Difference between revisions of "Field Spell Card"

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{{Infobox/Archetype/Start
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[[File:Field.png|thumb|Field Icon]]
| image name          = Field.png
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| image caption        = Field Icon
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'''Field Spell Cards''' (Japanese: フィールド{{Ruby|魔|ま}}{{Ruby|法|ほう}}カード ''Fīrudo Mahō Kādo'') are a subcategory of [[Spell Card]]s that is placed in the [[Field Zone]], and remains face-up on the field after activation.
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{{Infobox/Archetype/ExtendedName
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Older Field Spells typically provide stat boosts for cards with Specific [[Attribute]]s, [[Type]]s or [[archetype]]s. Later Field Spells typically also provide effects such as recycling cards, weakening the opponent's monsters, searching monsters and/or swarming the field.
| kanji                = フィールド{{Ruby|魔|ま}}{{Ruby|法|ほう}}カード
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| romaji              = Fīrudo Mahō Kādo
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Field Spells are available in ''[[Yu-Gi-Oh! Rush Duel]]''. Prior to the introduction of [[Equip Spell Card]]s in ''[[Deck Mod Pack: Fortissimo of the Whirlwinds!!]]'', they were the only subcategory of Spell Cards available in Rush Duel other than [[Normal Spell Card]]s.
        | japanese            = フィールド魔法カード
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        | furigana            = フィールドまほうカード
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==Characteristics==
        | japanese translated  = Field Magic Card
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As a Spell Card, Field Spell Cards can be [[activate]]d or [[set]] from the [[hand]] in the player's own [[Main Phase]], and can be activated in the same turn they are set. Field Spell Cards feature the default Spell Card [[Spell Speed]] of [[Spell Speed 1]].
| english              = Field Spell Card<br>Formerly: Field Magic Card
 
| french              = Carte Magie de Terrain
 
| german              = Spielfeldzauberkarte
 
| portuguese          = Card de Magia de Campo
 
| italian              = Carta Magia Terreno
 
| korean              = 필드 마법 카드 (Field 魔法 Card) ''Pildeu Mabeop Kadeu''
 
|chinese=場地魔法卡 ''Chǎngdì Mófákǎ / Ceong4 dei6 Mo1 faat3 kaat1''
 
| spanish              = Carta Mágica de Campo
 
}}
 
{{Infobox/Archetype/Yu-Gi-Oh!
 
| list                = List of Field Spell Cards
 
| support list        = List of Field Spell Card support cards
 
| anti-support list    = List of Field Spell Card anti-support cards
 
}}
 
{{Infobox/Archetype/End}}
 
  
'''Field Spell Cards''', formerly '''Field Magic Cards''' (Japanese: フィールド{{Ruby|魔|ま}}{{Ruby|法|ほう}}カード ''Fīrudo Mahō Kādo''), have the advantage of being able to change the entire state of play for its controller's or for both players' side of the field. They are [[Spell Speed 1]] and are placed on the [[Field Zone]], apart from the [[Spell & Trap Zone]]s.
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Field Spells may affect both players or only their controller.
  
Most Fields center around boosting [[ATK]] and/or [[DEF]] for cards with Specific [[Attribute]]s, [[Type]]s or [[Archetype]]s. However, many Field Spells have other effects, such as recycling cards ("[[Madolche Chateau]]", "[[The Grand Spellbook Tower]]"), weakening the opponent's monsters ("[[Shien's Castle of Mist]]"), searching monsters and/or swarming the field ("[[Naturia Forest]]", "[[Shrine of Mist Valley]]", "[[Scrap Factory]]") or even ''preventing'' the Field from being swarmed ("[[Summon Breaker]]"). Most Field Spells affect all players, but some apply their effects only its controller's side of the Field ("[[The Seal of Orichalcos]]", "[[Mount Sylvania]]", "[[Closed Forest]]").
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===Placed in the Field Zone===
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Field Spell Cards must be placed in the [[Field Zone]]s. Each player may only control 1 Field Spell Card. Even if a player already controls a Field Spell Card, they can still activate or Set another one, in which case the previous Field Spell Card is sent to the Graveyard via [[game mechanics]].
  
