Difference between revisions of "Psychic"

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{{Infobox/Archetype/Start
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{{Show card image|PSY-Framelord Omega|caption="[[PSY-Framelord Omega]]", a Psychic monster.}}
| image name          = OverdriveTeleporterVG-TF05-JP.png
 
| image size          =
 
| image caption       =
 
}}
 
{{Infobox/Archetype/ExtendedName
 
| kanji                = サイキック{{Ruby|族|ぞく}}
 
| romanji              = Saikikkuzoku
 
| japanese translated  = Psychic Tribe
 
| english              = Psychic
 
| french              = Psychique
 
| german              = Psi
 
| italian              =
 
| korean              = 사이킥족
 
| spanish              = Psíquico
 
| portuguese          = Psíquico
 
}}
 
{{Infobox/Archetype/Yu-Gi-Oh!
 
| list                = List of Psychic-Type monsters
 
| support list        = List of Psychic-Type support cards
 
| anti-support list    = List of anti-Psychic-Type support cards
 
}}
 
{{Infobox/Archetype/End}}
 
  
'''Psychic''' monsters had their debut in "[[The Duelist Genesis]]". The Psychic types seen so far often resemble androids or strange mutants, and often feature elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their art. It is often said that currently, Psychics are more of an [[Archetype]] than an actual "[[Type]]" as almost all of their cards relate to each other. This is not seen in other Types. It is worth noting that many Psychic-Type monsters resemble what in the past were [[Machine]]s, [[Fiend]]s, or [[Spellcaster]]s (such as [[Mutant Mindmaster]], [[Mind on Air]] and especially [[Jinzo]], whose [[OCG]] name actually has "Psycho" in it). The majority of their effects and support [[Spell Cards]] require you to pay [[Life Points]], while the [[Synchro Monsters]] and [[Trap Cards]] focus heavily upon restoring Life Points. The tendency of a Psychic-user's Life Points to change rapidly during a duel allow a cunning player to make the most of cards such as "[[Megamorph]]" and optional cards that require Life Point payment, like "[[Solemn Judgment]]". Psychics also support a heavy Synchro element with cards like "[[Emergency Teleport]]", "[[Magical Android]]", "[[Thought Ruler Archfiend]]", "[[Hyper Psychic Blaster]]", and "[[Overdrive Teleporter]]." Currently the sole Psychic [[Archetype]] known is that of the "[[Gusta]]" from the [[Duel Terminal]] series.
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'''Psychic''' (Japanese: サイキック ''Saikikku'') is a [[Type]] of [[Monster Card]]. It debuted in ''[[The Duelist Genesis]]'' in the ''[[OCG]]''/''[[TCG]]'', and in ''[[Deck Mod Pack: Hyperspeed Rush Road!!]]'' in ''[[Rush Duel]]''.
  
Prominent Psychic monsters include "[[Mind Master]]", "[[Psychic Snail]]", "[[Psychic Commander]]", "[[Krebons]]", "[[Thought Ruler Archfiend]]", "[[Armored Axon Kicker]]", "[[Magical Android]]", "[[Psychic Lifetrancer]]", "[[Psi-Blocker]]", and "[[Overdrive Teleporter]]".
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==Overview==
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Psychics often resemble cyberpunk androids, cybernetically-enhanced lifeforms, or strange mutants, and often featuring elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their arts. It is worth noting that many Psychic monsters resemble what in the past were [[Machine]], [[Fiend]], or [[Spellcaster]] monsters (such as "[[Mutant Mindmaster]]", "[[Cipher Soldier]]", "[[Mind on Air]]" and especially "[[Jinzo]]"). Most Psychic monsters, especially early on, are [[EARTH]] or [[WIND]], although there are Psychic monsters for all [[Attribute]]s, except [[DIVINE]].
  
It is interesting to note that no [[FIRE]] attribute Psychic-Type monsters have ever been released. In addition, there are also no [[Normal Monsters|Normal]] or [[Ritual Monsters|Ritual]] Psychic-Type monsters.
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When the Type was first introduced, the majority of their effects and [[Spell Card]]s involved paying [[LP]] to activate various effects, while the [[Synchro Monster]]s and [[Trap Card]]s focused heavily upon restoring Life Points. ''[[Extreme Victory]]'' introduced Psychic monsters support cards that focus to manipulating [[banish]]ment, through banishing Psychic monsters to activate effects, Special Summoning banished Psychic monsters, and returning banished Psychic monsters to the hand or Graveyard. Many Psychic monsters, themes, and support released after that usually have one or both of those elements as part of their design, to different extent each.
  
