Difference between revisions of "User:Lightning Laxus/Breakdown of the Battle Phase"

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You cannot enter the [[Battle Phase]] if you are the starting player. Entering your [[Battle Phase]] is optional, except where special conditions apply (like if you [[control]] a [[face-up]] [[Attack Position]] "[[Berserk Gorilla]]"). If you do not wish to enter the [[Battle Phase]], you must immediately proceed to your [[End Phase]], without proceeding to [[Main Phase 2]]. You may enter the [[Battle Phase]] even if you do not control any monsters, or if all monsters you [[control]] are in [[Defense Position]].
 
You cannot enter the [[Battle Phase]] if you are the starting player. Entering your [[Battle Phase]] is optional, except where special conditions apply (like if you [[control]] a [[face-up]] [[Attack Position]] "[[Berserk Gorilla]]"). If you do not wish to enter the [[Battle Phase]], you must immediately proceed to your [[End Phase]], without proceeding to [[Main Phase 2]]. You may enter the [[Battle Phase]] even if you do not control any monsters, or if all monsters you [[control]] are in [[Defense Position]].
  
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===Start Step===
 
===Start Step===
 
* The Turn player now declares that he/she is entering the [[Battle Phase]].
 
* The Turn player now declares that he/she is entering the [[Battle Phase]].
* The Turn player has the right to activate [[Spell Speed 2]] cards at this time. If he/she passes, then the Opponent has the chance to activate any of their fast effects as well.
+
*  Any trigger effects that activate ''at the start of the Battle Phase'' will activate at this time. (This is only 1 Chain.)
* Decide if conducting battle. Note: entering Battle Phase doesn't mean you have to declare attacks. If you do not, go straight to End of Battle Phase
+
* The Turn player has the right to activate [[Spell Speed 2]] or [[Spell Speed 3|3]] cards at this time ([[Fast effect|fast effects]]). If he/she passes, then the Opponent has the chance to activate any of his/her fast effects as well.
 +
* Decide if conducting battle. Note: Entering Battle Phase doesn't mean you have to declare attacks. If you do not, go straight to [[End Step]] (the end of the Battle Phase).
  
 
===Battle Step===
 
===Battle Step===
 
* The Turn player must declare that he/she is entering the [[Battle Step]].
 
* The Turn player must declare that he/she is entering the [[Battle Step]].
** After resolving a Chain during any time in the Battle Step, if the number of legal [[attack target]]s changes, then a [[replay]] occurs ''immediately'' before anything can be activated in response.
+
** After resolving a Chain during any time in the Battle Step, if the number of legal [[attack target]]s changes, then a [[replay]] occurs when the game state is next open. (See [[Fast Effect Timing|fast effect timing]].)
** After resolving a Chain during any time in the Battle Step, if the monster cannot attack (because of things such as "[[Fiendish Chain]]" or "[[Gravity Bind]]"), then the attack will stop ''immediately'' after the Chain resolves.
+
** After resolving a Chain during any time in the Battle Step, if the monster cannot attack (because of things such as "[[Fiendish Chain]]" or "[[Gravity Bind]]"), then the attack will stop ''after'' the Chain resolves.
 
*** NOTE: "Fiendish Chain" or "Gravity Bind" does make the monster stop the attack after it resolves, but rather after the entire Chain resolves. If "Fiendish Chain" is chained to "[[Mystical Space Typhoon]]", targeting it, then even though that "Fiendish Chain" resolved first, the attack would not be stopped.
 
*** NOTE: "Fiendish Chain" or "Gravity Bind" does make the monster stop the attack after it resolves, but rather after the entire Chain resolves. If "Fiendish Chain" is chained to "[[Mystical Space Typhoon]]", targeting it, then even though that "Fiendish Chain" resolved first, the attack would not be stopped.
  
 
====Attack declaration====
 
====Attack declaration====
* The Turn player has [[priority]] to activate [[Spell Speed 2]] cards now, that may, but not have to, respond to the attack declaration
+
* This is only 1 Chain.
** When an attack is declared, the Turn Player may retain [[Priority]] to activate effects. At this time he/she is free to activate cards that perform an action when a monster attacks or any other effect with timing he/she can meet.
+
*  Any trigger effects that activate when a monster declares an attack, and/or is targeting a monster for an attack, will activate at this time.
 +
* The Turn player can activate [[Fast effect|fast effects]] now, that may, but not have to, respond to the attack declaration.
 +
** When an attack is declared, the Turn Player may retain [[Priority|the right]] to activate effects. At this time he/she is free to activate cards that perform an action when a monster attacks or any other effect with timing he/she can meet.
 
** If the Turn Player decides that he/she will pass, the opponent is given a chance to activate effects that respond to the attack ("[[Sakuretsu Armor]]", "[[Mirror Force]]", etc.) or any other effects with timing he/she can meet.
 
** If the Turn Player decides that he/she will pass, the opponent is given a chance to activate effects that respond to the attack ("[[Sakuretsu Armor]]", "[[Mirror Force]]", etc.) or any other effects with timing he/she can meet.
 
** If the Turn Player passes, and the opponent passes as well, the chance to activate cards like "[[Sakuretsu Armor]]", "[[Mirror Force]]", "[[Magic Cylinder]]", etc. is GONE.
 
** If the Turn Player passes, and the opponent passes as well, the chance to activate cards like "[[Sakuretsu Armor]]", "[[Mirror Force]]", "[[Magic Cylinder]]", etc. is GONE.
** The entire Chain is responding to the attack being declared (an action that does NOT start a [[Chain]]; see [[Fast Effect Timing]]), meaning that cards and effects that are activated responding to a Summon does NOT need be Chain Link 1.
+
** The entire Chain is responding to the attack being declared (an action that does NOT start a [[Chain]]; see [[Fast Effect Timing]]), meaning that cards and effects that are activated responding to the attack declaration do NOT need be Chain Link 1.
  
====Response Windows (Before the Damage Step)====
+
====Trigger and Fast Effects can be Activated (Before the Damage Step)====
* Before moving on to the Damage step, [[fast effect]]s can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in the Attack Declaration Window resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
+
* Before moving on to the Damage step, [[fast effect]]s can be activated at time. If a card or effect is triggered and/or can be activated after a Chain responding to an attack resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
 
* Several different Chains can be created before both players agree to enter Damage Step.
 
* Several different Chains can be created before both players agree to enter Damage Step.
  
 
===Damage Step===
 
===Damage Step===
*The Damage Step is composed of a series of events. The start of the Damage Step, flipping the face-down attacked monster face-up, damage calculation, inflicting Battle Damage, activating the Flip Effect of the flipped monster, and sending a monster destroyed by battle to the Graveyard are separate events that all happen during the Damage Step.
+
*The Damage Step is composed of a series of events: Flipping an attacked Set monster face-up, conducting damage calculation, and sending a monster destroyed by battle to the Graveyard are examples of separate events that all happen during the Damage Step.
 
*The Damage Step has specific rules that govern what can or cannot be activated. Some cards can't be activated at all, while others can only be activated during very specific events that occur within the Damage Step:
 
*The Damage Step has specific rules that govern what can or cannot be activated. Some cards can't be activated at all, while others can only be activated during very specific events that occur within the Damage Step:
  
*'''Cards that can be activated at Damage Step:'''<ol>
+
'''Cards that can be activated at Damage Step:'''
 
* [[Counter Trap Card]]s
 
* [[Counter Trap Card]]s
* Spell and Trap Cards and Effects, and Monster Effects that directly alter the ATK/DEF of a monster(s).
+
 
** Note the use of “directly.” You cannot perform an optional action that would only modify ATK/DEF indirectly, such as activating [[Mystical Space Typhoon]]” targeting “[[Necrovalley]], or activating [[Reverse Trap]].
+
* [[Mandatory Effects]]
** If the [[ATK]]/[[DEF]] modifier specifies Damage Step in its text, such as “[[Honest]]” or “[[Attack of the Cornered Rat]]”, it can be activated up to and including during damage calculation. If it doesn’t specify Damage Step in its text and is optional, it can be used up to but not including during damage calculation unless otherwise specified.
+
** Only Mandatory Effects that specifically note they cannot activate during the Damage Step will not, such as "[[Vivid Knight]]".
** Exceptions: If the trigger of an optional ATK/DEF modifying effect is a monster being Summoned to the opponent’s side of the field, such as with “[[Armor Ninjitsu Art of Rust Mist]]” or “[[Evil Blast]], the effect cannot be activated during the Damage Step. Also, “[[Scrap Sheen]], [[Zero Force]], and [[Curse of Anubis]]cannot be activated in the Damage Step, as well as cards like “[[Half or Nothing]]” which might not alter ATK/DEF at resolution.
+
 