Field Spell Cards must be placed in the Field Zone. Since March 21st 2014 for the OCG and July 10th 2014 for the TCG, '''both''' players are able to control a single Field Spell Card. Before, it was only possible to have a single Field Spell Card active on either side of the field, and when another one was activated, the previous Field Spell Card would have been [[destroy]]ed via Game Mechanics.
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Prior to March 21, 2014 (for the ''OCG'') and July 14, 2014 (for the ''TCG''), only one single Field Spell Card could be face-up on the field at a time. If either player activated another Field Spell Card, the previous Field Spell Card would be [[destroy]]ed via game mechanics.<ref>{{cite web | url = https://www.yugioh-card.com/uk/gameplay/ruling_update_2014.html | title = Rule Changes as of July 14, 2014 | publisher = Yu-Gi-Oh! TRADING CARD GAME | date = July 2, 2014 | accessdate = July 24, 2018}}</ref>
  
A player may activate a Field Spell Card at any time during their [[Main Phase]]; any card that currently occupies that Field Zone must first be sent to the Graveyard in order to a new one to be activated. A player can also choose to set a Field Spell Card.
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===Must remain on-field to resolve on-field effect===
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Like other Spell/Trap Cards that remain face-up on the field after activation, a Field Spell Card must remain face-up on-field to resolve its activated on-field effect, unless said effect specifically moves the card to an off-field location as a [[cost]].
  
A Field Spell needs to remain on the field to resolve, so their effect(s) are not applied if they are destroyed before they can resolve (for example, if "[[Mystical Space Typhoon]]" or "[[Cosmic Cyclone]]" is chained to that Field Spell Card's activation).
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If a Field Spell Card is removed from the field after effect activation but before resolution, the activated effect will resolve without effect.
  
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==In the anime==
 
In the ''[[Yu-Gi-Oh! ARC-V|Yu-Gi-Oh! ARC-V]]'' anime, [[Action Card|Action]] Field Spell Cards are introduced, where these Field Spell Cards are not real cards but are created with the "Solid Vision with Mass" effect as soon as the Dueling Field is created. However, two Field Spell Cards can be activated as long as the other Field Spell Card is an Action Field Card, seen when [[Sergey Volkov|Sergey]] used the Field Spell "[[Earthbound Tundra]]" when the Action Field Spell Card "[[Crossover Acceleration]]" is activated, during his Duel with [[Jack Atlas (ARC-V)|Jack Atlas]].
 
In the ''[[Yu-Gi-Oh! ARC-V|Yu-Gi-Oh! ARC-V]]'' anime, [[Action Card|Action]] Field Spell Cards are introduced, where these Field Spell Cards are not real cards but are created with the "Solid Vision with Mass" effect as soon as the Dueling Field is created. However, two Field Spell Cards can be activated as long as the other Field Spell Card is an Action Field Card, seen when [[Sergey Volkov|Sergey]] used the Field Spell "[[Earthbound Tundra]]" when the Action Field Spell Card "[[Crossover Acceleration]]" is activated, during his Duel with [[Jack Atlas (ARC-V)|Jack Atlas]].
  