The Psychic-Type monsters that appear in [[Extreme Victory]] seem to focus on removing Psychics from play, and Special Summoning them from the Removed Zone.
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Being a Type that debuted at the dawn of [[Synchro Summon]], Psychic monsters also support a heavy Synchro Summoning element with cards like "[[Emergency Teleport]]", "[[Mind Master]]" and "[[Overdrive Teleporter]]" enabling easier access to Synchro materials. They also contain many notable Synchro Monsters, with many early Synchro Monsters being Psychic, such as "[[Thought Ruler Archfiend]]" and "[[Magical Android]]".
  
<center>[[File:HyperPsychicBlasterCRMS-EN-UR-1E.png]]</center>
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In ''[[Yu-Gi-Oh! Rush Duel]]'', Psychic monsters return to their early roots of utilizing Life Points, with the [[Psychic Musician]] and [[Shaman Bandit]] series both having play styles that rely on LP manipulation.
  
==Playing Style==
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==Themes==
'''Psychics''' focus on a combination of the manipulation of [[Life Point]]s and swarming. When played properly, they can be one of the most versatile and unpredictable types in the game, considering their ability to summon powerful monsters in short amounts of time. "[[Teleport]]", for instance, can [[Special Summon]] any Psychic-Type monster from your hand, regardless of [[Level]], at the cost of 800 life points, as long as you have no monsters on the field but your opponent does. They have a lot of other great effects, including [[Stall]] ("[[Mind Protector]]", "[[Grapple Blocker]]"), increasing their own [[ATK]] ("[[Power Injector]]") and creature swapping ("[[Psychic Jumper]]"), but all of it at the cost of valuable Life Points. A good advantage that [[Psychic]]s have is that they are mostly level 4 and have mostly around 1700 [[ATK]], which is somewhat high for their level. Also, some Psychic effects, especially the Psychics from [[Extreme Victory]], revolve around [[Removed from play|removing from play]]. Psychics can come in a variety of forms; [[Synchro]], [[Lockdown]], [[Beatdown]], [[Removed from play]], and even [[Swarm]], etc.
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{| style="width:100%"
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| style="width:50%" |
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===''[[TCG]]''/''[[OCG]]''===
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* [[Heraldry]]
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* [[Metalfoes]]
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* [[PSY-Frame]]
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* [[Risebell]]
  
Because some of the [[Psychic]] support cards make you take [[Damage]], ("[[Brain Research Lab]]", "[[Telekinetic Power Well]]", "[[Psychokinesis]]", etc.) "[[Prime Material Dragon]]", "[[Life Absorbing Machine]]", and "[[Rainbow Life]]" are three highly recommended cards. It can turn "[[Psychokinesis]]" into a +1, get you at least 3000 [[Life Points]] from "[[Brain Research Lab]]", and other random effects that would do damage. "Prime Material Dragon's" anti-destruction effect will prove very useful, too.
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; Mixed
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* [[Gusto]]
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* [[Kashtira]]
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* [[Kozmo]]
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* [[Mekk-Knight]]
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* [[Myutant]]
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* [[P.U.N.K.]]
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* [[Ritual Beast]]
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* [[S-Force]]
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* [[Time Thief]]
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* [[Virtual World]]
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| style="vertical-align:top" |
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===''[[Rush Duel]]''===
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* [[JAM]]
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* [[Psychic Musician]]
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* [[Shaman Bandit]]
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|}
  
==Psychic Synchro==
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==Appearance in media==
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The following characters use Psychic monsters across the ''[[Yu-Gi-Oh!]]'' franchise.
  
This format is somewhat easily obtained because [[Psychic]]s have some natural [[Tuner]]s as well as some support for them. There are also 6 [[Psychic]] [[Synchro Monsters]]. Although there is some emphasis on Synchros and Tuners, it is somewhat hard to [[Synchro Summon]]. Fortunately, "[[Psi-Station]]" can somewhat patch this problem because it can alter the level of the [[Normal Summon]]ed Psychics as well boost their attack by 300 which is just enough for some Psychics to be a threat by themselves, eg. 2200 attack [[Psychic Snail]]. Cards that are good for this format are "[[Krebons]]", "[[Mind Master]]", "[[Psychic Commander]]" and "[[Psychic Jumper]]" for more Tuners, "[[Psychic Tuning]]" and "[[Telekinetic Power Well]]" to revive as Tuners/Tuners and "[[Psychic Overload]]" to put back the dead Synchros to be re-used later.
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{| style="width:100%"
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| style="vertical-align:top" |
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===Manga===
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;''[[Yu-Gi-Oh! OCG Structures]]''
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* [[Shoma Yusa]]
  