* Spell Speed 2 Monster Effects (Quick Effects) that negate the activation of something.
+
* [[Spell Card|Spell]]/[[Trap Card]]s and card effects that directly alter the ATK/DEF of a monster(s).
** “[[Gravekeeper's Watcher]]” and “[[Gemini Imps]]” are exceptions to this rule. They cannot be activated during the Damage Step.
+
** "Directly" means that you cannot perform an optional action that would only modify ATK/DEF indirectly, such as activating "[[Mystical Space Typhoon]]" that targets "[[Necrovalley]]", or activating "[[Reverse Trap]]".
* Spell Speed 2 Monster Effects ([[Quick Effects]]) that must activate '''directly''' in response to an effect activation to negate the activated effect.
+
** [[Continuous Trap Card]]s cannot be activated during the Damage Step unless that card has a [[Continuous Effect]] that directly modifies the ATK/DEF of a monster(s), or it has an effect that can be activated during the Damage Step that will resolve with the resolution of the card itself; for example, "[[Desperate Tag]]" can be activated during the Damage Step, but only if its [[Quick-like Effect]] is activated at the same time. Because [[Trigger-like Effect]]s cannot be activated at the same time as the Continuous Trap Card itself, cards like "[[Armor Ninjitsu Art of Rust Mist]]" and "[[Howl of the Wild]]" cannot be activated during the Damage Step, even though their effects can if they are already face-up.
**This one’s a tad more complicated:
+
** If the trigger of an optional ATK/DEF modifying effect is a monster being Summoned by the opponent or Summoned to the opponent's side of the field, such as "[[Shining Elf]]" and "[[Evil Blast]]", the effect cannot be activated during the Damage Step unless otherwise specified.
*** You can activate: ”[[Photon Strike Bounzer]], [[Skull Meister]]”, "[[Bujingi Turtle]]", etc.
+
** Cards like "[[Half or Nothing]]" which might not alter ATK/DEF at resolution cannot be activated during the Damage Step.
*** You cannot activate: ”[[Number 25: Force Focus]], [[Number 106: Giant Hand]], etc.
+
** "[[Scrap Sheen]]", "[[Zero Force]]", and "[[Curse of Anubis]]" cannot be activated during the Damage Step.
*** The difference is that cards like “Photon Strike Bounzer” or “Skull Meister” only negate one effect that is activating, and they must be activated directly in response to what they are negating. “Number 25: Force Focus” doesn’t need to activate in direct response to an effect, and both it and “Number 106: Giant Hand” negate all effects rather than the specific one that was activated.
+
** In the TCG only, if the [[ATK]]/[[DEF]] modifier specifies Damage Step in its text, such as "[[Honest]]" or "[[Attack of the Cornered Rat]]", it can be activated up to, and including during [[damage calculation]]. If it doesn't specify Damage Step in its text and is optional, it can be used up to, but not including during damage calculation unless otherwise specified. In the OCG, only cards that specify they can be activated during damage calculation can be.
 +
 
 +
* Spell Speed 2 Monster Effects ([[Quick Effect]]s) that [[negate]] an [[activation]].
 +
 
 +
* In the TCG only, Spell Speed 2 Monster Effects (Quick Effects) that must activate '''directly''' in response to an effect activation to negate that activated effect only (except "[[Bujingi Turtle]]"). In the OCG, they cannot be activated for this reason alone.
 +
** You can activate the effects of "[[Photon Strike Bounzer]]", "[[Skull Meister]]", etc.
 +
** You cannot activate the effects of "[[Number 25: Force Focus]]", "[[Number 106: Giant Hand]]", etc.
 +
** The difference is that cards like "Photon Strike Bounzer" or "Skull Meister" only negate one effect that is activating, and they must be activated directly in response to what they are negating. "Number 25: Force Focus" doesn't need to activate in direct response to an effect, and both it and "Number 106: Giant Hand" negate all effects, rather than the specific one that was activated.
 +
 
 
* Any effect that specifically mentions an activation timing during the Damage Step.
 
* Any effect that specifically mentions an activation timing during the Damage Step.
** You’ll see phrases such as “During Damage Calculation,” “At the Start of the Damage Step,” “After Damage Calculation,etc.
+
** This is indicated by phrases in the text such as "During damage calculation," "At the start of the Damage Step," "After damage calculation," etc.
* Most Trigger Effects and [[Trigger-like|Spell Card effects that trigger]]:
+
** This includes cards and effects that activate in response to [[damage]] without specifying [[effect damage]], like "[[Attack and Receive]]" and "[[Numinous Healer]]".
** Generally, things of this nature are safe to activate during the Damage Step if they don’t specifically state that you cannot.
+
 
** If the trigger of the effect is a monster being Summoned by the opponent or Summoned to the opponent’s side of the field, such as “Catoblepas the Witch of Fate” or “Naturia Horneedle”, the effect cannot be activated in the Damage Step unless otherwise specified.
+
* Most optional [[Trigger Effect|Trigger]] and [[Trigger-like Effect]]s:
** An optional [[Trigger Effect]] of a monster to Special Summon itself from the hand cannot be activated in the Damage Step unless otherwise specified. This includes a monster like [[Green Baboon, Defender of the Forest]]whose effect has the potential to Summon itself from the hand or from another location, even if “Green Baboon of the Forest” is not actually in the hand.
+
** Generally, effects of this nature can be activated during the Damage Step, unless they specifically state that they cannot be.
** For this category, it’s still a good idea to look at everything on a case by case basis.
+
** The Trigger Effects of [[Flip monster]]s can activate during the Damage Step.
* Cards that have no clear indication that they can be activated during the Damage Step BUT have rulings stating that they are allowed to do so: “[[Attack and Receive]]”, “[[Chthonian Blast]]”, “[[Desrook Archfiend]]”, “[[Null and Void]]”, and “[[Numinous Healer]]”.
+
** If the trigger of the effect is a monster being Summoned by the opponent or Summoned to the opponent's side of the field, such as "[[Naturia Horneedle]]" or "[[Heroic Champion - Gandiva]]", the effect cannot be activated during the Damage Step unless otherwise specified.
* [[Mandatory Effects]]</ol>
+
** An optional [[Trigger Effect]] of a monster to Special Summon itself from the hand cannot be activated during the Damage Step unless otherwise specified. This includes a monster like "[[Green Baboon, Defender of the Forest]]" whose effect has the potential to Summon itself from the hand or from another location, even if "Green Baboon of the Forest" is not actually in the hand.
 +
** It is still suggested to look at every card in this category on a case-by-case basis.
  
===The Damage Step Begins===
+
* Cards that have no clear indication that they can be activated during the Damage Step, but have rulings stating that they are allowed to do so: "[[Chthonian Blast]]" and "[[Desrook Archfiend]]". In the TCG only, "[[Muko]]" can be activated during the Damage Step.
 +
 
 +
===<U>Damage Step</U>: The Damage Step Begins===
 
*First, apply the [[Continuous Effect]]s of monsters that are applied during the Damage Step, like “[[Steamroid]]”, “[[Rampaging Rhynos]]”, “[[Crystal Beast Topaz Tiger]]”, “[[Etoile Cyber]]”, “[[Super Robolady]]”, “[[Super Roboyarou]]”, “[[Black Veloci]]”, and “[[Jain, Lightsworn Paladin]]”.
 
*First, apply the [[Continuous Effect]]s of monsters that are applied during the Damage Step, like “[[Steamroid]]”, “[[Rampaging Rhynos]]”, “[[Crystal Beast Topaz Tiger]]”, “[[Etoile Cyber]]”, “[[Super Robolady]]”, “[[Super Roboyarou]]”, “[[Black Veloci]]”, and “[[Jain, Lightsworn Paladin]]”.
  
