Moving Blockade | Effect Monster | Machine | EARTH | 4 | 0 | 0 | ✓ |
Metamorphortress | Effect Monster | Rock | EARTH | 4 | 1000 | 1000 | ✓ |
Mimesis Elephant | Effect Monster | Beast | EARTH | 2 | 0 | 2000 | ✓ |
Powerhold the Moving Battery | Effect Monster | Machine | EARTH | 4 | 0 | 2000 | ✓ |
Prey of the Jirai Gumo | Normal Monster | Insect | EARTH | 5 | 2100 | 100 | ✓ |
Quantum Cat | Normal Monster | varies | varies | 4 | 0 | 2200 | ✓ |
Shaddoll Core | Effect Monster | Spellcaster | DARK | 9 | 1450 | 1950 | ✓ |
Shapesister | Tuner Normal Monster | Fiend | EARTH | 2 | 0 | 0 | ✓ |
Signs of the Tistina | Effect Monster | Aqua | LIGHT | 10 | 0 | 0 | ✓ |
Silhouhatte | Effect Monster | Illusion | DARK | 4 | 1500 | 600 | ✓ |
Space Dragster | Tuner Effect Monster | Machine | FIRE | 1 | 0 | 1800 | ✓ |
Statue of Anguish Pattern | Effect Monster | Rock | EARTH | 7 | 0 | 2500 | ✓ |
Stronghold the Moving Fortress | Effect Monster | Machine | EARTH | 4 | 0 | 2000 | ✓ |
Stronghold the Hidden Fortress | Effect Monster | Machine | EARTH | 4 | 0 | 2000 | ✓ |
Swamp Mirrorer | Normal Monster | varies | varies | 4 | 1800 | 1000 | ✓ |
The Door of Destiny | Effect Monster | Fiend | LIGHT | 1 | 0 | 0 | ✓ |
The First Monarch | Effect Monster | Fiend | DARK | 6 | 1000 | 2400 | ✓ |
Tiki Curse | Effect Monster | Rock | DARK | 4 | 1800 | 1000 | ✓ |
Tiki Soul | Effect Monster | Rock | LIGHT | 4 | 1000 | 1800 | ✓ |
Time Thief Power Reserve | Normal Monster | Psychic | DARK | 4 | 1900 | 2500 | ✓ |
You're Finished | Effect Monster | Cyberse | DARK | 10 | 3000 | 3000 | ✓ |
Zoma the Earthbound Spirit | Effect Monster | Zombie | DARK | 4 | 1800 | 500 | ✓ |
Zoma the Spirit | Effect Monster | Zombie | DARK | 4 | 1800 | 500 | ✓ |
Diamond Duston | Normal Monster | Fiend | DARK | 1 | 0 | 0 | ✗ |
First-Aid Squad | Normal Monster | Warrior | EARTH | 3 | 1200 | 400 | ✗ |
Paleozoic Canadia | Normal Monster | Aqua | WATER | 2 | 1200 | 0 | ✗ |
Paleozoic Dinomischus | Normal Monster | Aqua | WATER | 2 | 1200 | 0 | ✗ |
Paleozoic Eldonia | Normal Monster | Aqua | WATER | 2 | 1200 | 0 | ✗ |
Paleozoic Hallucigenia | Normal Monster | Aqua | WATER | 2 | 1200 | 0 | ✗ |
Paleozoic Leanchoilia | Normal Monster | Aqua | WATER | 2 | 1200 | 0 | ✗ |
Paleozoic Marrella | Normal Monster | Aqua | WATER | 2 | 1200 | 0 | ✗ |
Paleozoic Olenoides | Normal Monster | Aqua | WATER | 2 | 1200 | 0 | ✗ |
Paleozoic Pikaia | Normal Monster | Aqua | WATER | 2 | 1200 | 0 | ✗ |
Qlife's End | Effect Monster | Machine | EARTH | 4 | 1800 | 1000 | ✗ |
The Phantom Knights of Dark Gauntlets | Effect Monster | Warrior | DARK | 4 | 300 | 600 | ✗ |
The Phantom Knights of Lost Vambrace | Normal Monster | Warrior | DARK | 2 | 600 | 0 | ✗ |
The Phantom Knights of Mist Claws | Normal Monster | Warrior | DARK | varies | 0 | 0 | ✗ |
The Phantom Knights of Shade Brigandine | Normal Monster | Warrior | DARK | 4 | 0 | 300 | ✗ |
The Phantom Knights of Shadow Veil | Normal Monster | Warrior | DARK | 4 | 0 | 300 | ✗ |