In the ''[[Yu-Gi-Oh! Tag Force]]'' video games, Field Spell Cards can produce an animation on the Playing Field, such as a soaring bird for "[[Rising Air Current]]".
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In the ''[[Yu-Gi-Oh! VRAINS]]'' anime, Field Spell Cards are sometimes played in the Spell/Trap Zones, behind them, or just in its own zone. The only Field Spell Cards that materialized the field throughout the anime are "[[Fire Prison (anime)|Fire Prison]]"<ref name="ep10">{{episode|Yu-Gi-Oh! VRAINS|10|ref}}</ref>, "[[Armatos Colosseum]]"<ref name="ep79">{{episode|Yu-Gi-Oh! VRAINS|79|ref}}</ref><ref name="ep86">{{episode|Yu-Gi-Oh! VRAINS|86|ref}}</ref> (except during [[Lightning]]'s duel vs [[Roken Kogami|Varis]])<ref name="ep96">{{episode|Yu-Gi-Oh! VRAINS|96|ref}}</ref>, both "[[Trickstar Light Arena (anime)|Trickstar Light Arena]]" and "[[Trickstar Light Stage (anime)|Trickstar Light Stage]]", albeit briefly during [[Skye Zaizen|Blue Angel]]'s Duel against [[Specter]],<ref name="ep33">{{episode|Yu-Gi-Oh! VRAINS|33|ref}}</ref> and "[[Edge of Darkness]]" used by [[Ridley]] against [[Theodore Hamilton]].<ref name="ep61">{{episode|Yu-Gi-Oh! VRAINS|61|ref}}</ref>
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In the ''[[Yu-Gi-Oh! SEVENS|Yu-Gi-Oh! SEVENS]]'' anime, Field Spell Cards are back to be materialized as fields in a similar vein to that of ''Yu-Gi-Oh! VRAINS'' anime.
  
 
==Example==
 
==Example==
[[File:DivineWindofMistValley-THSF-EN-SR-1E.png|center|250px]]
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{{Show card image gallery
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| Forest of Lost Flowers | "[[Forest of Lost Flowers]]", a Field Spell Card in the ''[[TCG]]''/''[[OCG]]''
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| Royal Rebel's Arena    | "[[Royal Rebel's Arena]]", a Field Spell Card in ''[[Rush Duel]]''
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| widths = 250
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}}
  
 
== Trivia ==
 
== Trivia ==
 
 
* "[[The Seal of Orichalcos]]" is the only Field Spell Card that can be activated [[only once per Duel]].
 
* "[[The Seal of Orichalcos]]" is the only Field Spell Card that can be activated [[only once per Duel]].
  
 
* "[[Dragon Ravine]]" was the first Field Spell Card to have been [[Forbidden]].
 
* "[[Dragon Ravine]]" was the first Field Spell Card to have been [[Forbidden]].
  
* The "[[Ghostrick]]" and "[[Triamid]]" archetypes are currently tied for the most Field Spell Cards of any Archetype, with 3 each ("[[Ghostrick Mansion|Mansion]]", "[[Ghostrick Museum|Museum]]" and "[[Ghostrick Parade|Parade]]" for "Ghostrick" and "[[Triamid Cruiser|Cruiser]]", "[[Triamid Fortress|Fortress]]", and "[[Triamid Kingolem|Kingolem]]" for "Triamid"). Also, their Field Spell Cards are these Archetype's only form of Spell Card support.
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* "[[Ghostrick]]", "[[Triamid]]", "[[Trickstar]]", and [[Constructor]]/[[Blisstopia]] are currently tied for the most Field Spell Cards of any Deck theme, with three each:
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** "Ghostrick": "[[Ghostrick Mansion|Mansion]]", "[[Ghostrick Museum|Museum]]", and "[[Ghostrick Parade|Parade]]".
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** "Triamid": "[[Triamid Cruiser|Cruiser]]", "[[Triamid Fortress|Fortress]]", and "[[Triamid Kingolem|Kingolem]]".
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** "Trickstar": "[[Trickstar Light Arena|Light Arena]]", "[[Trickstar Light Stage|Light Stage]]", and "[[Trickstar Live Stage|Live Stage]]".
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** Blisstopia: "[[Peaks of Blisstopia]]", "[[Snows of Blisstopia]]", and "[[Vegetation of Blisstopia]]".
 +
 