 
===="At the start of the Damage Step"====
 
===="At the start of the Damage Step"====
*[[Trigger effect]]s whose timing is at the start of the Damage Step are activated at this time, like “[[Neo-Spacian Grand Mole]]”, the “[[Mystic Swordsman]]” cards, “[[The Six Samurai - Irou]]”, “[[Razor Lizard]]”, [[Ally of Justice Catastor]]", “[[Sasuke Samurai]]”, and “[[Sasuke Samurai 4|Sasuke Samurai #4]]”.
+
* This is only 1 Chain.
**If such a monster is face-down, its effect cannot be activated and you perform [[Damage Calculation]] normally.
+
*[[Trigger effect]]s whose timing is ''"at the start of the Damage Step"'' are activated at this time, like “[[Neo-Spacian Grand Mole]]”, the “[[Mystic Swordsman]]” cards, “[[The Six Samurai - Irou]]”, “[[Razor Lizard]]”, "[[Ally of Justice Catastor]]", “[[Sasuke Samurai]]”, and “[[Sasuke Samurai 4|Sasuke Samurai #4]]”.
 
**The effect of “[[Nanobreaker]]” starts a Chain if it is attacking a face-up Level 3 or lower monster. “[[Disciple of the Forbidden Spell]]’s” effect starts a Chain if it is attacking a face-up monster with an Attribute that was selected by its effect. “[[Ninja Grandmaster Sasuke]]’s” effect activates if it attacks a face-up, Defense Position monster. (These effects won’t activate if the monster is face-down, since the monster is not flipped yet.)
 
**The effect of “[[Nanobreaker]]” starts a Chain if it is attacking a face-up Level 3 or lower monster. “[[Disciple of the Forbidden Spell]]’s” effect starts a Chain if it is attacking a face-up monster with an Attribute that was selected by its effect. “[[Ninja Grandmaster Sasuke]]’s” effect activates if it attacks a face-up, Defense Position monster. (These effects won’t activate if the monster is face-down, since the monster is not flipped yet.)
  
====Response Windows====
+
====Trigger and Fast Effects can be Activated====
* Before moving on to the next part in the Damage step, [[fast effect]]s can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in the "At the start of the Damage Step" window resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
+
* Before moving on to the next part in the Damage step, [[fast effect]]s can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in ''"at the start of the Damage Step"'' resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
 
* Several different Chains can be created before both players agree to move on further into Damage Step.
 
* Several different Chains can be created before both players agree to move on further into Damage Step.
  
===Face-down Monster (if any) is Flipped Face-up===
+
===<U>Damage Step</U>: Face-down Monsters are Flipped Face-up===
 +
* Only conduct if the attack target is face-down.
 
*If the monster being attacked is face-down, it is flipped face-up at this time. If the monster has a [[Flip Effect]] or a [[Trigger Effect]] that activates when it is flipped face-up, the effect will not activate at this time unless otherwise stated by the card text.
 
*If the monster being attacked is face-down, it is flipped face-up at this time. If the monster has a [[Flip Effect]] or a [[Trigger Effect]] that activates when it is flipped face-up, the effect will not activate at this time unless otherwise stated by the card text.
  
 
*If a monster is flipped and it has a Continuous Effect, then you apply the Continuous Effect.  This includes the [[Continuous Effect]]s of monsters like “[[Star Boy]]”, “[[Hoshiningen]]”, “[[Jinzo]]”, and “[[Spell Canceller]]” that apply as long as the monster is face-up on the field.
 
*If a monster is flipped and it has a Continuous Effect, then you apply the Continuous Effect.  This includes the [[Continuous Effect]]s of monsters like “[[Star Boy]]”, “[[Hoshiningen]]”, “[[Jinzo]]”, and “[[Spell Canceller]]” that apply as long as the monster is face-up on the field.
 
**Effects that would prevent the flipped monster from being attacked, like “[[Command Knight]]’s” effect, are not applied at this time, because the monster is already being attacked. If the monster survives the battle, its effect will be applied against any following [[battle]]s.
 
**Effects that would prevent the flipped monster from being attacked, like “[[Command Knight]]’s” effect, are not applied at this time, because the monster is already being attacked. If the monster survives the battle, its effect will be applied against any following [[battle]]s.
**If the flipped monster has a [[Continuous Effect]] that causes it to destroy itself under certain conditions ("[[Giant Kozaky]]", "[[Zombie Mammoth]]", "[[Thunder Nyan Nyan]]", etc.), then the monster is not immediately destroyed and Damage Calculation is still conducted. If the monster is destroyed by the battle, its effect is not applied. If the monster survives the battle, it is destroyed by its effect after damage calculation.
+
**If the flipped monster has a [[Continuous Effect]] that causes it to destroy itself under certain conditions ("[[Giant Kozaky]]", "[[Zombie Mammoth]]", "[[Thunder Nyan Nyan]]", etc.), then the monster is not immediately destroyed and damage calculation is still conducted. If the monster is destroyed by the battle, its effect is not applied. If the monster survives the battle, it is destroyed by its effect after damage calculation.
 
*** '''Exception:''' "[[Card Rulings:Scrap Shark|Scrap Shark]]" will destroy itself by its Continuous Effect, even if it was destroyed by battle.
 
*** '''Exception:''' "[[Card Rulings:Scrap Shark|Scrap Shark]]" will destroy itself by its Continuous Effect, even if it was destroyed by battle.
  
====Response Windows====
+
====Trigger and Fast Effects can be Activated====
 
* If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
 
* If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
 
* Several different Chains can be created before both players agree to move on further into Damage Step.
 
* Several different Chains can be created before both players agree to move on further into Damage Step.
  
===Before Entering the Damage Calculation===
+
===<U>Damage Step</U>: Before Entering the Damage Calculation===
*The effects of cards like "[[Drillroid]]" and "[[Ehren, Lightsworn Monk]]" activate at this time, after the face-down monster has been flipped face-up and before damage has been calculated. Sometimes these effects will state something similar to “without applying [[Damage Calculation]]”, which means that damage calculation will not occur and will actually be skipped over. (The remainder of the Damage Step that occurs AFTER damage calculation will continue as normal.)
 
  
*Cards like "[[Blast Sphere]]", "[[Adhesive Explosive]]", "[[Kiseitai]]", and "[[Ancient Lamp]]" have effects that activate when they are flipped face-up by an attack and their effects are activated at this time. These cards typically have effects that state that they are activated without applying [[Damage Calculation]].
+
===="Before Damage Calculation"====
 +
* This is only 1 Chain.
 +
* [[Trigger Effect]]s whose timing is ''"before damage calculation"'' are activated at this time, like "[[Ehren, Lightsworn Monk]]", "[[Drilloid]]", "[[Blast Sphere]]", "[[Ancient Lamp]]", "[[Reflect Bounder]]", and "[[Yubel]]".
  
*The damage-inflicting effects of “[[Reflect Bounder]]”, [[Yubel]], and “[[Yubel - Terror Incarnate]]” also activate at this time.
+
====Trigger and Fast Effects can be Activated====
 +
* Before moving on to the next part in the Damage step, [[fast effect]]s can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in ''"before damage calculation"'' resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
 +
* Several different Chains can be created before both players agree to move on further into Damage Step.
  
*Effects that increase, decrease, halve, or double the ATK and/or DEF of a monster are typically activated at this time.
+
===<U>Damage Step</U>: The Damage Calculation===
 +
* Some Continuous effects are applied at this time, such as those of "[[Gaia Plate the Earth Giant]]", "[[Clear Vice Dragon]]", "[[Vampire Kingdom]]" and "[[Alien Telepath]]".
 +
* Optional ATK/DEF Modifiers cannot be activated at this time, unless they either specifically say ''"during damage calculation"'' or ''"Damage Step'',''"'' such as "[[Honest]]".
 +
* If there is a Continuous effect that can prevent a monster from being destroyed by battle, you choose to apply it or not at this time; however, if there is something to be done "instead" of a monster being destroyed by battle, then it is done when destroyed-by-battle monsters are sent to the Graveyard.
  
*You are allowed to have multiple Chains for the use of activating these types of effects.
+
===="During Damage Calculation"====
**Example: If you activate “[[Rush Recklessly]]and it is negated by your opponent’s “[[Magic Jammer]], you can start another Chain by activating “[[Rising Energy]].
+
* This is only 1 Chain.
 +
* [[Trigger Effect]]s whose timing is ''"during damage calculation"'' are activated at this time, like "[[Bujingi Crane]]", "[[Injection Fairy Lily]]", and "[[Hedge Guard]]".
 +
* If one of the battling monsters leaves the field at this time, the battle would end immediately with no damage inflicted and effects such as of "[[Metaion, the Time Lord]]" or "[[Gladiator Beast]]" monsters will not activate.
  