The Phantom Knights of Tomb Shield | Normal Monster | Warrior | DARK | 3 | 0 | 0 | ✗ |
The Phantom Knights of Wrong Magnetring | Effect Monster | Warrior | DARK | 2 | 0 | 0 | ✗ |
The Prime Monarch | Normal Monster | Fairy | LIGHT | 5 | 1000 | 2400 | ✗ |
Traptrix Holeutea | Normal Monster | Plant | EARTH | 4 | 400 | 2400 | ✗ |
Anime[edit]
Name | Monster type | Type | Attribute | Level | ATK | DEF | Still a Trap |
---|---|---|---|---|---|---|---|
Copy Knight | Normal Monster | Warrior | LIGHT | varies | 0 | 0 | ✓ |
Cyber Shadow Gardna | Effect Monster | Machine | EARTH | 4 | ? | ? | ✓ |
Depth Gardna | Effect Monster | Fish | WATER | 5 | ? | ? | ✓ |
Dimension Reflector | Effect Monster | Spellcaster | DARK | 4 | ? | ? | ✓ |
The Door of Destiny | Effect Monster | Fiend | LIGHT | 1 | 0 | 0 | ✓ |
Dragon Capture Jar | Effect Monster | ??? | ??? | ??? | 100 | 200 | ✓ |
Embodiment of Apophis | Normal Monster | Reptile | EARTH | 4 | 1600 | 1800 | ✓ |
Gimmick Box | Effect Monster | Machine | DARK | 8 | ? | 0 | ✓ |
Instant Shutter | Normal Monster | varies | varies | varies | ? | ? | ✓ |
Jirai Gumo | Effect Monster | Insect | EARTH | 4 | 2100 | 800 | ✓ |
King Scarlet | Tuner Normal Monster | Fiend | FIRE | 1 | 0 | 0 | ✓ |
Krystal Avatar | Effect Monster | Warrior | LIGHT | 4 | ? | 0 | ✓ |
Metal Reflect Slime | Effect Monster | Aqua | WATER | varies | ? | ? | ✓ |
Metalhold the Moving Blockade | Effect Monster | Machine | EARTH | 4 | 0 | 0 | ✓ |
Metamorphortress | Effect Monster | Rock | EARTH | 4 | 1000 | 1000 | ✓ |
Stronghold the Moving Fortress | Effect Monster | Machine | EARTH | 4 | 0 | 2000 | ✓ |
Uluru the Guardian Spirit | Normal Monster | Rock | EARTH | 4 | 0 | 2500 | ✓ |
Zoma the Spirit | Effect Monster | Zombie | DARK | 4 | 1800 | 500 | ✓ |
The Phantom Knights of Lost Vambrace | Normal Monster | Warrior | DARK | 2 | 600 | 0 | ✗ |
The Phantom Knights of Wrong Magnetring | Effect Monster | ??? | ??? | 1 | 0 | ??? | ✗ |
Manga[edit]
Name | Monster type | Type | Attribute | Level | ATK | DEF |
---|---|---|---|---|---|---|
D/D Cold Golem | ??? | ??? | ??? | 1 | 300 | ??? |
D/D Greedy Golem | ??? | ??? | ??? | ??? | ? | ??? |
Death Spirit Zoma | ??? | ??? | ??? | ??? | 1800 | 500 |
Embodiment of Apophis | Normal Monster | Reptile | EARTH | 4 | 1600 | 1800 |
Metal Reflect Slime | Normal Monster | ??? | ??? | ??? | 0 | ? |
Phantom Knights Dark Gauntlet | Effect Monster | ??? | ??? | 4 | ? | 600 |
Phantom Knights Shade Brigandine | ??? | ??? | ??? | 4 | ? | 800 |
Stronghold the Moving Fortress | Effect Monster | Machine | EARTH | 4 | 0 | 2000 |
Examples[edit]
See also[edit]
References[edit]
- ↑ "ストレートフラッシュ | カードに関連するQ&A" [Straight Flush | Related Q&A]. 遊戯王OCGカードデータベース (in Japanese). Konami. 5 February 2015. Retrieved 7 May 2022.
自身の効果によってモンスターゾーンに存在する「アポピスの化神」は魔法&罠ゾーンに存在するカードではありません。(「ストレートフラッシュ」を発動する事自体ができません。)
["Embodiment of Apophis" in the Monster Zone due to its own effect is not a card in the Spell & Trap Zone.]