There is a card in the set "[[Ancient Prophecy]]", "[[Armored Axon Kicker]]", which can enormously help the [[Synchro]] style of [[Psychic]]s. It can easily revive two of the Tuners ("Mind Master" and "Psychic Jumper") because they have low [[ATK]], and the other two ("Krebons" and "Psychic Commander") can also be revived if "[[Armored Axon Kicker]]" gets an ATK boost. There are some cards which can boost its ATK, like [[Power Injector]], [[Psychic Sword]] or any attack booster in general. With "[[Ancient Prophecy]]", Psychic monsters gain a incredible boost with the card "[[Brain Research Lab]]"; this card is a must in a Psychic Synchro Deck.
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;''[[Yu-Gi-Oh! SEVENS Luke! Explosive Supremacy Legend!!]]''
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* [[Romin Kirishima (manga)|Romin Kirishima]]
  
An optional strategy for a Psychic Synchro Deck is to include "[[Ancient Sacred Wyvern]]" in your Extra Deck.  This Level 7 [[Fairy]] [[Synchro]] is featured in "[[Ancient Prophecy]]" and is an excellent monster if your life points are higher than your opponent's.  Because the [[Psychic]] [[Synchro]] Monsters and [[Traps]] are all about gaining Life Points, you will be able to gain an enormous amount of Life Points back. A perfect way of summoning it would include "[[Psychic Emperor]]", who increases your life points by 500 for every Psychic in your Graveyard, and "[[Sunny Pixie]]", who increases your life points by an additional 1000 if you use her to summon a [[LIGHT]] Synchro Monster. "Ancient Sacred Wyvern's" effect allows it to gain Attack equal to the difference between your Life Points and your opponent's Life Points, as long as your Life Points are higher. If you're 2000 Life Points above your opponent, when you [[Synchro Summon]] "Ancient Sacred Wyvern", it will be an enormous attack power of 4100!  To give this [[Fairy]] even more attack power, attack with all other monsters first.  You get a direct attack in with someone as powerful as "[[Master Gig]]" with 2600 attack, "Wyvern" will gain 2600 more attack points! But be careful; if you get any amount of Life Points below your opponent, "Wyvern's" attack will drop! Wait until you have a significant amount of Life Points more than your opponent. This Fairy also works well for Psychic Beatdown. "Wyvern" isn't necessary, but it is an excellent choice.
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| style="width:50%" |
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===Anime===
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;''[[Yu-Gi-Oh! 5D's]]''
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* [[Sayer]]
  
===Recommended Cards===
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;''[[Yu-Gi-Oh! ZEXAL]]''
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* [[Vetrix]]
  
====Monster Cards====
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;''[[Yu-Gi-Oh! ARC-V]]''
* [[Psychic Commander]]
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* [[Sayer (ARC-V)|Sayer]]
* [[Prime Material Dragon]] (Counters "[[Brain Research Lab]]'s" negative effect)
 
* [[Hanewata]] (Counters a whole turns worth of effect '''damage''') (Be careful that this is not applied to effects that you must '''PAY''' life points, this is not effect damage)
 
* [[Psychic Snail]]
 
* [[Krebons]]
 
* [[Overdrive Teleporter]] (One of the key cards of the OTK Psychic Decks, can be used to quickly Synchro Summon "[[Hyper Psychic Blaster]]")
 
* [[Psychic Emperor]]
 
* [[Gorz the Emissary of Darkness]]
 
* [[Psi-Blocker]] (anti meta)
 
* [[Destructotron]]
 
* [[Master Gig]]  (Can be used with "[[Destructotron]]" to clear the field for an OTK)
 
* [[Reinforced Human Psychic Borg]]
 
* [[Pandaborg]]
 
* [[Doctor Cranium]] (low price, great searching power)
 
* [[Des Wombat]] (Reduces all effect damage to zero.)
 