===The Damage Calculation===
+
====Trigger and Fast Effects can be Activated====
*Some effects in the Yu-Gi-Oh! TCG are applied "during damage calculation". [[Damage Calculation]] is a specific event in the Damage Step during which we compare the ATK and/or DEF of the monsters in battle and inflict Battle Damage, if appropriate, following the rules on Pages 35-36 of the rulebook (Version 7.0). Some effects applied during this very specific event, like "[[Injection Fairy Lily]]" and "[[Kuriboh]]", begin a Chain, while Continuous Effects that are applied during damage calculation do not.
+
* Only [[Trigger Effect|triggered Effects]] and '''mandatory''' [[Fast Effect|fast effects]] can be activated after ''"during damage calculation''. Optional fast effects cannot be activated unless they would negate the activation of another effect (even if they alter ATK/DEF and can be activated during damage calculation).
 +
* If a card or effect is triggered or '''must''' activate after a Chain resolves during this time, a new Chain can be formed.
  
We only get one Chain with which to activate effects that are activated "during damage calculation". Only effects that are activated "during damage calculation" and effects that negate them, such as Counter Trap Cards and the effects of cards like "[[Herald of Orange Light]]" and "[[Light and Darkness Dragon]]", can be activated at this time. Effects that increase, decrease, halve, double, etc. the ATK and/or DEF of a monster cannot be activated at this time, unless they are specifically allowed to be activated "during damage calculation". This means that cards like "[[Shrink]]", which are not specifically activated "during damage calculation", cannot be activated, while "[[Injection Fairy Lily]]'s" effect can be activated.
+
===<U>Damage Step</U>: Battle Damage is Inflicted and Monsters are Destroyed by Battle===
 +
* Only conduct if a [[battle]] occurred.
 +
* Battle damage is inflicted and monsters are now treated as destroyed-by-battle, although they are not sent to the Graveyard at this time. Effects such as of "[[Dark Ruler Ha Des]]" will start applying at this point.
 +
** Destroyed-by-battle monsters cannot be returned to the hand or Deck, cannot be used to pay an optional cost (such as "[[Stellarnova Alpha]]"), cannot be [[target|targeted]] for with a card effect, also ''optional'' effects that would destroy them cannot be [[activate|activated]].
 +
** [[Continuous Effect|Continuous Effects]] the destroyed-by-battle monster have will no longer apply (except those such as of "[[Crystal Beast]]" monsters, that change where they go when they're destroyed); however, [[Unclassified Effect|effects without classification]] and [[Lingering Effect]]s will still apply.
 +
** Optional [[Quick Effect]]s destroyed-by-battle monsters have cannot be activated; however mandatory Quick Effects must still be activated and [[Trigger Effect|Trigger Effects]] can still be activated.
 +
* Continuous effects of monsters that destroys themselves will now apply, if the monster survived the battle.
  
Any Continuous Effects specific to damage calculation are applied (turn on) before the "during damage calculation" Chain begins, but some can be applied or disappear during the Chain's resolution if the conditions of the battle change (ATK/DEF change, Life Point change, etc.) After the "during damage calculation" Chain has finished resolving and all appropriate Continuous Effects have been applied, the results of the attack are determined and any resulting Battle Damage is inflicted.
+
===="After Damage Calculation" (1)====
 +
* This is only 1 Chain.
 +
* [[Trigger Effect]]s whose timing is ''"after damage calculation"'' are activated at this time, like "[[Red Dragon Archfiend]]" and "[[Barbaroid, the Ultimate Battle Machine]]".
 +
** These effects are inconsistent of when they are activated. They may activate either at this time, or when the effects of [[Flip monsters]] activate.
 +
* Cards and effects that are activated in response to a player(s) taking battle damage are also activated at this time, like "[[Tragoedia]]", "[[Gorz the Emissary of Darkness]]", "[[Brotherhood of the Fire Fist - Bear]]", and "[[The Golden Apples]]".
 +
* If the timing is unspecified, if a card or effect activates when an attacking monster destroys a monster by battle and that effect allows the attacking monster to make additional attacks (such as "[[Black Luster Soldier - Envoy of the Beginning]]"), then it is also activated at this time.
 +
** '''NOTE:''' This is only for cards/effects that allow a monster to gain additional attacks; other ''"[When/If] this card destroys a(n opponent's) monster by battle (and sends it to the Graveyard)..."'' effects activate ''"at the end of the Damage Step"''.
  
If a monster is destroyed by a card effect during damage calculation ("[[Divine Wrath]]", etc.), any remaining effects on the Chain finish resolving. After the Chain finishes resolving, damage calculation stops. No battle damage is inflicted and neither monster is destroyed by the battle. The monster that is destroyed by a card effect is not considered to have been destroyed by battle, because damage calculation stopped and this determination wasn't made. The remainder of the Damage Step continues as normal.
+
====Trigger and Fast Effects can be Activated====
 +
* Before moving on to the next part in the Damage step, [[fast effect]]s can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in ''"after damage calculation"'' (1) resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
 +
* Several different Chains can be created before both players agree to move on further into Damage Step.
  
===Battle Damage is Inflicted and Monsters are Destroyed by Battle===
+
===<U>Damage Step</U>: After the Damage Calculation Passed===
*If the flipped monster had a "self-destruct" effect ("[[Giant Kozaky]]", "[[Zombie Mammoth]]", "[[Thunder Nyan Nyan]]", etc.) and it has survived the battle, it is destroyed by its effect at this time if its proper field conditions are not met.
+
===="After Damage Calculation" (2)====
 +
* This is only 1 Chain.
 +
* [[Trigger Effect]]s whose timing is ''"after damage calculation"'' are activated at this time, like "[[D.D. Warrior Lady]]" and "[[Wall of Illusion]]".
 +
** These effects are inconsistent of when they are activated. They may activate either at this time, or when responding to battle damage being inflicted.
 +
*The [[Flip Effect Monster|effects]] of [[Flip monster|Flip monsters]] flipped face-up by the attack activate at this time.  If the flipped monster had a [[Trigger Effect]] that activates when the monster is flipped face-up (“[[Royal Keeper]]”, “[[Nightmare Penguin]]”, etc.), it will be activated at this time.
  
*If a monster destroyed by the battle has a [[Continuous Effect]] that is applied while the monster is face-up on the field ("[[Jinzo]]", "[[Spell Canceller]]", etc.), the [[Continuous Effect]] is no longer applied. Continuous Effects that change where a monster goes when it is removed from the field at the end of the Damage Step are unaffected ("[[Crystal Beast]]" monsters, "[[Dark Magician of Chaos]]", etc.).
+
====Trigger and Fast Effects can be Activated====
 
+
* Before moving on to the next part in the Damage step, [[fast effect]]s can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in ''"after damage calculation"'' (2) resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
*Immediately after inflicting Battle Damage, "[[Flashbang]]" can be activated before any other effects activate.  If "[[Flashbang]]" is activated and resolves properly, then other effects that activate when Battle Damage is inflicted will not activate.
+
* Several different Chains can be created before both players agree to move on further into Damage Step.
 
 
*Activate effects that activate when Battle Damage is inflicted to a player’s Life Points, like “[[Don Zaloog]]”, “[[Spirit Reaper]]”, “[[Doom Dozer]]”, “[[Kycoo the Ghost Destroyer]]”, “[[Sasuke Samurai 3|Sasuke Samurai #3]]”, “[[Evil HERO Wild Cyclone]]”, and “[[Magna Drago]]”.  The effect of “[[Red Dragon Archfiend]]” that destroys every Defense Position monster on the defending player’s side of the field also activates at this time. If the attack was a direct attack, the Spell Card “[[Sebek's Blessing]]” may be activated.
 
 
 
*"[[Attack and Receive]]", "[[Numinous Healer]]", "[[Damage Condenser]]", and the effect of a face-up "[[Damage = Reptile]]" may be activated at this time.
 
 
 
===Monster Effects that Activate When Flipped Face-Up Activate (if any)===
 
*This section deals with the the [[Flip Effect]] of the [[Flip Effect Monster]] that was flipped face-up by the attack.
 
 
 
*The Flip Effect of the monster flipped face-up by the attack activate at this time. If the flipped monster had a [[Trigger Effect]] that activates when the monster is flipped face-up (“[[Royal Keeper]]”, “[[Nightmare Penguin]]”, etc.), it will be activated at this time.
 
