Machine
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Machine monsters are powerful, and in some cases, fearsome to face in battle. They rely on high ATK, the ability to rapidly boost ATK, and in the case of the "Ancient Gear" monsters, preventing the opponent from activating Spell and Trap Cards until after the Damage Step has concluded. Machines monsters also have their own Structure Deck, Machine Re-Volt.
Support Cards
- 7 Completed
- Batteryman C
- Limiter Removal
- Machine Conversion Factory
- Machine Duplication
- Magnet Circle LV2
- Power Bond
- Rare Metalmorph
- Weapon Change
- Overload Fusion
Weaknesses
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† Does not exist or is not official in the OCG or TCG RD Only exists in Yu-Gi-Oh! Rush Duel See also {{Card lists}} and {{Monsters and Monster Cards}} |
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