* [[Armored Axon Kicker]] (Special Summon Psychic Tuner monsters from the graveyard)
 
  
====Extra Deck====
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;''[[Yu-Gi-Oh! SEVENS]]''
* [[Hyper Psychic Blaster]]
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* [[Romin Kassidy]]
* [[Magical Android]] (Keeps your lifepoints high when you're sweeping the field)
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* [[Gwendoline Purdy]]
* [[Thought Ruler Archfiend]]
 
* [[Psychic Lifetrancer]] (Isn't completely necessary but can be a great way to recover late game)
 
* [[Psychic Nightmare]]
 
* [[Ultimate Axon Kicker]]
 
* [[Black-Winged Dragon]] (The best anti-damage card for this kind of deck)
 
  
====Spell Cards====
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;''[[Yu-Gi-Oh! GO RUSH!!]]''
* [[Brain Research Lab]] (to lessen the damage from monsters like "[[Overdrive Teleporter]]")
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* [[Rovian Kirishima]]
* [[Emergency Teleport]]
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* [[Gurumi Purisaki]]
* [[Telekinetic Charging Cell]]
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|}
* [[Counter Cleaner]] (works brilliantly to clear [[Psychic]] [[Counters]] on "[[Brain Research Lab]]")
 
* [[Sebek's Blessing]] (to gain life points to pay for your card effects)
 
* [[Psychokinesis]]
 
* [[Miracle Synchro Fusion]] (for summoning "[[Ultimate Axon Kicker]]")
 
* [[Mist Body]] (will make "[[Ultimate Axon Kicker]]" invincible to both battle and effects.)
 
* [[Vengeful Servant]] (to damage your opponent's [[Life Points]] using the effect of "[[Battle Teleportation]]" or "[[Psychic Jumper]]")
 
* [[Spell Economics]] (you won't lose your life points while using "[[Psychokinesis]]")
 
  
====Trap Cards====
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==Icons==
* [[Mind Over Matter]]/[[Dark Bribe]]
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These are icons used to represent the Psychic Type in various video games. They all depict either "[[Telekinetic Shocker]]" or "[[Psi-Blocker]]". All have a green background, a common sight in the artworks of generic Psychic monsters.
* [[Damage Translation]]
 
* [[Psychic Overload]]
 
* [[Psychic Rejuvenation]]
 
* [[Telepathic Power]]
 
* [[Life Absorbing Machine]] (to gain Life-Points each turn and cushion the costs paid for your monsters' effects)
 
* [[Psychic Tuning]]
 
* [[Tuner's Barrier]]  
 
* [[Psychic Trigger]]
 
* [[Metaphysical Regeneration]] (to gain life-points for each psychic monster there are sent to the graveyard)
 
  
==Psychic Fusion==
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<gallery>
 +
Psychic.png          | ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator|World Championship 2009: Stardust Accelerator]]''
 +
Type-Psychic-YDT1.png | ''[[Yu-Gi-Oh! 5D's Duel Transer|Duel Transer]]''
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Psychic-TF06.png      | ''[[Yu-Gi-Oh! 5D's Tag Force 6|Tag Force 6]]''
 +
Type-Psychic-DAR.png  | ''[[Yu-Gi-Oh! Duel Arena|Duel Arena]]''
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Psychic-DG.png        | ''[[Yu-Gi-Oh! Duel Generation|Duel Generation]]''
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Type-Psychic-LOD2.png | ''[[Yu-Gi-Oh! Legacy of the Duelist: Link Evolution|Legacy of the Duelist: Link Evolution]]''
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Type-Psychic-MADU.png | ''[[Yu-Gi-Oh! Master Duel|Master Duel]]''
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</gallery>
  
Now possible due to the release of [[Duelist Revolution]], a Psychic deck that focuses on [[Fusion Summon|Fusion Summoning]] is built to bring out the only Psychic [[Fusion Monsters|Fusion Monster]], [[Ultimate Axon Kicker]]. However, in order to do this, Psychic [[Synchro Monsters]] are needed, because [[Ultimate Axon Kicker]] requires at least one of the [[Fusion Material Monsters]] to be a Psychic [[Synchro Monsters|Synchro Monster]]. As such, this deck follows most of the deck building and playing strategies as a Psychic Synchro Deck. A major difference, however, is that many of the cards in the deck won't focus on paying or regenerating [[Life Points]]. Instead, the main cards that are needed to get the deck running as quickly as possible are [[Overdrive Teleporter]] and [[Brain Research Lab]], which both help get multiple monsters out faster to [[Synchro Summon]] with.
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== In other languages ==
 