 
 
*The [[Trigger Effect]]s of “[[D.D. Warrior]]”, “[[D.D. Warrior Lady]]”, and “[[D.D. Assailant]]” activate at this time. If “[[Wall of Illusion]]” was attacked, its [[Trigger Effect]] activates at this time.
 
 
 
*If the [[Flip Effect]] of the flipped monster [[target]]s, you cannot select a target that has been destroyed during damage calculation.
 
  
===Destroyed by Battle Monsters are sent to the Graveyard===
+
===<U>Damage Step</U>: Destroyed-by-battle Monsters are sent to the Graveyard===
*Monsters that have been destroyed by battle are now sent to the Graveyard (or removed from play if "[[Macro Cosmos]]" is active).
+
*Monsters that have been destroyed by battle are now sent to the Graveyard.
**If the monster destroyed by battle has an effect that activates when it is destroyed by battle and sent to the Graveyard, its effect starts a Chain.
+
*Continuous Effects that allow you to do something "instead" of a monster being destroyed by battle are now done at this time.
**Effects that can be activated when a monster is destroyed by battle and sent to the Graveyard ("[[Tualatin]]", "[[Desrook Archfiend]]", "[[Time Machine]]", "[[Destiny Signal]]", "[[Domino Effect]]", etc.) may be activated/chained at this time.
+
*Monsters are now destroyed by battle; Continuous Effects like "[[The World Tree]]" or "[[Magical Citadel of Endymion]]" will now apply, cards that continuously-target (such as all [[Equip Card]]s, as well as "[[Call of the Haunted]]" and "[[Fiendish Chain]]") will be destroyed (by Game Mechanics and their own Continuous effects respectively), and [[Lingering Effect]]s such of "[[Ojama Trio]]" will now apply.
**A monster that activates its effect when it destroys a monster by battle and sends it to the Graveyard ("[[Hydrogeddon]]", "[[Elemental Hero Flame Wingman]]", etc.) are also activated at this time.
 
**Monsters like "[[Apprentice Magician]]" whose effects activate when "destroyed by battle" will activate at this time.  If "[[Apprentice Magician]]" is removed from play instead (by "[[Macro Cosmos]]"), then its effect will still activate because it does not need to be "destroyed by battle and sent to the Graveyard".
 
**Monsters with effects that activate when they destroy a monster by battle, without the additional requirement of “sending it to the Graveyard” ("[[Fenrir]]", "[[Jurrac Guaiba]]", etc.), will also activate at this time.
 
  
*A Counter on a "[[B.E.S.]]" monster or on "[[Big Core]]" is removed. If "[[Des Mosquito]]" was destroyed by the battle, 1 counter is removed. If "[[Spacegate]]" is active, 1 Gate Counter is placed upon it if the opponent’s monster attacked or was attacked.
+
===="At the End of the Damage Step"====
 +
* This is only 1 Chain.
 +
*[[Trigger effect]]s and cards whose timing is ''"at the end of the Damage Step"'' are activated at this time, like "[[Blackwing Armor Master]]", "[[The Six Samurai - Zanji]]", "[[Chainsaw Insect]]", and "[[Yubel - The Ultimate Nightmare]]".
 +
* Cards and effects that activate ''"[when/if] [a monster] destroys a(n opponent's) monster by battle (and sends it to the Graveyard)..."'' will now activate at this time.
 +
** If the effect does not require to send the monster to the Graveyard, then in order to activate the triggered effect, the destroyed monster must leave the field by battle; also it triggers on the field. This means that no matter what happens to the attacking monster, as long as the attack target was a [[Monster card|monster]] on the field, and it left the field by battle, the player who controlled the attacking monster can activate its effect (even if it's in the opponent's Graveyard).
 +
** If the effect requires to send the monster to the Graveyard, then in order to activate the triggered effect, the attacking monster must see the destroyed monster being destroyed by battle AND being sent to the Graveyard (as a [[Monster Card|monster]]). This means that the attacking monster must survive the battle and it checks the Graveyard if the destroyed by battle monster is there or not as a monster ([[Token Monster|tokens]], [[Trap Monster|Trap monsters]], and non-Monsters from [[Magical Hats]]  will not trigger these effects).
 +
** Since these effects are activated ''"at the end of the Damage Step"'', regardless of if it was destroyed by battle or not during damage calculation, if it leaves the field due to another card effect (such as [[Red Dragon Archfiend]]'s) before ''"at the end of the Damage Step"'', these effects will not activate.
 +
* Cards and effects that activate ''"[when/if] [a monster] is destroyed by battle (and sent to the Graveyard)"... '' will now activate at this time.
 +
** If the effect does not require the monster to be sent to the Graveyard, then in order to activate the triggered effect, the monster must leave the field by battle and be sent to a place of [[Public knowledge]], and it activates where-ever it is sent. If "[[Grave Protector]]" is face-up on the field, these effects will not activate.
 +
** If the effect requires the monster to be sent to the Graveyard, then it must be sent to the Graveyard in order to activate the triggered effect in the Graveyard.
 +
** Since these effects are activated ''"at the end of the Damage Step"'', regardless of if it was destroyed by battle or not during damage calculation, if it leaves the field due to another card effect (such as [[Red Dragon Archfiend]]'s) before ''"at the end of the Damage Step"'', these effects will not activate.
 +
** Cards and effects that activate when a monster is destroyed in general are activated at this time, if that monster is destroyed by battle (such as "[[Ghostrick Specter]]").
  
*Some effects are given specific allowance by Konami that allow them to be activated at this time, like “[[Michizure]]and “[[Chthonian Blast]]”. Cards such as these will typically have a ruling on the FAQ mentioning that they may be activated during the Damage Step, and they usually apply at this time.
+
====Trigger and Fast Effects can be Activated====
 +
* Before leaving the Damage step, [[fast effect]]s can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in ''"at the end of the Damage Step"'' resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
 +
* Several different Chains can be created before both players agree to leave the Damage Step, and ending effects that only apply during the Damage Step or until the end of the Damage Step such as "[[Armades, Keeper of Boundaries]]".
  
*The effects of cards like "[[Grave Squirmer]]", "[[The Six Samurai - Zanji]]", "[[Ryu Kokki]]", "[[Getsu Fuhma]]", "[[Ancient Gear Engineer]]", "[[Chainsaw Insect]]", and "[[Gonogo]]" are applied at this time.
 
  
*If you have another monster on the field, once you have completed the Damage Step you can go back to Battle Step and declare a new attack. Note even if you have several monsters and you opponent has an open field, each monster must complete the entire process before another monster can declare another attack. Each attack is individual. Only one at a time must be declared and resolved.
 
  
 
===End Step===
 
===End Step===
Once all battles have been resolved by repeating the [[Battle Step]] and [[Damage Step]], the [[Turn Player]] may declare an end to the [[Battle Phase]], resulting in the '''End Step''' (エンドステップ, Endosuteppu).
+
Once all battles have been done by repeating the [[Battle Step]] and [[Damage Step]], the [[Turn Player]] may declare an end to the [[Battle Phase]], resulting in the '''End Step''' (エンドステップ, Endosuteppu).
  
 
Either player may activate [[Trap Card]]s, monsters' effects like "[[Alien Mother]]", "[[Miracle Flipper]]", "[[Galaxy-Eyes Photon Dragon]]", "[[Sword Hunter]]", "[[Scrap Worm]]", "[[Protector of the Founders, Tyrus]]", "[[Dark Diviner]]" and/or [[Quick-Play Spell Card]]s at this time. The effects of "[[Gladiator Beast]]" monsters also take place during the End Step.
 
Either player may activate [[Trap Card]]s, monsters' effects like "[[Alien Mother]]", "[[Miracle Flipper]]", "[[Galaxy-Eyes Photon Dragon]]", "[[Sword Hunter]]", "[[Scrap Worm]]", "[[Protector of the Founders, Tyrus]]", "[[Dark Diviner]]" and/or [[Quick-Play Spell Card]]s at this time. The effects of "[[Gladiator Beast]]" monsters also take place during the End Step.
 +
 +
Effects that activate at the end of the Battle Phase at this time, if a monster attacks or attacked, only activate if the monster reaches the damage calculation, and survived the battle.
  
 
==OCG Battle Phase==
 
==OCG Battle Phase==
 
===Start Step===
 
===Start Step===
 
* The Turn player now declares that he/she is entering the [[Battle Phase]].
 
