Difference between revisions of "Machine"
(→Support Cards) |
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* [[Weapon Change]] | * [[Weapon Change]] | ||
* [[Overload Fusion]] | * [[Overload Fusion]] | ||
+ | * [[Heavy Mech Support Platform]] | ||
==Weaknesses== | ==Weaknesses== |
Revision as of 14:19, 26 September 2007
Machine monsters are powerful, and in some cases, fearsome to face in battle. They rely on high ATK, the ability to rapidly boost ATK, and in the case of the "Ancient Gear" monsters, preventing the opponent from activating Spell and Trap Cards until after the Damage Step has concluded. Most machine monsters have Dark, Earth, or Fire attributes. Their general strategy really quite varies. Machines monsters also have their own Structure Deck, Machine Re-Volt.
Support Cards
- 7 Completed
- Batteryman C
- Limiter Removal
- Machine Conversion Factory
- Machine Duplication
- Magnet Circle LV2
- Power Bond
- Rare Metalmorph
- Weapon Change
- Overload Fusion
- Heavy Mech Support Platform
Weaknesses
Machine Monster Card List | ||
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