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{{In other languages
Also new from [[Duelist Revolution]] is a new [[Spell Cards|Spell Card]] for [[Fusion Summon|Fusion Summoning]] with: [[Miracle Synchro Fusion]], which allows the user to [[Fusion Summon]] using [[Fusion Material Monsters]] from their field or their [[Graveyard]] as long as the [[Fusion Monsters|Fusion Monster]] they're going for lists a [[Synchro Monsters|Synchro Monster]] as one of the [[Fusion Material Monsters]]. This makes it easy for the deck to [[Fusion Summon]] [[Ultimate Axon Kicker]] at almost anytime, especially late in a game when the deck has [[Synchro Summon|Synchro Summoned]] multiple times already and one or more of the Psychic [[Synchro Monsters]] are sitting in the [[Graveyard]] just waiting to be fused with.
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| fr_name  = Psychique
 
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| de_name  = Psi
In addition, [[Duelist Revolution]] also brought out a new fusion card searcher, [[Synchro Fusionist]]. If it's used as a [[Synchro Material Monsters|Synchro Material Monster]] and sent to the [[Graveyard]], you can search for any card with "Fusion" in the name or for a [[Polymerization]] (except [[Diffusion Wave-Motion]]). By using this with [[Brain Research Lab]], you can [[Normal Summon]] it, play [[Brain Research Lab]], [[Normal Summon]] [[Psychic Commander]], [[Synchro Summon]] [[Magical Android]], then search for [[Miracle Synchro Fusion]]. You'll be set up for a [[Fusion Summon]] at any time now as long as the opponent doesn't [[Bounce]] [[Magical Android]] or [[Removed from play]] it or [[Psychic Commander]]. Because [[Synchro Fusionist]] is a Level 2 monster, [[Junk Synchron]] can bring it back from the [[Graveyard]] for a Level 5 [[Synchro Summon]] and still get the search effect.
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| it_name  = Psichico
 
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| pt_name  = Psíquico
Other cards that can help this deck would be [[One for One]] to search out [[Doctor Cranium]], [[Terraforming]] to search out [[Brain Research Lab]], [[Mist Body]] to keep [[Ultimate Axon Kicker]] completely impervious to destruction, and [[Burden of the Mighty]] to make sure no creature can overpower [[Ultimate Axon Kicker]].
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| es_name  = Psíquico
 
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| ja_name  = サイキック
However, be aware that some Psychic Synchro Monsters have requirements that only Psychic monsters can be used, ([[Psychic Nightmare]] and [[Hyper Psychic Blaster]]) so using [[Synchro Fusionist]] may not be such a good option as it seems. But you could opt in some drawing engines like [[Pot of Duality]], [[Dark World Dealings]] and in emergency situations, use your [[Miracle Synchro Fusion]] as a [[Jar of Greed]], to easily fish out/[[Mill]]/draw [[Miracle Synchro Fusion]].
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| ja_romaji = Saikikku
 
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| ko_name  = 사이킥
===Recommended Cards===
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| ko_rr    = Saikik
 
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| tc_name  = 超能
====Monster Cards====
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| tc_pinyin = Chāonéng
* [[Psychic Commander]]
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| tc_trans  = Superpowered
* [[Psychic Snail]]
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| sc_name  = 念动力
* [[Mind Protector]]
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| sc_pinyin = Niàndònglì
* [[Krebons]]
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}}
* [[Psychic Jumper]]
 
* [[Overdrive Teleporter]]
 
* [[Psychic Emperor]]
 
* [[Destructotron]]
 
* [[Doctor Cranium]]
 
* [[Synchro Fusionist]]
 
 
 
====Extra Deck====
 
* [[Ultimate Axon Kicker]]
 
* [[Hyper Psychic Blaster]]
 
* [[Magical Android]]
 
* [[Thought Ruler Archfiend]]
 
* [[Psychic Nightmare]]
 
* [[Psychic Lifetrancer]]
 
* [[Black-Winged Dragon]]
 
* [[Ancient Fairy Dragon]]
 
 
 
====Spell Cards====
 
* [[Brain Research Lab]]
 
* [[Emergency Teleport]]
 
* [[Psychokinesis]]
 
* [[Miracle Synchro Fusion]]
 
* [[Mist Body]]
 
* [[One for One]]
 
* [[Terraforming]]
 
* [[Mind Control]]
 
* [[Burden of the Mighty]]
 
* [[Teleport]]
 
* [[Ancient Leaf]]
 
 
 
====Trap Cards====
 
* [[Mind Over Matter]]
 
* [[Psychic Overload]]
 
* [[Psychic Tuning]]
 
 
 
==Removed From Play==
 
 
 
There are various Psychics whose effects resolve around [[Synchro Summon]]ing from the [[Removed from play]] zone.
 