* The Turn player now declares that he/she is entering the [[Battle Phase]].
* The Turn player has priority to activate [[Spell Speed 2]] cards now.
+
* The Turn player can activate [[Spell Speed 2]] cards now.
* After both players pass Priority, you enter the Battle Step or the End Step, at the Turn Player's discretion.
+
* After both players pass, you enter the Battle Step or the End Step, at the Turn Player's discretion.
  
 
===Battle Step===
 
===Battle Step===
Line 150: Line 187:
 
*If the Turn Player declares an attack, only one Chain can be used in response to the attack.
 
*If the Turn Player declares an attack, only one Chain can be used in response to the attack.
  
*Multiple Chains are allowed during this Step.  After both players pass Priority, you enter the Damage Step (if a monster is attacking) or the End Step (if no monster is attacking).
+
*Multiple Chains are allowed during this Step.  After both players pass, you enter the Damage Step (if a monster is attacking) or the End Step (if no monster is attacking).
  
 
===Damage Step===
 
===Damage Step===
====Substep 1: Start of Damage Step====
+
====Start of Damage Step====
 
*If attacking a face-down monster, the monster is not flipped yet.  If the monster is face-down, its effect doesn't activate.
 
*If attacking a face-down monster, the monster is not flipped yet.  If the monster is face-down, its effect doesn't activate.
 
*"[[Sasuke Samurai 4|Sasuke Samurai <sup>#</sup>4]]", "[[Ninja Grandmaster Sasuke]]", "[[Neo-Spacian Grand Mole]]", "[[Mystic Swordsman LV2]]", "[[Nanobreaker]]", etc. activate their effects before flipping the monster.
 
*"[[Sasuke Samurai 4|Sasuke Samurai <sup>#</sup>4]]", "[[Ninja Grandmaster Sasuke]]", "[[Neo-Spacian Grand Mole]]", "[[Mystic Swordsman LV2]]", "[[Nanobreaker]]", etc. activate their effects before flipping the monster.
Line 159: Line 196:
 
*Multiple Chains are allowed during this Substep.
 
*Multiple Chains are allowed during this Substep.
  
====Substep 2: After starting the Damage Step====
+
====Before Damage Calculation====
 
*Flip the monster, if it is face-down:
 
*Flip the monster, if it is face-down:
 
**Flip Effects are not activated yet.
 
**Flip Effects are not activated yet.
Line 168: Line 205:
 
*Multiple Chains are allowed during this Substep.
 
*Multiple Chains are allowed during this Substep.
  
====Substep 3: During damage calculation====
+
====During Damage Calculation====
 +
*You can activate the effects of "[[Kuriboh]]", "[[Defense Draw]]", and "[[Nutrient Z]]".
 
*You can activate effects that activate during damage calculation, like "[[Injection Fairy Lily]]" or "[[Kinetic Soldier]]".
 
*You can activate effects that activate during damage calculation, like "[[Injection Fairy Lily]]" or "[[Kinetic Soldier]]".
 
*Effects which increase/decrease ATK/DEF CANNOT be activated.
 
*Effects which increase/decrease ATK/DEF CANNOT be activated.
**"[[Honest]]" and "[[Prideful Roar]]" are exceptions, due to their rulings.
+
**However, things like "[[Honest]]" and "[[Prideful Roar]]" can be activated at this time.
 
*After resolving cards, you move onwards. Cards cannot be activated in response to the chain. Only one Chain is allowed during this Substep.
 
*After resolving cards, you move onwards. Cards cannot be activated in response to the chain. Only one Chain is allowed during this Substep.
 
*After the chain, apply Continuous Effects like "[[Skyscraper]]", "[[The Wicked Avatar]]", "[[The Wicked Dreadroot]]".
 
*After the chain, apply Continuous Effects like "[[Skyscraper]]", "[[The Wicked Avatar]]", "[[The Wicked Dreadroot]]".
 
+
*After the chain, inflict battle damage, and decide whether the monster is destroyed by battle.
====Substep 4: Inflict battle damage====
+
**Cards and effects cannot be activated at this point.
*Inflict battle damage, and decide whether the monster is destroyed by battle.
 
 
*Apply Continuous Effects like those of "[[Amazoness Swords Woman]]" and "[[Susa Soldier]]".
 
*Apply Continuous Effects like those of "[[Amazoness Swords Woman]]" and "[[Susa Soldier]]".
*You can activate the effects of "[[Kuriboh]]", "[[Defense Draw]]", and "[[Nutrient Z]]".
 
 
*Damage has already been calculated and the monsters have already considered to have battled.  If a monster is removed from the field or has its ATK/DEF altered, then do not recalculate the damage.
 
*Damage has already been calculated and the monsters have already considered to have battled.  If a monster is removed from the field or has its ATK/DEF altered, then do not recalculate the damage.
 
====Substep 5: After damage calculation====
 
*Cards and effects cannot be activated.
 
 
*Determine if the monster is destroyed by battle.
 
*Determine if the monster is destroyed by battle.
 
**Decide whether the monster will be negated by "[[Dark Ruler Ha Des]]".
 
**Decide whether the monster will be negated by "[[Dark Ruler Ha Des]]".
Line 188: Line 221:
 
**If a monster is destroyed, then its Continuous Effect is no longer applied.
 
**If a monster is destroyed, then its Continuous Effect is no longer applied.
  
====Substep 6: Immediately after inflicting battle damage====
+
====After Damage Calculation====
 
*"[[Thunder Nyan Nyan]]", "[[Spirit Reaper]]" (if it was [[target]]ed), and "[[Giant Kozaky]]" destroy themselves.
 
*"[[Thunder Nyan Nyan]]", "[[Spirit Reaper]]" (if it was [[target]]ed), and "[[Giant Kozaky]]" destroy themselves.
*Trigger Effects like "[[Airknight Parshath]]", "[[Marshmallon]]", "[[Gorz the Emissary of Darkness]]", "[[Red Dragon Archfiend]]", "[[Poison Fangs]]", and "[[Begone, Knave!]]" activate.
+
*Flip Effects, and Trigger effects that activate when flipped face-up like "[[Fossil Dyna Pachycephalo]]" activate.
 
+
*Trigger effects like "[[Airknight Parshath]]", "[[Marshmallon]]", "[[Gorz the Emissary of Darkness]]", "[[Red Dragon Archfiend]]", "[[Poison Fangs]]", "[[Begone, Knave!]]", and "[[D.D. Warrior Lady]]" activate.
====Sub-Step 7: Damage result; Flip Effects; destroyed by battle====
 
*Flip Effects like "[[Fossil Dyna Pachycephalo]]" and Trigger Effects like "[[D.D. Warrior Lady]]" activate.
 
 
*The monster is still on the field, so "[[Destiny Hero - Plasma]]", "[[Rainbow Veil]]", and "[[Skill Drain]]" will still affect the monster.
 
*The monster is still on the field, so "[[Destiny Hero - Plasma]]", "[[Rainbow Veil]]", and "[[Skill Drain]]" will still affect the monster.
  
====Substep 8: At the end of the Damage Step====
+
====End of the Damage Step====
 
*Monsters which are destroyed by battle are removed from the field.
 
*Monsters which are destroyed by battle are removed from the field.
 
**"[[Dark Magician of Chaos]]", "[[Exodius the Ultimate Forbidden Lord]]", etc. are removed from play.
 
**"[[Dark Magician of Chaos]]", "[[Exodius the Ultimate Forbidden Lord]]", etc. are removed from play.

Latest revision as of 08:50, 30 March 2018

You cannot enter the Battle Phase if you are the starting player. Entering your Battle Phase is optional, except where special conditions apply (like if you control a face-up Attack Position "Berserk Gorilla"). If you do not wish to enter the Battle Phase, you must immediately proceed to your End Phase, without proceeding to Main Phase 2. You may enter the Battle Phase even if you do not control any monsters, or if all monsters you control are in Defense Position.

TCG Battle Phase[edit]

Start Step[edit]

  • The Turn player now declares that he/she is entering the Battle Phase.
  • Any trigger effects that activate at the start of the Battle Phase will activate at this time. (This is only 1 Chain.)
  • The Turn player has the right to activate Spell Speed 2 or 3 cards at this time (fast effects). If he/she passes, then the Opponent has the chance to activate any of his/her fast effects as well.
  • Decide if conducting battle. Note: Entering Battle Phase doesn't mean you have to declare attacks. If you do not, go straight to End Step (the end of the Battle Phase).