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* "[[The Sanctuary in the Sky]]" is mentioned in the card text of many "[[The Agent]]" monsters, but its effect does not support this archetype explicitly or directly.
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* "[[Labyrinth Wall Shadow]]" is the first,  and currently only, Field Spell to be [[retrain]]ed from a monster (in this case, "[[Wall Shadow]]").
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* In the ''[[Yu-Gi-Oh! Tag Force]]'' video games, Field Spell Cards can produce an animation on the playing field, such as a soaring bird for "[[Rising Air Current]]".
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*How far the Holograms of Field Spells stretch was never stated in the first two animes; not counting the Seal of Orichalcos.
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**When ever [[Jaden Yuki|Jaden]] activated [[Skyscraper]], the audience is always within its effect ot seen through the hologram at the stands
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**In the movie ''Bonds Beyond Time'', [[Malefic World]] caused what looked like a twister to manifest around the [[Duel Field]].
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== In other languages ==
 +
The "Magic" to "Spell" terminology change only happened in English; thus, other languages still use names that translate to "Field Magic [Card]" (other than German, which has always used a name that can be translated as "Playing Field Spell [Card]").
 +
{{In other languages
 +
| fr_name  = Carte Magie de Terrain
 +
| fr_trans  = Field Magic Card
 +
| de_name  = Spielfeldzauberkarte
 +
| de_trans  = Playing Field Spell Card
 +
| it_name  = Carta Magia Terreno
 +
| it_trans  = Field Magic Card
 +
| pt_name  = Card de Magia de Campo
 +
| pt_trans  = Field Magic Card
 +
| es_name  = Carta Mágica de Campo
 +
| es_trans  = Field Magic Card
 +
| ja_name  = フィールド{{Ruby|魔|ま}}{{Ruby|法|ほう}}カード
 +
| ja_romaji = Fīrudo Mahō Kādo
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| ja_trans  = Field Magic Card
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| ko_name  = 필드 마법 카드
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| ko_rr    = Pildeu Mabeop Kadeu
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| ko_trans  = Field Magic Card
 +
| tc_name  = 場地魔法卡
 +
| tc_pinyin = Chǎngdì Mófǎkǎ
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| tc_trans  = Field Magic Card
 +
| sc_name  = 场地魔法卡
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| sc_pinyin = Chǎngdì Mófǎkǎ
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| sc_trans  = Field Magic Card
 +
}}
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{{In other languages|Field Magic Card
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| ja_name  = フィールド{{Ruby|魔法|マジック}}カード
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| ja_romaji = Fīrudo Majikku Kādo
 +
}}
 +
 
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==See also==
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*[[List of Field Spell Cards]]
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*[[List of Field Spell Card support cards]]
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*[[List of Field Spell Card anti-support cards]]
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==References==
 +
<references />
  
* "[[The Sanctuary in the Sky]]" is mentioned in many card lores of "[[The Agent]]" monsters, but its effect does not support this archetype explicitly or directly.
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{{Card types}}
  
{{Gameplay}}
 
 
[[Category:Types of Spell Cards]]
 
[[Category:Types of Spell Cards]]

Latest revision as of 03:45, 28 May 2024

Field Icon

Field Spell Cards (Japanese: フィールドほうカード Fīrudo Mahō Kādo) are a subcategory of Spell Cards that is placed in the Field Zone, and remains face-up on the field after activation.

Older Field Spells typically provide stat boosts for cards with Specific Attributes, Types or archetypes. Later Field Spells typically also provide effects such as recycling cards, weakening the opponent's monsters, searching monsters and/or swarming the field.

Field Spells are available in Yu-Gi-Oh! Rush Duel. Prior to the introduction of Equip Spell Cards in Deck Mod Pack: Fortissimo of the Whirlwinds!!, they were the only subcategory of Spell Cards available in Rush Duel other than Normal Spell Cards.

Characteristics[edit]

As a Spell Card, Field Spell Cards can be activated or set from the hand in the player's own Main Phase, and can be activated in the same turn they are set. Field Spell Cards feature the default Spell Card Spell Speed of Spell Speed 1.

Field Spells may affect both players or only their controller.

Placed in the Field Zone[edit]

Field Spell Cards must be placed in the Field Zones. Each player may only control 1 Field Spell Card. Even if a player already controls a Field Spell Card, they can still activate or Set another one, in which case the previous Field Spell Card is sent to the Graveyard via game mechanics.