 
 
The general goal of this variation of Psychic-types is to use "[[Psychic Witch of Stillness]]", "[[Psychic Wizard of Silence]]" and "[[Taciturn Psychic Priest]]" to remove Tuners such as "[[Psy Girl]]" and "[[Mental Seeker]]" from the game, and then use cards such as "[[Mind Master]]", "[[Brain Hazard]]" and "[[Return from the Different Dimension]]" to Special Summon the removed monsters, allowing you to add cards to your hand or remove important cards from your opponents deck.
 
 
 
This deck type has the potential to be very threatening as it allows the user to quickly swarm the field with powerful Synchro Monsters, while providing a good defensive base with cards such as "[[Mind Over Matter]]" and potentially removing vital cards via "[[Mental Seeker]]".
 
 
 
A deck built to use these effects will use cards that can quickly put Psychics into the graveyard for "[[Psychic Wizard of Silence]]" and "[[Taciturn Psychic Priest]]" to utilize. "Mind Master" is very useful in this deck as it allows you to summon high-level [[Synchro Monster]]s with the effects of "[[Psy Girl]]" and "[[Taciturn Psychic Priest]]'s".
 
 
 
"[[Pot of Avarice]]" can also be very useful in this deck as the aforementioned cards will quickly fill your graveyard with monsters which can then be returned to the deck to potentially create another cycle of Synchro Monsters with "[[Mind Master]]".
 
 
 
This Archetype's trump card, "[[Mental Over Archfiend]]", provides the user with a very powerful attacker whose strength rivals that of many other powerful Synchro Monsters and an ability that can reverse the situation of a game should your opponent attempt to destroy it. By using 2 of these monsters along with "[[Mind Master]]" you can create a very solid OTK engine which will allow you to swarm the field with many other high-powered Synchro Monsters such as "[[Hyper Psychic Blaster]]". This is performed by removing from play one "[[Mental Over Archfiend]]" in your graveyard via the other one's effect and then tributing that monster with "[[Mind Master]]" in order Special Summon a Psychic-type monster for use in Synchro Summons and using the newly Special Summoned "[[Mental Over Archfiend]]" to remove the previously summoned one and repeating the loop.
 
 
 
===Recommended Cards===
 
 
 
====Monster Cards====
 
* [[Psychic Witch of Stillness]]
 
* [[Psychic Wizard of Silence]]
 
* [[Taciturn Psychic Priest]]
 
* [[Mind Master]]
 
* [[Psy Girl]]
 
* [[Mental Seeker]]
 
* [[Glow-Up Bulb]]
 
* [[Overdrive Teleporter]]
 
 
 
====Spell Cards====
 
* [[Psychokinesis]]
 
* [[Foolish Burial]]
 
* [[Emergency Teleport]]
 
* [[One for One]]
 
* [[Miracle Synchro Fusion]]
 
 
 
 
 
====Trap Cards====
 
* [[Brain Hazard]]
 
* [[Mind Over Matter]]
 
* [[Return from the Different Dimension]]
 
* [[Metaphysical Regeneration]]
 
 
 
====Extra Deck====
 
* [[Brionac, Dragon of the Ice Barrier]]
 
* [[Hyper Psychic Blaster]]
 
* [[Psychic Nightmare]]
 
* [[Naturia Beast]]
 
* [[Naturia Barkion]]
 
* [[Magical Android]]
 
* [[Psychic Lifetrancer]]
 
* [[Overmind Archfiend]]
 
* [[Ultimate Axon Kicker]]
 
* [[Thought Ruler Archfiend]]
 
 
 
==Beatdown==
 
 
 
A double-edged strategy because it has the chance to completely overpower your opponents but can sometimes be difficult to even keep up with the game. Still, the [[Beatdown]] Psychic Deck consists mainly of cards with high ATK, high level and effects which destroy the opponents cards. Monsters to include are those like "[[Master Gig]]", [[Destructotron]], [[Storm Caller]] and [[Psychic Snail]]. Other support like [[Teleport]] can help the summoning of the higher level monsters and cards like [[Power Injector]] can boost your monsters' ATK even more.
 
 
 
Use Master Gig to destroy most of your opponents monsters, then use Destructotron's effect to destroy the [[Spell]] or [[Trap]] cards your opponent controls. There is also an advantage with lowering your own [[Life Point]] with Master Gig/Destructotron's effect; equipping the card [[Psychic Sword]] on a Psychic while your Life Points are lower than your opponents will boost that monsters [[ATK]] by a lot. Even the card [[Psychokinesis]] can help to destroy monsters while also lowering your Life Points. To restore all your Life Points afterwards, just use the card [[Psychic Rejuvenation]] but use it only during your [[End Phase]] as to not hinder the effect of Psychic Sword during the [[Battle Phase]].
 