Battle Step[edit]

  • The Turn player must declare that he/she is entering the Battle Step.
    • After resolving a Chain during any time in the Battle Step, if the number of legal attack targets changes, then a replay occurs when the game state is next open. (See fast effect timing.)
    • After resolving a Chain during any time in the Battle Step, if the monster cannot attack (because of things such as "Fiendish Chain" or "Gravity Bind"), then the attack will stop after the Chain resolves.
      • NOTE: "Fiendish Chain" or "Gravity Bind" does make the monster stop the attack after it resolves, but rather after the entire Chain resolves. If "Fiendish Chain" is chained to "Mystical Space Typhoon", targeting it, then even though that "Fiendish Chain" resolved first, the attack would not be stopped.

Attack declaration[edit]

  • This is only 1 Chain.
  • Any trigger effects that activate when a monster declares an attack, and/or is targeting a monster for an attack, will activate at this time.
  • The Turn player can activate fast effects now, that may, but not have to, respond to the attack declaration.
    • When an attack is declared, the Turn Player may retain the right to activate effects. At this time he/she is free to activate cards that perform an action when a monster attacks or any other effect with timing he/she can meet.
    • If the Turn Player decides that he/she will pass, the opponent is given a chance to activate effects that respond to the attack ("Sakuretsu Armor", "Mirror Force", etc.) or any other effects with timing he/she can meet.
    • If the Turn Player passes, and the opponent passes as well, the chance to activate cards like "Sakuretsu Armor", "Mirror Force", "Magic Cylinder", etc. is GONE.
    • The entire Chain is responding to the attack being declared (an action that does NOT start a Chain; see Fast Effect Timing), meaning that cards and effects that are activated responding to the attack declaration do NOT need be Chain Link 1.

Trigger and Fast Effects can be Activated (Before the Damage Step)[edit]

  • Before moving on to the Damage step, fast effects can be activated at time. If a card or effect is triggered and/or can be activated after a Chain responding to an attack resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
  • Several different Chains can be created before both players agree to enter Damage Step.

Damage Step[edit]

  • The Damage Step is composed of a series of events: Flipping an attacked Set monster face-up, conducting damage calculation, and sending a monster destroyed by battle to the Graveyard are examples of separate events that all happen during the Damage Step.
  • The Damage Step has specific rules that govern what can or cannot be activated. Some cards can't be activated at all, while others can only be activated during very specific events that occur within the Damage Step:

Cards that can be activated at Damage Step:

  • Spell/Trap Cards and card effects that directly alter the ATK/DEF of a monster(s).
    • "Directly" means that you cannot perform an optional action that would only modify ATK/DEF indirectly, such as activating "Mystical Space Typhoon" that targets "Necrovalley", or activating "Reverse Trap".
    • Continuous Trap Cards cannot be activated during the Damage Step unless that card has a Continuous Effect that directly modifies the ATK/DEF of a monster(s), or it has an effect that can be activated during the Damage Step that will resolve with the resolution of the card itself; for example, "Desperate Tag" can be activated during the Damage Step, but only if its Quick-like Effect is activated at the same time. Because Trigger-like Effects cannot be activated at the same time as the Continuous Trap Card itself, cards like "Armor Ninjitsu Art of Rust Mist" and "Howl of the Wild" cannot be activated during the Damage Step, even though their effects can if they are already face-up.
    • If the trigger of an optional ATK/DEF modifying effect is a monster being Summoned by the opponent or Summoned to the opponent's side of the field, such as "Shining Elf" and "Evil Blast", the effect cannot be activated during the Damage Step unless otherwise specified.
    • Cards like "Half or Nothing" which might not alter ATK/DEF at resolution cannot be activated during the Damage Step.
    • "Scrap Sheen", "Zero Force", and "Curse of Anubis" cannot be activated during the Damage Step.
    • In the TCG only, if the ATK/DEF modifier specifies Damage Step in its text, such as "Honest" or "Attack of the Cornered Rat", it can be activated up to, and including during damage calculation. If it doesn't specify Damage Step in its text and is optional, it can be used up to, but not including during damage calculation unless otherwise specified. In the OCG, only cards that specify they can be activated during damage calculation can be.
  • In the TCG only, Spell Speed 2 Monster Effects (Quick Effects) that must activate directly in response to an effect activation to negate that activated effect only (except "Bujingi Turtle"). In the OCG, they cannot be activated for this reason alone.
    • You can activate the effects of "Photon Strike Bounzer", "Skull Meister", etc.
    • You cannot activate the effects of "Number 25: Force Focus", "Number 106: Giant Hand", etc.
    • The difference is that cards like "Photon Strike Bounzer" or "Skull Meister" only negate one effect that is activating, and they must be activated directly in response to what they are negating. "Number 25: Force Focus" doesn't need to activate in direct response to an effect, and both it and "Number 106: Giant Hand" negate all effects, rather than the specific one that was activated.
  • Any effect that specifically mentions an activation timing during the Damage Step.
    • This is indicated by phrases in the text such as "During damage calculation," "At the start of the Damage Step," "After damage calculation," etc.
    • This includes cards and effects that activate in response to damage without specifying effect damage, like "Attack and Receive" and "Numinous Healer".
  • Most optional Trigger and Trigger-like Effects:
    • Generally, effects of this nature can be activated during the Damage Step, unless they specifically state that they cannot be.
    • The Trigger Effects of Flip monsters can activate during the Damage Step.
    • If the trigger of the effect is a monster being Summoned by the opponent or Summoned to the opponent's side of the field, such as "Naturia Horneedle" or "Heroic Champion - Gandiva", the effect cannot be activated during the Damage Step unless otherwise specified.
    • An optional Trigger Effect of a monster to Special Summon itself from the hand cannot be activated during the Damage Step unless otherwise specified. This includes a monster like "Green Baboon, Defender of the Forest" whose effect has the potential to Summon itself from the hand or from another location, even if "Green Baboon of the Forest" is not actually in the hand.
    • It is still suggested to look at every card in this category on a case-by-case basis.
  • Cards that have no clear indication that they can be activated during the Damage Step, but have rulings stating that they are allowed to do so: "Chthonian Blast" and "Desrook Archfiend". In the TCG only, "Muko" can be activated during the Damage Step.

Damage Step: The Damage Step Begins[edit]

"At the start of the Damage Step"[edit]

Trigger and Fast Effects can be Activated[edit]

  • Before moving on to the next part in the Damage step, fast effects can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in "at the start of the Damage Step" resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
  • Several different Chains can be created before both players agree to move on further into Damage Step.

Damage Step: Face-down Monsters are Flipped Face-up[edit]

  • Only conduct if the attack target is face-down.
  • If the monster being attacked is face-down, it is flipped face-up at this time. If the monster has a Flip Effect or a Trigger Effect that activates when it is flipped face-up, the effect will not activate at this time unless otherwise stated by the card text.
  • If a monster is flipped and it has a Continuous Effect, then you apply the Continuous Effect. This includes the Continuous Effects of monsters like “Star Boy”, “Hoshiningen”, “Jinzo”, and “Spell Canceller” that apply as long as the monster is face-up on the field.
    • Effects that would prevent the flipped monster from being attacked, like “Command Knight’s” effect, are not applied at this time, because the monster is already being attacked. If the monster survives the battle, its effect will be applied against any following battles.
    • If the flipped monster has a Continuous Effect that causes it to destroy itself under certain conditions ("Giant Kozaky", "Zombie Mammoth", "Thunder Nyan Nyan", etc.), then the monster is not immediately destroyed and damage calculation is still conducted. If the monster is destroyed by the battle, its effect is not applied. If the monster survives the battle, it is destroyed by its effect after damage calculation.
      • Exception: "Scrap Shark" will destroy itself by its Continuous Effect, even if it was destroyed by battle.

Trigger and Fast Effects can be Activated[edit]

  • If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
  • Several different Chains can be created before both players agree to move on further into Damage Step.

Damage Step: Before Entering the Damage Calculation[edit]

"Before Damage Calculation"[edit]

Trigger and Fast Effects can be Activated[edit]

  • Before moving on to the next part in the Damage step, fast effects can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in "before damage calculation" resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
  • Several different Chains can be created before both players agree to move on further into Damage Step.