Prior to March 21, 2014 (for the OCG) and July 14, 2014 (for the TCG), only one single Field Spell Card could be face-up on the field at a time. If either player activated another Field Spell Card, the previous Field Spell Card would be destroyed via game mechanics.[1]

Must remain on-field to resolve on-field effect[edit]

Like other Spell/Trap Cards that remain face-up on the field after activation, a Field Spell Card must remain face-up on-field to resolve its activated on-field effect, unless said effect specifically moves the card to an off-field location as a cost.

If a Field Spell Card is removed from the field after effect activation but before resolution, the activated effect will resolve without effect.

In the anime[edit]

In the Yu-Gi-Oh! ARC-V anime, Action Field Spell Cards are introduced, where these Field Spell Cards are not real cards but are created with the "Solid Vision with Mass" effect as soon as the Dueling Field is created. However, two Field Spell Cards can be activated as long as the other Field Spell Card is an Action Field Card, seen when Sergey used the Field Spell "Earthbound Tundra" when the Action Field Spell Card "Crossover Acceleration" is activated, during his Duel with Jack Atlas.

In the Yu-Gi-Oh! VRAINS anime, Field Spell Cards are sometimes played in the Spell/Trap Zones, behind them, or just in its own zone. The only Field Spell Cards that materialized the field throughout the anime are "Fire Prison"[2], "Armatos Colosseum"[3][4] (except during Lightning's duel vs Varis)[5], both "Trickstar Light Arena" and "Trickstar Light Stage", albeit briefly during Blue Angel's Duel against Specter,[6] and "Edge of Darkness" used by Ridley against Theodore Hamilton.[7]

In the Yu-Gi-Oh! SEVENS anime, Field Spell Cards are back to be materialized as fields in a similar vein to that of Yu-Gi-Oh! VRAINS anime.

Example[edit]

Trivia[edit]

  • In the Yu-Gi-Oh! Tag Force video games, Field Spell Cards can produce an animation on the playing field, such as a soaring bird for "Rising Air Current".
  • How far the Holograms of Field Spells stretch was never stated in the first two animes; not counting the Seal of Orichalcos.
    • When ever Jaden activated Skyscraper, the audience is always within its effect ot seen through the hologram at the stands
    • In the movie Bonds Beyond Time, Malefic World caused what looked like a twister to manifest around the Duel Field.

In other languages[edit]

The "Magic" to "Spell" terminology change only happened in English; thus, other languages still use names that translate to "Field Magic [Card]" (other than German, which has always used a name that can be translated as "Playing Field Spell [Card]").

"Field Spell Card" in languages other than English
Language NameRomanizedTranslated
French Carte Magie de TerrainField Magic Card
German SpielfeldzauberkartePlaying Field Spell Card
Italian Carta Magia TerrenoField Magic Card
Portuguese Card de Magia de CampoField Magic Card
Spanish Carta Mágica de CampoField Magic Card
Japanese フィールドほうカードFīrudo Mahō KādoField Magic Card
フィールドまほうカード (kana)
フィールド魔法カード (base)
Korean 필드 마법 카드Pildeu Mabeop KadeuField Magic Card
Chinese (Traditional) 場地魔法卡Chǎngdì MófǎkǎField Magic Card
Chinese (Simplified) 场地魔法卡Chǎngdì MófǎkǎField Magic Card
"Field Magic Card" in languages other than English
Language NameRomanized
Japanese フィールド魔法マジックカードFīrudo Majikku Kādo
フィールドマジックカード (kana)
フィールド魔法カード (base)

See also[edit]

References[edit]

  1. "Rule Changes as of July 14, 2014". Yu-Gi-Oh! TRADING CARD GAME. July 2, 2014. Retrieved July 24, 2018.
  2. Yu-Gi-Oh! VRAINS episode 01010: "Eye of the Storm"
  3. Yu-Gi-Oh! VRAINS episode 07979: "The Hunt Is On"
  4. Yu-Gi-Oh! VRAINS episode 08686: "The Weakest Link"
  5. Yu-Gi-Oh! VRAINS episode 09696: "Lightning's Crime"
  6. Yu-Gi-Oh! VRAINS episode 03333: "Once Upon A Time"
  7. Yu-Gi-Oh! VRAINS episode 06161: "Darkness Dawns"