 
 
Using "[[Armored Axon Kicker]]" in this is somewhat not recommended because his third effect will have minimal use as most monsters that will be in the grave will have high ATK. Thus, you will be taking half of the destroyed monsters attack as effect damage for nothing.
 
 
 
==[[One Turn Kill|OTK]]==
 
 
 
An OTK can be performed through the Beatdown deck. Use "[[Teleport]]" to Summon "[[Master Gig]]" and normal summon "[[Destructotron]]". Clear the [[spells]], [[traps]], and [[monsters]]. Then activate "[[Brain Research Lab]]" or "[[Double Summon]]" and summon a "[[Psychic Snail]]". Use the "Snail's" effect on both of your other monsters. With a cleared field you will do 8400 damage ((2600*2)+(1600*2)). If you are missing one of the monsters, they can easily be searched by "[[Doctor Cranium]]".
 
 
 
Another OTK others don't notice is to use "Teleport", "[[Brain Research Lab]]", or "[[Emergency Teleport]]" to summon "[[Mind Master]]" and another Psychic Monster to the your side of the field. Use "Mind Master's" effect to send as many Level 2 or lower Psychic Monsters as you can to the graveyard ending with "Mind Master" and a Level Four Psychic Monster ("Pandaborg" is the best option). After that Synchro Summon "[[Magical Android]]" and activate "[[Telekinetic Power Well]]" to summon "[[Mind Master]] and 3 other Psychic Monsters (include "[[Psychic Jumper]]" just in case for an Instant Synchro (this can change the game plan drastically), use "[[Mind Master]]'s" effect or another 3+ times to summon "[[Psychic Snail]]", "[[Pandaborg]]" and "[[Psychic Commander]]" to Synchro Summon for "[[Thought Ruler Archfiend]]" and "[[Magical Android]]". Use your second "Telekinetic Power Well" and summon "Mind Master" and two other Psychic Monsters. Before the Battle Phase use "[[Mind Master]]'s" effect on your left over [[Pandaborg]] to either get [[Power Injector]] or [[Reinforced Human Psychic Borg]] (best option). After that use "Snail's" effect on "[[Power Injector]]"/"[[Reinforced Human Psychic Borg|Psychic Borg]]", "[[Magical Android]]", and "[[Thought Ruler Archfiend]]". All of costs for more than 7000 Life Points, but remember, if you add one "[[Telekinetic Charging Cell]]" and/or "[[Hanewata]]" to the mix, you can reduce the damage from 7000+ too around only half your Life Points or even less.
 
:-Warning-: When this OTK is used, results(LP) may vary upon decks and how the OTK is carried out.
 
 
 
A similar combo but not an OTK is to bring out "[[Mind Master]]" (with "[[One for One]]") and Normal Summon another Psychic Monster. Equip "Mind Master" with "[[Telekinetic Charging Cell]]". Use "Mind Master's" effect to bring out every Level 4 and lower Psychic Monster in your deck and end with a Level 4 Monster. Synchro Summon "[[Magical Android]]" and bring out (preferably by tributing "Android") "[[Psychic Emperor]]" to gain a HUGE amount of life points. You can gain 10,000 LP and more if you have Psychic Synchro monsters in your Graveyard. You can also use "[[Metaphysical Regeneration]]" in the End Phase to gain DOUBLE what "Emperor" gave you. Do this early on to deprive your opponent of any hope of beating you or use it later on to gain all of your LP back. Note: "Psychic Emperor's" effect activates when he's Summoned so Summon him again and again to gain more LP.  Use "[[Brionac, Dragon of the Ice Barrier]]" to return "Emperor" to your hand and summon him again and again and again to gain tens of thousands of life points. Use "[[Mind Over Matter]]" and "[[Dark Bribe]]" to negate opponent's removal cards and "[[Stardust Dragon]]" for destructive cards.
 
 
 
== Counter Strategies ==
 
* [[Bad Reaction to Simochi]]: Since [[Psychic]] Monsters tends to require some [[Life Points]] as a [[costs]] to activate their effect and getting back their Life Point from card effects, activating the "[[Bad Reaction to Simochi]]" will shut their action by a large portion.
 
 
 
* [[Royal Oppression]]: Psychic-deck tends to focusing on Special Summoning whether it's for a [[Synchro Monsters]] or just a common [[Special Summon]] so "[[Royal Oppression]]" will also prevent them from doing much.
 