Damage Step: The Damage Calculation[edit]

  • Some Continuous effects are applied at this time, such as those of "Gaia Plate the Earth Giant", "Clear Vice Dragon", "Vampire Kingdom" and "Alien Telepath".
  • Optional ATK/DEF Modifiers cannot be activated at this time, unless they either specifically say "during damage calculation" or "Damage Step," such as "Honest".
  • If there is a Continuous effect that can prevent a monster from being destroyed by battle, you choose to apply it or not at this time; however, if there is something to be done "instead" of a monster being destroyed by battle, then it is done when destroyed-by-battle monsters are sent to the Graveyard.

"During Damage Calculation"[edit]

Trigger and Fast Effects can be Activated[edit]

  • Only triggered Effects and mandatory fast effects can be activated after "during damage calculation. Optional fast effects cannot be activated unless they would negate the activation of another effect (even if they alter ATK/DEF and can be activated during damage calculation).
  • If a card or effect is triggered or must activate after a Chain resolves during this time, a new Chain can be formed.

Damage Step: Battle Damage is Inflicted and Monsters are Destroyed by Battle[edit]

  • Only conduct if a battle occurred.
  • Battle damage is inflicted and monsters are now treated as destroyed-by-battle, although they are not sent to the Graveyard at this time. Effects such as of "Dark Ruler Ha Des" will start applying at this point.
  • Continuous effects of monsters that destroys themselves will now apply, if the monster survived the battle.

"After Damage Calculation" (1)[edit]

Trigger and Fast Effects can be Activated[edit]

  • Before moving on to the next part in the Damage step, fast effects can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in "after damage calculation" (1) resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
  • Several different Chains can be created before both players agree to move on further into Damage Step.

Damage Step: After the Damage Calculation Passed[edit]

"After Damage Calculation" (2)[edit]

  • This is only 1 Chain.
  • Trigger Effects whose timing is "after damage calculation" are activated at this time, like "D.D. Warrior Lady" and "Wall of Illusion".
    • These effects are inconsistent of when they are activated. They may activate either at this time, or when responding to battle damage being inflicted.
  • The effects of Flip monsters flipped face-up by the attack activate at this time. If the flipped monster had a Trigger Effect that activates when the monster is flipped face-up (“Royal Keeper”, “Nightmare Penguin”, etc.), it will be activated at this time.

Trigger and Fast Effects can be Activated[edit]

  • Before moving on to the next part in the Damage step, fast effects can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in "after damage calculation" (2) resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
  • Several different Chains can be created before both players agree to move on further into Damage Step.

Damage Step: Destroyed-by-battle Monsters are sent to the Graveyard[edit]

  • Monsters that have been destroyed by battle are now sent to the Graveyard.
  • Continuous Effects that allow you to do something "instead" of a monster being destroyed by battle are now done at this time.
  • Monsters are now destroyed by battle; Continuous Effects like "The World Tree" or "Magical Citadel of Endymion" will now apply, cards that continuously-target (such as all Equip Cards, as well as "Call of the Haunted" and "Fiendish Chain") will be destroyed (by Game Mechanics and their own Continuous effects respectively), and Lingering Effects such of "Ojama Trio" will now apply.

"At the End of the Damage Step"[edit]

  • This is only 1 Chain.
  • Trigger effects and cards whose timing is "at the end of the Damage Step" are activated at this time, like "Blackwing Armor Master", "The Six Samurai - Zanji", "Chainsaw Insect", and "Yubel - The Ultimate Nightmare".
  • Cards and effects that activate "[when/if] [a monster] destroys a(n opponent's) monster by battle (and sends it to the Graveyard)..." will now activate at this time.
    • If the effect does not require to send the monster to the Graveyard, then in order to activate the triggered effect, the destroyed monster must leave the field by battle; also it triggers on the field. This means that no matter what happens to the attacking monster, as long as the attack target was a monster on the field, and it left the field by battle, the player who controlled the attacking monster can activate its effect (even if it's in the opponent's Graveyard).
    • If the effect requires to send the monster to the Graveyard, then in order to activate the triggered effect, the attacking monster must see the destroyed monster being destroyed by battle AND being sent to the Graveyard (as a monster). This means that the attacking monster must survive the battle and it checks the Graveyard if the destroyed by battle monster is there or not as a monster (tokens, Trap monsters, and non-Monsters from Magical Hats will not trigger these effects).
    • Since these effects are activated "at the end of the Damage Step", regardless of if it was destroyed by battle or not during damage calculation, if it leaves the field due to another card effect (such as Red Dragon Archfiend's) before "at the end of the Damage Step", these effects will not activate.
  • Cards and effects that activate "[when/if] [a monster] is destroyed by battle (and sent to the Graveyard)"... will now activate at this time.
    • If the effect does not require the monster to be sent to the Graveyard, then in order to activate the triggered effect, the monster must leave the field by battle and be sent to a place of Public knowledge, and it activates where-ever it is sent. If "Grave Protector" is face-up on the field, these effects will not activate.
    • If the effect requires the monster to be sent to the Graveyard, then it must be sent to the Graveyard in order to activate the triggered effect in the Graveyard.
    • Since these effects are activated "at the end of the Damage Step", regardless of if it was destroyed by battle or not during damage calculation, if it leaves the field due to another card effect (such as Red Dragon Archfiend's) before "at the end of the Damage Step", these effects will not activate.
    • Cards and effects that activate when a monster is destroyed in general are activated at this time, if that monster is destroyed by battle (such as "Ghostrick Specter").

Trigger and Fast Effects can be Activated[edit]

  • Before leaving the Damage step, fast effects can be activated at time. If a card or effect is triggered and/or can be activated after a Chain in "at the end of the Damage Step" resolves, it is activated at this time as well. If a card or effect is triggered and/or can be activated after a Chain resolves during this time, a new Chain can be formed.
  • Several different Chains can be created before both players agree to leave the Damage Step, and ending effects that only apply during the Damage Step or until the end of the Damage Step such as "Armades, Keeper of Boundaries".


End Step[edit]

Once all battles have been done by repeating the Battle Step and Damage Step, the Turn Player may declare an end to the Battle Phase, resulting in the End Step (エンドステップ, Endosuteppu).

Either player may activate Trap Cards, monsters' effects like "Alien Mother", "Miracle Flipper", "Galaxy-Eyes Photon Dragon", "Sword Hunter", "Scrap Worm", "Protector of the Founders, Tyrus", "Dark Diviner" and/or Quick-Play Spell Cards at this time. The effects of "Gladiator Beast" monsters also take place during the End Step.

Effects that activate at the end of the Battle Phase at this time, if a monster attacks or attacked, only activate if the monster reaches the damage calculation, and survived the battle.

OCG Battle Phase[edit]

Start Step[edit]

  • The Turn player now declares that he/she is entering the Battle Phase.
  • The Turn player can activate Spell Speed 2 cards now.
  • After both players pass, you enter the Battle Step or the End Step, at the Turn Player's discretion.

Battle Step[edit]

  • At the start of the Battle Step, the Turn Player can act first. Before the opponent can respond, the Turn Player may attack with a monster or activate a Spell Speed 2+ effect.
  • If the Turn Player declares an attack, only one Chain can be used in response to the attack.
  • Multiple Chains are allowed during this Step. After both players pass, you enter the Damage Step (if a monster is attacking) or the End Step (if no monster is attacking).

Damage Step[edit]

Start of Damage Step[edit]

Before Damage Calculation[edit]

During Damage Calculation[edit]

  • You can activate the effects of "Kuriboh", "Defense Draw", and "Nutrient Z".
  • You can activate effects that activate during damage calculation, like "Injection Fairy Lily" or "Kinetic Soldier".
  • Effects which increase/decrease ATK/DEF CANNOT be activated.
  • After resolving cards, you move onwards. Cards cannot be activated in response to the chain. Only one Chain is allowed during this Substep.
  • After the chain, apply Continuous Effects like "Skyscraper", "The Wicked Avatar", "The Wicked Dreadroot".
  • After the chain, inflict battle damage, and decide whether the monster is destroyed by battle.
    • Cards and effects cannot be activated at this point.
  • Apply Continuous Effects like those of "Amazoness Swords Woman" and "Susa Soldier".
  • Damage has already been calculated and the monsters have already considered to have battled. If a monster is removed from the field or has its ATK/DEF altered, then do not recalculate the damage.
  • Determine if the monster is destroyed by battle.

After Damage Calculation[edit]

End of the Damage Step[edit]