 
 
* [[Mirror of Oaths]]: Some Psychic Build also rely on special summoning from deck. Like "[[Overdrive Teleporter]]"-build or "[[Mind Master]]"-build.
 
 
 
* [[Skill Drain]]: Most [[Psychic]]-Monsters effect's are active on the field. So "[[Skill Drain]]" will also prevent them doing many things.
 
 
 
* [[DNA Surgery]]: Most psychics need to be psychic for their effects to work. (i.e. "[[Thought Ruler Archfiend]]" protection effect, "[[Magical Android]]" won't restore life points)
 
 
 
* [[Zombie World]]: Same as "[[DNA Surgery]]" but now "[[Overdrive Teleporter]]" can't be summoned as well as other tribute psychic monsters.
 
 
 
* [[Necrovalley]]: Negates effect's that target cards in the Graveyard, such as "[[Psychic Lifetrancer]]" and "[[Taciturn Psychic Priest]]".
 
 
 
* [[Imperial Iron Wall]]: Makes it so the psychic removal cards can not be removed so it shuts down the deck from using a lot of its remove from play effect's.
 
  
{{Gameplay}}
+
== See also ==
 +
* [[List of Psychic-Type monsters]]
 +
* [[List of Psychic-Type support cards]]
  
 +
{{Card types}}
 
[[Category:Types]]
 
[[Category:Types]]

Latest revision as of 12:08, 5 February 2024

PSY-Framelord Omega
"PSY-Framelord Omega", a Psychic monster.

Psychic (Japanese: サイキック Saikikku) is a Type of Monster Card. It debuted in The Duelist Genesis in the OCG/TCG, and in Deck Mod Pack: Hyperspeed Rush Road!! in Rush Duel.

Overview[edit]

Psychics often resemble cyberpunk androids, cybernetically-enhanced lifeforms, or strange mutants, and often featuring elements of cyberspace, circuit board patterns, green coloring, and yellow electricity in their arts. It is worth noting that many Psychic monsters resemble what in the past were Machine, Fiend, or Spellcaster monsters (such as "Mutant Mindmaster", "Cipher Soldier", "Mind on Air" and especially "Jinzo"). Most Psychic monsters, especially early on, are EARTH or WIND, although there are Psychic monsters for all Attributes, except DIVINE.

When the Type was first introduced, the majority of their effects and Spell Cards involved paying LP to activate various effects, while the Synchro Monsters and Trap Cards focused heavily upon restoring Life Points. Extreme Victory introduced Psychic monsters support cards that focus to manipulating banishment, through banishing Psychic monsters to activate effects, Special Summoning banished Psychic monsters, and returning banished Psychic monsters to the hand or Graveyard. Many Psychic monsters, themes, and support released after that usually have one or both of those elements as part of their design, to different extent each.

Being a Type that debuted at the dawn of Synchro Summon, Psychic monsters also support a heavy Synchro Summoning element with cards like "Emergency Teleport", "Mind Master" and "Overdrive Teleporter" enabling easier access to Synchro materials. They also contain many notable Synchro Monsters, with many early Synchro Monsters being Psychic, such as "Thought Ruler Archfiend" and "Magical Android".

In Yu-Gi-Oh! Rush Duel, Psychic monsters return to their early roots of utilizing Life Points, with the Psychic Musician and Shaman Bandit series both having play styles that rely on LP manipulation.

Themes[edit]

TCG/OCG[edit]

Mixed

Rush Duel[edit]

Appearance in media[edit]

The following characters use Psychic monsters across the Yu-Gi-Oh! franchise.

Manga[edit]

Yu-Gi-Oh! OCG Structures
Yu-Gi-Oh! SEVENS Luke! Explosive Supremacy Legend!!

Anime[edit]

Yu-Gi-Oh! 5D's
Yu-Gi-Oh! ZEXAL
Yu-Gi-Oh! ARC-V
Yu-Gi-Oh! SEVENS
Yu-Gi-Oh! GO RUSH!!

Icons[edit]

These are icons used to represent the Psychic Type in various video games. They all depict either "Telekinetic Shocker" or "Psi-Blocker". All have a green background, a common sight in the artworks of generic Psychic monsters.

In other languages[edit]

"Psychic" in languages other than English
Language NameRomanizedTranslated
French Psychique
German Psi
Italian Psichico
Portuguese Psíquico
Spanish Psíquico
Japanese サイキックSaikikku
Korean 사이킥Saikik
Chinese (Traditional) 超能ChāonéngSuperpowered
Chinese (Simplified) 念动力Niàndònglì

See also[edit]